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I guess the same way people were saying that GT5 physics were "perfect" and exactly like real life and yet the changed them in GT5 and changed them yet again with a patch in GT5. What's with all the changes if GTP's physics were perfect to begin with. As in regards with FM3's tire model it was an mixture of different tires. A sum of what "the tire" would be but was no particular one manufacturer's tire. In FM4 the data comes straight from Pirelli.That's the thing Scaff, it's the other way around for me, as iv'e never experienced any problems with GT online (with lobbies of over 12 cars) or otherwise.
From what iv'e played of the Forza4 demo and from clips iv'e seen, the load transfer.. Does look improved, so i agree with you on that 1, with regards to tyre modelling... again it does look really good (the way they move around), but the only thing that puts me off about the tyre modelling... is, i seem to remember the same thing being said about Forza3's tyre modelling... things like "Forza3's tyre modelling is Perfect"... then, if that was the case, how on earth have they managed to improve upon it, if of course it was supposed to be perfect in the first place?... Again, will just have to try it out for myself once they've fixed the game.
In regards to the physics this is a graphical representation of how I feel about the physics.
![6790546305_cea0bb3e28_b.jpg](/forum/proxy.php?image=http%3A%2F%2Ffarm8.staticflickr.com%2F7025%2F6790546305_cea0bb3e28_b.jpg&hash=07ba16e5859a4098d17889d8dc729c01)
The most important aspect , too me, is grip in a racing game. Too much grip is on the left, not enough grip is on the right. Perfect grip is, of course, real.