FM Vs GT - Discussion Thread (read the first post before you post)

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Looks like a handful.
First impression was that it sounds wonderful, far better than I had imagined it to or expected from its looks (sorry not a big fan of its looks).

However to drive its brilliant fun, the car encourages you to push it just a little bit more each corner, as below the limit its nice and playful. It keeps encouraging you to try a little more, and then it turns around and savages you arm.

Bloody wonderful.


Also, have you been able to do the with a wheel tests concerning the FWD torque steer yet? :)

I've done the Forza one and the FWD torque steer is a little more pronounced that with the controller. Its present but not to the level it should be in reality.

Not tried GT5 with a wheel yet, mainly because the wheel is buried away and I've not yet had the time to dig it out.


Scaff
 
Im sure this may have been discussed at some point in this thread but its hard to look through 375+ pages so bear with me.
I have both forza 4 and GT5 for which i use a Fanatec CSW (not elite).
My question is - does anyone else feel that the FFB is much much better when playing Forza?
I find that the effects of understeer etc are much more effectively communicated as are the rumble strips etc.
I have had a play with the setting on the wheel with GT5 but although there are differences i still dont fell im able to get it as good as Forza.

Thanks
 
Im sure this may have been discussed at some point in this thread but its hard to look through 375+ pages so bear with me.
I have both forza 4 and GT5 for which i use a Fanatec CSW (not elite).
My question is - does anyone else feel that the FFB is much much better when playing Forza?
I find that the effects of understeer etc are much more effectively communicated as are the rumble strips etc.
I have had a play with the setting on the wheel with GT5 but although there are differences i still dont fell im able to get it as good as Forza.

Thanks

I fully agree and have said as much in the past. I use a CSR Elite and I get a much better idea of what is going on with the front tyres in FM4 compared to GT5. GT5 feels numb by comparison.
 
I fully agree and have said as much in the past. I use a CSR Elite and I get a much better idea of what is going on with the front tyres in FM4 compared to GT5. GT5 feels numb by comparison.

Hell that's even true when you use a controller.

I'm still surprised at just how much feel FM4 gives you through a controller.


Scaff
 
OK well thanks as that answers my question and means that its not just something i have set up wrong.
Shame though as i MUCH prefer the GT5 gaming experience just would be nice to have as good of a FFB experience as Forza 4.

Cheers
 
Hell that's even true when you use a controller.

I'm still surprised at just how much feel FM4 gives you through a controller.
I even bought a wheel to try and get some of the feeling back in GT5 but no luck.

I guess FM2 and FM3 must've spoilt me for decent feedback between GT4 and 5 as I don't remember noticing this numbness with GT4.
 
One thing i give GT5 over FM4 is communication.

GT5 is much better in this department.

It's been almost 2 months since those glitched cars have been taken down from the boards.Still we have yet to receive any word from Turn 10 what is going to be done to fix them.

Now they are 5 to 6 more cars that should be added to that list.Spark,'79 Camaro and the Trueno are the only ones that I can think of at the moment.That VoodoUomo guy said they would be a P.I. Update coming soon,but this was back in December when he said this.

Is this something that is going to be swept under the rug,just like the AWD domination in FM3?With no communication coming from Turn 10 on this well known problem I would have to say Yes.

I can hear Dan Greenwalt now "just stick a Band-aid on it like last time.Let's focus on getting this DLC out and move on to the next installment."

As you can tell I'm a frustrated hotlapper who is losing his patience.
 
As opposed to what communication about GT5?
PD is pretty tight-lipped too. Was anything said about the online glitch? Or any of the cars that have wrong stats (even from the DLC)?

Both could do better at communicating with their fans, but is PD really better than T10 at it?
 
As opposed to what communication about GT5?
PD is pretty tight-lipped too. Was anything said about the online glitch? Or any of the cars that have wrong stats (even from the DLC)?

Both could do better at communicating with their fans, but is PD really better than T10 at it?

No, PD is horrible about communication.

T10 is pretty good actually. They will admit to issues, and start fixing them. They will also explain why this or that was done, and why. They also take feedback from users and use it to improve.

As far as commuication goes...T10 is leaps and bounds above PD.
 
The '93 Mustang is the Cobra R model.

I should have realized 'fox body' meant 3rd gen
oops

in regards to communications... how many patches have been released without notes and the fans on here are the ones who find out what was changed in that patch??? That should tell you something. I do feel that PD is doing a much better job than in the past but T10 is by far better at this (and I'm not saying they are perfect at this as they seem not to communicate on some things but over do it on others)
 
One thing i give GT5 over FM4 is communication.

GT5 is much better in this department.

The only way the fans can communicate with PD is if someone gets through to Kaz on his personal Twitter account.

So if any one of the (numerous and occasionally quite major) undocumented changes that PD doesn't bother to note in their patches breaks an aspect of the game (so, you know, nearly every patch they've done so far), good luck making PD aware of that.
 
I just did a few quick tests regarding FWD/RWD cars on a Fanatec CSR and also just a quick look at the general environmental FFB effects.

The test subjects where the 60's Cobra for RWD, and the Civic EK9 Type R for FWD. I used Tsukuba as it's a track in both games, and quick to load!

FM4
RWD - No real FFB component felt (As expected), but the car rotates anti-clockwise with the steering wheel centered (as we know it should).
FWD - Torque steer is modelled via FFB (as expected). Holding the wheel straight will always result in the car going straight (As I guess is expected?)

GT5 (2.04)
RWD - No FFB component, no rotation of the car at all with the wheel held central

FWD - No torque steer FFB component, car also steers straight if wheel held in centre.


Track FFB
FM4 - Tracks and off road have some 'surface' effect but it's dialled down a bit, most FFB is from tyre behaviour etc. Rumble strips and other transitional effects are quite strong/noticeable (vibration used for rumble)

GT5 - Track surface undulation and off track undulation FFB is very prominent. Tyre behaviour FFB is almost non-existant. Rumble strips and other transistions are dialled down as wlell (No vibration element to FFB).


You can definitely notice some obvious differences when you back to back, and I can see different people preferring or aligning with the differences according to their own criteria.
 
Ok, the only. Way to compare ti is to compare it XD with many argument. We gonna be fair ok? ;)
What i suggest for GT5 from forza 4 is:
Create draw on your car :embarrassed:
Sound improved
Look to the interors from the photo mode :embarrassed:
The career mode
The arcade gameplay with the controller wish is very fun with speed sensation...
Oh and......... The damage!!!! Wish is too crap in GT5!!!
 
Ok, the only. Way to compare ti is to compare it XD with many argument. We gonna be fair ok? ;)
What i suggest for GT5 from forza 4 is:
Create draw on your car :embarrassed:
Sound improved
Look to the interors from the photo mode :embarrassed:
The career mode
The arcade gameplay with the controller wish is very fun with speed sensation...
Oh and......... The damage!!!! Wish is too crap in GT5!!!

I think what this says is:

What you want in GT5 from Forza 4 is:

Livery editor
Better sounds
To be able to take interior shots from photomode (as you can in Autovista)
The Career mode
Arcade gameplay (which Forza does not have)
Damage.

I think anyway.

The real issue I have is that you keep describing Forza 4 as being 'arcade', which it is not and I would like you to expand on this rather than just keep saying it.

Scaff
 
I wish you understand what i meant :)

I wish you understand what i meant

Scaff
I think what this says is:

What you want in GT5 from Forza 4 is:

Livery editor
Better sounds
To be able to take interior shots from photomode (as you can in Autovista)
The Career mode
Arcade gameplay (which Forza does not have)
Damage.

I think anyway.

The real issue I have is that you keep describing Forza 4 as being 'arcade', which it is not and I would like you to expand on this rather than just keep saying it.

Scaff

Lol, the flexible camera XD and sensation of speed

I know we are in a war thread :) but, why not simply do a forza 4, GT5 photo comp?
 
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I know we are in a war thread :) but, why not simply do a forza 4, GT5 photo comp?

No we are not and quite frankly the only thing causing a problem right now is your desire to just post lists and then not explain them.

I get that English is not your first language, but if as a result you are not able to fully express your opinions on this topic, then it may be best to leave it for the time being.


Scaff
 
Starfirebird
One thing i give GT5 over FM4 is communication.

GT5 is much better in this department.

It's been almost 2 months since those glitched cars have been taken down from the boards.Still we have yet to receive any word from Turn 10 what is going to be done to fix them.

Now they are 5 to 6 more cars that should be added to that list.Spark,'79 Camaro and the Trueno are the only ones that I can think of at the moment.That VoodoUomo guy said they would be a P.I. Update coming soon,but this was back in December when he said this.

Is this something that is going to be swept under the rug,just like the AWD domination in FM3?With no communication coming from Turn 10 on this well known problem I would have to say Yes.

I can hear Dan Greenwalt now "just stick a Band-aid on it like last time.Let's focus on getting this DLC out and move on to the next installment."

As you can tell I'm a frustrated hotlapper who is losing his patience.

I'm sorry but have you ever been on FM.net?

It is updated weekly with a "Week in Review" including what they are working on (including fixes for various bugs even mentioning the multiplayer connectivity issue patch which is close to being released). And since T10 likes to do large general patches and plenty of testing, so they don't introduce NEW bugs... ahem, they tend to release one solid patch instead of several in the span of weeks....

Prior to launch I was even able to communicate with Dan Greenawalt personally about the steering ratio problem with 900 degree wheels.

When was the last time GT.com was updated with something not including GT Academy or DLC? I have no clue honestly because I don't visit it. Quite frankly this is because of the lack of communication and the fact GTP is the best place for news..... NOT a PD affiliated website. I do however remember after launch the GT homepage wasn't updated for months.

If you would like to give specific examples as to why you believe PD is better at communication then please do. Because as of right now I have no idea how you can even come to that conclusion.
 
I've been playing Forza 4 quite a bit more lately and I can say that I enjoy it way more than GT5, the feeling of the cars just seems better to me with a controller. Things maybe vastly different with the addition of a wheel, but I'll never know since I refuse to use one.

I think Forza's car selection is worlds better than GT's as well. While I do not mind Japanese cars, I just would like more variety. Plus I can't really get trucks and SUV's in any capacity with GT, and when I do get them they feel all wrong. Forza also focuses on more unique vehicles too and includes some that I've never seen in a driving game.

I also like that Forza allows you to take any car and turn it into a race car. I spend hours on various liveries, tuning options and part selection for my racecar. GT just seems weak in this area to me. Very few cars allow me to change exterior parts or even visually see my upgrades, and I can not create my own unique look.

The track selection in both games is indifferent to me, racing real world courses is just kind eh for me and I tend to like the fantasy tracks more. I've had a irk with the GT series ever since they removed the Complex String, which I thought was one of the best tracks ever in a game.

I think Forza sounds much better then GT too, I feel like GT you get some pretty poorly captured sounds from the real life cars and it just doesn't translate to the game all that well. Graphics wise though, both games are really good for being on a console, but I think GT might be a bit better with it's premium cars, however there is the big glaring problem of a ton of standard vehicles that I think look terrible.

When it comes down to it, I find Forza way more fun. Turn 10 doesn't seem to nitpick the details and focuses more on game-play and overall entertainment. I feel like PD focuses their resources and efforts on the wrong things that make a game enjoyable. It's like PD attempted to make this big epic game but feel short so just winged a lot of the features. GT could easily be as fun as Forza to me if they just put more attention on the game-play instead of trying to create a million polygon radio dial for the cockpit of a fraction of the cars.
 
I've been playing Forza 4 quite a bit more lately and I can say that I enjoy it way more than GT5, the feeling of the cars just seems better to me with a controller. Things maybe vastly different with the addition of a wheel, but I'll never know since I refuse to use one.

I think Forza's car selection is worlds better than GT's as well. While I do not mind Japanese cars, I just would like more variety. Plus I can't really get trucks and SUV's in any capacity with GT, and when I do get them they feel all wrong. Forza also focuses on more unique vehicles too and includes some that I've never seen in a driving game.

I also like that Forza allows you to take any car and turn it into a race car. I spend hours on various liveries, tuning options and part selection for my racecar. GT just seems weak in this area to me. Very few cars allow me to change exterior parts or even visually see my upgrades, and I can not create my own unique look.

The track selection in both games is indifferent to me, racing real world courses is just kind eh for me and I tend to like the fantasy tracks more. I've had a irk with the GT series ever since they removed the Complex String, which I thought was one of the best tracks ever in a game.

I think Forza sounds much better then GT too, I feel like GT you get some pretty poorly captured sounds from the real life cars and it just doesn't translate to the game all that well. Graphics wise though, both games are really good for being on a console, but I think GT might be a bit better with it's premium cars, however there is the big glaring problem of a ton of standard vehicles that I think look terrible.

When it comes down to it, I find Forza way more fun. Turn 10 doesn't seem to nitpick the details and focuses more on game-play and overall entertainment. I feel like PD focuses their resources and efforts on the wrong things that make a game enjoyable. It's like PD attempted to make this big epic game but feel short so just winged a lot of the features. GT could easily be as fun as Forza to me if they just put more attention on the game-play instead of trying to create a million polygon radio dial for the cockpit of a fraction of the cars.

Now thats an unbiased honnest and personal opinion and something you can actually trust 👍👍👍 and not just a frase everyone has already wrote and everyone else already knows ;)
 
GT could easily be as fun as Forza to me if they just put more attention on the game-play instead of trying to create a million polygon radio dial for the cockpit of a fraction of the cars.
I think this sentence encapsulates the nature of your post and I agree completely.

Fun isn't a dirty word and a simulator can be enjoyable to play and still be a simulator.
 
As I have said before if the combine the games that would be the ultimate racing game worthy of the hall of fame
 
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