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SimonKNASCAR is still racing though, drifting is a whole different ball game and I hate any game that forces me to be good at it.
Lol, true enough.
SimonKNASCAR is still racing though, drifting is a whole different ball game and I hate any game that forces me to be good at it.
karl53Spa 1000km/24hrs, Fuji 1000km
I don't care for NASCAR but I still had to do it.
I hope they never make drift events part of A Spec. Fair enough if you like it but it shouldn't be forced on everyone.
EarthNow I have an excuse to post this
For every race event:
[*]10% bonus credits for pole
[*]10% bonus credits for using race limitations
[*]3% bonus credits for each assist not used (TC, ASM, ABS)
[*]10% bonus credits for using damage
[*]Win Championship = your choice of 3 different cars
Beginner Events
Needed to Race: B Licence + 0% complete
3 races per event / 3-5 laps per race
(...)
ZohsixGT5Don't forget:
Petit Le Mans at Tsukuba, 10 hours or 1000 miles
12 hours of Tsukuba
Coca-Cola 600 at Tsukuba
MX-5 World Endurance Championship, Tsukuba 72 hours
And
The Skyline 10,000 at Tsukuba
You didn't have to do it. You chose to do it or otherwise, like me, you would not have done it.
You'll not be forced. You have the power to choose not to do that race if you don't like it.
I'd like to see one-make races in Arcade Mode and then I'd have a Caterham cup or a Junior Ginetta series.
This isn't geared towards seasonals, but more for the races that would be implemented automatically into the next GT, so what are your ideas?
I'm thinking a race for X1s.
By then the X2015 would be out and avalible in different colors, so you would drive those.
The races (Based off tracks from every GT)
Round 1: Seattle Circuit - 40 laps
Round 2: Daytona Super Speedway - 100 laps
Round 3: Fuji Speedway - 50 laps
Round 4: Nurburgring GP/F - 50 laps
Round 5: Suzuka Circuit - 40 laps
Round 6: Laguna Seca - 50 laps
Round 7: High Speed Ring - 80 laps
Round 8: Cote D' Azur - 40 laps
Round 9: Nurburgring 24H - 10 laps
Round 10: Infineon Sports Car Course - 50 laps
Round 11: Mid Field - 80 laps
Round 12: Daytona Road Couse - 40 laps
Round 13: Special Stage Route 11 - 40 laps
Round 14: Monza - 50 laps
Round 15: Indy Road Course - 70 laps
Grand Prize:
99999999999 XP
20 Mil Credits
LMP ticket
The x1 a rubbish car i dont wanna see it in gt6
Since you made the thread... Here's the "Concept GT6" events list based on this wishful car list (+ RMs) and this very wishful track list. I'll spare you all the details and regulations. "Concept GT6" has 180 events in total contained between the 6 halls.
If I wanted to complete A-Spec I would be. I've no issue with drifting in the game, it just needs to stay out of A-Spec as that should all be about racing.
MonGnoM72 hours?! Are you completly mental?!
I really like your idea about a "Hybrid Cup", something I never considered but would be contemporary and relevant event.
You inspired me to dream a little bigger. Last update I will do to the list because I could go almost on forever. Thanks to everyone who complimented my list.
SagarisGTBYour events list is very well-structured, sort of like GT2 but to a greater degree. I prefer a GT3/GT4 style structure where every event is catered to itself.
SagarisGTBNotes on prizes: All single race events will have one one-time prize for event completion (winning all races).
SagarisGTBFor Championship type events, there will be a carousel of 4 cars and you will randomly receive 1 of them. In some cases, all four prize cars will be the same car (for example, in Rising Stars formula you can only win the next formula car). In some cases, the carousel will feature only 2 different cars among the 4.
In Endurance races, the prize carousel will pick among only 2 cars. In the B-spec hall, there will only be one-time car prizes for completing all the Beginner Events, all the Intermediate Events, all the Advanced Events and finally for completing the entire Hall.
SagarisGTBWeather: All events that require a C, B or A license would not have weather and would all be dry races. Variable weather would be implemented in events that require IC, IB, IA and S licenses, with the exception of the "Megaspeed Cup" and "NASCAR", which would both be always dry. Of course, there would be no weather at ovals in the game at all.
SagarisGTBNote on Endurance races: In endurance races, you would have the option of bringing in 1 b-spec driver with you (2 in the 24 and 12 hour races). You would switch drivers during pit-stops like in GT4.
SagarisGTBNote on B-spec: Regulations would be tight so it would be an actual challenge, tuning and strategy would be vital. Prize money would be low and single event prizes would be paints and gear to prevent excessive grinding. However, the prize cars for completing the entire hall would be rare, as incentive to get this part of the game completed.
SagarisGTBNote: For race car events in the regional halls, there would be no car nationality restrictions on car used. As in reality, cars from around the world race in ALMS, BTCC etc. and there should be no restrictions to prevent an Audi LMP to race in the "American Endurance Series" event or a Honda Accord Touring Car from racing in the "European Touring Car" event.
Also, certain events would follow templates, such as the "xxxx GT Championship" and the "Formula xxxx" events. In the GT Championships (France, Germany, Italian, American, European), the championships would all consist of 7 races of 10 laps each and would require an IA license. All would have the same entry restriction of 630 hp. The difference would obviously be in the tracks used, as well as what the AI consists of. There would be some international flavour in all of the events, but the AI grids would be more skewed towards local cars. Likewise, all the "Formula xxxx" (Italia, France, UK, Nippon) would consist of 5 races of 5 laps each and require an IC license. All would use the Formula 250 car.
Also, some of the endurance events would be modeled to follow the same restrictions as certain race car events.
As you might be able to tell, my prize car structure is based on GT3's prize system.Part of the nostalgia from past GT titles excluding #5 was that winning a championship always gave you a prize car. Because trophies have no real value or worth in Gran Turismo, the prize car was in my opinion the trophy. Of course after you got the car the first time you kept selling the new ones. I really loathed how GT5 made the prize cars one time gifts for winning a championship. As I already said, the prize car felt like a trophy because it was actually worth something and gave a feeling of accomplishment. And it was fun to sell for extra credits.
I understand why people would disagree with this method. To remedy, I presume users would be able to manipulate the carousel by quitting the last race and reloading to get their car of choice. I'm not against choosing prizes though, I guess I'm just quite nostalgic about GT3's carousels.Why have carousels at all? Gran Turismo 3's carousels really drove me nuts. I agree on multiple cars being offered as prizes, but why not let the driver choose which car he wants? A carousel sounds like a cheap way to add extra life to the game by making you complete a championship over and over. In my formula of A-Spec races a driver should only repeat a championship for two reasons, either for extra credits or for fun. Not hunting a prize car or grinding EXP to level up or any of that.
Hence, some one-make events that use low hp cars would require an IC or IB license, such as the Vitz Cup, (Mazda) Roadster Cup, Altezza Race, Clio Cup, Beetle Cup, Up! Cup! etc. Otherwise, there should be other channels to race low power cars in the wet (online, one-make races in practice mode).It would certainly be nice to see variable weather appear at some of the lower races. I believe in GT5 the only time you saw weather was in a racecar. What would weather be like in a 250HP family sedan? I would like to find out.
I agree with this. It would be great to be able to plan stints and pit stops in advance.Also I would like the ability to plan out a 24 hour race before entering. I want to have a schedule already set as to who drives the car and when. That way you dont have to watch over them for 24 hours. A B-spec driver with more strength or mental or whatever that means will get to driver longer stints. Or you can set it up where you drive a small or large amount of the race.
I think the first paragraph is a possible fix for the second. When the physical strength bar runs out, the driver should start driving considerably slower and when the mental strength bars runs out, the driver should start making frequent mistakes. In GT5, the bars run out way too fast. They should run out in 2-5 hours, depending on the level of b-spec driver. If you drive one driver too long, it should become near impossible to win the race.B-Spec needs to be upgraded first for it to actually work somewhat realistically. When a B-spec driver's "strength" or "mental" is drained he should either slow down alot or start making mistakes or both. This would force you to thoroughly train your B-spec drivers before attempting any long endurance race with them.
Last but not least there needs to be restrictions on how much you make your Bspec drivers drive like in real life. I believe the rule is a driver cant drive longer then 4 hours at a time and no more then 12 hours total.
That's not what I have in my model. In my model, the events in the International Hall, North American Hall, Asian Hall and European Hall can only be done in A-spec, always. The Endurance Hall permits both. The B-spec Hall, permits B-spec use only. Sort of how GT5 segregates A-spec and B-spec, I would keep them segregated, with the only exception being Endurance Races.My plan for B-Spec is that it should only be accessible for an event AFTER you gold that same event in A-Spec. I probably used B-Spec for 40% of the events in GT4. That shouldn't be allowed to happen. Make us do everything (except the endurance races) in A-Spec mode first and then let us come back over it in B-spec if we wish to earn extra credits or prizes.
Good idea. Might not be necessary though, if GT6 is anywhere near as large as my concept and PD keep creating seasonals, not many would experience your proposed feature.Oh and one more thing. I would like to see Gran Turismo 6 incorporate a "veteran mode" that is activated when a driver reaches 100% completion. This is basically a random event generator for A-Spec mode. It produces races like PD's seasonal events but does it on it's own randomly. We shouldn't have to depend on PD to update events online, the game should be perfectly capable of randomly generating a wide variety of events for you after you get 100% in A-Spec.
It could be anything from a random endurance race at Autumn Ring with 4WD cars to a Corvette only race at SSR5.
SagarisGTBMost of my proposed "one time prizes" are cars that you would also be able to buy in the new or used car dealership. Others would be concept cars, which I think should be one time prizes (considering they are one offs in real life) or rare race cars (same principle as concepts).
SagarisGTBHence, some one-make events that use low hp cars would require an IC or IB license, such as the Vitz Cup, (Mazda) Roadster Cup, Altezza Race, Clio Cup, Beetle Cup, Up! Cup! etc. Otherwise, there should be other channels to race low power cars in the wet (online, one-make races in practice mode).
However, in the early beginner events in simulation mode there should be no weather effects, as the beginner events should be relatively easy to ease a new player into the game. Wet weather driving should be first seen in the IC license tests and subsequently in events that require this license or higher.
SagarisGTBI think the first paragraph is a possible fix for the second. When the physical strength bar runs out, the driver should start driving considerably slower and when the mental strength bars runs out, the driver should start making frequent mistakes. In GT5, the bars run out way too fast. They should run out in 2-5 hours, depending on the level of b-spec driver. If you drive one driver too long, it should become near impossible to win the race.
SagarisGTBThat's not what I have in my model. In my model, the events in the International Hall, North American Hall, Asian Hall and European Hall can only be done in A-spec, always. The Endurance Hall permits both. The B-spec Hall, permits B-spec use only. Sort of how GT5 segregates A-spec and B-spec, I would keep them segregated, with the only exception being Endurance Races.
I also have B-spec taking a much smaller role in the game than A-spec events. To highlight this, my model has 125 events in the four A-spec halls, 25 events in the Endurance Hall and 30 events in the B-spec hall.
SagarisGTBGood idea. Might not be necessary though, if GT6 is anywhere near as large as my concept and PD keep creating seasonals, not many would experience your proposed feature.
I don't quite follow about how Bspec would become repetitive.I'm concerned about B-Spec becoming repetitive if you limit it that much. Theres alot of races in those 4 Halls you mentioned.
I considered 24 hours races at Daytona, Spa and more La Sarthe races, but I felt I should stop at two (La Sarthe 24h for modern LMPs and the classic Nurburgring 24HR), especially if there's many other long enduros in the game. I figure if there's too many, the taxing nature of 24 hour events and the spectacle of it all may become too commonplace. So I went with a multitude of 1000km length races, only two 24HR behemoths.- Added Daytona 24 hours
For me, for the most part, road cars only as well. I figure there could be a few exceptions (ex. Beetle RMs in the Bettle Cup to spice things up).- Manufacturer Championships are limited to roadcars only
I would favour going back to more tire compounds with racing tires. Remember, GT4 had 5, GT3 had 7 (!), and that worked quite well. If the tires are properly balanced in terms of performance/durability, I would favour going back to 5 or 7 to create greater elements of strategy in endurance races.- No longer 3 tire compounds (hard/medium/soft). Now just 2 compounds: medium & soft. The 4 types of tires stay, comfort, sports, racing (intermediate and full wets available for racing tires), and off road.
Good idea. 👍- Winning a Manufacturer Championship earns you that make's driving suit and helmet
Difference of opinion, but I favour the GT3/GT4 model where the reward for pole position is only starting first with no monetary benefits. But I do think "pole positions" should be a trackable stat kept by the game.- Bumped pole bonus credits to 25% to really encourage the driver to qualify. You only get the bonus credits after you finish the race of course.
I also make the assumption that cars on track will be increased to 24.- Assuming amount of cars on track is increased to 24 for GT6, I have set regulations on how many cars may enter a race.
Regarding B-Spec I wouldn't have it as a seperate mode at all personally. Not in it's current state anyway, it's far too basic and dull.
I would simply go back to like GT4 but expand on it slightly, allow you the opportunity to build a team of drivers with strengths and weaknesses and then use them in the races with you that permit it. Endurance races obviously but it could be in other 'not quite' endurance races as well, an hour and under, with two drivers.
Regarding multi class racing that was mentioned in the other thread I would agree that the only place for that is endurance races. It's the only place it makes sense with the exception of things like GT300 and GT500. They should of course never race each other straight up as they do in GT5.
For their series in GT6 instead of the absolutely woeful use of the license in GT5 it should be multi-class. The first time you enter it you're restricted to GT300 and have to duke it out with the others whilst the GT500 cars go off. A class win counts as an overall win/gold. Then later on in A-Spec you come at it again and this time you've got a GT500 car to go for the outright win. It absolutely must be a proper series with restrictions though, again not the abomination GT5 was.
Other than that every car that enters should have a fair chance of winning the race they enter.
Also the Endurance races all need to be heavily restricted, I've never seen the logic in letting you take any car out in them you like. My memory is hazy but I'm sure in older games there were more limits.
SagarisGTBI don't quite follow about how Bspec would become repetitive.
The reason the B-spec Hall is much smaller is because most players of the game won't want to spend months being the race director. Once most players complete every event in the B-spec Hall, I imagine they would seldom go back. The incentive to redoing b-spec events is to win more gear/paints, to level up your b-spec drivers or just because you enjoy directing your drivers to victory. I think most won't and some will consider it a chore just to do 30 b-spec events in the first place. I carefully selected the events for the b-spec and included major events, as well as manufacturer events that are well suited to b-spec gameplay.
SagarisGTBI considered 24 hours races at Daytona, Spa and more La Sarthe races, but I felt I should stop at two (La Sarthe 24h for modern LMPs and the classic Nurburgring 24HR), especially if there's many other long enduros in the game. I figure if there's too many, the taxing nature of 24 hour events and the spectacle of it all may become too commonplace. So I went with a multitude of 1000km length races, only two 24HR behemoths.
SagarisGTBI would favour going back to more tire compounds with racing tires. Remember, GT4 had 5, GT3 had 7 (!), and that worked quite well. If the tires are properly balanced in terms of performance/durability, I would favour going back to 5 or 7 to create greater elements of strategy in endurance races.
I think the 3 compounds for both Economy and Sports types are fine and that should stay the same.
Good idea. 👍
SagarisGTBDifference of opinion, but I favour the GT3/GT4 model where the reward for pole position is only starting first with no monetary benefits. But I do think "pole positions" should be a trackable stat kept by the game.
SagarisGTBI also make the assumption that cars on track will be increased to 24.
But I don't think you should be so rigid with the number of AI on track, as it should depend on real-life counterparts, number of cars available for the AI to use and race lengths. For example, I would have 16 cars on track in DTM (theres 16 2012 DTM cars in my wishful car list) and 14 in Super GT GT500 (same reasoning). Meanwhile in an endurance series, there would be the full 24.
SimonKI would simply go back to like GT4 but expand on it slightly, allow you the opportunity to build a team of drivers with strengths and weaknesses and then use them in the races with you that permit it. Endurance races obviously but it could be in other 'not quite' endurance races as well, an hour and under, with two drivers.
SimonKRegarding multi class racing that was mentioned in the other thread I would agree that the only place for that is endurance races. It's the only place it makes sense with the exception of things like GT300 and GT500. They should of course never race each other straight up as they do in GT5.
For their series in GT6 instead of the absolutely woeful use of the license in GT5 it should be multi-class. The first time you enter it you're restricted to GT300 and have to duke it out with the others whilst the GT500 cars go off. A class win counts as an overall win/gold. Then later on in A-Spec you come at it again and this time you've got a GT500 car to go for the outright win. It absolutely must be a proper series with restrictions though, again not the abomination GT5 was.
SimonKAlso the Endurance races all need to be heavily restricted, I've never seen the logic in letting you take any car out in them you like. My memory is hazy but I'm sure in older games there were more limits.
thelvynauI would leave bspec out all together i have never liked the idea around that too boring.
I am not comfortable relegating B-spec to being a "sidequest" and I doubt PD would be either. What's the point in working hard to improve B-spec, more control, more accuracy, more options, and then just throw the entire thing to the side like an optional side game. It wouldn't do the whole thing justice.It may become repetitive to someone who enjoys B-Spec racing and would continue to do it long after they've completed it. My model opens the entire A-Spec mode to B-Spec racing, once you have got gold on the event, of course.
Like SimonK I don't see it as a different mode, but rather almost as an optional sidequest that you can really get into or you can overlook almost completely. You can race the 24 hour races by yourself if you wish or you can have your underdeveloped B-Spec drivers carry a very light load, they would probably only be capable of driving one slow stint before being exhausted and needing a 4-5 hour break.
Well yes, the tire model is currently in a sad state, but I don't think you have to dumb it down to fix it.I'll give more reasoning why I would like only 2 compounds, medium and soft, in GT6. First of all I dont trust PD. They have never got the balance between performance and degradation right, rendering most compounds in longer races useless right off the bat.
Also the performance level between the softest compound and hardest is way too big. There shouldn't be a 5 second gap in performance from racing super soft to racing super hard. To me this hurts the realism. You dont see real teams pitting with 4 laps left in a race and slapping on a special pair of tires that only last 4 laps but makes them 4 seconds a lap faster then everyone.
Also in terms of realism most racing series only have two compounds of tires, a harder and softer variety. Formula 1 is a good example of this.
And to be more specific I would like there to only be a performance gap of maybe 2 or 3 tenths of a second between my proposed medium and soft tire compounds over the course of a traditional 90 second lap.
The reward for getting pole is starting first and a bit of pride. I agree, every race should have qualifying, but the races are where the money should be won and lost, not qualifying.I'll go into more detail on why I believe drivers should get a credit reward for qualifying. First off when qualifying is active, in my Gran Turismo mode every race has qualifying, if you don't choose to qualify you will start last. Now unless you are in a grossly overpowered car it's unlikely you will be able to win without qualifying.
Because of that drivers will want to qualify for every event. So instead of qualifying feeling like a chore, especially when a driver is grinding for credits, qualifying can feel like its really benefiting them by tacking on a hefty credit % bonus at the end of the race.