GT5 event ideas.

  • Thread starter 88deathguy
  • 72 comments
  • 4,522 views
I don't care for NASCAR but I still had to do it.

You didn't have to do it. You chose to do it or otherwise, like me, you would not have done it.

I hope they never make drift events part of A Spec. Fair enough if you like it but it shouldn't be forced on everyone.

You'll not be forced. You have the power to choose not to do that race if you don't like it.


I'd like to see one-make races in Arcade Mode and then I'd have a Caterham cup or a Junior Ginetta series.
 
Earth
Now I have an excuse to post this

For every race event:


[*]10% bonus credits for pole
[*]10% bonus credits for using race limitations
[*]3% bonus credits for each assist not used (TC, ASM, ABS)
[*]10% bonus credits for using damage
[*]Win Championship = your choice of 3 different cars


Beginner Events

Needed to Race: B Licence + 0% complete
3 races per event / 3-5 laps per race

(...)

Thumbs up!!! This is great!!! All the cups of manufacturer races like the TVR.
Like in the good old times of Gran Turismo 4
 
ZohsixGT5
Don't forget:
Petit Le Mans at Tsukuba, 10 hours or 1000 miles
12 hours of Tsukuba
Coca-Cola 600 at Tsukuba
MX-5 World Endurance Championship, Tsukuba 72 hours

And

The Skyline 10,000 at Tsukuba

72 hours?! Are you completly mental?!
 
You didn't have to do it. You chose to do it or otherwise, like me, you would not have done it.



You'll not be forced. You have the power to choose not to do that race if you don't like it.


I'd like to see one-make races in Arcade Mode and then I'd have a Caterham cup or a Junior Ginetta series.

If I wanted to complete A-Spec I would be. I've no issue with drifting in the game, it just needs to stay out of A-Spec as that should all be about racing.
 
This isn't geared towards seasonals, but more for the races that would be implemented automatically into the next GT, so what are your ideas?

I'm thinking a race for X1s.

By then the X2015 would be out and avalible in different colors, so you would drive those.

The races (Based off tracks from every GT)

Round 1: Seattle Circuit - 40 laps

Round 2: Daytona Super Speedway - 100 laps

Round 3: Fuji Speedway - 50 laps

Round 4: Nurburgring GP/F - 50 laps

Round 5: Suzuka Circuit - 40 laps

Round 6: Laguna Seca - 50 laps

Round 7: High Speed Ring - 80 laps

Round 8: Cote D' Azur - 40 laps

Round 9: Nurburgring 24H - 10 laps

Round 10: Infineon Sports Car Course - 50 laps

Round 11: Mid Field - 80 laps

Round 12: Daytona Road Couse - 40 laps

Round 13: Special Stage Route 11 - 40 laps

Round 14: Monza - 50 laps

Round 15: Indy Road Course - 70 laps

Grand Prize:

99999999999 XP

20 Mil Credits

LMP ticket

The x1 a rubbish car i dont wanna see it in gt6
 
I want PD to require tire wear & fuel consumption in any race longer than 10 miles.
Some of those races (in the OP) are too long IMO -- a few endurance races here and there to mix things up that's fine, but I am not interested in too many endurance races. Say, keep the races somewhere in the 30-50 mile range (total race distance) and I am totally in! :)
 
Tsukuba 24hs
Tsukuba 500 miles

Not_sure_if_serious.jpg
 
Since you made the thread... Here's the "Concept GT6" events list based on this wishful car list (+ RMs) and this very wishful track list. I'll spare you all the details and regulations. "Concept GT6" has 180 events in total contained between the 6 halls.

:drool::scared:

You inspired me to dream a little bigger. Last update I will do to the list because I could go almost on forever. Thanks to everyone who complimented my list

Highlights of my Gran Turismo 6 A-Spec Event List

  • 200+ events
  • Easy, Medium, & Hard Difficulty settings. This alters the AI's aggression more then it does their speed
  • Point to point time based Rally racing
  • Drag Racing
  • Fully fleshed out racecar championships from Karts to Formula GT
  • 20 one-make championships
  • 30 manufacturer championships
  • 20 Rivaly Races like SSC vs Veyron vs Koineggsegg or Ferrari vs Lamborghini
  • 30 endurance races
  • Five 24 hour races

For every race event:

  • 5% bonus credits for using "Medium" Difficulty, 10% bonus credits for using "Hard" Difficulty
  • 25% bonus credits for pole
  • 15% bonus credits for using race limitations
  • 3% bonus credits for each assist not used (TC, ASM, ABS)
  • 10% bonus credits for using damage
  • Win Championship = your choice of 3 different cars
  • You can use B-Spec on any race after you beat it in A-Spec
  • All races have tire wear and variable weather (except ovals)
  • All races have the option for damage


Beginner Events
Needed to Race: B Licence + 0% complete

  • Road Cars Only
  • Limited to Comfort Tires
  • 12 car grids
  • 3-5 laps per race
  1. Sunday Cup
    - 400pp
    - 3 Race Championship
  2. Clubman Cup
    - 400pp
    - 3 Race Championship
  3. FF Challenge
    - 375pp
    - 3 single races
  4. FR Challenge
    - 400pp
    - 3 single races
  5. Spider & Roadster
    - 400pp
    - 3 single races
  6. Lightweight Cup (Under 1000kgs)
    - 375pp
    - 3 single races
  7. Historic Car Cup ('49 and earlier)
    - 375pp
    - 3 single races
  8. Hatchback Festival
    - 375pp
    - 3 single races
  9. Economy Cup (under 125hp)
    - 350pp
    - 3 single races
  10. Sports Trucks Cup
    - 400pp
    - 4 Race Championship
  11. Hybrid Cup
    - 300pp
    - 3 single races
  12. Asian Classics
    - 400pp
    - '79 and earlier only
    - 4 Race Championship
  13. American Classics
    - 400pp
    - '79 and earlier only
    - 4 Race Championship
  14. European Classics
    - 400pp
    - '79 and earlier only
    - 4 Race Championship
  15. Polyphony Digital Cup
    - 400pp
    - No tuning parts allowed
    - 5 race Championship

Gentlemen Driver Events
Needed to Race: IB License +5% complete


  • Road Cars Only
  • Limited to Sports Tires
  • 16 car grids
  • 5-10 laps per race
  1. FF Challenge
    - 4 Race Championship / 450pp
  2. FR Challenge
    - 4 Race Championship / 475pp
  3. MR Challenge
    - 4 Race Championship / 475pp
  4. 4WD Challenge
    - 4 Race Championship / 475pp
  5. Spider & Roadster Sports
    - 5 Race Championship / 450pp
  6. Turbo Sports
    - 4 Race Championship / 475pp
  7. NA Challenge
    - 4 Race Championship / 475pp
  8. American Affordable (30k credits or less)
    - 3 Single Races / 450pp
  9. Japanese Affordable (30k credits or less)
    - 3 Single Races / 450pp
  10. European Affordable (30k credits or less)
    - 3 Single Races / 450pp
  11. Asian 80s
    - 4 Race Championship / 450pp
  12. American 80s
    - 4 Race Championship / 450pp
  13. European 80s
    - 4 Race Championship / 450pp
  14. Muscle Car Cup
    - 4 Race Championship / 475pp
  15. Polyphony Digital Cup (no tuning parts allowed)
    - 5 Race Championship / 475pp

Professional Events
Needed to Race: A License +10% complete


  • Road Cars Only
  • Limited to Sports Tires
  • 20 car grids
  • 10-15 laps per race

  1. FF Challenge
    - 5 Race Championship / 525pp
  2. FR Challenge
    - 5 Race Championship / 550pp
  3. MR Challenge
    - 5 Race Championship / 550pp
  4. 4WD Challenge
    - 5 Race Championship / 550pp
  5. Spider & Roadster Race Mods
    - 5 Race Championship / 550pp
  6. Lightweight Economy Speed Cup
    - 5 Race Championship / 525pp
  7. Asian 90s
    - 4 Race Championship / 550pp
  8. American 90s
    - 4 Race Championship / 550pp
  9. European 90s
    - 4 Race Championship / 550pp
  10. Historic Cup
    - 5 Race Championship / 525pp
  11. Truck Tuner Challenge
    - 4 Race Championship / 550pp
  12. Tuning Car Grand Prix
    - 5 Race Championship / 575pp
  13. Luxury Car Championship
    - 5 Race Championship / 550pp
  14. Classic Super Car Festival ('99 or earlier)
    - 5 Race Championship / 600pp
  15. Polyphony Digital Cup (no tuning parts allowed)
    - 6 Race Championship / 575pp

Expert Events
Needed to Race: IA License + 15% complete

5 races per event / 20-30 laps per race
  • Limited to Sports Tires
  • Road Cars Only
  • 24 car grids

  1. Turbo Monsters Cup
    - 5 Race Championship / 625pp
  2. FF Extreme Tuners
    - 5 Race Championship / 600pp
  3. 4WD Extreme Tuners
    - 5 Race Championship / 625pp
  4. MR Extreme Tuners
    - 5 Race Championship / 625pp
  5. Extreme Muscle Car Tuners
    - 5 Race Championship / 625pp
  6. Extreme Luxury Car Tuners
    - 5 Race Championship / 600pp
  7. European Championship (The greatest European road cars)
    - 6 Race Championship / 625pp
  8. American Championship (The greatest American road cars)
    - 6 Race Championship / 625pp
  9. Asian Championship (The greatest Japanese road cars)
    - 6 Race Championship / 625pp
  10. Concept Car Championship
    - 5 Race Championship / 575pp
  11. Modern Super Car Festival ('00 or later)
    - 6 Race Championship / 625pp
  12. Tuning Car Grand Prix
    - 6 Race Championship / 650pp
  13. Gran Turismo World Championship (Greatest road cars in the world)
    - 7 Race Championship / 625pp
  14. Like the Wind
    - Road
    - 1 Single Race / 700pp
  15. Polyphony Digital Cup (no tuning parts allowed)
    - 8 Race Championship / 625pp


Race Car Events
Needed to Race: S License + 20% complete

6 races per event / 30-40 laps per race

  • Race Cars Only
  • 24 car grids
  • Limited to Racing Tires

  1. Kart World Championship
  2. Volkswagen Beetle Cup
  3. Modified Racing Car Cup
  4. V8 Supercars
  5. NASCAR
    - Prize Car: #43 NASCAR Plymouth Road Runner Superbird '71
  6. DTM
  7. Super GT
  8. Touring Car Championship
  9. FIA GT1 World Championship
    - Prize Car: Saleen S7-R '07
  10. Historic Prototype Cup
    - Prize Car: Ford GT40 '69
  11. Modern Prototype World Championship
    - Prize Car: Lola-Aston Martin B09/60 '09
  12. Grand-Am
  13. Formula 300
  14. Like the Wind
    - 1 Single Race / 900pp
  15. Formula GT

European Manufacturer Championship
Needed to Race: A License + 10% complete

4 races per event / 5-10 laps per race

  • 16 car grids
  • Limited to Road cars only
  • Limited to Sports Tires
  • Winning a Manufacturer Championship earns you that Make's Racing Helmet & Suit

  1. Alfa Romeo
  2. Aston Martin
  3. Audi
  4. BMW
  5. Fiat
  6. Ferrari
  7. Koineggsegg
  8. Lamborghini
  9. Lotus
  10. Maserati
  11. McLaren
  12. Mercedes-Benz
  13. Pagani
  14. Peugeot
  15. RUF
  16. TVR
  17. Volkswagen
  18. Volvo

American Manufacturer Championship
Needed to Race: A License + 10% complete

4 races per event / 5-10 laps per race

  • 16 car grids
  • Limited to Road cars only
  • Limited to Sports Tires

  1. Ford
  2. Chevrolet
  3. Chrysler
  4. Dodge

Asian Manufacturer Championship
Needed to Race: A License + 10% complete

4 races per event / 5-10 laps per race

  • 16 car grids
  • Limited to Road cars only
  • Limited to Sports Tires

  1. Honda
  2. Hyundai
  3. Isuzu
  4. Kia
  5. Mazda
  6. Mitsubishi
  7. Nissan
  8. Subaru
  9. Suzuki
  10. Toyota

One Model Meeting
Needed to Race: IB License + 5% complete

4 races per event / 5-10 laps per race

  • 16 car grids
  • Limited to Sports Tires

  1. Aston Martin DB
    - Prize Car: Aston Martin DB5 '65
  2. BMW M
    - Prize Car: BMW M3 GTR '03
  3. Bugatti Veyron
    - Prize Car: Bugatti Veyron Super Sport '11
  4. Caterham Fireblade
    - Prize Car: Caterham Levante '08
  5. Chevrolet Camaro
    - Prize Car: Chevrolet Camaro SS '69
  6. Chevrolet Corvette
    - Prize Car: Chevrolet Corvette Convertible (C1) ’54
  7. Dodge Viper
    -Prize Car: Dodge Viper SRT '13
  8. Ferrari F355/F430/F458
    - Prize Car: Ferrari 288 GTO '85
  9. Ferrari F40/F50/F60
    - Prize Car: Ferrari FXX
  10. Ford GT
    - Prize Car: Ford GT Concept '02
  11. Ford Mustang
    - Prize Car: Shelby GT350R ’65
  12. GT by Citroen
  13. Honda Civic
  14. Honda NSX
  15. Koineggsegg Agera
  16. Lamborghini Reventon
  17. Lotus Elise
  18. Lotus Espirit
  19. Mazda RX
  20. McLaren F1
    - Prize Car: McLaren MP4-12C '11
  21. Mercedes-Benz CLK
  22. Mini Cooper
  23. Mitsubishi Evolution
  24. Nissan GTR
    - Prize Car: Nissan GTR GT Academy Nurburgring '12
  25. Nissan Z
  26. Pagani Zonda C12
  27. Shelby Cobra
  28. SSC
    - Prize Car: SSC Ultimate Aero TT '09
  29. Subaru STi
  30. Toyota Supra
  31. Volkswagen Beetle

Rivalry Championship
Needed to Race: IA License + 15% complete

5 races per event / 10-15 laps per race

  • 20 car grids
  • Limited to Sports Tires

  1. Ford vs Chevrolet
  2. Ford vs Chrysler
  3. Corvette vs Aston Martin
  4. Corvette vs GTR
  5. Ferrari vs Ford
  6. Ferrari vs Lamborghini
  7. Ferrari vs McLaren
  8. Ferrari vs RUF
  9. Mercedes-Benz vs BMW
  10. Mercedes-Benz vs Cadillac
  11. Acura vs Lexus
  12. Mustang vs Camaro
  13. GTR vs RUF
  14. EVO vs STi
  15. Supra vs GTR
  16. SSC vs Veyron vs Koineggsegg
  17. Audi vs Peugeot
  18. F150 vs ram vs silverado
  19. Toyota Prius vs Honda Insight
  20. Jaguar vs BMW


Rally Race Events
Needed to Race: Rally License
6 races per event / randomly generated point to point (aprox. 10 minutes each in length)
  • Classic Rally
  • Pikes Peak Hill Climb
  • Rally America
  • Rally Europe
  • Rally Asia

Drag Racing Events
Needed to Race: B License +0% complete
  1. FF
  2. FR
  3. 4WD
  4. MR

Needed to Race: A License +5% complete
  • FF
  • FR
  • 4WD
  • MR

Needed to Race: IA License +10% complete
  • FF
  • FR
  • 4WD
  • MR


Top Gear
Needed to Race: B License +0% complete

  • Beat the Stig
  • Top Gear Lap Time Leaderboard

Special Events
Needed to Race: S License + 20% complete

  • The Prancing Horse
    - Various Ferrari Challenges
  • French Countryside
    - Various Le Mans Challenges
  • Autobahn
    - Various German Challenges
  • Monterey Motorsports Reunion
    - Various classic racing and classic road car challenges at Laguna Seca
  • The Green Hell (Nurburgring Challenges)
    - 1 Lap Time Trial - Volkswagen Samba Bus '62
    - 1 Lap Time Trial - Audi R8 5.2 FSI quattro ’09
    - 1 Lap Time Trial - Mercedes-Benz SLS AMG ’10
    - 1 Lap Time Trial - BMW M3 GTR '03
    - 3 AM and its raining 1 Lap Time Trial - BMW Z4 M Coupe ’08
    - 3 AM and its raining 1 Lap Time Trial - Audi R8 LMS Race Car ’12
  • Land of the Rising Sun
    - Various Japanese Challenges
  • Route 66
    - Various American Challanges
  • London Bridge
    - Various British Challanges
  • Tour of Italy
    - Various Lamborghini Challanges
  • The World Center of Racing (Daytona Challenges)
    - 5 Lap drafting Challenge - NASCAR
    - 1 Lap Time Trial - Chevrolet Corvette DP '12
    - 3 AM and its raining 1 Lap Time Trial - Chevrolet Corvette DP '12
    - 3 AM and its raining 1 Lap Time Trial - Chevrolet Corvette ZR1 GT2 '12
  • Gasoline Alley (Indianapolis Challenges)
    - 1 Lap Time Trial - NASCAR
    - 4 Lap Time Trial - Formula GT
  • Like the Wind (Various Top Speed Challenges)
    - 270 mph - Bugatti Veyron Super Sport '11
  • Grand Prix (Formula 1 Challenges
    - 1 Lap Time Trial - Monaco
    - 1 Lap Time Trial - Monza

Beginner Endurance Hall
Needed to Race: IB License + 5% complete


  • Road cars only
  • 24 car grids
  • Limited to Sports Tires
  • No B-Spec drivers allowed in A-Spec

  1. Grand Valley 300km
    - 550 pp
  2. Laguna Seca 200 miles
    - AI uses American cars
    - 550 pp
  3. Trial Mountain 2 hours
    - no tuning parts allowed
    - 550 pp
  4. Tsukuba 2 hours
    - AI uses Japanese Kei cars
    - 450 pp
  5. Super Speedway 150 miles
    - AI uses American & Honda cars
    - 550 pp
  6. Nurburgring 2 Hours
    - AI uses German cars
    - 550 pp
    - Prize Car: Nissan GTR '13


Advanced Endurance Hall
Needed to Race: IA License + 15% complete


  • 24 car grids
  • Limited to Racing Tires
  • 1 B-Spec driver allowed (Except Daytona 500 & Indianapolis 500)

  1. Daytona 500
    - NASCAR stock cars only
    - Prize Car: #3 NASCAR Chevrolet Monte Carlo '98
  2. Indianapolis 500
    - Formula GT only
    - Prize Car: Lotus 38 '65
  3. SSR11 4 Hours All Night
    - Mix of Super GT & DTM etc
  4. Monaco 3 hours
    - Modified Racing Road cars only
  5. Infineon 2 hours 45 minutes
    - Le Mans GT1 & GT2 only
    - Prize Car: Dodge Viper GTS-R Team Oreca Race Car '00
  6. Nurburgring 4 hours
    - 625 pp road cars
    - Prize Car: Noble M600 '10


Extreme Endurance Hall
Needed to Race:
SLicense.jpg
+ 25% complete


  • 24 car grids
  • Limited to Racing Tires
  • 2 B-Spec drivers allowed

  1. 1000km Suzuka
    - Super GT only
    - Prize Car: Toyota Castrol TOM’S SUPRA (JGTC) ’97
  2. 1000km Bathurst
    - V8 Supercars only
    - Prize Car: Joss JP-1 '13
  3. 24 hours of Le Mans I
    - '93 & Later Le Mans prototypes and Le Mans GT1 & GT2 cars
    - Prize Car: Audi R18 e-Tron Hybrid Quattro '12
  4. 24 hours of Spa
    - Le Mans GT1 & GT2 cars only
    - Prize Car: Ferrari 550-GTS Maranello '04
  5. 24 Hours of Daytona
    - Daytona Prototypes & Le Mans GT2 cars
    - Prize Car: Ferrari 333 SP '98
  6. 24 hours of Nurburgring
    - Le Mans GT2 cars only
    - Prize Car: SSC Tuatara '12
 
Last edited:
If I wanted to complete A-Spec I would be. I've no issue with drifting in the game, it just needs to stay out of A-Spec as that should all be about racing.

Do you have to complete A-Spec?

Even if you did, PD could reorganize the game such that you progress as a particular type of driver instead of someone who competes in every car related event ever created. For example, at game start, you choose grip racing, and you progress from Sunday Cup to F1 racing, never touching rally or drift events, but still achieving 100% complete.
 
:drool::scared:

You inspired me to dream a little bigger. Last update I will do to the list because I could go almost on forever. Thanks to everyone who complimented my list.
I really like your idea about a "Hybrid Cup", something I never considered but would be contemporary and relevant event.

Your events list is very well-structured, sort of like GT2 but to a greater degree. I prefer a GT3/GT4 style structure where every event is catered to itself.

I'm going to add event descriptions to my previous post and also add this general description:

I've separated the 6 event halls from the special events hall.
Special Events: Special events contains Karting Experience (much expanded), GT Rally (centralized into a "world championship" and expanded), Time Trials, Missions, AMG driving school and other special events.

Notes on prizes: All single race events will have one one-time prize for event completion (winning all races). For Championship type events, there will be a carousel of 4 cars and you will randomly receive 1 of them. In some cases, all four prize cars will be the same car (for example, in Rising Stars formula you can only win the next formula car). In some cases, the carousel will feature only 2 different cars among the 4.

In Endurance races, the prize carousel will pick among only 2 cars. In the B-spec hall, there will only be one-time car prizes for completing all the Beginner Events, all the Intermediate Events, all the Advanced Events and finally for completing the entire Hall.

Weather: All events that require a C, B or A license would not have weather and would all be dry races. Variable weather would be implemented in events that require IC, IB, IA and S licenses, with the exception of the "Megaspeed Cup" and "NASCAR", which would both be always dry. Of course, there would be no weather at ovals in the game at all.

Note on Endurance races: In endurance races, you would have the option of bringing in 1 b-spec driver with you (2 in the 24 and 12 hour races). You would switch drivers during pit-stops like in GT4.

Note on B-spec: Regulations would be tight so it would be an actual challenge, tuning and strategy would be vital. Prize money would be low and single event prizes would be paints and gear to prevent excessive grinding. However, the prize cars for completing the entire hall would be rare, as incentive to get this part of the game completed.

Note: For race car events in the regional halls, there would be no car nationality restrictions on car used. As in reality, cars from around the world race in ALMS, BTCC etc. and there should be no restrictions to prevent an Audi LMP to race in the "American Endurance Series" event or a Honda Accord Touring Car from racing in the "European Touring Car" event.

Also, certain events would follow templates, such as the "xxxx GT Championship" and the "Formula xxxx" events. In the GT Championships (France, Germany, Italian, American, European), the championships would all consist of 7 races of 10 laps each and would require an IA license. All would have the same entry restriction of 630 hp. The difference would obviously be in the tracks used, as well as what the AI consists of. There would be some international flavour in all of the events, but the AI grids would be more skewed towards local cars. Likewise, all the "Formula xxxx" (Italia, France, UK, Nippon) would consist of 5 races of 5 laps each and require an IC license. All would use the Formula 250 car.

Also, some of the endurance events would be modeled to follow the same restrictions as certain race car events.
 
SagarisGTB
Your events list is very well-structured, sort of like GT2 but to a greater degree. I prefer a GT3/GT4 style structure where every event is catered to itself.

There is a fine line to balance on. If too many events are specialized then its likely many cars will have trouble fitting in anywhere. If the events are too open then there will be too much variety resulting in mismatched cars. With time and testing PD can find a good balance.

SagarisGTB
Notes on prizes: All single race events will have one one-time prize for event completion (winning all races).

Part of the nostalgia from past GT titles excluding #5 was that winning a championship always gave you a prize car. Because trophies have no real value or worth in Gran Turismo, the prize car was in my opinion the trophy. Of course after you got the car the first time you kept selling the new ones. I really loathed how GT5 made the prize cars one time gifts for winning a championship. As I already said, the prize car felt like a trophy because it was actually worth something and gave a feeling of accomplishment. And it was fun to sell for extra credits.

SagarisGTB
For Championship type events, there will be a carousel of 4 cars and you will randomly receive 1 of them. In some cases, all four prize cars will be the same car (for example, in Rising Stars formula you can only win the next formula car). In some cases, the carousel will feature only 2 different cars among the 4.

In Endurance races, the prize carousel will pick among only 2 cars. In the B-spec hall, there will only be one-time car prizes for completing all the Beginner Events, all the Intermediate Events, all the Advanced Events and finally for completing the entire Hall.

Why have carousels at all? Gran Turismo 3's carousels really drove me nuts. I agree on multiple cars being offered as prizes, but why not let the driver choose which car he wants? A carousel sounds like a cheap way to add extra life to the game by making you complete a championship over and over. In my formula of A-Spec races a driver should only repeat a championship for two reasons, either for extra credits or for fun. Not hunting a prize car or grinding EXP to level up or any of that.

SagarisGTB
Weather: All events that require a C, B or A license would not have weather and would all be dry races. Variable weather would be implemented in events that require IC, IB, IA and S licenses, with the exception of the "Megaspeed Cup" and "NASCAR", which would both be always dry. Of course, there would be no weather at ovals in the game at all.

It would certainly be nice to see variable weather appear at some of the lower races. I believe in GT5 the only time you saw weather was in a racecar. What would weather be like in a 250HP family sedan? I would like to find out.

SagarisGTB
Note on Endurance races: In endurance races, you would have the option of bringing in 1 b-spec driver with you (2 in the 24 and 12 hour races). You would switch drivers during pit-stops like in GT4.

I and many others agree with this. Its time PD stops forcing us to race an entire 24 hour race by ourselves, nobody has attempted that since the 40s.

B-Spec needs to be upgraded first for it to actually work somewhat realistically. When a B-spec driver's "strength" or "mental" is drained he should either slow down alot or start making mistakes or both. This would force you to thoroughly train your B-spec drivers before attempting any long endurance race with them.

Also I would like the ability to plan out a 24 hour race before entering. I want to have a schedule already set as to who drives the car and when. That way you dont have to watch over them for 24 hours. A B-spec driver with more strength or mental or whatever that means will get to driver longer stints. Or you can set it up where you drive a small or large amount of the race.

Last but not least there needs to be restrictions on how much you make your Bspec drivers drive like in real life. I believe the rule is a driver cant drive longer then 4 hours at a time and no more then 12 hours total

SagarisGTB
Note on B-spec: Regulations would be tight so it would be an actual challenge, tuning and strategy would be vital. Prize money would be low and single event prizes would be paints and gear to prevent excessive grinding. However, the prize cars for completing the entire hall would be rare, as incentive to get this part of the game completed.

I like your idea about making B-Spec prize cars rare. That is a good incentive. Also less credits for B-spec is a good idea to prevent grinding from using it.

My plan for B-Spec is that it should only be accessible for an event AFTER you gold that same event in A-Spec. I probably used B-Spec for 40% of the events in GT4. That shouldn't be allowed to happen. Make us do everything (except the endurance races) in A-Spec mode first and then let us come back over it in B-spec if we wish to earn extra credits or prizes

B-Spec shouldn't be treated as equal with A-Spec like it was in GT4 and GT5. It needs to be seen as something of a sidequest thats really only needed to help you complete the endurance races. Also we need much more control over our B-Spec drivers. Let us name them, let us assign their attribute points, at least initially. Why make it all random? So we can spend 5 minutes pressing X until we see a driver with attributes we like? What a waste of time.

SagarisGTB
Note: For race car events in the regional halls, there would be no car nationality restrictions on car used. As in reality, cars from around the world race in ALMS, BTCC etc. and there should be no restrictions to prevent an Audi LMP to race in the "American Endurance Series" event or a Honda Accord Touring Car from racing in the "European Touring Car" event.

Also, certain events would follow templates, such as the "xxxx GT Championship" and the "Formula xxxx" events. In the GT Championships (France, Germany, Italian, American, European), the championships would all consist of 7 races of 10 laps each and would require an IA license. All would have the same entry restriction of 630 hp. The difference would obviously be in the tracks used, as well as what the AI consists of. There would be some international flavour in all of the events, but the AI grids would be more skewed towards local cars. Likewise, all the "Formula xxxx" (Italia, France, UK, Nippon) would consist of 5 races of 5 laps each and require an IC license. All would use the Formula 250 car.

Also, some of the endurance events would be modeled to follow the same restrictions as certain race car events.

I like the idea of skewing races towards local cars depending on the location.

Which makes we wonder if PD ever gave this much thought to it's A-Spec mode in GT5? As both of us have found out organizing and choosing races is a tricky business and takes time. It's obvious GT5's A-spec mode was rushed garbage with the hideous license system.

Hopefully PD has shills roaming this site and looking over our ideas. If they don't then they're even more disconnected from their fans then I thought.

Oh and one more thing. I would like to see Gran Turismo 6 incorporate a "veteran mode" that is activated when a driver reaches 100% completion. This is basically a random event generator for A-Spec mode. It produces races like PD's seasonal events but does it on it's own randomly. We shouldn't have to depend on PD to update events online, the game should be perfectly capable of randomly generating a wide variety of events for you after you get 100% in A-Spec.

It could be anything from a random endurance race at Autumn Ring with 4WD cars to a Corvette only race at SSR5.
 
Last edited:
I created some brief event descriptions in my long post on the previous page.
Part of the nostalgia from past GT titles excluding #5 was that winning a championship always gave you a prize car. Because trophies have no real value or worth in Gran Turismo, the prize car was in my opinion the trophy. Of course after you got the car the first time you kept selling the new ones. I really loathed how GT5 made the prize cars one time gifts for winning a championship. As I already said, the prize car felt like a trophy because it was actually worth something and gave a feeling of accomplishment. And it was fun to sell for extra credits.
As you might be able to tell, my prize car structure is based on GT3's prize system.

Most of my proposed "one time prizes" are cars that you would also be able to buy in the new or used car dealership. Others would be concept cars, which I think should be one time prizes (considering they are one offs in real life) or rare race cars (same principle as concepts).
Why have carousels at all? Gran Turismo 3's carousels really drove me nuts. I agree on multiple cars being offered as prizes, but why not let the driver choose which car he wants? A carousel sounds like a cheap way to add extra life to the game by making you complete a championship over and over. In my formula of A-Spec races a driver should only repeat a championship for two reasons, either for extra credits or for fun. Not hunting a prize car or grinding EXP to level up or any of that.
I understand why people would disagree with this method. To remedy, I presume users would be able to manipulate the carousel by quitting the last race and reloading to get their car of choice. I'm not against choosing prizes though, I guess I'm just quite nostalgic about GT3's carousels.
It would certainly be nice to see variable weather appear at some of the lower races. I believe in GT5 the only time you saw weather was in a racecar. What would weather be like in a 250HP family sedan? I would like to find out.
Hence, some one-make events that use low hp cars would require an IC or IB license, such as the Vitz Cup, (Mazda) Roadster Cup, Altezza Race, Clio Cup, Beetle Cup, Up! Cup! etc. Otherwise, there should be other channels to race low power cars in the wet (online, one-make races in practice mode).

However, in the early beginner events in simulation mode there should be no weather effects, as the beginner events should be relatively easy to ease a new player into the game. Wet weather driving should be first seen in the IC license tests and subsequently in events that require this license or higher.
Also I would like the ability to plan out a 24 hour race before entering. I want to have a schedule already set as to who drives the car and when. That way you dont have to watch over them for 24 hours. A B-spec driver with more strength or mental or whatever that means will get to driver longer stints. Or you can set it up where you drive a small or large amount of the race.
I agree with this. It would be great to be able to plan stints and pit stops in advance.
B-Spec needs to be upgraded first for it to actually work somewhat realistically. When a B-spec driver's "strength" or "mental" is drained he should either slow down alot or start making mistakes or both. This would force you to thoroughly train your B-spec drivers before attempting any long endurance race with them.

Last but not least there needs to be restrictions on how much you make your Bspec drivers drive like in real life. I believe the rule is a driver cant drive longer then 4 hours at a time and no more then 12 hours total.
I think the first paragraph is a possible fix for the second. When the physical strength bar runs out, the driver should start driving considerably slower and when the mental strength bars runs out, the driver should start making frequent mistakes. In GT5, the bars run out way too fast. They should run out in 2-5 hours, depending on the level of b-spec driver. If you drive one driver too long, it should become near impossible to win the race.
My plan for B-Spec is that it should only be accessible for an event AFTER you gold that same event in A-Spec. I probably used B-Spec for 40% of the events in GT4. That shouldn't be allowed to happen. Make us do everything (except the endurance races) in A-Spec mode first and then let us come back over it in B-spec if we wish to earn extra credits or prizes.
That's not what I have in my model. In my model, the events in the International Hall, North American Hall, Asian Hall and European Hall can only be done in A-spec, always. The Endurance Hall permits both. The B-spec Hall, permits B-spec use only. Sort of how GT5 segregates A-spec and B-spec, I would keep them segregated, with the only exception being Endurance Races.

I also have B-spec taking a much smaller role in the game than A-spec events. To highlight this, my model has 125 events in the four A-spec halls, 25 events in the Endurance Hall and 30 events in the B-spec hall.

Oh and one more thing. I would like to see Gran Turismo 6 incorporate a "veteran mode" that is activated when a driver reaches 100% completion. This is basically a random event generator for A-Spec mode. It produces races like PD's seasonal events but does it on it's own randomly. We shouldn't have to depend on PD to update events online, the game should be perfectly capable of randomly generating a wide variety of events for you after you get 100% in A-Spec.

It could be anything from a random endurance race at Autumn Ring with 4WD cars to a Corvette only race at SSR5.
Good idea. Might not be necessary though, if GT6 is anywhere near as large as my concept and PD keep creating seasonals, not many would experience your proposed feature.
 
Last edited:
I think there should be some kind of system that encourages you to run the same series again. Maybe different prize cars that are won after winning a championship several times?
 
SagarisGTB
Most of my proposed "one time prizes" are cars that you would also be able to buy in the new or used car dealership. Others would be concept cars, which I think should be one time prizes (considering they are one offs in real life) or rare race cars (same principle as concepts).

Concept cars I can understand. Rare race cars too. Thats a good idea, only having one available in the entire game.

SagarisGTB
Hence, some one-make events that use low hp cars would require an IC or IB license, such as the Vitz Cup, (Mazda) Roadster Cup, Altezza Race, Clio Cup, Beetle Cup, Up! Cup! etc. Otherwise, there should be other channels to race low power cars in the wet (online, one-make races in practice mode).

However, in the early beginner events in simulation mode there should be no weather effects, as the beginner events should be relatively easy to ease a new player into the game. Wet weather driving should be first seen in the IC license tests and subsequently in events that require this license or higher.

As noted later I changed my model around where every race has variable weather, even the beginner events. This is done to increase realism. Now I understand you may believe wet weather racing or a damp track is too much for the beginner races. However my early races like the Sunday and Clubman Cup aren't points championships. They're single races. So if an inexperienced driver shows up at a race and it's a downpour he can reload it until it's dry.

SagarisGTB
I think the first paragraph is a possible fix for the second. When the physical strength bar runs out, the driver should start driving considerably slower and when the mental strength bars runs out, the driver should start making frequent mistakes. In GT5, the bars run out way too fast. They should run out in 2-5 hours, depending on the level of b-spec driver. If you drive one driver too long, it should become near impossible to win the race.

And when the bar wears out there isn't much difference in his driving performance in GT5. If you run the bar out in GT6 the driver should be as much as 5 seconds a lap slower depending on the length of the circuit.

SagarisGTB
That's not what I have in my model. In my model, the events in the International Hall, North American Hall, Asian Hall and European Hall can only be done in A-spec, always. The Endurance Hall permits both. The B-spec Hall, permits B-spec use only. Sort of how GT5 segregates A-spec and B-spec, I would keep them segregated, with the only exception being Endurance Races.

I also have B-spec taking a much smaller role in the game than A-spec events. To highlight this, my model has 125 events in the four A-spec halls, 25 events in the Endurance Hall and 30 events in the B-spec hall.

I'm concerned about B-Spec becoming repetitive if you limit it that much. Theres alot of races in those 4 Halls you mentioned.

SagarisGTB
Good idea. Might not be necessary though, if GT6 is anywhere near as large as my concept and PD keep creating seasonals, not many would experience your proposed feature.

Eventually PD will stop making season events for GT6, so a veteran mode will ensure the game has PC like unlimited replay value. I understand that there will probably be an event creator in GT6, but I dont think this custom event creator will earn you credits or prizes.

Changes/Additions Highlights to My Gran Turismo Mode

- Added Daytona 24 hours

- Tire restrictions

- Changed Japanese Specific events to "Asian" to encompass Korean makes

- Not noted in the above but winning a race or championship can win you cars or unlock anything from rims to aero kits to driving gear or even photomode locations

- Manufacturer Championships are limited to roadcars only

- Every race or championship features tire wear and variable weather (except ovals)

- Racecar championships are now 6 races long instead of 8

- No longer 3 tire compounds (hard/medium/soft). Now just 2 compounds: medium & soft. The 4 types of tires stay, comfort, sports, racing (intermediate and full wets available for racing tires), and off road.

- Winning a Manufacturer Championship earns you that make's driving suit and helmet

- Bumped pole bonus credits to 25% to really encourage the driver to qualify. You only get the bonus credits after you finish the race of course.

- Assuming amount of cars on track is increased to 24 for GT6, I have set regulations on how many cars may enter a race.

- B-Spec drivers are not allowed to drive with you in A-Spec mode Beginner Endurance Hall. You are allowed to race with 1 B-spec driver in the Advanced Endurance Hall (except the Daytona 500 and Indy 500), and two B-Spec drivers may accompany you in the Extreme Endurance Hall.

- Still have alot to add like Driving Missions and drifting
 
Last edited:
I'm concerned about B-Spec becoming repetitive if you limit it that much. Theres alot of races in those 4 Halls you mentioned.
I don't quite follow about how Bspec would become repetitive.

The reason the B-spec Hall is much smaller is because most players of the game won't want to spend months being the race director. Once most players complete every event in the B-spec Hall, I imagine they would seldom go back. The incentive to redoing b-spec events is to win more gear/paints, to level up your b-spec drivers or just because you enjoy directing your drivers to victory. I think most won't and some will consider it a chore just to do 30 b-spec events in the first place. I carefully selected the events for the b-spec and included major events, as well as manufacturer events that are well suited to b-spec gameplay. (I'll edit in the events list in the future)
- Added Daytona 24 hours
I considered 24 hours races at Daytona, Spa and more La Sarthe races, but I felt I should stop at two (La Sarthe 24h for modern LMPs and the classic Nurburgring 24HR), especially if there's many other long enduros in the game. I figure if there's too many, the taxing nature of 24 hour events and the spectacle of it all may become too commonplace. So I went with a multitude of 1000km length races, only two 24HR behemoths.

- Manufacturer Championships are limited to roadcars only
For me, for the most part, road cars only as well. I figure there could be a few exceptions (ex. Beetle RMs in the Bettle Cup to spice things up).
- No longer 3 tire compounds (hard/medium/soft). Now just 2 compounds: medium & soft. The 4 types of tires stay, comfort, sports, racing (intermediate and full wets available for racing tires), and off road.
I would favour going back to more tire compounds with racing tires. Remember, GT4 had 5, GT3 had 7 (!), and that worked quite well. If the tires are properly balanced in terms of performance/durability, I would favour going back to 5 or 7 to create greater elements of strategy in endurance races.

I think the 3 compounds for both Economy and Sports types are fine and that should stay the same.
- Winning a Manufacturer Championship earns you that make's driving suit and helmet
Good idea. 👍

- Bumped pole bonus credits to 25% to really encourage the driver to qualify. You only get the bonus credits after you finish the race of course.
Difference of opinion, but I favour the GT3/GT4 model where the reward for pole position is only starting first with no monetary benefits. But I do think "pole positions" should be a trackable stat kept by the game.
- Assuming amount of cars on track is increased to 24 for GT6, I have set regulations on how many cars may enter a race.
I also make the assumption that cars on track will be increased to 24.

But I don't think you should be so rigid with the number of AI on track, as it should depend on real-life counterparts, number of cars available for the AI to use and race lengths. For example, I would have 16 cars on track in DTM (theres 16 2012 DTM cars in my wishful car list) and 14 in Super GT GT500 (same reasoning). Meanwhile in an endurance series, there would be the full 24.
 
Regarding B-Spec I wouldn't have it as a seperate mode at all personally. Not in it's current state anyway, it's far too basic and dull.

I would simply go back to like GT4 but expand on it slightly, allow you the opportunity to build a team of drivers with strengths and weaknesses and then use them in the races with you that permit it. Endurance races obviously but it could be in other 'not quite' endurance races as well, an hour and under, with two drivers.

Regarding multi class racing that was mentioned in the other thread I would agree that the only place for that is endurance races. It's the only place it makes sense with the exception of things like GT300 and GT500. They should of course never race each other straight up as they do in GT5.

For their series in GT6 instead of the absolutely woeful use of the license in GT5 it should be multi-class. The first time you enter it you're restricted to GT300 and have to duke it out with the others whilst the GT500 cars go off. A class win counts as an overall win/gold. Then later on in A-Spec you come at it again and this time you've got a GT500 car to go for the outright win. It absolutely must be a proper series with restrictions though, again not the abomination GT5 was.

Other than that every car that enters should have a fair chance of winning the race they enter.

Also the Endurance races all need to be heavily restricted, I've never seen the logic in letting you take any car out in them you like. My memory is hazy but I'm sure in older games there were more limits.
 
I would like more races that take around 30mins to complete, or between 10mins and 2hours. Races I can complete during an ad break are too short.
 
Regarding B-Spec I wouldn't have it as a seperate mode at all personally. Not in it's current state anyway, it's far too basic and dull.

I would simply go back to like GT4 but expand on it slightly, allow you the opportunity to build a team of drivers with strengths and weaknesses and then use them in the races with you that permit it. Endurance races obviously but it could be in other 'not quite' endurance races as well, an hour and under, with two drivers.

Regarding multi class racing that was mentioned in the other thread I would agree that the only place for that is endurance races. It's the only place it makes sense with the exception of things like GT300 and GT500. They should of course never race each other straight up as they do in GT5.

For their series in GT6 instead of the absolutely woeful use of the license in GT5 it should be multi-class. The first time you enter it you're restricted to GT300 and have to duke it out with the others whilst the GT500 cars go off. A class win counts as an overall win/gold. Then later on in A-Spec you come at it again and this time you've got a GT500 car to go for the outright win. It absolutely must be a proper series with restrictions though, again not the abomination GT5 was.

Other than that every car that enters should have a fair chance of winning the race they enter.

Also the Endurance races all need to be heavily restricted, I've never seen the logic in letting you take any car out in them you like. My memory is hazy but I'm sure in older games there were more limits.

I would leave bspec out all together i have never liked the idea around that too boring.
 
SagarisGTB
I don't quite follow about how Bspec would become repetitive.

The reason the B-spec Hall is much smaller is because most players of the game won't want to spend months being the race director. Once most players complete every event in the B-spec Hall, I imagine they would seldom go back. The incentive to redoing b-spec events is to win more gear/paints, to level up your b-spec drivers or just because you enjoy directing your drivers to victory. I think most won't and some will consider it a chore just to do 30 b-spec events in the first place. I carefully selected the events for the b-spec and included major events, as well as manufacturer events that are well suited to b-spec gameplay.

It may become repetitive to someone who enjoys B-Spec racing and would continue to do it long after they've completed it. My model opens the entire A-Spec mode to B-Spec racing, once you have got gold on the event, of course.

Like SimonK I don't see it as a different mode, but rather almost as an optional sidequest that you can really get into or you can overlook almost completely. You can race the 24 hour races by yourself if you wish or you can have your underdeveloped B-Spec drivers carry a very light load, they would probably only be capable of driving one slow stint before being exhausted and needing a 4-5 hour break.

SagarisGTB
I considered 24 hours races at Daytona, Spa and more La Sarthe races, but I felt I should stop at two (La Sarthe 24h for modern LMPs and the classic Nurburgring 24HR), especially if there's many other long enduros in the game. I figure if there's too many, the taxing nature of 24 hour events and the spectacle of it all may become too commonplace. So I went with a multitude of 1000km length races, only two 24HR behemoths.

I understand where you are coming from, so I made adjustments to my endurance races.

I initially had three 24 hour races at Le Mans. Why? So you could experience 3 different eras at Le Mans. The modern Era, the 80s Group C era, and the classic 60s era. Mixing these in anyway is a mistake to me. Each era should have its turn in the limelight. But as you mentioned too many 24 hour races and it may become too common place and lose it's spectacle.

So I decided to drop the 60s Le Mans race. Why? Because the course they ran on least resembles the modern course we have now. True, the 80s Le Mans course is much different then the 2009 version, but the 60s version was much more different looking with there being no Dunlop chicane at all and Terte Rouge being a slow tight corner.

So Group C looks less out of place on the chicaneless 2009 Le Mans circuit so I kept it. Group C has quite a following and it needs to have it's time in the spotlight at Le Sarthe.

I kept the 24 hours of Spa and the 24 hours of Daytona. I think both offer a unique set of challenges. The Daytona 24 hours has always been a tougher endurance race then Le Mans, with 60+ cars on a track 3.6 miles long. And until they installed the lighting 12 of the 24 hours was in the Winter darkness, though the infield is still somewhat dark at night.

The Spa 24 hours is just a classic. I remember the race in GTR2, it's just fantastic, completely dark at night. GT2 cars have the Nurburgring 24 hours, GT1 cars have the Spa 24. I dont think 1000km gives it justice.

Last but not least I added the 12 hours of Sebring and Petit Le Mans 1000 miles / 10 hours. Both are relevant sportscar races and help mix it up. The Fuji 1000km and 24 hours of Le Mans 60s were both removed to make room for the above.

SagarisGTB
I would favour going back to more tire compounds with racing tires. Remember, GT4 had 5, GT3 had 7 (!), and that worked quite well. If the tires are properly balanced in terms of performance/durability, I would favour going back to 5 or 7 to create greater elements of strategy in endurance races.

I think the 3 compounds for both Economy and Sports types are fine and that should stay the same.
Good idea. 👍

I'll give more reasoning why I would like only 2 compounds, medium and soft, in GT6. First of all I dont trust PD. They have never got the balance between performance and degradation right, rendering most compounds in longer races useless right off the bat.

Also the performance level between the softest compound and hardest is way too big. There shouldn't be a 5 second gap in performance from racing super soft to racing super hard. To me this hurts the realism. You dont see real teams pitting with 4 laps left in a race and slapping on a special pair of tires that only last 4 laps but makes them 4 seconds a lap faster then everyone.

Also in terms of realism most racing series only have two compounds of tires, a harder and softer variety. Formula 1 is a good example of this.

And to be more specific I would like there to only be a performance gap of maybe 2 or 3 tenths of a second between my proposed medium and soft tire compounds over the course of a traditional 90 second lap.

SagarisGTB
Difference of opinion, but I favour the GT3/GT4 model where the reward for pole position is only starting first with no monetary benefits. But I do think "pole positions" should be a trackable stat kept by the game.

I'll go into more detail on why I believe drivers should get a credit reward for qualifying. First off when qualifying is active, in my Gran Turismo mode every race has qualifying, if you don't choose to qualify you will start last. Now unless you are in a grossly overpowered car it's unlikely you will be able to win without qualifying.

Because of that drivers will want to qualify for every event. So instead of qualifying feeling like a chore, especially when a driver is grinding for credits, qualifying can feel like its really benefiting them by tacking on a hefty credit % bonus at the end of the race.


SagarisGTB
I also make the assumption that cars on track will be increased to 24.

But I don't think you should be so rigid with the number of AI on track, as it should depend on real-life counterparts, number of cars available for the AI to use and race lengths. For example, I would have 16 cars on track in DTM (theres 16 2012 DTM cars in my wishful car list) and 14 in Super GT GT500 (same reasoning). Meanwhile in an endurance series, there would be the full 24.

I see where your going with this. It is irritating at times to see certain cars or racecars doubled in a race but not others.

SimonK
I would simply go back to like GT4 but expand on it slightly, allow you the opportunity to build a team of drivers with strengths and weaknesses and then use them in the races with you that permit it. Endurance races obviously but it could be in other 'not quite' endurance races as well, an hour and under, with two drivers.

I agree with going back to the way GT4 handled B-Spec with changes and additions of course. One of the biggest changes is you are only allowed to use B-Spec on a race after you finished it with Gold in A-Spec. This does not include the longer endurance races though.

SimonK
Regarding multi class racing that was mentioned in the other thread I would agree that the only place for that is endurance races. It's the only place it makes sense with the exception of things like GT300 and GT500. They should of course never race each other straight up as they do in GT5.

For their series in GT6 instead of the absolutely woeful use of the license in GT5 it should be multi-class. The first time you enter it you're restricted to GT300 and have to duke it out with the others whilst the GT500 cars go off. A class win counts as an overall win/gold. Then later on in A-Spec you come at it again and this time you've got a GT500 car to go for the outright win. It absolutely must be a proper series with restrictions though, again not the abomination GT5 was.

This would be interesting. This is certainly a feature I would like to see added to online, if nowhere else.

SimonK
Also the Endurance races all need to be heavily restricted, I've never seen the logic in letting you take any car out in them you like. My memory is hazy but I'm sure in older games there were more limits.

The endurance races were botched so bad in GT5. I was racing a turbo diesel Peugeot 908 vs road cars in the Grand Valley 300km. I was racing a Formula GT vs sportscars in the Indianapolis 500.

My endurance races are restricted to specific car types and as is the case with every event in my Gran Turismo mode, you are forced to race within strict limitations for an event until you get gold and the limitations are opened up, though you can still race with the limitations which earns you a credit bonus.

thelvynau
I would leave bspec out all together i have never liked the idea around that too boring.

In My Gran Turismo Mode B-Spec is completely optional. It is possible to earn 100% without ever using B-Spec

I've also added "Special Events" to my proposed Gran Turismo Mode. They're a combination of Gran Turismo 4's driving missions but with the cinematic feel of GT5's Tour of Italy. Tour of Italy was one of the few fun things about GT5's A-Spec mode and I would like to see events like it return.

edit: and one more thing. I've adjusted my Gran Turismo Mode layout where every event is playable with a S license and 30% of the game complete.

I reduced the % of the game you need completed to open up new modes across the board. My A-spec mode is now over 200 events. If I keep the extreme endurance Hall locked until the driver has 60% complete thats roughly 500 races he will have to finish first. So the extreme endurance Hall and everything else in my aspec mode gets unlocked at 30% while other modes require even less % complete to open
 
Last edited:
some good ones here.

I'd like to also make my own races. Classic cars with classic cars (without a single special car lapping everyone) and all that. Let me cherry-pick the other cars, set the laps and parameters. Wait, why isn't this in the game already?
 
Sorry to interrupt this conversation, but I have an idea for a race,

For the Expert events, there should be the "Random Race"

It would have the field of 2 SLOW LMPS (Aka Audi R10, R390 ect.), 2 Super GT GT500s, 2 Classic '67 race cars, 2 FAST GT Class Race Cars (Corvette C5-R, Audi R8 LMS ect.), 2 FAST Sports Cars (Zonda R, McLaren F1 ect.), 2 600-690 PP Race Cars.

You could be a car pertaining to any of these classes, PP cap is 700.


THE TRACKS:

1 Lap of Nordscheleife,
5 laps of High Speed Ring
3 Laps of Sarthe 2009 w/ chicanes
5 laps of Spa
 
It may become repetitive to someone who enjoys B-Spec racing and would continue to do it long after they've completed it. My model opens the entire A-Spec mode to B-Spec racing, once you have got gold on the event, of course.

Like SimonK I don't see it as a different mode, but rather almost as an optional sidequest that you can really get into or you can overlook almost completely. You can race the 24 hour races by yourself if you wish or you can have your underdeveloped B-Spec drivers carry a very light load, they would probably only be capable of driving one slow stint before being exhausted and needing a 4-5 hour break.
I am not comfortable relegating B-spec to being a "sidequest" and I doubt PD would be either. What's the point in working hard to improve B-spec, more control, more accuracy, more options, and then just throw the entire thing to the side like an optional side game. It wouldn't do the whole thing justice.

I'd rather PD work hard to make B-spec more accurate and life-like and create a separate hall for it. The point of a separate hall is to give B-spec a different identity. In the B-spec hall, regulations would be far tighter (looser regs in A-spec halls allow less skilled players to be competitive, well to a certain extent) to create races where the player needs to set-up cars and/or be hands on and execute a strategy. Golding certain B-spec events would be just as difficult as doing the same in A-spec.

Also, if B-spec affectionados want more B-spec events, your proposed event generator could always be used to generate new and challenging B-spec events. That way it keeps the standard work load relatively low, but B-spec can be expanded on with more events if need be.

I'll give more reasoning why I would like only 2 compounds, medium and soft, in GT6. First of all I dont trust PD. They have never got the balance between performance and degradation right, rendering most compounds in longer races useless right off the bat.

Also the performance level between the softest compound and hardest is way too big. There shouldn't be a 5 second gap in performance from racing super soft to racing super hard. To me this hurts the realism. You dont see real teams pitting with 4 laps left in a race and slapping on a special pair of tires that only last 4 laps but makes them 4 seconds a lap faster then everyone.

Also in terms of realism most racing series only have two compounds of tires, a harder and softer variety. Formula 1 is a good example of this.

And to be more specific I would like there to only be a performance gap of maybe 2 or 3 tenths of a second between my proposed medium and soft tire compounds over the course of a traditional 90 second lap.
Well yes, the tire model is currently in a sad state, but I don't think you have to dumb it down to fix it.

Formula 1 only brings two compounds to every venue, but Pirelli does make 4 compounds for F1 right now. Just because they aren't used, it doesn't mean they don't exist. In a game, there should be many compounds available for variety.

I would personally go back to 5 compounds, with a 5-6 tenth difference in pace between the tires meant for racing, ie between the Super-Hard and Hard and between the Hard and Medium, respectively. I believe there should be a sharper difference in pace and durability for the "qualifying tires", the Soft and the Super-Soft. The Super-Soft should be something like 3-4 seconds a lap (around a typical 2.5-3 mile track) faster than the Super-Hard but not be usable for any sort of racing.

I'll go into more detail on why I believe drivers should get a credit reward for qualifying. First off when qualifying is active, in my Gran Turismo mode every race has qualifying, if you don't choose to qualify you will start last. Now unless you are in a grossly overpowered car it's unlikely you will be able to win without qualifying.

Because of that drivers will want to qualify for every event. So instead of qualifying feeling like a chore, especially when a driver is grinding for credits, qualifying can feel like its really benefiting them by tacking on a hefty credit % bonus at the end of the race.
The reward for getting pole is starting first and a bit of pride. I agree, every race should have qualifying, but the races are where the money should be won and lost, not qualifying.

I don't think qualifying feels like a chore. It never did for me in GT1, GT3 or GT4. Qualifying should double as practice (like in GT3) and allow you to get used to the track and spot braking points. It's a warm up. If someone chooses not to qualify, they start at the back and (unless the race is relatively long or they have a superior car) they wouldn't have much of a chance to win. That's just making your own bed.
 
Back