GT5 Latest News & Discussion

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now we have actual news and people is still discussing with simonk?

http://andriasang.com/con22g/yamauchi_china_joy/
He later added regarding GT6, "We're always aiming for the latest technology and the latest expression."
On the possibility of a PlayStation Vita version of Gran Turismo, Yamauchi said, "If we were to make it, we'd like to make use of the ability to play anywhere and the ability to use 3G at any time."
Local media were interested in Shanghai Circuit being represented in the GT series. Yamauchi said that he was scheduled to visit the circuit the following day (7/27) and would be considering what elements could be used in a game.
Yamauchi was also asked about the possibility for MOD-like functionality in GT5, allowing players to freely make modifications. He responded, "If we can find a good balance, we'd like to increase the areas where users can make modifications."
 
GT5 tries to take itself seriously? It must be horribly depressed a lot of the time then. Here I thought it was just trying to have fun in a somewhat realistic but not too serious way while providing as much variety as possible. I guess even video games grow up eventually too, for better or worse.
 

I was taking a look at the pictures from the event (there's a link on the article), and found this.

The gallery, etc is here: http://game.watch.impress.co.jp/docs/news/20120727_549515.html

Is this picture from real footage right? The grass look "pixelated"... weird.

sc_22.jpg


Nevermind, probably real-life, the shadows don't look GT5 at all.
 
now we have actual news and people is still discussing with simonk?

http://andriasang.com/con22g/yamauchi_china_joy/

Whilst I am now bored of that discussion and won't be adding any more to it I don't think there is really much to go on with those pretty generic answers. I really wish he would just open up and give insightful answers to questions rather than the generic, boring things like this he's becoming famous for.
 
There isn't much substance. What is written here is more or less representative of what the entire article says:
http://andriasang.com/con22g/yamauchi_china_joy/

EDIT: As for the footage: sorry, I'm having dyslexia. I was wrong, I mixed different lines together. It didn't say that.
It was actually more or less (fast translation following): "He then showed movie excerpts from his own experience as a racer on the Nurburgring track. This experience will be used in the next game".
 
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He later added regarding GT6, "We're always aiming for the latest technology and the latest expression."

Why does Kaz always have to be about as clear as a UFO photo? Or is this just bad translations? Does this mean he wants GT6 on PS4? If so thats really something, as there were four full Forza titles on the 360.

On the possibility of a PlayStation Vita version of Gran Turismo, Yamauchi said, "If we were to make it, we'd like to make use of the ability to play anywhere and the ability to use 3G at any time."

Sounds like they haven't even started on GT Vita, which is good IMO
 
Why does Kaz always have to be about as clear as a UFO photo? Or is this just bad translations? Does this mean he wants GT6 on PS4? If so thats really something, as there were four full Forza titles on the 360.



Sounds like they haven't even started on GT Vita, which is good IMO

🤬 damn it. How the hell do "we fanboys" get scolded by these guys for trying to enjoy this fansite without reading crap like that. Completely ass-backwards.


Exactly when was Shanghai ever in GT? :odd:
He mighta been thinking about Hong Kong. It was probably my least favorite track. It might change, because there've been one or two tracks that I like now that I never did.
 
Isn't that just from the Spec II Intro?

Edit: Dammit, I can't even comment on pictures before people take them down:grumpy:
 
Why does Kaz always have to be about as clear as a UFO photo? Or is this just bad translations? Does this mean he wants GT6 on PS4? If so thats really something, as there were four full Forza titles on the 360.
I'm failling to see how that could be a good thing.
I'm still enjoying GT5 every day (almost) and they bought 4 full games and tons of DLC.


And still peaple are saying GT5 is expensive :crazy:



But on the other hand, I'm still hoping for GT6 on Ps3:indiff:


Isn't that just from the Spec II Intro?

Edit: Dammit, I can't even comment on pictures before people take them down:grumpy:

Sorry about that :lol:
 
Probably leaderboards.

The fact he's mentioned 3G at all tells me their on to it.

Try and shift some 3G models off the shelf.

If a handheld gets LB and the console doesn't that's a beauty.
 
Hmm. Most people play for realism? While I wouldn't presume to speak for most people, I "play" to have fun. I would venture to say the same applies to everyone. But I could be wrong. I get paid for realism. Otherwise referred to as work. If realism is what you desire then make it your profession. Videos games are all about money. The authors, or artists if you prefer, may have different reasons for making them, but the folks that fund the work do not. We, being the 7 million people, who bought the game, did so for its entertainment value. Cape Ring is entertaining, and that jump specifically just for the replays. Where else could you launch an Aston Martin 30' high and fly 300' without destroying the suspension, pop every tire and leave the motor and tranny as so much scrap metal. Play = fun. Play <> realism.
 
Spagetti69
Probably leaderboards.

The fact he's mentioned 3G at all tells me their on to it.

Try and shift some 3G models off the shelf.

If a handheld gets LB and the console doesn't that's a beauty.

But...GT5 does have leaderboards...
 
Probably leaderboards.

The fact he's mentioned 3G at all tells me their on to it.

Try and shift some 3G models off the shelf.
That would make sense, yeah. Couldn't think of why else they would do it, and I wouldn't think they would try to do actual multiplayer over 3G. Seems like it would turn into a complete mess.
 
Hmm. Most people play for realism? While I wouldn't presume to speak for most people, I "play" to have fun. I would venture to say the same applies to everyone. But I could be wrong. I get paid for realism. Otherwise referred to as work. If realism is what you desire then make it your profession. Videos games are all about money. The authors, or artists if you prefer, may have different reasons for making them, but the folks that fund the work do not. We, being the 7 million people, who bought the game, did so for its entertainment value. Cape Ring is entertaining, and that jump specifically just for the replays. Where else could you launch an Aston Martin 30' high and fly 300' without destroying the suspension, pop every tire and leave the motor and tranny as so much scrap metal. Play = fun. Play <> realism.
👍


But...GT5 does have leaderboards...
Although I don't care for them, the leaderboards is one of the features that is half-assed or whatever. Plus, it's been in development for uhh lets say about over a year lol.
 
Hmm. Most people play for realism? While I wouldn't presume to speak for most people, I "play" to have fun. I would venture to say the same applies to everyone. But I could be wrong. I get paid for realism. Otherwise referred to as work. If realism is what you desire then make it your profession. Videos games are all about money. The authors, or artists if you prefer, may have different reasons for making them, but the folks that fund the work do not. We, being the 7 million people, who bought the game, did so for its entertainment value. Cape Ring is entertaining, and that jump specifically just for the replays. Where else could you launch an Aston Martin 30' high and fly 300' without destroying the suspension, pop every tire and leave the motor and tranny as so much scrap metal. Play = fun. Play <> realism.
I personally want realistic consequences when I play with realistic damage on, however (most of the time when I'm doing time trials).
 
I personally want realistic consequences when I play with realistic damage on, however (most of the time when I'm doing time trials).

Agreed. It's not the jump that's unrealistic, it's the lack of options for realistic consequences.

Oh, and every time a car "jumps", its aerodynamics play a part in that - more lift makes it easier to take off (obviously) - the converse being more downforce (negative lift) makes it harder to take off, i.e. less lift makes it harder to take off (obviously). The fact is the CLR wouldn't have flipped on level ground, and never did.
 
SHIRAKAWA Akira
I personally want realistic consequences when I play with realistic damage on, however (most of the time when I'm doing time trials).

I can see where you would. If you really wanted realism during your play you might consider having someone such as Adam Dunn stand behind you with a baseball bat while you drive. Might want to wear a helmet and some padded clothing.
Just for the sake of realism you understand. ;)
 
Oh, and every time a car "jumps", its aerodynamics play a part in that - more lift makes it easier to take off (obviously) - the converse being more downforce (negative lift) makes it harder to take off, i.e. less lift makes it harder to take off (obviously). The fact is the CLR wouldn't have flipped on level ground, and never did.
Since you ignored the fact that the former downhill section at Mulsanne was still not a jump, the car did not come off the ground for reasons avens implied and thus was still not relevant to the discussion in the slightest, I'll respond with this:



Look at that jump he hit!







So can we move on now, since we obviously aren't getting anywhere with this?
 
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