GT5 Latest News & Discussion

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I was taking a look at the pictures from the event (there's a link on the article), and found this.

The gallery, etc is here: http://game.watch.impress.co.jp/docs/news/20120727_549515.html

Is this picture from real footage right? The grass look "pixelated"... weird.

sc_22.jpg


Nevermind, probably real-life, the shadows don't look GT5 at all.

I was just about to scream out "THAT'S GT6!!!" But then said "nah, that's just real life... Or is it?" :)
 
I see people dont like the Cape Ring Jump. neither did I

What about the jumps at Seattle? Or how about going over railroad tracks at the track too? Theres alot of people who want that course to return

On another point Gran Turismo 1 tracks had 1 foot tall curbs that could launch your car
 
Simon: Mineshaft. It's a rally course, I know, they're super unrealistic, but it doesn't matter - Cape Ring is a fantasy track, it's not meant to be like anything that is "real" because it doesn't exist.

Anyway, I just checked to see if our little spat steamrollered anything juicy; sadly not.
Just this posted by avens:
Yamauchi was also asked about the possibility for MOD-like functionality in GT5, allowing players to freely make modifications. He responded, "If we can find a good balance, we'd like to increase the areas where users can make modifications."

Sounds promising.
 
I can see we're just going to go in circles here, IMO Cape Ring is meant to be realistic along with the rest of the game. It's a game meant to be set in a realistic world with realistic forces so I would therefore expect all tracks to be somewhat believable in the real world. Cape Ring fails on that IMO, just like the X2010 does but that's another topic.
 
I can see we're just going to go in circles here, IMO Cape Ring is meant to be realistic along with the rest of the game. It's a game meant to be set in a realistic world with realistic forces so I would therefore expect all tracks to be somewhat believable in the real world. Cape Ring fails on that IMO, just like the X2010 does but that's another topic.

Wrong on both counts.
 
that to me looks like game footage
I thought so too, but...

There isn't much substance. What is written here is more or less representative of what the entire article says:
http://andriasang.com/con22g/yamauchi_china_joy/

EDIT:As for the footage: sorry, I'm having dyslexia. I was wrong, I mixed different lines together. It didn't say that.
It was actually more or less (fast translation following): "He then showed movie excerpts from his own experience as a racer on the Nurburgring track. This experience will be used in the next game".
 
No, you saying that Cape Ring and the X2010 is completely unrealistic is wrong, and that's not an opinion.

Um, yes it is. Unless you have some facts to prove my opinion wrong.

Oh and I didn't say Cape Ring was completely unrealistic. Just the jump.
 
I can see we're just going to go in circles here, IMO Cape Ring is meant to be realistic along with the rest of the game. It's a game meant to be set in a realistic world with realistic forces so I would therefore expect all tracks to be somewhat believable in the real world. Cape Ring fails on that IMO, just like the X2010 does but that's another topic.

The only thing unrealistic about the jump at Cape Ring is the lack of consequences. Add that in and you'll see you can't just hammer off the end of it into oblivion without paying the price. Boom, realism.

The X2010 / X2011 is different, it's physically possible to make and it will do roughly what it does in the game, it's just not necessarily possible to pilot it for any length of time (but they said that about locomotives / trains when they first arrived.) Maybe we'll get a giant expensive version of slot-car / RC car racing, with remotely controlled X-Wings (the removal of the driver constitutes a massive step in aerodynamic improvement, too.) Sounds like a laugh.
 
Okay, the X2010/X2011 would be possible to build.
It might not handle the way it dose in the game, and it might be impossible to drive, but it can be built.
 
Kaz says he wants to make use of Vita portability, play anywhere?

What does he mean?
Do other games on the system not make use of the portability?

I'm betting 2 lap races.
 
The only thing unrealistic about the jump at Cape Ring is the lack of consequences. Add that in and you'll see you can't just hammer off the end of it into oblivion without paying the price. Boom, realism.

The X2010 / X2011 is different, it's physically possible to make and it will do roughly what it does in the game, it's just not necessarily possible to pilot it for any length of time (but they said that about locomotives / trains when they first arrived.) Maybe we'll get a giant expensive version of slot-car / RC car racing, with remotely controlled X-Wings (the removal of the driver constitutes a massive step in aerodynamic improvement, too.) Sounds like a laugh.

Yes, but it's therefore unrealistic for it to be part of a race track as we've already covered.


Okay, the X2010/X2011 would be possible to build.
It might not handle the way it dose in the game, and it might be impossible to drive, but it can be built.

Once again, where did I say it couldn't be built? However you have just covered why it isn't realistic.
 
Kaz says he wants to make use of Vita portability, play anywhere?

What does he mean?
Do other games on the system not make use of the portability?

I'm betting 2 lap races.
Kaz probably meant that Vita could make use of 3G network for mobile internet access, thus play anywhere, not just limited to wifi hotspot or ad-hoc. It's like playing PS3 online, but this one is handheld and mobile ;)
 
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Kaz probably meant that Vita could make use of 3G network for mobile internet access, thus play anywhere, not just limited to wifi hotspot or ad-hoc. It's like playing PS3 online, but this one is handheld ;)

No mate. If he's claiming 3G will provide online play is fooling you.
Personally I don't even think he's claiming that.

3G is way to slow, unreliable for online play.
Never the less he can put it on the back of the box, no harm in that. 8^)
 
The only thing unrealistic about the jump at Cape Ring is the lack of consequences. Add that in and you'll see you can't just hammer off the end of it into oblivion without paying the price. Boom, realism.

The X2010 / X2011 is different, it's physically possible to make and it will do roughly what it does in the game, it's just not necessarily possible to pilot it for any length of time.

Yes which means both are as realistic as the entire rest of the game, as the GT5 does not model the consequences of driving at 200mph into a wall on Monza, as even with heavy damage you can just carry on driving.
Cape Ring is realistic and so is X1 in merit to everything else GT5.
 
Yes, but it's therefore unrealistic for it to be part of a race track as we've already covered.
...

On what basis? There are times that what you might consider an opinion is actually an assertion. This is one of those times.
Cape Ring is not unrealistic - it is not a subjective point: it could be built, it could be used for racing on (I'd build the 🤬! And I'd race the... tar out of it).

The lack of appropriate mechanical damage required to make it the challenge it ought to be for those who care about "realism" in a game is unrealistic, however - that applies to everything in the game, though, including Eiger, Nordschleife etc. Sort of circularly-defined, but there it is.
 
For Cape Ring to be built in real life, that hill at the top of the loop would have to be flattened out. The track itself isn't impossible to build.
 
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