GT5 Latest News & Discussion

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MonSpaNur
I would.
But i´m a former real life rally driver and that´s explain everything, i suppose...fantastic track, fantastic and realistic jump, should be build.

Hey mate, what level did you rally at?
How long have you retired?

Cheers.
 
Regarding the Cape Ring 'jump', what seems to be considered realistic or possible mustn't be confused with what's being considered convincing or believable in a videogame.
I'm sure it's perfectly possible to create a track like it, including the big jump, and I don't think anyone doubts that.
What it boils down to I guess is whether you think a fantasy track should in essence follow the same principles/ruleset as most/all real life tracks or whether you think it's allowed to push the boundaries of convention to create something only possible in a videogame simply because in real life it wouldn't be allowed to be used within the current regulations and perhaps dogmatic and historically or culturally defined mindset of what a racetrack should be.

I mean, everybody knows you have to brake or slow down your speed before most corners, what if hypothetically a lot of real life racetracks had steep hill sections where you knew you had to slow down or brake before reaching the top, on Cape Ring there even is a white 'portal' thingy marking the top so it isn't like entering a blind corner.
I don't think it's that far fetched to imagine this being a commonly used practice which wouldn't be any more unsave or save than braking before a corner (so not use it to jump).
It's just that it isn't common, isn't conventional (and boy, do those motorsport bodies love conventions) that it appears unconvincing or unbelievable to a lot of people, and even though that might spoil their perception of realism (and fun, if the fun stems from perceiving realism) it doesn't make it any less realistic.

But yeah, who brakes before the top when it's much more fun to jump?
 
The X2010 and X2011 is, but not this "X1"", which no longer exists.

Dude, the X2010 IS the X1. PD just changed the name (probably to prevent some dumb Copyright nonsense with BMW and its hideous vehicle of the same name).
 
The X2010 and X2011 is, but not this "X1"", which no longer exists.
The car exists, it is both known as the X1 and the x2010.

Let's say Suzuka the track course was renamed Suzuka GT. You would be telling people there is no such track as Suzuka in GT5, it does not exist. How sensible is that?
 
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He said Cape Ring and the X-Wings aren't "realistic". For a start, the X-Wings were conceived to be what could potentially be racing today, now, according to people who know everything there is to know about such things. Secondly, there is nothing at Cape Ring that breaks any "laws" of reality, if such things truly exist.

The issue is not with Cape Ring, but with something more universal in GT5 - a lack of real mechanical damage.
This is in the same way that, in GT4, the 24hr of LeMans was "unrealistic" because the time never appeared to change. The unrealism was caused by not having a day/night transition; nobody would say the track itself was unrealistic, though.

When people say it's unrealistic, because "no-one would race on it", what they mean is the snooty organisers of "top-flight" racing wouldn't touch it. But that's probably only because there's no money behind it, what with it being a virtual track and all. It'd be a great club circuit, though - I'd go on a track day there.
 
I'm saying those weren't opinions.
Yes they were. Cape Ring jump and X2010 unrealistic = My opinion.
Regarding the Cape Ring 'jump', what seems to be considered realistic or possible mustn't be confused with what's being considered convincing or believable in a videogame.
I'm sure it's perfectly possible to create a track like it, including the big jump, and I don't think anyone doubts that.
What it boils down to I guess is whether you think a fantasy track should in essence follow the same principles/ruleset as most/all real life tracks or whether you think it's allowed to push the boundaries of convention to create something only possible in a videogame simply because in real life it wouldn't be allowed to be used within the current regulations and perhaps dogmatic and historically or culturally defined mindset of what a racetrack should be.

I mean, everybody knows you have to brake or slow down your speed before most corners, what if hypothetically a lot of real life racetracks had steep hill sections where you knew you had to slow down or brake before reaching the top, on Cape Ring there even is a white 'portal' thingy marking the top so it isn't like entering a blind corner.
I don't think it's that far fetched to imagine this being a commonly used practice which wouldn't be any more unsave or save than braking before a corner (so not use it to jump).
It's just that it isn't common, isn't conventional (and boy, do those motorsport bodies love conventions) that it appears unconvincing or unbelievable to a lot of people, and even though that might spoil their perception of realism (and fun, if the fun stems from perceiving realism) it doesn't make it any less realistic.

But yeah, who brakes before the top when it's much more fun to jump?
Thanks, that is basically what I was trying to say but you put it much better than me.
 
Griffith500 and analog have it right. Until a GT gets good enough damage/physics and the computer doesn't slow down for a jump that's as big as it is, then I THINK we can call it unrealistic. It would make for a stronger argument.
 
No mate. If he's claiming 3G will provide online play is fooling you.
Personally I don't even think he's claiming that.

3G is way to slow, unreliable for online play.
Never the less he can put it on the back of the box, no harm in that. 8^)

I am aware that the speed of current Vita 3G is only 128 kbps download - 64 kbps upload, but I'm guessing Sony would have put much better mobile network receiver hardware inside, 3.5 G is common now, it might be only software locked for future uses. With a firmware update, they might enable HSDPA mode or 3.5G capable of 7.2 Mbps or even better HSPA+, this is only me guessing, as some 3G modem do have HSDPA/HSPA mode inaccesible, but can be unlocked with firmware update. It appears that Vita 3G speed is network and service plan dependent, if the high speed plan is offered by the network provider, there should be no problems getting it online and play like most console do.

Edit : NTT DOCOMO in Japan offered a FOMA high-speed mode 14Mbps down, 5.7Mbps up service plan for Vita 3G, so it appears Vita 3G is capable of at least HSDPA/HSPA speed.
Source : http://andriasang.com/comyfo/

What Kaz refer to play anywhere might be with high speed plan, for those with base plan it will be more into social network part of GT, remote racing, sending cars, paints, and other stuff that won't take a lot of network bandwidth.
 
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He said Cape Ring and the X-Wings aren't "realistic". For a start, the X-Wings were conceived to be what could potentially be racing today, now, according to people who know everything there is to know about such things. Secondly, there is nothing at Cape Ring that breaks any "laws" of reality, if such things truly exist.

The issue is not with Cape Ring, but with something more universal in GT5 - a lack of real mechanical damage.
This is in the same way that, in GT4, the 24hr of LeMans was "unrealistic" because the time never appeared to change. The unrealism was caused by not having a day/night transition; nobody would say the track itself was unrealistic, though.

When people say it's unrealistic, because "no-one would race on it", what they mean is the snooty organisers of "top-flight" racing wouldn't touch it. But that's probably only because there's no money behind it, what with it being a virtual track and all. It'd be a great club circuit, though - I'd go on a track day there.

But you wouldn't go flying over the jump and destroy your car would you? No you would slow down so why would anyone build a feature like that into a track on purpose? "Come to the Cape Ring circuit with the famous man made jump everything has to slow down for". I don't think so. That's my point, jumps might appear naturally on roads and small jumps might manifest themselves on the odd closed circuit but I don't believe anyone would incude a jump of that size on a circuit by design.
 
Yes they were. Cape Ring jump and X2010 unrealistic = My opinion.

Thanks, that is basically what I was trying to say but you put it much better than me.

Wait, what? That's not what you were saying.

You ought to have said "Cape Ring is implausible for high-tier racing action", not "it's unrealistic" and then go on a ten page brick-wall act! Of course it's implausible - it's implausible I would ever get to drive any of the cars I enjoy in GT5 in real life; which is entirely the point of the game!

It doesn't matter whether the WSC, or whatever they're calling it now, wouldn't race there. How many other implausible combinations are there in GT5? Racing (properly racing, not just a track day or whatever) low-powered Japanese cars from the '90s at Spa in an online shuffle race? Highly implausible...

EDIT: That doesn't make it unrealistic. At all.
 
SimonK
But you wouldn't go flying over the jump and destroy your car would you? No you would slow down so why would anyone build a feature like that into a track on purpose? "Come to the Cape Ring circuit with the famous man made jump everything has to slow down for". I don't think so. That's my point, jumps might appear naturally on roads and small jumps might manifest themselves on the odd closed circuit but I don't believe anyone would incude a jump of that size on a circuit by design.

Well. Take a look at the Formula 1 series back in the 60s I believe where the Nurburgring which had some jumps itself, quite similar to Cape Ring I would say.
 
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Wait, what? That's not what you were saying.

You ought to have said "Cape Ring is implausible for high-tier racing action", not "it's unrealistic" and then go on a ten page brick-wall act! Of course it's implausible - it's implausible I would ever get to drive any of the cars I enjoy in GT5 in real life; which is entirely the point of the game!

It doesn't matter whether the WSC, or whatever they're calling it now, wouldn't race there. How many other implausible combinations are there in GT5? Racing (properly racing, not just a track day or whatever) low-powered Japanese cars from the '90s at Spa in an online shuffle race? Highly implausible...

EDIT: That doesn't make it unrealistic. At all.
 
Wait, what? That's not what you were saying.

You ought to have said "Cape Ring is implausible for high-tier racing action", not "it's unrealistic" and then go on a ten page brick-wall act! Of course it's implausible - it's implausible I would ever get to drive any of the cars I enjoy in GT5 in real life; which is entirely the point of the game!

It doesn't matter whether the WSC, or whatever they're calling it now, wouldn't race there. How many other implausible combinations are there in GT5? Racing (properly racing, not just a track day or whatever) low-powered Japanese cars from the '90s at Spa in an online shuffle race? Highly implausible...

EDIT: That doesn't make it unrealistic. At all.

Nobody would race at Cape Ring with the jump because nobody would build a track with a jump like that so yes, that does make Cape Ring unlike reality.
 
Nobody would race at Cape Ring with the jump because nobody would build a track with a jump like that so yes, that does make Cape Ring unlike reality.

It's "unlike reality", because it doesn't exist, you stubborn wotsit! :banghead:
Damn, I'm so glad this was just a misunderstanding, though, I was starting to worry about you.

Cape Ring isn't unrealistic, it's GT5 that is unrealistic in the interactions it gives us with Cape Ring. But we all already knew that!

Oh and I didn't realise you could speak for everyone. If I had too much money, I'd build the damned thing just to spite you, hold races on it every weekend (at a loss if I have to), and I'll squeal with delight every time I launch off that jump. No offence intended, of course. :P
 
It's "unlike reality", because it doesn't exist, you stubborn wotsit! :banghead:
Damn, I'm so glad this was just a misunderstanding, though, I was starting to worry about you.

Cape Ring isn't unrealistic, it's GT5 that is unrealistic in the interactions it gives us with Cape Ring. But we all already knew that!

Oh and I didn't realise you could speak for everyone. If I had too much money, I'd build the damned thing just to spite you, hold races on it every weekend (at a loss if I have to), and I'll squeal with delight every time I launch off that jump. No offence intended, of course. :P
No! You're wrong.

/s

I'm sorry you wasted a bit of your time though.
 
Griffith500 and analog have it right. Until a GT gets good enough damage/physics and the computer doesn't slow down for a jump that's as big as it is, then I THINK we can call it unrealistic. It would make for a stronger argument.

Any real circuit would have a chicane or something before that "jump" to slow the cars down. They would never rely on the drivers to slow themselves.

Reminds me of when they had to add chicanes to an Indycar street race because the cars were sucking up manhole covers at high speed
 
that to me looks like game footage

To me it reminds me of how Enthusia looked. It still looks like a game footage to me though, like a all new GT game, which is GT6. :)

The grass as well looks like its from the ingame footage too. O.O
 
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Any real circuit would have a chicane or something before that "jump" to slow the cars down. They would never rely on the drivers to slow themselves.

Reminds me of when they had to add chicanes to an Indycar street race because the cars were sucking up manhole covers at high speed

The problem with that analogy is that not all racing is Indycar. It's a case of fitting the car to the track, not the other way around. The latter happens because track owners don't want to lose the revenue, which is understandable, but this is a game where such worries don't exist. I can go and race a Fiat 500 in the 24hr of LeMans if I wanted to (online if I have to!), screw convention, screw plausibility and screw needlessly confining my video game experiences to only those things that transpire in the real world.
 
With all this talk of jumps, I sure would like to enjoy Seattle to be included very soon. I remember reading (pictures included ) about the real life location on GTPlanet some time ago which included the famous uphill or downhiill jumps. Those jumps weren't easy at all in certain high powerd cars, eiither up or down.
 
With all this talk of jumps, I sure would like to enjoy Seattle to be included very soon. I remember reading (pictures included ) about the real life location on GTPlanet some time ago which included the famous uphill or downhiill jumps. Those jumps weren't easy at all in certain high powerd cars, eiither up or down.
Good call. Why don't people have problems with Seattle and Eiger Nordwand?
 
To me it reminds me of how Enthusia looked. It still looks like a game footage to me though, like a all new GT game, which is GT6. :)

The grass as well looks like its from the ingame footage too. O.O

What made me believe at first, was the grass which looks like a blurred texture and the shading of the car, the shading is really dark at front and the window reflections look GT-a-like too...
 
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