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- spagetti69
Can we have wipeout tracks too please. Lol.
News is slow.
News is slow.
Can we have wipeout tracks too please. Lol.
News is slow.
It's just a jump, it's not like they created the tunnel on RouteX in a way you could drive the X2010/Formula cars upside down, that also would be technically realistic (and probably very fun too) yet an unlikely scenario in real life.
What's wrong with Ridge Racer? Look, if GT had Ridge Racer tracks with GT physics it would be a totally different game. If GT had its own tracks with RR physics, it would be a fourth kind of game. The point is tracks on their own cannot be realistic or not, it's how the interactions with that track play out that matters. In the case of the Rollcage games, the reasons why the cars can do what they do is "explained" so that the physics make sense, and it is therefore "realistic" in the framework of that "narrative".
GT5 aims to be a vehicle dynamics simulator, who cares if they add stunt tracks as long as cars behave properly on those circuits? (Who wouldn't want to test out that F1 car upside down theory? Or, was it aBMWMercedes advert where they drove on the ceiling of a tunnel?) Just a bit of light relief, you know, because it's a game.
EDIT: Simon, for the last time saying Cape Ring is unrealistic is either stating the obvious (it doesn't exist) or is actually making an assertion. You are entitled to state an opinion, yes, but that is not what you are doing here.
EDIT: Anyway, we've since established that what you mean is that Cape Ring is implausible as circuit to be used in top-flight racing, i.e. a Simbin game. Which is by no means the same thing as "unrealistic" - not opinion, no subjectivity, distinctly different by definition.
I think it'd make a cool "Easter Egg". Might be a bit boring, though, given the difference in physics.
What do people think of that coastal road in ProjectCars? There are some massive jumps in that which caused the physics on the Caterham to spazz out for me. That was unrealistic, because the chassis somehow became embedded in the ground, yet I could still move a bit - it was just a bug, of course.
What's really annoying is that I actually agree with Simon. There's no way you'd see Cape Ring in a Simbin game.
The fantasy tracks should be 100% realistic and true to life because that's what Gran Turismo is and has been since GT1.
No, what I've been saying is that Cape Ring, as a race track is unrealistic. Of course it's not real, but that's not the same thing as saying it's either realistic or unrealistic.
You are aware of what the word means, right? "not believable or practical". "Not compatible with reality".
Something like High Speed Ring is what I would call a realistic race circuit, despite not being real. There is nothing about that track that is not compatible with reality except maybe the bridge.
The difference with that is it's supposed to be modeled on a real road, just like Le Mans is so those jumps can be considered natural. Cape Ring is different, there is no reason for that jump to exist and wouldn't if someone built the rest of the track in real life.
By the way I'm not sure why you're getting so worked up, I thought we were just having some friendly banter.
Trial Mountain is unrealistic because the monkey can cause a dangerous situation when he leaves that branch.
And there's Loch Ness Monster in the lake. Gran Tursimo is serious business, not about quirky things like fantasy tracks not completely rooted in reality.
These two are not the same thing at all. If it was the former you meant, you could have saved yourself a lot of bother by actually learning to communicate from the outset. Again, Simon, I agree - it is implausible, but that's why some of us like it - you're fine not to like it, I don't care (although it is a stretch to say PD wasted their time on it - again, that's not an opinion but an assertion, unless you really think you can speak for everyone). Cape Ring is totally compatible with reality, but once again you're using a special definition of reality (Simbin) and failing to make that clear.
So try actually using words next time instead of brickwalling yourself in like some kind of angry hermit.
There is nothing like the Cape Ring jump out there in the real world of tarmac racing circuits.
I think some guys need to go back to school to learn the difference between "realistic" and "reality"
Unless that´s a question of very low QI and they are unable to recognise the difference.
And? There is nothing out there like the S2000 LM Race Car but does that make it unrealistic?
Are you serious?
No, because there is no reason someone wouldn't build something like that car, there are thousands just like it that do already exist. However I've yet to see any evidence someone has or would build a jump like Cape Ring in a racing circuit.
Now you're changing you story. Is Cape Ring unrealistic because it wouldn't be built or couldn't be built? I actually want to know your answer.
In that case you are saying that it could be built, which is the definition of realistic.
It's always been that it wouldn't be built, and I've only ever been talking about the jump, not the rest of the track.
There is a BIG difference between "unrealistic" and "unreasonable", and I think it would do you good to learn it.
So in other words your concept of realism is actually dependent on your end goals (e.g. profit with the VR kit, not killing spectators at Cape Ring).
Given that these considerations do not exist in a videogame, it is unrealistic to expect it to account for them - unless it is meant to be the Real Health and Safety Simulator.
Please do enlighten me.
Unrealistic, adj: Not resembling real life.
Unreasonable, adj: not in accordance with practical realities.
Cape Ring is unreasonable, not unrealistic.
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No, my concept of realism is based on reality. Cape Ring has clearly been created to be like a real world racing circuit. It's got a pit complex, it's got corners with rumble strips on, it's 95% realistic as a real world racing circuit, is it not? Then it's ruined with a big jump that kills any feeling of realism.
No it's not about virtual spectators being killed, it's about driving in a realistic racing game (ie trying to conform to reality as best it can) and then having to take a silly jump each lap. Flatten that section out and I have no problem with Cape Ring, it's a mostly believable racing circuit in terms of the track itself.