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Shortly about the "fantasy" tracks.
Why I see those as being "important" part of the racing games is simple really, these tracks shows us how creative developers can be, and honestly I must say that I thought the Apricot Hill were an real circuit because it was made that well, laterwards learned it wasnt.
And again, "fantasy" tracks shows only what can developers create by their own, and PD has done some interesting tracks so far.
Why I see those as being "important" part of the racing games is simple really, these tracks shows us how creative developers can be, and honestly I must say that I thought the Apricot Hill were an real circuit because it was made that well, laterwards learned it wasnt.
And again, "fantasy" tracks shows only what can developers create by their own, and PD has done some interesting tracks so far.