GT5 Latest News & Discussion

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The thing about that picture is the size of the pixels on the display, which means that trying to infer "blockiness" as evidence of it being GT is a bit flawed.

It really could go either way, but I think it's probably just a photo.
 
analog
It's at least one of the cars which participated in this years Nurburgring 24 hour race.

I love all these cars and you see them everywhere from race to drift circuits across the world. It would be stunning if 5% of them were content.
 
It's at least one of the cars which participated in this years Nurburgring 24 hour race.

The thing about that picture is the size of the pixels on the display, which means that trying to infer "blockiness" as evidence of it being GT is a bit flawed.

It really could go either way, but I think it's probably just a photo.

\/\/
There isn't much substance. What is written here is more or less representative of what the entire article says:
http://andriasang.com/con22g/yamauchi_china_joy/

EDIT:As for the footage: sorry, I'm having dyslexia. I was wrong, I mixed different lines together. It didn't say that.
It was actually more or less (fast translation following): "He then showed movie excerpts from his own experience as a racer on the Nurburgring track. This experience will be used in the next game".
 
With the whole Cape-ring discussion.

Can't you people open a new thread about tracks being possible or not.
instead of clotting up the news thread?

It's easier to ignore that way. :rolleyes:
 
I know 3G is not too slow for online play, I have played GT5 for a few years on the PS3 on 3G only. It's ok.
Just need good reception.
It's not too slow, necessarily. The problem is that of latency and reliability, unless you live close enough to a tower that you can have line of sight to it.
 
So Kaz skipped E3 but has since shown up at two low profile game events, leaving riddles only Batman and Robin could solve at each. He even taught his boy Lucas Ordonez how to do it, with the "It will make your hat fall off" comment.

"ChinaJoy" riddle:
”we’re always aiming for the latest technology and the latest expression”

"Gamelab2012" riddle:
“Before the game was limited to the living room of the house. But no turning back and is inevitable that a game console may be in the new mobile devices. [...] As new consoles and new platforms emerge, the language of the game changes. Evolution must offer the user the most intense experiences possible and with an increase in perceived quality.”

Maybe these are in code, and if given to a certain computer it could decipher the message.

Make those messages clear!

 
Stupid Kaz is driving us out of our minds. If he's not careful we may even be able to understand him completely, soon. :mischievous:


Hehehehehehehhe. Hahhahahahahahhaa!

 
Uh, and also this >> the only course in USA that should be given the name of the "American Nurburgring" >> Virginia International Raceway Greatest American course IMO

While this particular track isn't bad, I can't see the similarity with Nürburgring at all. The involvement when you are running through deep forests of Nordschleife, elevation and curve variation is barely comparable with those short US tracks that are all oddly placed somewhere on the empty field, only grass, mud or sand is the difference.

If I could choose all of them or Ring, then I could easily say: "One Ring to rule them all!" :dopey:

My dream additions to GT:
- Bathurst (with australian V8 racecars, both historical and today ones)
- Pikes Peak (with special cars, both historical and today ones)
- Isle Of Man (with Escort Mk.II, greets to Ari Vatanen)
- Mille Miglia (with those vintage Mercs and Alfa Romeos)
- Historic Nürburgring Südschleife (with silver arrow cars)
- Historic Pau circuit (with historic F1 cars)
- Historic Spa Francorchamps (with 50's and 60's Ferraris)
- Historic Brno Circuit (longer than Nordschleife) (with some Skodas)
- Historic Le Mans (with those three cars, Porsches and Steve McQueen :) )
- Mountain pass Grossglockner Hochalpenstrasse (with Ariel Atom, Radical SR8, KTM X-Bow, Lotus super seven, Morgan 3-wheeler)
- Mountain pass of Stelvio (with road legal Zonda F, Koenigsegg Agera R, Bugatti, Gumpert, Ascari and Noble)
- Mountain pass Transfagarasan in Romania (with some Zastavas :) )
- Mountain pass of Japan (Initial D) (with premium AE86)
- Real rally stages of England, Scotland, Wales and Ireland with all premium group B cars finally (Audi S1, Delta S4, 205, 037 and more)

Every track should have appropriate cars pack to be most enjoyable as is mentioned higher and especially good thematic races and AI behaving competitive with player (not braking in the middle of the corner and hesitating to accelerate even few tens of meters beyond curve) are the basics for GT to be much better game.
 
I know 3G is not too slow for online play, I have played GT5 for a few years on the PS3 on 3G only. It's ok.
Just need good reception.

It's not too slow, necessarily. The problem is that of latency and reliability, unless you live close enough to a tower that you can have line of sight to it.

In my experience it has more to do with the network provider quality of service and strength of signal. I've played online with my PS3 using 3G wireless modem since day one, I've tried with low speed cap of 128kbps down/64kbps up playing Battlefield Bad Company 2 online, no lag or any issues, smooth sailing. With GT5, 1.8 Mbps connection is a minimum for me, faster refresh, less lag on other cars, and I never lag even when playing with people from the other side of the globe. My signal always more than half and HSDPA modem max speed is only 7.2Mbps. I've played online with so many games, it even works well with Wipeout HD, Mortal Kombat Arcade, Metal Gear Online,etc. Incredibly, I often play online while my PC which act as a router also downloading via P2P, internet sharing doesn't even seem to affect that much :)
 
Wow. I never even knew you could connect a PS3 via 3G.

Learn something everyday.

Will have to take a look at the options.
 
amar212
No you actually can't. But you can use some 3G device as a hot-spot for PS3 Wi-Fi connection.

Oh cheers A.
A phone or something similar I suppose.

Hey a thought struck me, doesn't happen often so before I forget.
Could a Wi-Fi vita use 3G in the same manner?
 
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No you actually can't. But you can use some 3G device as a hot-spot for PS3 Wi-Fi connection.

Oh cheers A.
A phone or something similar I suppose.

Hey a thought struck me, doesn't happen often so before I forget.
Could a Wi-Fi vita use 3G in the same manner?

I am using a HSDPA router/modem, a Huawei brand E960, it has 4 LAN ports, Wifi Hotspot ability and direct USB/LAN to PC, I can hook it up via LAN directly to my PS3, access the router/modem settings via browser OR connect the modem via USB to my PC which become the router - shared via Internet Connection Sharing, then PS3 connected to my PC via LAN. I would not recommend getting online on PS3 with wireless - too slow and many issues may arise.

I used my PC as media server using PS3 Media Server as well, and I have NAT type 2 with LAN. I could download most PS3 games update at 4-5 Mbps, so it's quite nice :)

For Wifi only Vita model without 3G - no, check my previous post with link

https://www.gtplanet.net/forum/showthread.php?p=7399364#post7399364
 
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Hey mate, what level did you rally at?
How long have you retired?

Cheers.

Hey!
2nd division championship at national level in Portugal (i´m Portuguese).
I stop at national level in 95 and regional at 97.
My wife make me promise that i will never race again to marry me, but forget to mention virtual racing, lol...

About the cape ring jump, is not the only unrealistic track feature in the game, Laguna Seca have "that descend" absolutely unrealistic, impossible to exist in a real life track, because nobody would want to race there.
Or, by another words...guys, shut up, is all a question of skill to face a jump like that in the real life, you have it...or you don´t...

But, evidently, the damage in the game is not realistic, you never jump in the real life like you jump in the game, but nothing wrong with jump in-self.

Cheers mate.
 
Hey!
2nd division championship at national level in Portugal (i´m Portuguese).
I stop at national level in 95 and regional at 97.
My wife make me promise that i will never race again to marry me, but forget to mention virtual racing, lol...

About the cape ring jump, is not the only unrealistic track feature in the game, the Laguna Seca track have "that descend" absolutely unrealistic, impossible to exist in a real life track, because nobody would want to race there.
Or, by another words...guys, shut up, is all a question of skill to face a jump like that in the real life, you have it...or you don´t...

But, evidently, the damage in the game is not realistic, you never jump in the real life like you jump in the game, but nothing wrong with jump in-self.

Cheers mate.

👍👍👍👍
 
Still nobody has given an example of a jump on a circuit that drivers have to actually slow down for, because to go at full speed would damage the car. The mountain at Cadwell is flat out in everything, the LRP jump is effectively nullified by the chicane they added before it whenever the fastest cars run there, and it's always taken flat out. The jumps at Nordschleife are nowhere close, but drivers may lift or brake because of the corners which follow.
If anybody mentions rally stages again they might as well mention MotoX, it's about as relevant.

If you're arguing that the jumps in gt5 are not unrealistic features of circuits, then you have a basis for this argument which surely requires some real world example to substantiate. Give the example and the argument is over.

If you define "realistic" as: "it could be built in real life" and not "it would exist and be used as a feature of a sanctioned, surfaced race track in real life" then you have missed the point entirely. Loop the loops exist in real life and could be built into any gt5 original circuit, that does not make them realistic circuit features.
 
Still nobody has given an example of a jump on a circuit that drivers have to actually slow down for, because to go at full speed would damage the car. The mountain at Cadwell is flat out in everything, the LRP jump is effectively nullified by the chicane they added before it whenever the fastest cars run there, and it's always taken flat out. The jumps at Nordschleife are nowhere close, but drivers may lift or brake because of the corners which follow.
If anybody mentions rally stages again they might as well mention MotoX, it's about as relevant.

If you're arguing that the jumps in gt5 are not unrealistic features of circuits, then you have a basis for this argument which surely requires some real world example to substantiate. Give the example and the argument is over.

If you define "realistic" as: "it could be built in real life" and not "it would exist and be used as a feature of a sanctioned, surfaced race track in real life" then you have missed the point entirely. Loop the loops exist in real life and could be built into any gt5 original circuit, that does not make them realistic circuit features.

Just for a second I thought that argument was dead....
 
About the cape ring jump, is not the only unrealistic track feature in the game, Laguna Seca have "that descend" absolutely unrealistic, impossible to exist in a real life track, because nobody would want to race there.
Or, by another words...guys, shut up, is all a question of skill to face a jump like that in the real life, you have it...or you don´t...

But, evidently, the damage in the game is not realistic, you never jump in the real life like you jump in the game, but nothing wrong with jump in-self.

Cheers mate.

You're comparing a jump with the corkscrew? Seriously? The corkscrew is realistic because it exists in real life and there is nothing wrong with it. No race track in real life has a jump like that so it's not realistic. Quite simple.

Anyway that's my last post on the matter because It's pointless to continue.
 
About the cape ring jump, is not the only unrealistic track feature in the game, Laguna Seca have "that descend" absolutely unrealistic, impossible to exist in a real life track, because nobody would want to race there.

Are you serious?

corkscrew_mess.jpg


Valentino_Rossi_Laguna_Seca_turn_8_composite_590.JPG
 
I think it was sarcasm. Clearly, we're all just going to have to bend over to the Simbin brigade and "accept" that anything that isn't in a particular racing series shouldn't be in GT.
 
Griffith500
I think it was sarcasm. Clearly, we're all just going to have to bend over to the Simbin brigade and "accept" that anything that isn't in a particular racing series shouldn't be in GT.

A bit harsh there Griffo. It's a bit ridge racer to be sure. Forzas alps reminds me of RR too.
 
I think it was sarcasm. Clearly, we're all just going to have to bend over to the Simbin brigade and "accept" that anything that isn't in a particular racing series shouldn't be in GT.

I don't know why this discussion has gone on for so long. All I did was say that I didn't like Cape Ring and thought the jump was unrealistic for a game like GT, an opinion I'm entitled to. But people couldn't just let me have that opinion, they felt the need to try and prove that opinion wrong.
 
What's wrong with Ridge Racer? Look, if GT had Ridge Racer tracks with GT physics it would be a totally different game. If GT had its own tracks with RR physics, it would be a fourth kind of game. The point is tracks on their own cannot be realistic or not, it's how the interactions with that track play out that matters. In the case of the Rollcage games, the reasons why the cars can do what they do is "explained" so that the physics make sense, and it is therefore "realistic" in the framework of that "narrative".

GT5 aims to be a vehicle dynamics simulator, who cares if they add stunt tracks as long as cars behave properly on those circuits? (Who wouldn't want to test out that F1 car upside down theory? Or, was it a BMW Mercedes advert where they drove on the ceiling of a tunnel?) Just a bit of light relief, you know, because it's a game.

EDIT: Simon, for the last time saying Cape Ring is unrealistic is either stating the obvious (it doesn't exist) or is actually making an assertion. You are entitled to state an opinion, yes, but that is not what you are doing here.
EDIT: Anyway, we've since established that what you mean is that Cape Ring is implausible as circuit to be used in top-flight racing, i.e. a Simbin game. Which is by no means the same thing as "unrealistic" - not opinion, no subjectivity, distinctly different by definition.
 
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I think it was sarcasm. Clearly, we're all just going to have to bend over to the Simbin brigade and "accept" that anything that isn't in a particular racing series shouldn't be in GT.

I have high hopes something like that would never happen.

At this point only tracks that I would like to get in GT5 are Original Courses from the previous games. Midfield, Apricot, Grindelwald, Tahiti Road, Red Rock Valley, El Capitan with Cathedral courses, original Rome, Seattle, New York, Seoul, Paris, Hong Kong, Citta di Aria, Amalfi, Tahiti Maze, Swiss Alps, original Chamonix, Smokey Mountain, SS11R, Driving Park courses and his eternal majesty Complex String.

I couldn't care less for any real-life circuit being added to GT5 at this point with exception of Bathurst, Infenion, Sugo, Surfers Paradise and Imola, but I can wait for them as long as it is needed, even GT8.

But those Original tracks above are something I would gladly pay 100$ (70 euro) for some Complete Release. And then GT6 can wait for PS4 and 2014, I wouldn't care.
 
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