5 reasons not to consider GT5 the best game in the saga.

I love GT5 personally. Yes it needs work, but so do all games. I encourage you all to have an attempt at making even one car that sounds realistic no matter the upgrade you put on it. Let alone 1200 cars, in 5 years = impossible or EXTREMELY expensive.
 
I love GT5 personally. Yes it needs work, but so do all games. I encourage you all to have an attempt at making even one car that sounds realistic no matter the upgrade you put on it. Let alone 1200 cars, in 5 years = impossible or EXTREMELY expensive.

First of all we're not game developers, PD are. Secondly a large percentage of cars have been with the series since the nineties and GT2, they've had a decade or more to get some cars right and still failed.
 
With GT5's good points come bad points. There is an up for every down really.

Good #1: Physics: Remember GT4, the world's greatest understeer simulator? You take a Viper for a spin in GT4, you get uncontrollable oversteer from the slightest touch of the throttle, same goes for almost anything RWD, or you get massive understeer. In GT5 you take that same car, even if it is a standard which was an import from GT4, they are a lot more realistic. GT5 has been the closest GT game to life when it comes to physics, but there are still flaws in physics though.

Bad #1: Tire physics: I know that I just said that GT5 is the best GT for physics, but there is still a lot of room for improvement. But this is focusing more on tires, because they aren't all like they should be. Sports tires or anything of lower grade is realistic, but the racing tires are too grippy if you ask me, and when they do go the rear just suddenly rips out, it isn't a smooth progression between it, it's all too sudden. That does occur in real life but not always. If you play PC sims, like GTR2, Rfactor, the physics feel a lot more life like and look more life like upon viewing in a replay. In GT when pushing to the limit you don't feel the car starting to slide about and there's no cue to slow down like there would be in reality, it just lets go.

Good #2: Graphics: Every GT game is the top of the line when it comes to graphics. PC sims can't touch GT here. We even have moving crowds that walk about the place. Now that is attention to detail!

Bad #2: Graphics: Standard cars, and some scary looking people. They may walk around, but that is PD's way of distracting you from the fact that they look hilarious. We don't want high res every wrinkle shows up sort of detail, but we'd like them to not look like they're inside a giant glove that's missing some fingers.

Good #3: Online racing: In this day and age of gaming, it is important to have online modes. GT has one, and it isn't down much and doesn't require a genius to move about. And you can join racing leagues if you want to race with good drivers who aren't wreckers.

Bad #3: Online Racing: The main problem is the players. Since there is the option for tuning, if you do a race at 565pp or whatever, you jump in your Mercedes SLS or your Audi R8 V10 hoping for a good exotics race to find everyone's got heavily tuned Toyota Supras with the perfect setup and have 564 pp and they just beat everyone. This pushes you to make restrictions, so they leave because they can't win anymore. You can join a league, but finding time in your schedule can be difficult if you're busy, you can't just do it randomly. Even then , they tend to know their way about setup so you still just end up in the middle of a massive void where there is someone 400 meters in front and behind you.

And now I've run out of good vs bad points. But as they say, if you don't like it, then don't play it. It's much better if you leave it and play something else, like PC sims if you have the equipment, or even Xbox if that's your style. The games I compared to are games I tend to play now anyway. But I was bored so I decided to state my opinion here.
 
IMHO GT2 is still the best game of the series just for the variety of cars. It was the most diverse car list GT has ever had. Since then the European and American stuff has been slowly replaced with more and more Japanese stuff. Its a shame I see Forza DLCs come up on autoblog its always got something I would KILL to have in GT5. If we could get some American and European Car only DLCs it would go along way .
 
There are one thing that ALMOST ruins this game for me: TIRES

1. How the hell I should know which ones are standard? I prefer driving bone stock cars, but there are three types of "comfort" tires plus S1. Which ones are most true to life? Why I have to do all the guesswork by myself? Why there isn't just a "stock tires" option for each car?
2. Acceleration and deceleration tire model. Worse tires (N1-N2), that are most realistic IMO for majority of cars have very little grip during acceleration and braking, but the lateral G they produce during cornering is pretty realistic. On the other hand, putting N3-S1 (and higher) will have opposite effect. Grip and 0-60 times seems quite real, but then lateral G while cornering is way too high.
 
There's two ways to think about this. As far as graphics, physics, car number, etc are concerned, GT5 is the best game in the series, as it's improved drastically over GT4. However, it hasn't been a very large improvement compared to the improvements made by the other games. GT4 was a huge step over GT3, but GT5 was not much better than GT4. For that reason, you could easily say GT5 isn't as good a game because it wasn't innovative or new.

That's fine, but I prefer to judge the games on their own merits, and decide which is better based on their specific features. For example, if GT4 and GT5 came out at the same time, which would you play?

Yes, there are aspects of older games which are better than GT5. I agree that the other games tended to be more "fun", but physics has always been the most important to me in these games, so playing anything but GT5 would be too frustrating, even if the rest of the game was better.
 
Well until I can do a better job myself, I will not complain :)

"I'd like to see you do better" is just a terrible defence of anything. If you bought a car and the wheel fell off because it wasn't built properly or if a plane you flew on crashed because of an avoidable human error would you not complain because you can't do any better a job of building a car or flying a plane? Of course not.

Just because we as consumers couldn't do it any better that doesn't mean we can't complain or critique those that do.
 
I put in Enthusia to compare physics recently and while Enthusia was slightly ahead of GT4, GT5 feels more responsive and detailed than Enthusia. So I'd say GT5 is the best so far in the series
 
Ehh..I don't mind Standards too much. Some look decent but some are just bad and look drawn not modeled.

Loading times are only bad when you do an AI race and have to sit there and wait for all cars to load -_-
Other than that, my Super Slim loads pretty fast 👍

My issues are the AI and Prize Cars...the Prize Cars especially..dear lord some of them are horrible.

Everything else I can cope with.
 
What i loved about GT3 was how i would always find cars that made me think 'wow! Where do i find that!' With gt5, if i see a strange car, i check the dealership, if its not there then i wait for the used car or i just search it on my computer. In gt3, you had to WORK for every car. Most of the good cars had to be won in the harder champion races, and even then it was luck of the draw to get the good car. If you didnt, then you would do it over again until you got the car (unless you knew the trick out of it if it was one good car and then crappier cars or cars you already had) plus, you didnt have to worry about missing a car 'forever' if it was possibly its last time cycling through, then praying it was in the online shop, since there was no used dealer. And money was actually harder to get. I would save up for weeks to buy the falcon or escudo, and then i felt accomplished after buying it. Once you had a good enough car, you could win a lot of races. I had a nismo r33, i believe, that was a freaking beast. Tuned up right i could kill 787bs and gt-ones by almost a lap. Also, the endurances were actually bareable. i could sit for acouple hours and get the f1 cars, but just something about the endurance driving in gt5 makes it unbareable after maybe 30 laps. Driving was fun it gt3, it didnt feel like a chore in a way. Sure, gt5's graphics are a force to be reconded with, but the actual gameplay is nothing compared to the others. I cant say anything about gt4 since i could never get it to run on my ps2 (i have the fat) i always get the red loading ring after every race. All i could do was the license tests and buy cars.
 
I put in Enthusia to compare physics recently and while Enthusia was slightly ahead of GT4, GT5 feels more responsive and detailed than Enthusia. So I'd say GT5 is the best so far in the series

Eh? What has Enthusia got to do with anything? There is no doubt the physics in GT5 are the best of the series but everything else, not so much. If you leveled each games core, gave them all the same GT5 graphics and physics and then compared the rest of the game GT5 would not come out on top, not even close. The "game" part just isn't as good as the previous ones.
 
IMHO GT2 is still the best game of the series just for the variety of cars. It was the most diverse car list GT has ever had. Since then the European and American stuff has been slowly replaced with more and more Japanese stuff.
This is measurably false.

Gran Turismo had 189 cars
170 were Japanese (89.9%), 7 were European (3.7%), 12 were American (6.3%) and 0 were from other regions (0%)
Gran Turismo 2 had 602 cars
406 were Japanese (67.4%), 129 were European (21.4%), 67 were American (11.1%) and 0 were from other regions (0%)
Gran Turismo 3 had 190 cars
120 were Japanese (63.2%), 47 were European (24.7%), 22 were American (11.6%) and 1 was from other regions (0.5%)
Gran Turismo 4 had 821 cars
509 were Japanese (62.0%), 204 were European (24.8%), 94 were American (11.4%) and 14 were from other regions (1.7%)
Gran Turismo 5 has 1072 cars (to August 2012)
645 were Japanese (60.2%), 288 were European (26.9%), 127 were American (11.8%) and 12 were from other regions (1.1%)

In each GT game to date the percentage of Japanese cars has decreased - from 90% originally to 60% now - while the percentage of European cars has increased - from 4% originally to 27% now. With one exception (GT4) US cars have increased by percentage in each GT game - from 6% originally to 12% now.

Even ignoring GT1, which was the least balanced car list of all.
 
I agree with you Famine, but the Japanese cars still out number American cars 5:1 in this game. I'm tired of scrolling thru 20 Matias, 20 RX-7s and 30 GT-Rs:crazy: Just to see 3 Mustangs, 3 GT-40's, 5 Vettes, 2 Camaros, and a few Classic Muscles.

If you are going to sell a game that has a good portion of it's Market in America, I believe they need to show some more love towards American cars.

Just to get started, I wouldn't mind driving the Chevy Volt, we got the Leaf and the Prius.
 
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If you are going to sell a game that has a good portion of it's Market in America, I believe they need to show some more love towards American cars.

Just to get started, I wouldn't mind driving the Chevy Volt, we got the Leaf and the Prius.

Both very good points. However, the Prius has been publicly available for many years and the Leaf is a Nissan (say no more). So considering the fact that the Volt is neither a Nissan nor Japanese and it's only been available for a couple years, this is adequate explanation for me as to why the Volt is not in GT5. Yes it has major historical significance for North American manufacturers, but apparently that's not enough for PD to add it.
 
I think you got a little late to the party.
While it's not the best, it's still acceptable, but GT6 will be crucial defining GT's future, if it's still half-done probably most people will lose faith in the series. :scared:

Nope what most of the complainer fail to understand is that 95% of the player that bought GT5 are happy with it. It's just the hardcore gamer that arent satisfied and even for those if GT academy continue the GT saga might have some interest.

Beside as we all know in the internet it's more satisfying to complain about something that beeing happy about it. So I think some people here complain just for the hell of posting something on the forum.

Sure the game is not perfect but there's very few game that are.
 
This is measurably false.

Gran Turismo had 189 cars
170 were Japanese (89.9%), 7 were European (3.7%), 12 were American (6.3%) and 0 were from other regions (0%)
Gran Turismo 2 had 602 cars
406 were Japanese (67.4%), 129 were European (21.4%), 67 were American (11.1%) and 0 were from other regions (0%)
Gran Turismo 3 had 190 cars
120 were Japanese (63.2%), 47 were European (24.7%), 22 were American (11.6%) and 1 was from other regions (0.5%)
Gran Turismo 4 had 821 cars
509 were Japanese (62.0%), 204 were European (24.8%), 94 were American (11.4%) and 14 were from other regions (1.7%)
Gran Turismo 5 has 1072 cars (to August 2012)
645 were Japanese (60.2%), 288 were European (26.9%), 127 were American (11.8%) and 12 were from other regions (1.1%)

In each GT game to date the percentage of Japanese cars has decreased - from 90% originally to 60% now - while the percentage of European cars has increased - from 4% originally to 27% now. With one exception (GT4) US cars have increased by percentage in each GT game - from 6% originally to 12% now.

Even ignoring GT1, which was the least balanced car list of all.

I stand corrected. It just feels like GT5 has less but it could be the legons of Skylines in the and almost one every DLC.

I agree with you Famine, but the Japanese cars still out number American cars 5:1 in this game. I'm tired of scrolling thru 20 Matias, 20 RX-7s and 30 GT-Rs:crazy: Just to see 3 Mustangs, 3 GT-40's, 5 Vettes, 2 Camaros, and a few Classic Muscles.

If you are going to sell a game that has a good portion of it's Market in America, I believe they need to show some more love towards American cars.

Just to get started, I wouldn't mind driving the Chevy Volt, we got the Leaf and the Prius.


I agree with you ryzno. I find it odd that PD goes to SEMA every year but yet ignores the Legons of Domestic cars and tuning options (turbos for American V-8s for example). Hell even if we just got a few of the Domestics that were in GT2 I would be happy. Does anyone have the breakdown of Cars nationality in Forza? And why no '13 GT500 the damn thing has the highest HP of any mass production V-8.

Beyond the car count I do like GT5 alot I also wish for more A-spec races.
 
RX-7_FD3S
Nope what most of the complainer fail to understand is that 95% of the player that bought GT5 are happy with it. It's just the hardcore gamer that arent satisfied and even for those if GT academy continue the GT saga might have some interest.

Beside as we all know in the internet it's more satisfying to complain about something that beeing happy about it. So I think some people here complain just for the hell of posting something on the forum.

Sure the game is not perfect but there's very few game that are.

So literally almost everyone who bought GT5 is happy with it? I seriously want to know how you came up with this statistic.
 
Nope what most of the complainer fail to understand is that 95% of the player that bought GT5 are happy with it.

Please don't just make up completely fictitious stats, you nor I know how many people were happy with GT5. I have a feeling sales of GT6 will shed some light on it though.
 
I agree with you Famine, but the Japanese cars still out number American cars 5:1 in this game. I'm tired of scrolling thru 20 Matias, 20 RX-7s and 30 GT-Rs:crazy: Just to see 3 Mustangs, 3 GT-40's, 5 Vettes, 2 Camaros, and a few Classic Muscles.
Nevertheless, it gets better with each game. It was 14:1 in GT1, 6:1 in GT2, 5.5:1 in GT3, 5.4:1 in GT4 and now 5.1:1 in GT5.

If all trends continue in GT6, you'll be looking at ~55% of cars from Japan, ~30% of cars from Europe and ~12.5% of cars from the USA. Still 4.4:1 but still the best you'll have seen yet - as every GT game so far has been.
If you are going to sell a game that has a good portion of it's Market in America, I believe they need to show some more love towards American cars.
Oddly, as of September 2012 sales, it's actually Europe that's the most underrepresented... But it's close. The USA has 0.45 cars per percentage point, Europe has 0.44 cars per percentage point and Japan has... seven :lol:

Gran Turismo 1 - 10.85m
JPN 2.55m (23.5%) - EUR 4.30m (39.6%) - USA 3.99m (36.8%) - RoW 0.01m (0.1%)
Gran Turismo 2 - 9.37m
JPN 1.71m (18.2%) - EUR 3.68m (39.3%) - USA 3.96m (42.3%) - RoW 0.02m (0.2%)
Gran Turismo 3 - 14.89m
JPN 1.89m (12.7%) - EUR 5.85m (39.3%) - USA 7.14m (48.0%) - RoW 0.01m (<0.1%)
Gran Turismo 4 - 11.44m
JPN 1.27m (11.1%) - EUR 6.76m (59.1%) - USA 3.23m (28.2%) - RoW 0.18m (1.6%)
Gran Turismo 5 - 7.43m
JPN 0.64m (8.6%) - EUR 4.59m (61.8%) - USA 1.94m (26.1%) - RoW 0.26m (3.5%)

It seems that the Japanese share is dwindling as the Japanese car list dwindles, while the European share increases as the European car list increases. The USA is its own, strange world that shows no trend I can discern.

Europe is also the biggest market by far in terms of sales, with 46.6% of "canon" GT titles being sold in Europe - though the largest number and largest share of GT titles sold was US GT3 at 7.14m and 48% of GT3 sales. Or, to put it another way, more than 1 in 8 canon GT titles (and more than 1 in 10 of all GT titles) is a US market GT3...


Edit: Yes, I actually have a file with all of this in it, with the percentages already calculated. Came in handy writing GTPEDIA :lol:
 
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Nevertheless, it gets better with each game. It was 14:1 in GT1, 6:1 in GT2, 5.5:1 in GT3, 5.4:1 in GT4 and now 5.1:1 in GT5.

If all trends continue in GT6, you'll be looking at ~55% of cars from Japan, ~30% of cars from Europe and ~12.5% of cars from the USA. Still 4.4:1 but still the best you'll have seen yet - as every GT game so far has been.
Oddly, as of September 2012 sales, it's actually Europe that's the most underrepresented... But it's close. The USA has 0.45 cars per percentage point, Europe has 0.44 cars per percentage point and Japan has... seven :lol:

Gran Turismo 1 - 10.85m
JPN 2.55m (23.5%) - EUR 4.30m (39.6%) - USA 3.99m (36.8%) - RoW 0.01m (0.1%)
Gran Turismo 2 - 9.37m
JPN 1.71m (18.2%) - EUR 3.68m (39.3%) - USA 3.96m (42.3%) - RoW 0.02m (0.2%)
Gran Turismo 3 - 14.89m
JPN 1.89m (12.7%) - EUR 5.85m (39.3%) - USA 7.14m (48.0%) - RoW 0.01m (<0.1%)
Gran Turismo 4 - 11.44m
JPN 1.27m (11.1%) - EUR 6.76m (59.1%) - USA 3.23m (28.2%) - RoW 0.18m (1.6%)
Gran Turismo 5 - 7.43m
JPN 0.64m (8.6%) - EUR 4.59m (61.8%) - USA 1.94m (26.1%) - RoW 0.26m (3.5%)

It seems that the Japanese share is dwindling as the Japanese car list dwindles, while the European share increases as the European car list increases. The USA is its own, strange world that shows no trend I can discern.

Europe is also the biggest market by far in terms of sales, with 46.6% of "canon" GT titles being sold in Europe - though the largest number and largest share of GT titles sold was US GT3 at 7.14m and 48% of GT3 sales. Or, to put it another way, more than 1 in 8 canon GT titles (and more than 1 in 10 of all GT titles) is a US market GT3...


Edit: Yes, I actually have a file with all of this in it, with the percentages already calculated. Came in handy writing GTPEDIA :lol:

Lol your the man famine.. But i understand what he ment by gt2 because at the the time when gt2 came out we where all drooling over skylines and evos and they gave us so many race mods that the game felt like it had so many more cars.. but numbers dont lie
 
Oh, I quite agree. One of GT2's strengths - rushed, unfinished and finicky as it was - wasn't the numbers of cars from each region but the numbers of manufacturers. We've not seen some of them before or since - like Vector and MVS (Venturi).

The race modification point is one well taken - nigh on 400 cars you could race modify, compared to seventeen in GT5 - but there was also the range of racing GT cars that even GT5 still doesn't quite reach. Okay, so they flamingoed up some of the numbers, with 702hp GT500 cars - but then GT5's LM Prototypes are not immune from that criticism either.

GT3's still my favourite though.
 
AI is a big complaint?... if you aren't playing online, what are you doing. As far as i'm concerned Kaz should focus no effort on AI and take the game entirely online.

It's certainly not a perfect game, but honestly, the Nurb 24 Hr Online with Time Change is all i need. To say it the WORST GT ever is crazy talk. I still think it's the BEST despite it's short comings. I'm tired of the stale menus and jaz music... the standard cars were unfortunate, the track selection could have been better, as well as the sound.

Whatever, i love the game
 
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I think GT3 has the best ending videos in the series.👍

And Kaz making the game entirely online only will alienate those with bad internet. We need some offline stuff to hold us over at least when servers are getting worked on.
 
Dr.Boss.
AI is a big complaint?... if you aren't playing online, what are you doing. As far as i'm concerned Kaz should focus no effort on AI and take the game entirely online.

It's certainly not a perfect game, but honestly, the Nurb 24 Hr Online with Time Change is all i need. To say it the WORST GT ever is crazy talk. I still think it's the BEST despite it's short comings. I'm tired of the stale menus and jaz music... the standard cars were unfortunate, the track selection could have been better, as well as the sound.

Whatever, i love the game

No, no, no.

And yes, AI is a big complaint. I care more about the career mode than playing online. Online is just a bonus for me after I finish the main game.
 
No, no, no.

And yes, AI is a big complaint. I care more about the career mode than playing online. Online is just a bonus for me after I finish the main game.

I'd care about the AI if i was implemented into Multiplayer, for example 4 human drivers and 12 AI drivers in the same online race.
 
Why is it that people constantly act like having a good offline mode and having a good online mode are mutually exclusive, so you don't even have to bother trying to do both?
 
Why is it that people constantly act like having a good offline mode and having a good online mode are mutually exclusive, so you don't even have to bother trying to do both?

Because its quite obvious neither area got the full attention it needed in GT5.

I would rather the online component be awesome than have both online and offline be included and mediocre. It would be great if everything was included and everything was great, but when was the last time that happened?
 
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