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- Nigel Fox
I contend that there's no way you can know how much PD gets. They are a first party studio, which puts them in a different position than second or third party studios, and I forget what the definition of "second party" even is. Heavily funded by the parent company or something. But anyhow, even independent third party studios pay a stout fee to SONY for the right to make Playstation games, since SONY CE is the publisher and produces the actual product we buy. I would quote PS3Blog.net:..and therein lies the problem. GT is the biggest selling PS exclusive franchise, it earns them hundreds of millions of dollars
Gran Turismo 5 is Already Profitable
This isn't a slip.This could be an absolute first in history (minus other Gran Turismo’s) that a game has already made a profit before it even launches. Even with a $60 million dollar (so far) development cost of this game.
Most games could not recover from such a steep development cost no matter what, much less before it launches.
Its quite simple and interesting that a lot of us tend to overlook it…but the reason why is Gran Turismo Prologue. The partial game was a splice of Gran Turismo in the making, launching at $39.99 USD and selling over 3.5 million units gaining over $100 million dollars in revenue.
So Sony is looking at a starting profit before the game launches which is expected to be the PS3′s highest selling title to date.
I'll agree with you that Forza cars do have a lot of satisfying grunt to them.PS Neither are perfect but I'll take the slightly OTT but fairly realistic sounds of Forza 4 over the lifeless, synthetic drone of GT5 any day.
With a caveat. Not to everyone, like me. Some, I liked a lot, but many cars drove me up the wall - ba-dum-bum. In fact, with my first playthrough which unfortunately lasted all of two months or so, I bought not one single exhaust upgrade, because I dreaded to think how much more obnoxious the cars could be. For example, the RX-7 MROARS like a rabid cow, and I much prefer the RX-7 bot cars I'm racing against which sound much less exaggerated. What's more, their driving model is very dodgy for me, and the bots finally stomped on my last nerve, so I'm racing in GT5 for a while. These are yet more areas in which not everyone agrees with how awesome some things are. And since we'll never see eye to eye on this, have a nice one.
1. I refer my friend to remarks I made above.The Microsoft video with the lead sound guy for Forza 4 which is linked somewhere in this thread has a quote from him that sounds for one car in FM4 took about three days to turn around once they'd got their process down.
PD's choice to have a small team is just that, their choice. They have the budget and the resources to have many, many more people if they wanted. They choose not to
2. How big is the sound team?
3. I prefer SONY's and Polyphony's ability to keep a secret. Microsoft does it their own way... you know. SONY is tight lipped. Polyphony does it by Kaz hand picking quality, trustworthy people. Turn 10 may be a swell bunch of guys, now that Dan Greenawalt has toned down his mouth and Che Chou is gone. But I've never heard of them being referred to as a family, the way teams like Insomniac Games and Polyphony Digital are.
Anyhow, gonna finish some awesome Chinese and hit the track some more.