Andalucía - New Course Maker + Free Roam?

I'm going to go out on a limb and bet that the area is 100x100 or 50x50 but that you cannon use all of the area for one track. Tracks might be limited to something 10% or so of that.
 
The tracks will be streamed so I do not see there will be much of a limit and the landscape doesn't vary too much

edit - put more pics in my post further up
 
"You can't put that there, that is a standard area."

:lol: J/K, 100km by 100km is incredible. Would like to do some Targa Florio type of endurance races there, with really long laps. A bit of a different experience than going past the same piece of scenery every 2 minutes.
 
Probably means streamed off the disc/hdd as opposed to loaded entirely from the start.

They've likely needed to develop this tech in order to get the loading times down to something reasonable anyway.
 
\With an area that large we can realistically look at the roads in the surrounding areas now :)






Rondo itself



Road%20in%20Malaga-1141023

RM-Grove-Olive-Trees-Plantation-Road-Winding-ADL1250.jpg


One of the big sweeper/intersections at the base of Ronda, with 2 dirt roads on the right - if GT6 can capture the look/feel it's gonna be fun - cap'ed from Google Maps. A bit further up the road is a even tighter sweeper cut deep into a "cliffside" :drool:
dpFLXjQ.jpg


Ronda seems like heaven in those pictures, which means the chamber of tourism of the town just scored big. Take that stupid city that took away Piazza del Campo from us!!!
 
All the track/model and texture data won't be held in memory all the time, they will be streamed into the PS3 as needed off the HD etc
Probably means streamed off the disc/hdd as opposed to loaded entirely from the start.

They've likely needed to develop this tech in order to get the loading times down to something reasonable anyway.
Can anyone explain how that's done (if there can be any solid explanation as to how/why that's possible)? That's more what I meant to ask. This is where my ignorance shines, but maybe not. Why now and while utilizing the PS3?

And also, why in the hell are so many people jumping to the conclusion that we'll be able to freely lay out any path we choose (presuming that they're talking about Andalucia and/or those layouts we have now in GT5)?

The length of the tracks, too, aren't finite, apparently. Examples: a complete SSR, the AUTOBAHN!?, a track that travels along the outermost part of the layout.
 
Streaming - well I'm no dev, so I don't know how PD are doing it, let alone of the PS3 :)
In any case Test Drive Unlimited 1+2 did OK on the PS3 with a really large environment....
 
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See, I felt I was right with the 100x100 - Translator san knows his sheet :)
I remained with you in spirit. You can't be very definite around here with anything good about Gran Turismo or you get your knuckles rapped without references. But as you mentioned, with Test Drive Unlimited mapping Oahu, I figured PD could accomplish something similar, if not better. They are mad scientists, after all. ;)
 
I Googled Andalucia and it's a pretty big area. Does anyone know where in Andalucia this area will be set? Could be useful to know, especially if there's going to be free roam... or dare I say it, online free roam.

If there's a freeway involved somewhere, maybe we could even run TXR style race leagues.
 
So by the latest post on GTP news page, its confirmed 50x50 km's. But may go up to 100x100 km's ... Whatever size it is, is that the 'drivable' size or as a whole ?
 
Can anyone explain how that's done (if there can be any solid explanation as to how/why that's possible)? That's more what I meant to ask. This is where my ignorance shines, but maybe not. Why now and while utilizing the PS3?

And also, why in the hell are so many people jumping to the conclusion that we'll be able to freely lay out any path we choose (presuming that they're talking about Andalucia and/or those layouts we have now in GT5)?

The length of the tracks, too, aren't finite, apparently. Examples: a complete SSR, the AUTOBAHN!?, a track that travels along the outermost part of the layout.

The track data, texture map files, etc. are all loaded and stored onto the HDD. The game will utilize the HDD to stream this data when needed, so textures for rocks, cliffs, roads, etc. in the distance will all be low-res, but as you approach closer even though these areas aren't quite visible yet, the textures and such will be replaced with higher-res ones. Since the game doesn't render everything in full detail all at once, you're able to have more detail with the area that you can actually see, and in large environments. And now that GT6 is using tessellation then it's possible the environments aren't even rendered in full geometry off in the distance. I'm sure GT5 streamed data off the HDD as well, especially for Nurburgring and the customs tracks, but GT5 didn't do tessellation.

Streaming data off the harddrive is what allowed Rallisport Challenge 2 to have very long point to point and wide environments with great detail on the original Xbox, and that game even ran at 60fps.

http://www.youtube.com/watch?v=ndqBoa9PTRU
 
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Perfect! That's exactly what I was hoping to learn. GT6 now having adaptive tessellation (which I only have a basic understanding of) slipped my mind completely. Now the question that comes next is whether or not any of these mega-locations will have time change and/or weather features. With at least six new tracks/locations getting the time change treatment and presumably weather as well, it looks like PD could have become more proficient on producing them.

Just looked into it and since Rallisport Challenge 2 has weather and includes night tracks, does that bode well for GT6? PD are ahead in that they are now able to having time change effects, but they are undoubtedly in a tougher situation, yes/no? Any idea about the probability that PD will have been able to manage it?
 
I don't know, if that's true, but it was said back when GT4 came out, "streaming" or reloading part of the track as you race was used to be able to recreate the Nordschleife on PS2. Funny how the same problems pop up every now and again...
 
I'm going to go out on a limb and bet that the area is 100x100 or 50x50 but that you cannon use all of the area for one track. Tracks might be limited to something 10% or so of that.

Something that I mentioned in the other thread - It is interesting that Kaz said it could fit ten Nurburgrings into that 100km x 100km area within that video.

The Nurburgring is only 16 square kilometres. So the numbers don't add up.
 
I still think this is a mistake. It is too many.

If this surface is true and the scenes are recreations of reality, Andalusia scenario could include even Gibraltar.

If they choose Ronda as the center would have a map like this.

21c7915.jpg
 
I'm hoping this is true, but I wouldn't be surprised if the concept of area, length x width, etc., got lost in the translation. Like everything else, I'll believe it when I see it.
 
You CAN fit the Nürburgring 10 times in the 100x100 area...
Check the 10km x 10km picture. You can fit the Nurburgring area almost 1000 times in the total 100km x 100km area! :lol:

I have not calculated the Nurburgring area, someone knows?, but I'm sure that is very close to 1/10 of the total area of 10km x 10km = 100 km².

To me something has been wrong in that translation or a mistake on the meaning of km² by someone, Kaz or Translator.
 
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Kaz could just be giving a rough estimate when he said 10x Nurburgring. I doubt he knows the exact area of the 'Ring and be able to calculate it in a spontaneous interview like that. He confirmed 100km by 100km, and we should take 10x 'Ring as the lower limit of the usable area. That's all we know at this point. Everything else is speculation.

My prediction is the city of Ronda will be a focal point in the map, and the scenery around it will be loosely based on the real world but not an exact replica. It'll be procedurally generated and the game will randomly lay out routes like the GT5 course maker. You can set parameters like length, elevation, number of turns, etc. Anything more precise sounds implausible to me. This is PD we're talking about; they can't even give us a livery editor, let alone a full blown track editor. I'd love to be proven wrong though.

From a technical side, 100km by 100km have been done on the PS3, so it's not impossible: http://www.youtube.com/watch?v=HhyyUiYQolA ;)
 
No, they were pretty definitive on the dimensions. Translator-san is english proficient, so not translation issues. I think the only questions are how long the course you lay down can be, and how this course route is defined. Well, and if the tracks we made in GT5 can be ported over somehow.

One other point about the streaming thing, is that ModNation Racers' video tutorial pointed out that video game assets can populate from single models, enabling you to use fewer actual models in ram, but clone them in the rendering engine, such as with a few tree models, and then cloning them into a thick forest. Obviously GT5 and 6 are much higher definition, but I noticed that there are a few different tree types in most racing games which together, rotated or whatever, provide a sufficient variety to trick the eye into seeing hundreds of unique trees.

How they are doing it exactly is fun to speculate, but once again Polyphony Digital is raising a bar that few developers want to touch.
 
Check the 10km x 10km picture. You can fit the Nurburgring area almost 1000 times in the total 100km x 100km area! :lol:

I have not calculated the Nurburgring area, someone knows?, but I'm sure that is very close to 1/10 of the total area of 10km x 10km = 100 km².

To me something has been wrong in that translation or a mistake on the meaning of km² by someone, Kaz or Translator.

yeah, but you can also put only 10 Nurburgrings in it if you want... I just want to tell you: Kaz logic!!!
This reminds me of his statement after being asked about livery edit and engine swaps:
It is technically possible and we might be preparing it... He said nothing weong with this one... and that you can fit 2, 5, 46.8, or 100 Nurburgrings in it, it is always true ;-)
 
yeah, but you can also put only 10 Nurburgrings in it if you want... I just want to tell you: Kaz logic!!!
This reminds me of his statement after being asked about livery edit and engine swaps:
It is technically possible and we might be preparing it... He said nothing weong with this one... and that you can fit 2, 5, 46.8, or 100 Nurburgrings in it, it is always true ;-)
Hopefully I'm be wrong, I can't imagine 100km x 100km in GT.. it would be really awesome but on this I'm being sceptical until I see it oficially announced, with the numbers. 10km x 10km would be enought for me and something of all this remind me of a bad interpretation.
 
Yeah, everything Kaz said about GT5 is wrong. I'm not even going to not play it some more. ;)
 
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