Now you see,if PD release a video showcasing such a brilliant feature the hype will be through the roof.
Soooo...considering PD this will never happen.
Heh? How do you mean?The tracks will be streamed so I do not see there will be much of a limit and the landscape doesn't vary too much
edit - put more pics in my post further up
Heh? How do you mean?
Probably means streamed off the disc/hdd as opposed to loaded entirely from the start.
\With an area that large we can realistically look at the roads in the surrounding areas now
Rondo itself
One of the big sweeper/intersections at the base of Ronda, with 2 dirt roads on the right - if GT6 can capture the look/feel it's gonna be fun - cap'ed from Google Maps. A bit further up the road is a even tighter sweeper cut deep into a "cliffside"
All the track/model and texture data won't be held in memory all the time, they will be streamed into the PS3 as needed off the HD etc
Probably means streamed off the disc/hdd as opposed to loaded entirely from the start.
Can anyone explain how that's done (if there can be any solid explanation as to how/why that's possible)? That's more what I meant to ask. This is where my ignorance shines, but maybe not. Why now and while utilizing the PS3?They've likely needed to develop this tech in order to get the loading times down to something reasonable anyway.
I remained with you in spirit. You can't be very definite around here with anything good about Gran Turismo or you get your knuckles rapped without references. But as you mentioned, with Test Drive Unlimited mapping Oahu, I figured PD could accomplish something similar, if not better. They are mad scientists, after all.See, I felt I was right with the 100x100 - Translator san knows his sheet
Can anyone explain how that's done (if there can be any solid explanation as to how/why that's possible)? That's more what I meant to ask. This is where my ignorance shines, but maybe not. Why now and while utilizing the PS3?
And also, why in the hell are so many people jumping to the conclusion that we'll be able to freely lay out any path we choose (presuming that they're talking about Andalucia and/or those layouts we have now in GT5)?
The length of the tracks, too, aren't finite, apparently. Examples: a complete SSR, the AUTOBAHN!?, a track that travels along the outermost part of the layout.
I'm going to go out on a limb and bet that the area is 100x100 or 50x50 but that you cannon use all of the area for one track. Tracks might be limited to something 10% or so of that.
I agree. Something has been lost in translation.I still think this is a mistake. It is too many.
I agree. Something has been lost in translation.
KY: “you’d be able to fit the Nurburgring ten times into this area.”
For reference:
Check the 10km x 10km picture. You can fit the Nurburgring area almost 1000 times in the total 100km x 100km area!You CAN fit the Nürburgring 10 times in the 100x100 area...
Check the 10km x 10km picture. You can fit the Nurburgring area almost 1000 times in the total 100km x 100km area!
I have not calculated the Nurburgring area, someone knows?, but I'm sure that is very close to 1/10 of the total area of 10km x 10km = 100 km².
To me something has been wrong in that translation or a mistake on the meaning of km² by someone, Kaz or Translator.
Hopefully I'm be wrong, I can't imagine 100km x 100km in GT.. it would be really awesome but on this I'm being sceptical until I see it oficially announced, with the numbers. 10km x 10km would be enought for me and something of all this remind me of a bad interpretation.yeah, but you can also put only 10 Nurburgrings in it if you want... I just want to tell you: Kaz logic!!!
This reminds me of his statement after being asked about livery edit and engine swaps:
It is technically possible and we might be preparing it... He said nothing weong with this one... and that you can fit 2, 5, 46.8, or 100 Nurburgrings in it, it is always true ;-)