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Final Fantasy XIII
SUMMARY
- Developer______: Square Enix
- Publisher______: Square Enix
- Rating_________: Teen (T)
- Genre__________: RPG, Fantasy Adventure
- Game Engine____: Crystal Tools
- Gameplay Modes_: Single Player
- Online Play____:
- Picture Format_:
- Audio Format___:
- Demo___________:
- Release Dates
- JPN = TBA, 2009
- USA = TBA, 2010
- EUR = TBA, 2010
LINKS
- Game Info:
- News:
- Reviews:
- MetaCritic = Average Score N/A / N/A (critics/users)
- Game Rankings = Average Score N/A
- MetaCritic = Average Score N/A / N/A (critics/users)
- Strategy Guides:
- Additional Media:
- Videos on GameTrailers (lots of trailers, clips, interviews, etc)
- Google Video Search
- Google Image Search
DESCRIPTION
Final Fantasy XIII is the flagship title of the Fabula Nova Crystallis Final Fantasy XIII collection. The game shares a common mythology with Final Fantasy Agito XIII and Final Fantasy Versus XIII, but they are not directly related to each other. Motomu Toriyama, a director and scenario writer of previous Final Fantasy titles, will direct and write the game's story.
The plot focuses on the fal'Cie, a race existing beyond humanity. The people marked by the fal'Cie for a greater purpose are named the l'Cie.
Some thirteen centuries ago, a mythical Crystal told the fal'Cie to construct a paradise for humanity. The shell-like city of Cocoon was created to float high above the surface of the world now known as Pulse, and it was maintained by its own Crystal. Cocoon's Crystal created life forms and machines for its inhabitants to use, and humanity flourished.
Over time, the people of Cocoon began to fear for the safety of their world, and were worried that it would be cast down from the sky.
In present day, the wilderness of Pulse has strange effects on people, and the theocratic Holy Government of Cocoon quarantines and exiles anyone who has been influenced by Pulse from the city with the help of its mighty army. A former soldier of that army, a woman codenamed Lightning is chosen by the fal'Cie against her will to become a l'Cie, and with that to be an enemy of humanity and bring about the downfall of Cocoon.
KEY FEATURES
The concept for Final Fantasy XIII's battle system is to maintain the strategic nature of command-based battles. The system stemmed from a desire to create battles similar to those found in Final Fantasy VII Advent Children.
Like those in Final Fantasy XII, battle sequences are integrated into the world environment. The Active Time Battle (ATB) system will return, but is expected to work differently from its predecessors.
The battle system that was shown during the E3 2006 trailer was only a prototype. Recently, Square Enix showed battle footage in various Japanese magazines and trailers which introduced a new interface.
You can only control one character at a time in battle, although battle parties of up to three characters have been shown. You can stack up to three commands per turn and release them all at the same time to form a combo. These commands include series staples such as Attack, Fire, Blizzard and Cure, as well as new ones such as Launch, which sends the enemy up in the air.
The game does not make use of MP but introduces "cost points" for each command. Cost points determine how many times the commands can be used per turn.
The overclock gauge from the prototype battle system is replaced with a break bar.
The minimap shown earlier has also disappeared from the battle interface.
The player is able to view the HP and name of the enemy before engaging it in battle. When the player engages an enemy, the camera moves to another position and the battle menu appears, making the battle transitions nearly seamless.
The classic summoned creatures will return in Final Fantasy XIII. Carbuncle emerges from a disc-like object when it is touched by the character Vanille, Ifrit and Siren also appear doing performances in a trailer. Shiva will return and takes the form of a pair of sisters who can merge into a motorcycle, which the character Snow rides, and can use ice to create a path to drive on.