- 6,804
- The Netherlands
Dear Mister Yamauchi,
You've given us the greatest driving games over the past 13 years.
From the first innovative GT on the humble PS-one to what promises to be the most expansive and graphically overwhelming GT-game yet, the much anticipated GT5.
And boy..., do we look forward to it, especially when you said, last summer: "It may come sooner than you think.....".
Spoken like a true Master of Zen we still try to figure out the exact meaning of those words.
It may be beyond cryptic for mere mortals like me but there was something you mentioned in the same interviews which got me thinking.
You mentioned you would like to create your own RPG, and granted, I'm not terribly interested or knowledgeable about the RPG-genre in general.
I don't even recall ever playing one, although I've read an interesting article somewhere explaining the similarities between the structure of GT and RPG-games.
Although I might be interested in a PD-RPG, whatever it may become, and given that you would make one anyway; my following suggestion will therefor not take any development time away from the GT-series ( as we surely don't want that ).
Here is an idea for an RPG most of us, I assume, would like to see.
An RPG where you first adopt, amongst others, the role of a car designer in a game where you can choose between several basic chassis/ body/ interior options which you could then morph into your desired shape.
After this you could add ready made details, such as preselected chrome bits/ lights/ wheels/ etc. for the exterior and in the same way instrument binnacles/ steering wheels/ seats/ etc. for the interior.
The mechanical parts ( engine/ drivetrain/ suspension/ etc. ) were to be sourced from the existing cars in GT5 whilst adopting the role of engineer
After spending hours or days ( depending on your dedication ) creating and fine tuning your dream car you should then be able to perform cruelling tests, adopting the role of test driver, on some basic tracks and ofcourse the Nurburgring.
After everything is functioning the way you want it to be, temporarily adopting the role of company CEO, you could then save the data and import it into the full GT-game where you could further play the role of owner/ driver or even salesman perhaps.
I don't know if this proposal is even technically feasible, but if you are going to create an RPG, this one will at least be commercially viable.
A large percentage of the loyal GT-buying demographic will probably be considering it, much more so I think than a standard/ conventional RPG.
And most RPG-fans most certainly have not contributed to, or are aware of, the immense successtory your company, rightfully, has become.
So, Mister Yamauchi, I know you probably wanted to create an original game away from the GT-franchise to further expand your creativity.
But offering your loyal customers the ability to create is certainly original and innovative within the framework of GT.
So there you go, my idea for an RPG, totally free of charge, please do whatever you think you should do and thank you for many years offering me the chance of driving the cars I will probably never be able to afford IRL.
With kind regards,
analog
( Update: to avoid further confusion, the game was not seriously meant as an RPG, neither were the roles to play meant to be taken literally, it is meant more ( as someone said ) as a seperate engineering-sim where the IRL non-existing cars you created could be uploaded into the existing GT5/6 game where you could experience your car in the full game ( perhaps only possible to race online in a unique event ). I only used the term RPG to persuade Kaz ( also not seriously ) to take a different road concerning the RPG he is considering to make ( this is true ). Hopefully this will clarify my intention, not to argue any opinions.)
( Second update: after reading several posts expressing concern about ruining the character of GT as it was
originally intended, I will hereby leave open the possibility to read the first post as a proposal for a totally separate game with all the normal content of a full GT-game except for the cars, which you will have to create yourself, this would still be a game I would certainly buy, therefore I could support both options.)
( Third update: I changed the original title ( RPG? hmmm....... ) to a more appropriate title covering the subject better and to avoid any further RPG related confusion as I mainly used it originally as an excuse or reason ( as Kaz mentioned he considered creating an RPG once ) to talk about a possibilty of creating or designing your own cars in a GT-game which was poorly chosen in hindsight perhaps and the mentioning of RPG in this post again wasn't meant to be taken literally in the first place. )
You've given us the greatest driving games over the past 13 years.
From the first innovative GT on the humble PS-one to what promises to be the most expansive and graphically overwhelming GT-game yet, the much anticipated GT5.
And boy..., do we look forward to it, especially when you said, last summer: "It may come sooner than you think.....".
Spoken like a true Master of Zen we still try to figure out the exact meaning of those words.
It may be beyond cryptic for mere mortals like me but there was something you mentioned in the same interviews which got me thinking.
You mentioned you would like to create your own RPG, and granted, I'm not terribly interested or knowledgeable about the RPG-genre in general.
I don't even recall ever playing one, although I've read an interesting article somewhere explaining the similarities between the structure of GT and RPG-games.
Although I might be interested in a PD-RPG, whatever it may become, and given that you would make one anyway; my following suggestion will therefor not take any development time away from the GT-series ( as we surely don't want that ).
Here is an idea for an RPG most of us, I assume, would like to see.
An RPG where you first adopt, amongst others, the role of a car designer in a game where you can choose between several basic chassis/ body/ interior options which you could then morph into your desired shape.
After this you could add ready made details, such as preselected chrome bits/ lights/ wheels/ etc. for the exterior and in the same way instrument binnacles/ steering wheels/ seats/ etc. for the interior.
The mechanical parts ( engine/ drivetrain/ suspension/ etc. ) were to be sourced from the existing cars in GT5 whilst adopting the role of engineer
After spending hours or days ( depending on your dedication ) creating and fine tuning your dream car you should then be able to perform cruelling tests, adopting the role of test driver, on some basic tracks and ofcourse the Nurburgring.
After everything is functioning the way you want it to be, temporarily adopting the role of company CEO, you could then save the data and import it into the full GT-game where you could further play the role of owner/ driver or even salesman perhaps.
I don't know if this proposal is even technically feasible, but if you are going to create an RPG, this one will at least be commercially viable.
A large percentage of the loyal GT-buying demographic will probably be considering it, much more so I think than a standard/ conventional RPG.
And most RPG-fans most certainly have not contributed to, or are aware of, the immense successtory your company, rightfully, has become.
So, Mister Yamauchi, I know you probably wanted to create an original game away from the GT-franchise to further expand your creativity.
But offering your loyal customers the ability to create is certainly original and innovative within the framework of GT.
So there you go, my idea for an RPG, totally free of charge, please do whatever you think you should do and thank you for many years offering me the chance of driving the cars I will probably never be able to afford IRL.
With kind regards,
analog
( Update: to avoid further confusion, the game was not seriously meant as an RPG, neither were the roles to play meant to be taken literally, it is meant more ( as someone said ) as a seperate engineering-sim where the IRL non-existing cars you created could be uploaded into the existing GT5/6 game where you could experience your car in the full game ( perhaps only possible to race online in a unique event ). I only used the term RPG to persuade Kaz ( also not seriously ) to take a different road concerning the RPG he is considering to make ( this is true ). Hopefully this will clarify my intention, not to argue any opinions.)
( Second update: after reading several posts expressing concern about ruining the character of GT as it was
originally intended, I will hereby leave open the possibility to read the first post as a proposal for a totally separate game with all the normal content of a full GT-game except for the cars, which you will have to create yourself, this would still be a game I would certainly buy, therefore I could support both options.)
( Third update: I changed the original title ( RPG? hmmm....... ) to a more appropriate title covering the subject better and to avoid any further RPG related confusion as I mainly used it originally as an excuse or reason ( as Kaz mentioned he considered creating an RPG once ) to talk about a possibilty of creating or designing your own cars in a GT-game which was poorly chosen in hindsight perhaps and the mentioning of RPG in this post again wasn't meant to be taken literally in the first place. )
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