Car Creator? 'Design your own car'

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Dear Mister Yamauchi,

You've given us the greatest driving games over the past 13 years.
From the first innovative GT on the humble PS-one to what promises to be the most expansive and graphically overwhelming GT-game yet, the much anticipated GT5.
And boy..., do we look forward to it, especially when you said, last summer: "It may come sooner than you think.....".
Spoken like a true Master of Zen we still try to figure out the exact meaning of those words.
It may be beyond cryptic for mere mortals like me but there was something you mentioned in the same interviews which got me thinking.

You mentioned you would like to create your own RPG, and granted, I'm not terribly interested or knowledgeable about the RPG-genre in general.
I don't even recall ever playing one, although I've read an interesting article somewhere explaining the similarities between the structure of GT and RPG-games.
Although I might be interested in a PD-RPG, whatever it may become, and given that you would make one anyway; my following suggestion will therefor not take any development time away from the GT-series ( as we surely don't want that ).

Here is an idea for an RPG most of us, I assume, would like to see.
An RPG where you first adopt, amongst others, the role of a car designer in a game where you can choose between several basic chassis/ body/ interior options which you could then morph into your desired shape.
After this you could add ready made details, such as preselected chrome bits/ lights/ wheels/ etc. for the exterior and in the same way instrument binnacles/ steering wheels/ seats/ etc. for the interior.

The mechanical parts ( engine/ drivetrain/ suspension/ etc. ) were to be sourced from the existing cars in GT5 whilst adopting the role of engineer
After spending hours or days ( depending on your dedication ) creating and fine tuning your dream car you should then be able to perform cruelling tests, adopting the role of test driver, on some basic tracks and ofcourse the Nurburgring.
After everything is functioning the way you want it to be, temporarily adopting the role of company CEO, you could then save the data and import it into the full GT-game where you could further play the role of owner/ driver or even salesman perhaps.

I don't know if this proposal is even technically feasible, but if you are going to create an RPG, this one will at least be commercially viable.
A large percentage of the loyal GT-buying demographic will probably be considering it, much more so I think than a standard/ conventional RPG.
And most RPG-fans most certainly have not contributed to, or are aware of, the immense successtory your company, rightfully, has become.

So, Mister Yamauchi, I know you probably wanted to create an original game away from the GT-franchise to further expand your creativity.
But offering your loyal customers the ability to create is certainly original and innovative within the framework of GT.
So there you go, my idea for an RPG, totally free of charge, please do whatever you think you should do and thank you for many years offering me the chance of driving the cars I will probably never be able to afford IRL.

With kind regards,

analog


( Update: to avoid further confusion, the game was not seriously meant as an RPG, neither were the roles to play meant to be taken literally, it is meant more ( as someone said ) as a seperate engineering-sim where the IRL non-existing cars you created could be uploaded into the existing GT5/6 game where you could experience your car in the full game ( perhaps only possible to race online in a unique event ). I only used the term RPG to persuade Kaz ( also not seriously ) to take a different road concerning the RPG he is considering to make ( this is true ). Hopefully this will clarify my intention, not to argue any opinions.)

( Second update: after reading several posts expressing concern about ruining the character of GT as it was
originally intended, I will hereby leave open the possibility to read the first post as a proposal for a totally separate game with all the normal content of a full GT-game except for the cars, which you will have to create yourself, this would still be a game I would certainly buy, therefore I could support both options.)

( Third update: I changed the original title ( RPG? hmmm....... ) to a more appropriate title covering the subject better and to avoid any further RPG related confusion as I mainly used it originally as an excuse or reason ( as Kaz mentioned he considered creating an RPG once ) to talk about a possibilty of creating or designing your own cars in a GT-game which was poorly chosen in hindsight perhaps and the mentioning of RPG in this post again wasn't meant to be taken literally in the first place. )
 
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I thought it was a Japanese guy requesting fuel conversion upgrades in-game...
 
It sounds like a fascinating idea, but lets face it. If it takes PD 5+ years to get GT5 out. Imagine how long that RPG game would take to come out!
 
That would be a good idea however I can't see a way that this would be able to be a full game. Buy all means it would be great in gt5 (please don't delay it again though) maybe gt6. However i have games like this for ds, yes there is a certain aspect that would be fun, however what are you really adding except for making you own car basis, because in games like forza you can change the look of your car and the decals and the parts. Maybe as an add on pack however there isn't enough to make a full game without going off topic.

Also what you are suggesting isn't what i would call a RPG. My idea of an RPG is assasins creed. This game is more theme park inc.

Nice idea however I don't see how it could be implemented.
 
Yes, if this was implemented into GT we would start seeing cars from the questionable car mod thread. Yes, that would be lovely I might say. :dopey: :crazy: :dunce:
 
Anyone heard of Choro Q/Gadget Racers?
I'm really getting that vibe from the first post. Then again, those games are a lot like Gran Turismo anyway.
 
That would be a good idea however I can't see a way that this would be able to be a full game. Buy all means it would be great in gt5 (please don't delay it again though) maybe gt6. However i have games like this for ds, yes there is a certain aspect that would be fun, however what are you really adding except for making you own car basis, because in games like forza you can change the look of your car and the decals and the parts. Maybe as an add on pack however there isn't enough to make a full game without going off topic.

Also what you are suggesting isn't what i would call a RPG. My idea of an RPG is assasins creed. This game is more theme park inc.

Nice idea however I don't see how it could be implemented.

It wasn't really my intention to recreate a full RPG, I merely took his remarks in the interviews and used them to argue what I would like to see.
The game itself would indeed, like you said, not be a full, seperate game on itself.
It could only be used as an extension of GT, something bought seperately but useless on it's own, at least very limited, unless you would add tons of content like 20 different tracks, etc. that would make it unnecessary complicated as you already have an existing platform ( GT5/6).
 
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I totaly disagree with this, would be a complete waste of time. I just dont see the point in taking a car that already looks good and then try to make it look better with Chrome parts, neon lights....ect! Im sure i heard of a game that lets you "Morph" your car it was made by EA remember? Look im not hating on your idea but I hope PD decides to not let us ruin their works of art with stupid worthless cheap parts. As far as implemeing the RPG........ in more ways than not GT IS ALREADY A RPG!
 
I totaly disagree with this, would be a complete waste of time. I just dont see the point in taking a car that already looks good and then try to make it look better with Chrome parts, neon lights....ect! Im sure i heard of a game that lets you "Morph" your car it was made by EA remember? Look im not hating on your idea but I hope PD decides to not let us ruin their works of art with stupid worthless cheap parts. As far as implemeing the RPG........ in more ways than not GT IS ALREADY A RPG!

I did not mean morphing existing cars ( then it would be customising ), just offering basic body shapes, like choosing, for instance, between several non-existing saloon/coupe/etc. bodies you could then change as you see fit.
Completely starting from scratch would mean implementing some sort of Auto Cad function which would make it extremely complicated.
Oh, and I did certainly not mean neon lights, just normal front and rear lights.

Yes, you undoubtedly will see questionable creations, can't have the good without the bad.
 
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Nice idea.

But, I would like to colaborate with some ideas:

The game could work a little like SimCity. Not only work on the engineering of the cars, but also with the administration of the company. Contract employees, engineers, designers, marketing, import/export staff, etc; work on the company market positioning, concourrence analysis, development of new technologies, inclusion on race world (oh boy!).

You could chose when start your car company (20s, 30s, 40s...), where in the World, in which area (small compact cars, sports cars, luxury cars, off-roads...); and the way you administrate would define what will your brand become (huge like VW or small and prestigious like Ferrari; or be bought by other company, like SAAB...).

That would be interesting, but my fear is than every GT entusiast would play this game, but just a few would love it, because this game would not have almost any of the action that GT series does...

Anyway, would be a very original game!
 
Most of the RPGs I'm familiar with involve 20-sided dies and mythical creatures. Or little monsters that fight for you. or swords shaped like keys.

I'm not sure what's suggested here qualifies as an RPG. Typically, an RPG involves a leveling system and a battle system. Rather, I'd say this is more of an engineering sim.
 
GT is more of an RPG than you folks realize. You take a vehicle (character) with certain attributes, modify those attributes to your liking, and take your vehicle to battle against other modified vehicles. From being victorious in these battles, you'll collect gold in order to level up your vehicle further in order to do battle against higher and higher level opponents.
 
GT is more of an RPG than you folks realize. You take a vehicle (character) with certain attributes, modify those attributes to your liking, and take your vehicle to battle against other modified vehicles. From being victorious in these battles, you'll collect gold in order to level up your vehicle further in order to do battle against higher and higher level opponents.

Perfect!👍
 
GT is more of an RPG than you folks realize. You take a vehicle (character) with certain attributes, modify those attributes to your liking, and take your vehicle to battle against other modified vehicles. From being victorious in these battles, you'll collect gold in order to level up your vehicle further in order to do battle against higher and higher level opponents.

This was also mentioned in the article I was refering to in my first post ( well said, by the way ) , but before this thread becomes a discussion if GT is or isn't an RPG ( and I'm totally responsible for that, I'm afraid :guilty: ), my point was if an additional car design game would be something you would welcome or not.
 
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GT is more of an RPG than you folks realize. You take a vehicle (character) with certain attributes, modify those attributes to your liking, and take your vehicle to battle against other modified vehicles. From being victorious in these battles, you'll collect gold in order to level up your vehicle further in order to do battle against higher and higher level opponents.

Turn based racing in GT5? I roll a 6 and overtake \o/.
 
This was also mentioned in the article i was refering to in my first post ( well said, by the way ) , but before this thread becomes a discussion if GT is or isn't an RPG ( and i'm totally responsible for that, i'm afraid :guilty: ), my point was if an additional car design game would be something you would welcome or not.

It would be more than a welcome idea, but in a totally separate game. I'm sure there are a lot of talented wana be car designers out there but there are a lot of bad ones too. So if we let that into GT I think it would hurt the game more than improve on it. So lets stick to real world cars on this one. :scared:
 
It would be more than a welcome idea, but in a totally separate game. I'm sure there are a lot of talented wana be car designers out there but there are a lot of bad ones too. So if we let that into GT I think it would hurt the game more than improve on it. So lets stick to real world cars on this one. :scared:

Mine would be like The Homer, only even better.

thehomer.jpg


If that's possible.
 
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It would be more than a welcome idea, but in a totally separate game. I'm sure there are a lot of talented wana be car designers out there but there are a lot of bad ones too. So if we let that into GT I think it would hurt the game more than improve on it. So lets stick to real world cars on this one. :scared:

I probably didn't think it fully through enough, as you pointed correctly to the possible catastrofic consequences of all sorts of distasteful contraptions polluting GT :scared:.
I assumed, perhaps naively, that the majority who would buy such a game would treat it with respect and good taste.
Perhaps we could meet somewhere in the middle, whereby you would only be able to drive/display your well-designed car/ poorly constructed monstrousity in a seperate online-series, offline it would have no conseqences in the first place.

You could even have online car clinics as IRL in which a new car is judged by random groups of possible future customers ( but maybe I'm stretching it too far....).

And although Homer might be considered by some as a man of good taste, his car creating skills leave something to be desired....
 
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I probably didn't think it fully through enough, as you pointed correctly to the possible catastrofic consequences of all sorts of distasteful contraptions polluting GT :scared:.
I assumed, perhaps naively, that the majority who would buy such a game would treat it with respect and good taste.
Perhaps we could meet somewhere in the middle, whereby you would only be able to drive/display your well-designed car/ poorly constructed monstrousity in a seperate online-series, offline it would have no conseqences in the first place.

You could even have online car clinics as IRL in which a new car is judged by random groups of possible future customers ( but maybe i'm stretching it too far....).

And although Homer might be considered by some as a man of good taste, his car creating skills leave something to be desired....

Well, I guess many carnuts are like me - really a nut for a certain type of cars. Myself, I like racecars, and would obviously build one of those, but I would do the right way and first make a roadgoing car and base my racecar on that.
On the other hand most of us do have a sence of humour, and the urge to goof out would most certainly be too strong for many people, and the darndest automobiles would be the results of that I´m afraid. Wait, that happens IRL aswell... Suzuki Alto or Honda Insight are proof of that!
 
Well, I guess many carnuts are like me - really a nut for a certain type of cars. Myself, I like racecars, and would obviously build one of those, but I would do the right way and first make a roadgoing car and base my racecar on that.
On the other hand most of us do have a sence of humour, and the urge to goof out would most certainly be too strong for many people, and the darndest automobiles would be the results of that I´m afraid. Wait, that happens IRL aswell... Suzuki Alto or Honda Insight are proof of that!

I was hoping people would feel inspired to become the next Guigiaro or Pininfarina, but if they feel inspired to become the next Jim Henson or Walt Disney well....that's the thing with inspiring people to be creative, you'll never know where it's going to take ya:lol:.
 
Turn based racing in GT5? I roll a 6 and overtake \o/.

:D, actually I'd rather play with the D&D D20 system, but I've played for last time when I was fifteen, almost seven years ago. :D. Nice childhood.

Designing my own car from scratch would be awesome, I'd rather have a more complete engineering mode than any other RPG-like features, so I don't really care of the commercial possibilities or being a CEO of my own car company, instead, I would like to build my own engine, design chassis, proceed to suspension, cooling systems, body design and all stuff that a car basically need. It would be much more engineering than RPG. I would like to have a "Build your own concept" mode. 👍
 
Analog i am totally with you on this,it is a great concept-that would ideally be suited into GT6.Having the idea of designing your own car,and racing it online against other designs is very cool.Maybe the design option only unlocked after completing the last event.
 
I like it but I want an RPG where I am the race driver and start with go-karts or average cars or whatever depending upon the route of development. Lots of dialog, choosing teammates, having to make moral decisions mid race (Nascar = help out or go for position??) that affect your reputation in a way reflected by interactions off the track. Contract negotiations... of course the actual driving too! Other games have had little elements like this but none that I know of have really made a full fledged effort at making it an RPG driving game. The only analogy I can think of is Konami's awesome Power Pros Baseball series. In that game you play as a baseball player and have real and changeable relationships with teammates and managers and salesmen. You can collect gear, train, etc... This would be an amazing format to me if it were translated to a racing game!
 
:D, actually I'd rather play with the D&D D20 system, but I've played for last time when I was fifteen, almost seven years ago. :D. Nice childhood.

Designing my own car from scratch would be awesome, I'd rather have a more complete engineering mode than any other RPG-like features, so I don't really care of the commercial possibilities or being a CEO of my own car company, instead, I would like to build my own engine, design chassis, proceed to suspension, cooling systems, body design and all stuff that a car basically need. It would be much more engineering than RPG. I would like to have a "Build your own concept" mode. 👍

Yeah, the have a program for that thats been out a long time. It's called a Pen & Paper. :sly:
 
So basically you are describing Sega GT from the Dreamcast....

Interesting note, Sega GT's appearance and direct competition with the GT series is likely what caused GT 2000 to be pushed back and become GT3 aspec.
 
Remeber when people were speculating that we may be able to scan our faces (with PlayStation Eye) and put it on the race car driver? That will surely add to the RPG element.
 
I apreciate your efforts, please really i dont wanna be a killjoy, but, this is like write a letter to Santa. Kaz barely notice to Sony, so imagine if he notice a "X" guy from "X" forum!!

Sorry my english.
 
I apreciate your efforts, please really i dont wanna be a killjoy, but, this is like write a letter to Santa. Kaz barely notice to Sony, so imagine if he notice a "X" guy from "X" forum!!

Sorry my english.

I chose the style of a letter to Kaz merely as a style to start a discussion on this forum, was just trying to be original and not serious ;) although I've read somewhere that PD admitted to occasionally check several forums to view current opinions regarding GT ( so there is hoping.....).
But the main difference with Santa is that Santa delivers on a fixed date.:lol:
 
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