- 754
- Madison, WI
I didn't intend to sidetrack the thread with my RPG comment. I see some difficulties with applying the Dungeons and Dragons ruleset to GT.
I like the idea of an engineer's wet dream sort of game, but I'm not sure how it would play out on a console. I'm not sure if branding it as a GT game would be appropriate either. I could easily see something like this coming from PD though. I can see an incredible amount of time being taken to carefully engineer a vehicle that you can truly call your own. The amount of detail you want to apply to your vehicle could easily be thousands of hours spent tweaking various suspension geometries and perfecting the compromise of weight/strength for piston rods. The ability to import this vehicle into GT5 would definitely add a unique and fun flair to the game.
I like the idea of an engineer's wet dream sort of game, but I'm not sure how it would play out on a console. I'm not sure if branding it as a GT game would be appropriate either. I could easily see something like this coming from PD though. I can see an incredible amount of time being taken to carefully engineer a vehicle that you can truly call your own. The amount of detail you want to apply to your vehicle could easily be thousands of hours spent tweaking various suspension geometries and perfecting the compromise of weight/strength for piston rods. The ability to import this vehicle into GT5 would definitely add a unique and fun flair to the game.