Car Creator? 'Design your own car'

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Give me a livery editor and ill be happy. I love GT, but being able to create your own designs on your cars in Forza goes a long way from taking a stock car that everyone else in the world also has, to making it feel like your own. When you spend hours, days or even weeks on a design, you actually start to care about the car. It's something you invested a lot of time into, and people can see and appreciate that as soon as you get in a race.

After how long this game has been in development, it stuns me that its not in this game. Instead we get nascar and karts. If I want to play nascar, Ill go buy a nascar game. If I want to drive karts, Ill play mario kart.

We get weather too, but that's not very important to me. It's a nice bonus, but for me this doesnt add replay value, creating designs does. And being able to sell those designs in the forza auction house is a fun way to make money to be able to afford the very expensive community built cars/designs. It goes around and around and aside from the racing itself, it kept me coming back to forza.

Im getting GT5, but I cant help but feel a little disappointed at the lack of this important feature.
 
Go to 3:00 mins to see how it worked on Sega GT. I thought that feature was awesome and would love to have it on GT.



Wow thanks 👍, I did try to find a similar clip yesterday ( couldn't find one though ) because I was interested in how it worked in that game and it seems pretty deep, thorough and great fun, would spend hours and hours on it if a system similar was included in GT5 and more importantly shows that it can be done even on a previous generation console game.
The 'build your own engine' aspect of the game alone would be fun enough to entertain me for ages.

The problem might be to get these cars to somewhat the same level as the Premium cars I guess, as the modelling on these earlier games was obviously much more simple but it could be done I suppose within certain limitations and a select choice of basic bodystyles designed by PD to which you could add different lights and other details to customize it to your taste and make it truly unique ( as the possible combinations could be almost limitless ).

I hereby add a clip of the Autosculpting-function in NFS Carbon to show the possibility of altering the basic shape of those pre-made bodystyles and show it can be done.
Only for showing the function itself, not because of the end result or the way it's implemented as I'm not suggesting this should be completely similar in a GT-game nor ending up with the same results ( just to show a method of altering or changing an existing shape yourself with the basic shape of the car remaining the same ).

 
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I just remembered that sega gt would let you make Rear engine front wheel drive cars :P good times.

It's a shame the driving physics were so so terrible in the first sega gt. The presentation was amazing and there were a lot of really cool things going on in the game, but as far as actual driving goes it was almost unplayable. Sega GT 2002 had much better physics and was still pretty neat, but they removed the carrozeria :(
 
I bought GT02 again recently as it has a version of my car in it and the rear-end 'float' seemed pretty accurate, but the physics didn't feel that impressive to me. It's so bland though and despite the Carrozeria, I thought the first was, too.
 
As far as I'm aware, Kaz never mentioned he'd like to make an RPG. That was part of an April Fools' article claiming GT5 would only be playable in B-Spec Mode. :lol:

No he did mention, somewhere last year I believe, in an interview when asked whether he would ever consider creating something other than a GT game ( as PD did create a game called 'Omega Boost' which was a completely different genre ) that he would like to create an RPG game.

Anyway, as mentioned before already and clarified many times, the RPG element wasn't meant literally in the context of this thread.
That doesn't mean he didn't say it and meant it literally himself.
 
As far as I'm aware, Kaz never mentioned he'd like to make an RPG...ly/[/url]

From the late 90's in almost every bigger interview he was telling that if he ver complete his work on GT, he'll be making an RPG game.

And he sees B-Spec mode as special form of an RPG genre.
 
Surely the anti livery brigade must be up in arms with this.
What happens if a penis shaped car is made?
 
Surely the anti livery brigade must be up in arms with this.
What happens if a penis shaped car is made?

Can't see much harm in that theoretically if that's what you prefer and a lifelong dream finally able to fulfill but I guess the options currently being discussed already take in account a limited amount of freedom possibly only being able to alter existing pre-made shapes.
If those pre-made shapes resemble the example you mentioned and could be exaggerated to an uncanny similarity then that's a decision made and probably avoided by PD.
 
There was a Steve Saleen game I used to play that let you build cars but it was a very saddening game to play.
 
Can't see much harm in that theoretically if that's what you prefer and a lifelong dream finally able to fulfill but I guess the options currently being discussed already take in account a limited amount of freedom possibly only being able to alter existing pre-made shapes.
If those pre-made shapes resemble the example you mentioned and could be exaggerated to an uncanny similarity then that's a decision made and probably avoided by PD.

Listen mate, I used to drive a road sweeper, I don't care what I drive.

Penis shaped car driving into a tunnel could make for some interesting photo shoots.

That is a joke, I am no way turned on by computer graphics.

Well not since tomb raider 1 on the ps1. Always struggled to get the right angle, had to get her to glitch in a cliff lol.
 
A car creator that took some basic parts, shapes and drivetrains would be cool. No telling if PD is capable of putting that into a game, though.

What PD could do right now is perhaps include themselves as a manufacturer with their own types of fictional cars. They could do a full lineup, with some sort of mild hatchback, a sedan, perhaps an suv, a sports coupe, a supercar and then the Formula Gran Turismo.
 
Yeah, PD created-cars aren't to big a stretch, especially as they became a tuner within Tourist Trophy.
 
I dont think that gt5 will have a car creator but it will have racing car conversion and body kits.
Check this out
jsmenugtauto01.jpeg

See the last icon. its probably racing car conversion and the 6th icon is body kits
 
What PD could do right now is perhaps include themselves as a manufacturer with their own types of fictional cars. They could do a full lineup, with some sort of mild hatchback, a sedan, perhaps an suv, a sports coupe, a supercar and then the Formula Gran Turismo.

There's no stopping them if they wanted to, in fact those karts in GT5 are PD concepts and Formula Gran Turismo and those tuning-concepts in Prologue are a prime example they already do and did before.
But that's hardly got anything to do with this topic besides offering that selection as a basic shape you could then change yourself.

If something like that was offered and you could create your own unique car or cars with a few basic bodystyles as a starting point ( to not overcomplicate matters and only able to change them within set limitations ) the name PD shouldn't be applied to it anymore I reckon.
Would be nice to put your own imaginary brand name ( and create a logo ) on the end result and the option to create could be made so expensive to use in game ( credits I mean as car development costs a lot in real life) that people would think twice before making a final adjustment or decision and we wouldn't possibly end up with endless rubbish or automotive jokes on wheels.

Oh and to those who fear it will pollute online races, how about specific races for user created cars only?
 
It's such a great idea. Add selling online and selecting colours to sell them in etc, you could have endless numbers of manufacturers in GT6.
 
It's such a great idea. Add selling online and selecting colours to sell them in etc, you could have endless numbers of manufacturers in GT6.

Would be fun in my opinion too, especially the creation aspect of it and the ability to establish your own car brand ( which does happen in real life as well, not as likely as driving a Veyron around a rally track against a group of Kübelwagens perhaps but still ;)).

It could end up with endless amounts of 'fantasy' car manufacturers perhaps and an online selling aspect would surely add an element of competition to it and could show a lot of talented designers who may end up creating real cars due to that, a different kind of GT-Academy for creative types as an addition to the regular one would surely broaden the appeal of the game and maybe persuade people to make a decent effort.
Or even just experiencing it in the game ( being a designer, engineer or selling cars online ) will be enough for most, it would surely be for me.

Thinking about it, it could also be an online coöperative undertaking, with some focussing on designing the best chassis/ engine set up, others taking care of styling ( both alone or a team effort ) whilst others serve as test drivers or can show their commercial talents to organize a marketing campaign to sell the cars online, in short a team effort like a real car company.
Although having all these possibilties would make GT becoming partly a racing/driving game and partly a 'Petrolhead's Second Life".:lol:
 
It's a step beyond what happens in the FM world, where one guy will paint a car and another will tune it. Now I imagine most of those guys will buy GT5 and of course, six, so you can imagine how rich a feature it would be if it were implemented.
 
What if the starting point was a pre-made bodystructure designed by PD, which can't be changed, something resembling this ( although possibly with a few exterior and interior parts added which also remain unchanged like a basic dashboard lay-out, windows, and positioning points of things like lights and mirrors, etc. ).

1197641323_470x353_car-structure.jpg


You, or your team, could then decide which engine/drivertrain/mechanical parts could be added or ( if taking the same approach of Sega GT ) design the engine too.
You could then choose and possibly combine a selection of pre-made bodyparts to be added to that structure which when applied could be altered using an 'autosculpt' type feature.
After finetuning that basic shape you could then add details for the exterior like chrome parts and lights, etc. and choosing a selection of materials, dials and steering wheels to use for the interior.
This option to design a car could be made available to unlock and when it's used made extremely expensive to use ( millions of credits ) which possibly prevents people from making all sorts of ad-hoc creations and would stimulate team building by sharing the costs.
If the design proves to be a hit when selling online you could earn those millions ( or part of it ) invested back ofcourse.
 
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Listen mate, I used to drive a road sweeper, I don't care what I drive.

Penis shaped car driving into a tunnel could make for some interesting photo shoots.

That is a joke, I am no way turned on by computer graphics.

Well not since tomb raider 1 on the ps1. Always struggled to get the right angle, had to get her to glitch in a cliff lol.

You should buy Heavy Rain on the PS3 👍
 
I hope Mr.Yamauchi leave away any RPG idea and eventually focus on the B-spec mode. If he want something different maybe he can give us the possiblity to manage a racing team where you need to find sponsors, good drivers, mechanics and the best staff aviable for your team.. things like that, but NO classic rpg please I just hate them.
 
I hope Mr.Yamauchi leave away any RPG idea and eventually focus on the B-spec mode. If he want something different maybe he can give us the possiblity to manage a racing team where you need to find sponsors, good drivers, mechanics and the best staff aviable for your team.. things like that, but NO classic rpg please I just hate them.

How many times do I have to point out the mentioning of the word RPG wasn't intended literal, I've provided several updates in the original post pointing that out?
Heck, I've even changed the title of this thread to avoid confusion.....
What you're suggesting by the way can be discussed here.

https://www.gtplanet.net/forum/showthread.php?t=131506
 
What if the starting point was a pre-made bodystructure designed by PD, which can't be changed, something resembling this ( although possibly with a few exterior and interior parts added which also remain unchanged like a basic dashboard lay-out, windows, and positioning points of things like lights and mirrors, etc. ).

1197641323_470x353_car-structure.jpg


You, or your team, could then decide which engine/drivertrain/mechanical parts could be added or ( if taking the same approach of Sega GT ) design the engine too.
You could then choose and possibly combine a selection of pre-made bodyparts to be added to that structure which when applied could be altered using an 'autosculpt' type feature.
After finetuning that basic shape you could then add details for the exterior like chrome parts and lights, etc. and choosing a selection of materials, dials and steering wheels to use for the interior.
This option to design a car could be made available to unlock and when it's used made extremely expensive to use ( millions of credits ) which possibly prevents people from making all sorts of ad-hoc creations and would stimulate team building by sharing the costs.
If the design proves to be a hit when selling online you could earn those millions ( or part of it ) invested back ofcourse.

This would be nice. You're still building a car nearly from scratch, but with some pre-defined parts to keep things reasonable and at a level that could still be easily implemented by PD.

The selection could be broken down into:
1. Vehicle type
2. Drivetrain layout
3. Powerplant
4. Body(divided into body parts, like fenders, hood, etc)

Each category could have a few preset options. You may start with a hatchback type, then use an awd layout, a 4cyl powerplant, then choose body parts that give a boxy profile, and end up with something similar to a Lancia Delta Integrale.
 
Each category could have a few preset options. You may start with a hatchback type, then use an awd layout, a 4cyl powerplant, then choose body parts that give a boxy profile, and end up with something similar to a Lancia Delta Integrale.

That's what I basically meant, the same basic hatchback structure to create your 'Delta Integrale' lookalike example could also be used to create a FWD hatchback which appearance could be more aerodynamic and modern for example.
Or used to create a V6 engined RWD hatchback ( or maybe able to visually change it into a 4-door sedan ) again looking different, etc., etc.
The ability to change the appearance of those pre-made bodyparts in several available styles with a similar feature like 'Autosculpt' to finetune and personalize the styling is essential perhaps to make it a true creator though instead of just a selection of pre-made parts.
 
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It would be easier to implement the pre-made parts. The 'Autosculpt' is cool, but the detail required might be a bit much, especially for a game that will already have so much detail. Fine-tuning the car in the design process wouldn't be a big deal, but rendering that reliably with so much other stuff going on might be the issue.

Instead of using an 'Autosculpt' feature for a front fender type, offering a front fender with box flares, smooth flares, and then maybe a different type of vent or two(if desired) might be more doable.
 
It would be a nice edition, i cant deny that. It could be used for competitions like "break the world landspeed record" or "upside down driving" but thats about it
 
It would be easier to implement the pre-made parts. The 'Autosculpt' is cool, but the detail required might be a bit much, especially for a game that will already have so much detail. Fine-tuning the car in the design process wouldn't be a big deal, but rendering that reliably with so much other stuff going on might be the issue.

Instead of using an 'Autosculpt' feature for a front fender type, offering a front fender with box flares, smooth flares, and then maybe a different type of vent or two(if desired) might be more doable.

You might be right, maybe it would be too complex, I simply don't know as I've got no clue about computer programming or what's possible or not to implement.
Mainly tried to find examples of things which already have been done in previous gen console games and try to enthuse people about a possible design or creation tool to allow us creating unique cars and how it could work and the possible consequences.
I'm sure something like it can be done but maybe not in a game already full of content.
What you suggest is basically a car builder, pre-made parts to combine like building a kit-car but with different choices instead of just one, which in itself would already more than satisfy me if included at all.:)

been done - its called Car Tycoon.

Everything has been done before, Car Tycoon didn't allow you to drive the cars though within the context of a GT game ( same physics engine, tracks, graphics, etc. ), or at all.

It would be a nice edition, i cant deny that. It could be used for competitions like "break the world landspeed record" or "upside down driving" but thats about it

That's about it? If driving upside down isn't possible with any car already in GT it won't be possible with a user created one as the physics engine will be the same.

And again, all the things you can do with the cars already in the game can be done with the cars you create yourself, nothing more, nothing less.
The most fun is creating and designing them and driving your own creation, the creation aspect would be a fun gameplay element in itself to a lot of people and add to the total playing time and longevity of the game and broaden its appeal.

I didn't intend to suggest designing some sort of arcadey fantasy rides defying the laws of physics but another real life aspect 'simulated', designing cars happens in real life too you know, not just racing them.
In short, Adrian Newey had his turn ( the RedBullRacing X1, also non-existent in real life ), now let us try.
 
That's about it? If driving upside down isn't possible with any car already in GT it won't be possible with a user created one as the physics engine will be the same.

The Saleen S7 is said to contain enough down force that at ~ 260 Km/h it produces its weight in down force that if the track went upside down, the Saleen theoretically could drive upside down.

And again, all the things you can do with the cars already in the game can be done with the cars you create yourself, nothing more, nothing less.
The most fun is creating and designing them and driving your own creation, the creation aspect would be a fun gameplay element in itself to a lot of people and add to the total playing time and longevity of the game and broaden its appeal.

Yes, i see where you are coming from and i agree that it would be very fun to design your own car and have it be able to be shared with thousands/millions of people. the problem is if the physics are implemented, how many people would understand aerodynamics, power to weight ratio, thermodynamics etc? there would be a lot of very unrealistic cars that would not be drive-able in real life

I didn't intend to suggest designing some sort of arcadey fantasy rides defying the laws of physics but another real life aspect 'simulated', designing cars happens in real life too you know, not just racing them.
In short, Adrian Newey had his turn ( the RedBullRacing X1, also non-existent in real life ), now let us try.

Again, how many people understand the laws of physics, thermodynamics and what not in order to design a car?
 
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