May I Present the Car Designer

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Alex_Mac_
Gran Turismo 5 seems to cover all the aspects of auto racing. You can race the cars, you can be the crew chief/ race stratigest. You can even tune on the cars. But despite all this, what is the one thing you can't do? I'll tell you.

You can't be the head engineer/ designer of a car company. How can we fix this? I can tell you that too. We add a car designer and here is how it would work: We start with a couple options of very base chassis. Once you select that you can edit the chassis by doing things like selecting areas and pushing them in/ out and changing the degree of angles and slopes around the chassis etc. Kind of like a simplified graphic design I supose, only not as digital. I don't think that I really described that the way I invisioned that in my head, but it is consevable to take something similar to what they used to shape the car chassis for the game, just simplified and put it on the game. Again, I know I described that last part poorly but stay with me here.

You would also select the engine for your creation. You would choose things like how many liters it is and such, also like a V6 or V12 or even V2 if you want you car to suck. You could place the engine and cockpit where you want it along with other features for you car like if you had power steering, paddle or stick shifters, cooling systems, etc. This would all contribute to the car's specs, you know, weight, displacement, power, etc.

You could also design your cockpit just as you would the chassis. You could be molding your creation in sheet metal, carbon fiber, etc. (also effecting specs). Then you would paint/ decal your car and add an option to change the racing number if you added one to the car as well, of course with different color schemes for your car to choose from when purchasing. You would name your car and the car company you made.

Yup, you could start your own company with your own logo and what country the car is from and what not. You would be a real car designer! How would you fund your creation? That's easy, each aspect is paid for with money from career mode. Run out of cash? No problem, save your creation and come back to it when you earn more funding. You would get a free car of the model you created and have a spot in the new car dealer to buy more after that. Perhaps you could even put your cars in an online market where others could by your cars, you getting a chunk of the profit.

I know the idea is big, but I one would have no problem buying the car designer as an expansion pack. So what do you think? Would you want this on the game, would you pay for it, could any of my ideas be changed for any reason, what are any thought you have pretaining to it? Do share your ideas to improve this in any aspect, thanks!


UPDATE: For anybody who thinks the coding for this idea isn't possible please read the posts in this room because it is talked about and explained. Also I forgot to say the you would also be able to select the gearing I your car, 4 speed or 6 speed or whatever you would want in your car in addition to stick or paddle shifters.

UPDATE AGAIN: If you like or dislike the idea please vote here: http://feedback.gtplanet.net/forums/96709-gt5-feedback/suggestions/1512313-the-car-designer
 
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I'll buy that expansion pack, it's a good idea, as long as all the other issues in the game have already been addressed by the time this pack would be available.
 
I'll buy that expansion pack, it's a good idea, as long as all the other issues in the game have already been addressed by the time this pack would be available.

This. I'm tired of stuff coming from PD, but no fixes for other crap. More GT Academy. More Seasonal Races. I mean, come on, that haven't even addressed the extremely horrid shadows? Not to mention plenty of other things.
 
Not a good idea.

All the cars you raced on line would look like a moto-phallus or a pair of jojobas.

I'm not really sure what you said after te first line. Care to word that different for me so I can understand for concerns? Thanks.
 
This. I'm tired of stuff coming from PD, but no fixes for other crap. More GT Academy. More Seasonal Races. I mean, come on, that haven't even addressed the extremely horrid shadows? Not to mention plenty of other things.

Oh ya, I do agree there needs to be fixes for other things to, like the Daytona track, which I tal about in another thread I made, butthis would e a good addition, would it not?
 
Asking for too much again ... no one will ever be happy? That idea is pointless, and basically impossible... the amount of coding that would go into each individual feature of making a car is enormous and with the amount of stuff PD already have in the game, im thinking that are almost at maximum space capacity
 
Asking for too much again ... no one will ever be happy? That idea is pointless, and basically impossible... the amount of coding that would go into each individual feature of making a car is enormous and with the amount of stuff PD already have in the game, im thinking that are almost at maximum space capacity

A, we are already talking about a very very high level group of programers.

B, The amount of stuff there is alot but there isn't much that is actually perfectly enjoyable as there are alot of crap cars and not alot of LM cars fr example.

C, the basic programming is there from when they designed the game, it would just need a little reworking to make it into a user friendly system on the game.

Plus you could even do this by needing to be o play station network and hav it backed up to be saved on online data bases.
 
The amount of coding theyve already done for all the tracks, cars, paints, museum, coursemaker, etc has basically took them 6 years ... best thing is to hope they include this in GT6
 
Exactly. There's no sense in adding anything to GT5. Besides maybe some more cars or premium ones that are already in the game. There's plenty of things to fix first, before even thinking about adding anything.
 
There ya go buddy, some paragraphs just for you!

Nice one, much easier to read. As to my thoughts; while on paper it sounds a good idea, it is not feasible to have in a game of this type. I for one would get bored with all that tinkering. Not only that but it would require an incredible amount of coding. As a standalone edition, it could work although it would only sell to the really hardcore.

To sum it up, all the time and investment needed to produce such a game would not reap the financial rewards necessary to make it feasible. It certainly could not be made as an add on.
 
This is never ever going to happen. If they cant even make half the cars in the game premium (better graphics) or include custom graphics on cars, how do you expect the overall life like quality to be maintained when your designing everything. It will take PD about 15 years, literally.
 
The amount of coding theyve already done for all the tracks, cars, paints, museum, coursemaker, etc has basically took them 6 years ... best thing is to hope they include this in GT6

Like I said, I know it's a pretty big thingto add and yes I frankly would see this more in a GT6, but again what I said about data bases and the basic coding bering there in my last reply. The general coding is there it would just need a bit of adapting.
 
This is never ever going to happen. If they cant even make half the cars in the game premium (better graphics) or include custom graphics on cars, how do you expect the overall life like quality to be maintained when your designing everything. It will take PD about 15 years, literally.

First off the respray of cars is there and although you can't add decals to make your own livery they obviously could because they did, they just didn't give us the ability. Like I said, it would just take some adapting of what is already there, it isn't like building something totally from scratch.
 
There was a car design feature in Sega GT on the Dreamcast, it was horrible because there were no restrictions on what you could do. It was quite easy to build a very light car with loads of power, making the custom made cars faster than the other cars in the game.

The difference between this and your idea is that you didn't have to pay to make the car. With a budget, you wouldn't be able to go and build yourself an X1 beater very easily.
 
That was the first thing to pop into my head. Then i thought of creatinga player in Madden. You can make him the biggest, tallest, fattest, yet the strongest and fastest player ever since theres nothing stopping you from doing that. what stopping you from like someone said, making an x2010 beater everytime just in a different body style.
 
It sounds awesome-and I truly do want to play it-but it doesn't belong in GT5, but rather a game itself.

Much like Supercar Challenege for the PS2, taking a S7 and modifying it to your liking.
 
There was a car design feature in Sega GT on the Dreamcast, it was horrible because there were no restrictions on what you could do. It was quite easy to build a very light car with loads of power, making the custom made cars faster than the other cars in the game.

The difference between this and your idea is that you didn't have to pay to make the car. With a budget, you wouldn't be able to go and build yourself an X1 beater very easily.

This wouldn't be like that, you are limited by realism as this is an accurate sim. Light little cars wouldn't be able to fit or support a big fast engine without adding alot to it, thus adding weight and what not to the car. The lemans cars in the game are quite light to, let me remind you. And it isn't about beating an X1, it's about building your perfect car. And if you are somebody you wants to take an X1 down it would take a Hell of alot of aerodynamical genius and work so it would be very very hard and would be a challenge for anybody who trys, but again that isn't really the point.
 
It sounds awesome-and I truly do want to play it-but it doesn't belong in GT5, but rather a game itself.

Much like Supercar Challenege for the PS2, taking a S7 and modifying it to your liking.

It does seem that it could hold it's own as a game but it foesn't quote seem enough to make it worth the money alone. That's why I thought it would fit right in as you could already drive or be a crew cheif. To me this was the next step to cover all fields in the world of racing as GT5 is trying to do. Would be a sweet game for the app store on the iDevices, I could dig it.
 
This would suck lol thers something called computer that got tons of games like this.. I had one, you could build your car by stretchin different styles of bodies.
 
Nice one, much easier to read. As to my thoughts; while on paper it sounds a good idea, it is not feasible to have in a game of this type. I for one would get bored with all that tinkering. Not only that but it would require an incredible amount of coding. As a standalone edition, it could work although it would only sell to the really hardcore.

To sum it up, all the time and investment needed to produce such a game would not reap the financial rewards necessary to make it feasible. It certainly could not be made as an add on.

That all depends on the demand for it and all hardcore racers would have picked up a copy of GT5 already, thus could see promise as an expansion pack. One could only imagine that online leagues would quickly spawn from this as well, which would quickly suck more and more people in to it. Again the basic coding is already there and would just need modifying to adapt into the game. I will say though, you may have raised the strongest argument this far.
 
It does seem that it could hold it's own as a game but it foesn't quote seem enough to make it worth the money alone. That's why I thought it would fit right in as you could already drive or be a crew cheif. To me this was the next step to cover all fields in the world of racing as GT5 is trying to do. Would be a sweet game for the app store on the iDevices, I could dig it.
Top Gear Stunt Challenge-not a sim, but you can create your own car: wings, rockets, engines...even an APC is available!

Quite fun to just mess around on when you're bored at the train station or in school, at it's Top Gear related :D.

And yes, it's worth the $4.
 
This would suck lol thers something called computer that got tons of games like this.. I had one, you could build your car by stretchin different styles of bodies.

But none of those have had near close to the sim racing realism of GT5, thus making none of those comparable to this. Also I don't think you quite got the point I has trying to illustrate in the original post, I know I worded bad and all.
 
Top Gear Stunt Challenge-not a sim, but you can create your own car: wings, rockets, engines...even an APC is available!

Quite fun to just mess around on when you're bored at the train station or in school, at it's Top Gear related :D.

And yes, it's worth the $4.

As a matter of fact I have the app and I find it pretty fun actually (lol). Ironically it came out just after the idea of a car designer in GT5 spawned in my head. How ever this really isn't close the sim realism of making an actual tuned race car as my idea portrays.
 
Take away the credit the restrictions and it sounds OK. There is nothing wrong with building X1's. Really, why even bring that up?

The only complex part would be the visuals. Just make a few pre designed bodies with changeable lights, etc.

I'd like to work out more details on how to design the cars, but it depends on how GT5 is coded. In any case, it should be unrestricted. You should be able to make anything from a 30,000 lb 50 hp bus to a 2,000 hp 800 lb XXXX1.
 
That was the first thing to pop into my head. Then i thought of creatinga player in Madden. You can make him the biggest, tallest, fattest, yet the strongest and fastest player ever since theres nothing stopping you from doing that. what stopping you from like someone said, making an x2010 beater everytime just in a different body style.

To beat an X2010 you would have to have ALOT of engineering and aerodynamic expertise. Consevably you could, but it would be outragiously challenging. This would be more realistic then the player creater in Madden as we know in real life a human as fat as one you could make in that game would not e near as athletic enough to actually make the cut. Gran turismo 5 is much more of a sim in these regards as you would be limited by the scientific reality involved in GT5. The cars behavior is all simulated to real world conditions, the player creater in Madden is not simulated to real world conditions. If somebody had te great expertise and was smart enough to know who to beat an X2010 then more power to them, but we all would face the real world reality of this. See what I'm saying?
 
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