May I Present the Car Designer

  • Thread starter Amac500
  • 92 comments
  • 5,294 views
Willies and boobies...

Hmmmm..... Nope, still don't understand your point bro. If you were thinking that the online multiplayer would be hinder then they could make it so that you could race with either created cars or cars the company made. Easy fix if that is what you thought.
 
There was a car design feature in Sega GT on the Dreamcast, it was horrible because there were no restrictions on what you could do. It was quite easy to build a very light car with loads of power, making the custom made cars faster than the other cars in the game.

Considering Sega GT came out 11 years ago, I'd say they did pretty good. They had a complete product with many features that would be great in a Gran Turismo title. Winning races got you sponsors, you could qualify/practice (I know other GT titles had that) for every race, drag races that were implemented well (had to tune your trans gear ratio and have a good launch RPM to get a good time).

Sure the Carzoria wasn't really fair, but I wouldn't say it was horrible. You could choose your engine size, drivetrain, N/A or FI, body style, trim etc. But you needed to have the money and an advanced license to build something just unbelievably overpowered. And come on, it was fun dominating in something you "created".
 
Considering Sega GT came out 11 years ago, I'd say they did pretty good. They had a complete product with many features that would be great in a Gran Turismo title. Winning races got you sponsors, you could qualify/practice (I know other GT titles had that) for every race, drag races that were implemented well (had to tune your trans gear ratio and have a good launch RPM to get a good time).

Sure the Carzoria wasn't really fair, but I wouldn't say it was horrible. You could choose your engine size, drivetrain, N/A or FI, body style, trim etc. But you needed to have the money and an advanced license to build something just unbelievably overpowered. And come on, it was fun dominating in something you "created".

Ya, I was stunned that they didn't add qualifying or practice sessions for races as it doesn't feel like the same racing experience as a real race weekend. That may have been a bit off topic on my part but still.
 
Hmmmm..... Nope, still don't understand your point bro. If you were thinking that the online multiplayer would be hinder then they could make it so that you could race with either created cars or cars the company made. Easy fix if that is what you thought.

Okay, if you didn't get it when I said that user-created car lobbies would be full of moto-phalluses (phallii?) and jojobas that's okay.

I'm a little concerned if "willies and boobies" didn't help either.

I don't want to get banned here... so try "gentlemens' parts and breasticles".
 
If any of you tried computer 3d modelling (autodesk, maya, rhino, solidworks) then you'd know itd be very unrealistic to have 'create your own car body' in the game. Its hard enough to get reflections correct. Look at the horizon reflection along the premium M5 body side. Totally off. And for aerodynamics to be correct, theyd have to re-work the physics engine to take into account the surfaces. It would be nice feature, but i just dont see it happening, at least not until gt7.
 
Okay, if you didn't get it when I said that user-created car lobbies would be full of moto-phalluses (phallii?) and jojobas that's okay.

I'm a little concerned if "willies and boobies" didn't help either.

I don't want to get banned here... so try "gentlemens' parts and breasticles".

Oh no, I get willies and boobies, just don't know the relevance to the topic
 
Z32
If any of you tried computer 3d modelling (autodesk, maya, rhino, solidworks) then you'd know itd be very unrealistic to have 'create your own car body' in the game. Its hard enough to get reflections correct. Look at the horizon reflection along the premium M5 body side. Totally off. And for aerodynamics to be correct, theyd have to re-work the physics engine to take into account the surfaces. It would be nice feature, but i just dont see it happening, at least not until gt7.

We discused this in many earlier posts. We said how they already have the ability from what they used to make the cars in the first place, it would just need to be adapted into the games program with a user friendly interphase.
 
You would also select the engine for your creation. You would choose things like how many liters it is and such, also like a V6 or V12 or even V2 if you want you car to suck. You could place the engine and cockpit where you want it along with other features for you car like if you had power steering, paddle or stick shifters, cooling systems, etc. This would all contribute to the car's specs, you know, weight, displacement, power, etc.

You could also design your cockpit just as you would the chassis. You could be molding your creation in sheet metal, carbon fiber, etc. (also effecting specs). Then you would paint/ decal your car and add an option to change the racing number if you added one to the car as well, of course with different color schemes for your car to choose from when purchasing. You would name your car and the car company you made.

It seems very creative but I'm thinking something like this will take time to create and if it does come out as an expansion pack, the download file will be huge. You can also expect people to have extremely bizarre designs that's aren't realistic. Think of a car that's smaller than the smallest Fiat in the world but with a V12 engine producing 1000hp. There should be some restrictions when building cars. Also, molding parts, like you said, will literally be impossible in the game. That stuff is more suited for future generation consoles. Preset cockpits, chassis, fenders, etc. seem more realistic.
 
There was some discussion on this last fall. PD could probably include something like this in GT6 if they wanted. Having a preset group of options available for things such as overall car shape(ex: hatch, sedan, coupe), drivetrain layout, engine and the like could allow for some nice customization but also keep things manageable. The new Performance Points system could be used to provide limits or at least guidelines for how the car takes shape. Leaving everything up to the user would be far too complex.

https://www.gtplanet.net/forum/showthread.php?t=125676
 
This is a good plan. I think the first step would be to make a do-it-yourself option on cars. Starting with being able to "Drag and Drop" different components ie: Dodge V10 block, BMW/Mercedes parts, McLaren Suspension, brakes from the SLR, on a Caterham body. Then go onto things like building an engine. But the frame and body? Well, they could either provide you with Prefab bodies and frames, which online would look the same... or what would be neat is if they could use the Underpinnings from a car. The Fiat 500 is a Panda underneath, so start tinkering with a 3-series body on a C-Class frame. And the interior isnt a far-fetched idea... it sounds like they could just use something similar to Midnight Club LA- except with the option to add materials.

Good idea bro!
 
Oh no, I get willies and boobies, just don't know the relevance to the topic

People would just design cars to be the shapes of the gentleman's region, which would probably get noticed by someone's dad, who sues Sony...

Well, worst case scenario...
 
hawkeye122
People would just design cars to be the shapes of the gentleman's region, which would probably get noticed by someone's dad, who sues Sony...

Well, worst case scenario...

Ummm, just look at LBP they haven't had any lawsuits or anything..
 
i like this idea. But like all ideas its up to PD, i mean how much did we wish we would get in GT5, only to be ridiculously let down.
 
It seems very creative but I'm thinking something like this will take time to create and if it does come out as an expansion pack, the download file will be huge. You can also expect people to have extremely bizarre designs that's aren't realistic. Think of a car that's smaller than the smallest Fiat in the world but with a V12 engine producing 1000hp. There should be some restrictions when building cars. Also, molding parts, like you said, will literally be impossible in the game. That stuff is more suited for future generation consoles. Preset cockpits, chassis, fenders, etc. seem more realistic.

You raise good points. However to put a v12 in a really small ar it would forst have to fit and if by some miracle it did then maybe they should just put limits on the minimum weight to have a v12, like 600 kg or something, or a minimum height/ length/ width to have it. And people probably would create some strange looking stuff but the odds are that the body would most likely be very unaerodynamic, thus very slow and poor handeling. As far as molding part they could use the same thing they used to make the cars when coding the game and simple adapt it into the game with a user friendly interphase.
 
i like this idea. But like all ideas its up to PD, i mean how much did we wish we would get in GT5, only to be ridiculously let down.

Oh I totally agree, PD has continued to disappoint. We didn't get a livery creater, more real world tracks, an actual track maker, more real world race cars, or more cars that weren't little Japanese crap cars. However, if they felt like listening to the consumer they could kill a few birds with one stone because people could create their favorite cars that aren't in the game with their own schemes and more. If you don't think you could make your favorite real world car yourself then I'm sure, like in an game were you can create stuff, other people will go to town to exactly replicate real world cars. I thought it seemed pretty logical to please everybody.
 
People would just design cars to be the shapes of the gentleman's region, which would probably get noticed by someone's dad, who sues Sony...

Well, worst case scenario...

Not everybody would do that, only a couple of queer guys in their mom's basement somewhere in Vermont. Maybe there could be something to report and ban guys who make inapropriate cars or something.
 
There was some discussion on this last fall. PD could probably include something like this in GT6 if they wanted. Having a preset group of options available for things such as overall car shape(ex: hatch, sedan, coupe), drivetrain layout, engine and the like could allow for some nice customization but also keep things manageable. The new Performance Points system could be used to provide limits or at least guidelines for how the car takes shape. Leaving everything up to the user would be far too complex.

https://www.gtplanet.net/forum/showthread.php?t=125676

Not super hard. They have the programming from making the game. They would just need to adapt the programming the cars into the game and gie it a user friendly interphase.
 
Like I said, I know it's a pretty big thingto add and yes I frankly would see this more in a GT6, but again what I said about data bases and the basic coding bering there in my last reply. The general coding is there it would just need a bit of adapting.

You guys aren't thinking clearly. This is not a good idea, because later I'll see a post about how the car editor doesn't allow you enough playing room to do what you want to the frame, car body, etc...

Plus everyone doesn't know how to calculate angles, and where sub frames should be placed for best support(i.e. myself), etc.. So they will have to make it simple enough for everyone to understand. Of course that wouldn't be enough for you guys, because then you won't be able to create the car of your dreams that looks like a triangle driving on track.

Yes some of the coding is already there, and of course the programmers are not doing anything else:sly:. But you would have to understand this would be a whole other game that would have to be released years from now.

I would hate to have them come out with it and not be right on the first go around then there will a be an edit to the first post.

Just my 2c about why it shouldn't be done.
 
I would much rather get loads more visual mods for existing cars or being able to modify them on the extent of NFS Shift (which was let down by being a crap game). I would also love to be able to modify the interior of the car so that when you do a weight reduction the back seats actually do get removed and you get racing steering wheels and such. Abit like race mods but on a lower scale.
 
You guys aren't thinking clearly. This is not a good idea, because later I'll see a post about how the car editor doesn't allow you enough playing room to do what you want to the frame, car body, etc...

Plus everyone doesn't know how to calculate angles, and where sub frames should be placed for best support(i.e. myself), etc.. So they will have to make it simple enough for everyone to understand. Of course that wouldn't be enough for you guys, because then you won't be able to create the car of your dreams that looks like a triangle driving on track.

Yes some of the coding is already there, and of course the programmers are not doing anything else:sly:. But you would have to understand this would be a whole other game that would have to be released years from now.

I would hate to have them come out with it and not be right on the first go around then there will a be an edit to the first post.

Just my 2c about why it shouldn't be done.

You wouldn't need to be a rocket surgeon to use it. You would simply select an area on one of the starter chassis and change it to what ever height width degree etc you would want. If you don't know aero dynamics then there could be a little manual to give you the basics like on other parts if the game. Hint, hint, if ya want it fast make it resemble a tear drop.
 
I would much rather get loads more visual mods for existing cars or being able to modify them on the extent of NFS Shift (which was let down by being a crap game). I would also love to be able to modify the interior of the car so that when you do a weight reduction the back seats actually do get removed and you get racing steering wheels and such. Abit like race mods but on a lower scale.

Everbody has basically wanted a couple of different things. A few of the most popular is the livery maker, more cockpit cameras, and more cars. This idea incorperates all three of them to solve a wide range of problems, as I talked about in some earlier posts I beleive. As far as visuals yes I want them alot to. Stunned we are still all begging for a livery maker and I really want cockpit camera angles on my expensive level 21 up race cars like my BMW V12 LMR '99 because it just isn't as cool when I can't actual sit in behind the wheel of my favorite car and drive it around the track.
 
You wouldn't need to be a rocket surgeon to use it. You would simply select an area on one of the starter chassis and change it to what ever height width degree etc you would want. If you don't know aero dynamics then there could be a little manual to give you the basics like on other parts if the game. Hint, hint, if ya want it fast make it resemble a tear drop.

I guess I'm confused because the way I understood the main topic, was he want all this stuff to be able to do. But what you just said is the same thing I did. You only going to be able to get away with a dumb down version of making adjustments to a given frame aero. How much fun will that be when you've made all the adjustments and ran all time trails with each setting. Your going to end up with the same game but instead of pre-built cars and adjustable suspensions. Your going to have to build the car form the ground up. Same game just diff aspect of it and still going to get old after making so many adjustments.
 
I guess I'm confused because the way I understood the main topic, was he want all this stuff to be able to do. But what you just said is the same thing I did. You only going to be able to get away with a dumb down version of making adjustments to a given frame aero. How much fun will that be when you've made all the adjustments and ran all time trails with each setting. Your going to end up with the same game but instead of pre-built cars and adjustable suspensions. Your going to have to build the car form the ground up. Same game just diff aspect of it and still going to get old after making so many adjustments.

I don't think we're quite understanding each other. I thought that by dumbed down you ment less features. Not quite sure what you just said as our conversation is confusing me a bit
 
Not super hard. They have the programming from making the game. They would just need to adapt the programming the cars into the game and gie it a user friendly interphase.

Right. I was just trying to think of a way to have a 'car designer' that could be easily implemented by PD. A handful of preset options for each category:

-Body style
-Drivetrain layout
-Engine type and aspiration
-Styling(split into front bumper/hood, fenders, rear bumper)
-Wheels

This would give users plenty of options. Sure, you may not be able to build yourself that FD3S RX-7 with the mid-engined Lamborghini V12 swap and awd that you've always wanted(lol), but you'd still be able to make some interesting stuff.
 
Aren't there already enough half-features and things that started as good ideas in this game? I feel like too many people want too many different things from this game.

I don't mean to be rude, but I don't see this as a "missing feature" or even a feature that should be added. It seems like if you want this, you should look for a different game.
 
Aren't there already enough half-features and things that started as good ideas in this game? I feel like too many people want too many different things from this game.

I don't mean to be rude, but I don't see this as a "missing feature" or even a feature that should be added. It seems like if you want this, you should look for a different game.

It's not that this is a missing feature but one that would improve the game. No matter how many cars are in the game there will always be more cars that people want and you can't give everybody their favorite cars so this is a way people could make their favorite cars or others cars that they may dream up.
 
Right. I was just trying to think of a way to have a 'car designer' that could be easily implemented by PD. A handful of preset options for each category:

-Body style
-Drivetrain layout
-Engine type and aspiration
-Styling(split into front bumper/hood, fenders, rear bumper)
-Wheels

This would give users plenty of options. Sure, you may not be able to build yourself that FD3S RX-7 with the mid-engined Lamborghini V12 swap and awd that you've always wanted(lol), but you'd still be able to make some interesting stuff.

thanks for your support!
 
It's not that this is a missing feature but one that would improve the game. No matter how many cars are in the game there will always be more cars that people want and you can't give everybody their favorite cars so this is a way people could make their favorite cars or others cars that they may dream up.

I'm just saying that I could name several dozen other features that are smaller that I feel would add more to the game without adding a whole new "section" of the game.

This seems like something they could add once everything else was as near to perfect as possible.

I also can't imagine a way this would work without it seeming incredibly arcade-like and being very simplistic. Something like modnation or the old lego racing games. You could create a car that has the same general look (maybe) as your favorite missing car, and has the same drivetrain and engine style but assuming PD actually models the cars the way I think they do it would never be the same as an modeled actual car. I'd be generic "front engined rear drive car with an inline 4" that has a bmw costume on.

I would love engine swaps though.

edit: I'm also not sure if you understand how much work goes into making a user friendly GUI. Simply having the background code in place (if it is) isn't enough. Making it easily accessible and powerful enough to be worth while can be incredibly difficult. You're likely going to end up with a small, finite number of visual variations via lego block style car parts. It couldn't be actual free modelling as that would be incredibly hard to do with a controller and the given software. It would have to be with preset parts, which would have to all fit together nicely, so there wouldn't be too many options.

I really think that idea works better in games not like GT5. They work great in modnation because the karts aren't supposed to look real, they're supposed to be crazy.
 
Last edited:

Latest Posts

Back