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- Alex_Mac_
I'm just saying that I could name several dozen other features that are smaller that I feel would add more to the game without adding a whole new "section" of the game.
This seems like something they could add once everything else was as near to perfect as possible.
I also can't imagine a way this would work without it seeming incredibly arcade-like and being very simplistic. Something like modnation or the old lego racing games. You could create a car that has the same general look (maybe) as your favorite missing car, and has the same drivetrain and engine style but assuming PD actually models the cars the way I think they do it would never be the same as an modeled actual car. I'd be generic "front engined rear drive car with an inline 4" that has a bmw costume on.
I would love engine swaps though.
edit: I'm also not sure if you understand how much work goes into making a user friendly GUI. Simply having the background code in place (if it is) isn't enough. Making it easily accessible and powerful enough to be worth while can be incredibly difficult. You're likely going to end up with a small, finite number of visual variations via lego block style car parts. It couldn't be actual free modelling as that would be incredibly hard to do with a controller and the given software. It would have to be with preset parts, which would have to all fit together nicely, so there wouldn't be too many options.
I really think that idea works better in games not like GT5. They work great in modnation because the karts aren't supposed to look real, they're supposed to be crazy.
Oh no, I get it, trust me. Anything in a game of this quality takes alot of time to code though, let's face it. Also realistic regulations would be set on this. We are basically talking about something with as big of an impact as the track maker, which people seem to enjoy dispite your inablity to really control it but with this idea you would be able to control it and give it realistic properties