May I Present the Car Designer

  • Thread starter Amac500
  • 92 comments
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I'm just saying that I could name several dozen other features that are smaller that I feel would add more to the game without adding a whole new "section" of the game.

This seems like something they could add once everything else was as near to perfect as possible.

I also can't imagine a way this would work without it seeming incredibly arcade-like and being very simplistic. Something like modnation or the old lego racing games. You could create a car that has the same general look (maybe) as your favorite missing car, and has the same drivetrain and engine style but assuming PD actually models the cars the way I think they do it would never be the same as an modeled actual car. I'd be generic "front engined rear drive car with an inline 4" that has a bmw costume on.

I would love engine swaps though.

edit: I'm also not sure if you understand how much work goes into making a user friendly GUI. Simply having the background code in place (if it is) isn't enough. Making it easily accessible and powerful enough to be worth while can be incredibly difficult. You're likely going to end up with a small, finite number of visual variations via lego block style car parts. It couldn't be actual free modelling as that would be incredibly hard to do with a controller and the given software. It would have to be with preset parts, which would have to all fit together nicely, so there wouldn't be too many options.

I really think that idea works better in games not like GT5. They work great in modnation because the karts aren't supposed to look real, they're supposed to be crazy.

Oh no, I get it, trust me. Anything in a game of this quality takes alot of time to code though, let's face it. Also realistic regulations would be set on this. We are basically talking about something with as big of an impact as the track maker, which people seem to enjoy dispite your inablity to really control it but with this idea you would be able to control it and give it realistic properties
 
To OP:
Do you understand how hard it is to make an entire game based on user generated content? Let alone have the team create the tools, put them in a file, and have it not crash the game? The idea you are talking about would be a neat idea for a separate game, but not for an add on. It's not as simple as just giving to dev code to everyone with a PS3, to do what you want to do in GT5's engine would require the dev kits they use to make the game itself, which I think cost along the lines of around 8 grand, if not more. Plus the untold amount of quality control that would need to be undertaken to make sure you can't build a car that defies the game's physics, or just causes crashes. The reason games like NFS carbon, Modnation races, Banjo and Kazooee (not sure on the spelling) let you do these things is because they are not as resource heavy as GT5. And I do believe the most daming evidence that this will never happen, is that they gave us a course randomizer with a few value tweaks, not a full blown creator; Would they really give us the ability to create cars from the chassis up?

Sorry if this is a bit too string of continuousness, I'm not much of a writer.
 
They have the techonlogy from when they first made cars for the game. That would need to be put into the game with a user friendly interphase so it isn't as complex as many would think. But I by no means have high hopes that they would because their "course creater" doesn't really let you create one thing and I do think that improving that to actual create tracks and then give more in-car cameras would best come first. I mean, come on, Forza had an cockpit camera for the BMW V12 LMR '99 and I randomely stumbeled across real world cockpit images but they couldn't put those in the game.
 
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