Comparison of NFS:S2 vs GT5 - PS3

OK I know their are lots of posts here and I could tack onto those. But there are no real comparisons vs GT5. So I wanted to give me thoughts for those who have been thinking about purchasing but on the fence. I have played Gt5 since December and a big fan of the game and the series in general. I have played NFS before, but I did not play the original shift nor have I played forza. These are personal opinions nor am I pushing for one product over another.

Firstly, my set up. PS3 120GB. 32in Plasma. HDMi input. Controller - Logitech DFGT.

Game was purchased from Walmart for $59.99 + tax, was the LE (so much for pre order only?!) I had not intended to buy this game, but the feedback on the new Nascar game was terrible so I jumped for this seeing it was released.

Settings : Damage - real, driving elite settings with abs. Everything is off. Ai - Medium


Interface and menu's.

Anyone who has been playing GT5 will know the interface and menus' are slow, very slow, and poorly mapped for access to other sections. Shift 2's menu is fast, quick and you are able to access many sections without waiting, in the garage, the car loading will load in the background as you flip through, not a big deal but would be nice for a quick visual representation of the car (even if it was lower detail and loaded a higher version if you stay on it for 2 seconds) Menus' for tuning and options for settings are very clearly marked and displayed. There is no confusing with what you are doing ever. In most sections there are basic settings and more advanced settings, this is nice for casual and hard core players. Loading times for both games are fairly similar. However beyond the initial load, shift is faster and less loading is required. This experience is very welcoming after the frustration of GT5. Its nice to be able to race more than load or get to a section.


Graphics.

Lets ignore the fact of the standard cars in GT5 and focus on the Premium. Car graphics are obviously a lot more sharper in GT5 over shift, on the PS3. I have read that PC and Xbox versions are better than the PS3. Tracks also look cleaner in Gt5. Gt5 Graphics are far superior in every sense over Shift, however looking better, is not always better. Shift has done some very clever things with the graphics at its disposal. The immersion in the tracks seems more real, I feel enclosed, I feel speed. I do not always feel these things in GT5. People have stated the tracks are widened in Shift, but they feel more real than Gt5, do they look as real ? No. As far as I can tell, I never driven on a track. Sun blinds you, the crowd seem like they are moving and interacting with you, taking pictures, waving flags, instead of looking like stick figures. I am a avid hood/bumper cam driver, always have been. However in shift I have been using the helmet cam, this feature really immerses me in the graphics, with my sight becoming blurry over bumps, in crashes. I am racing at 100, 150, 200 Kmph, not watching a high definition movie. Gt5 is mouth dropping to look at sometimes if you keep your eyes on the car and the tarmac, but that’s it. Shift has poorer eye candy quality but with everything they have done with effects, I actually feel like I’m a racing instead of watching a movie. (brands hatch is fapfapfap)


Gameplay (single player)
The game play in Gt5 is good, A spec has plenty of races (B spec isn’t a game), special events give a spice of something different. However, after a few races, it all begins to very samey, it feels like a grind to an extent, tracks and races seem to merge into the same thing repeated but with having to change the car u choose. I have only played shift for 4 hours so I cannot give a great deal of feedback, but I have not felt this way yet, it feels varied, so far the lap #'s in shift feel like they have been perfectly set to not feel like its a chore and a test of concentration over enjoyment. Various styles of races/challenges mix it up for shift too. The track selection seems perfect too, never feels like you are running the same track over and over again.

Physics.
One thing that bugs me about the Gt5 community is how they worship physics of the GT series. The physics are really good, don’t get me wrong. However I feel sometimes they good beyond the realism and feel like I get punished for being aggressive. Yes you can tune cars in Gt5 to be more aggressive, but if you play without aids, you can be severely punished for what seems like something that shouldn’t happen. Even stock cars seem to think they are on ice sometimes. It sounds like I’m bashing GT5, but I am not, I just don’t think every car in the world needs to be tuned to allow you to throw it round a course. Shift is less sim like physics, and I feel like I can accerlerate out of a corner, push it to the limits, I wont be punished all the time, and the game/cars warn me when I am pushing to hard, the feedback although not as good as powerful as GT5, seems to give more information. It also requires some tuning on the car, however unlike Gt5 you can save different settings on a different cars and save them to individual tracks as well, which is a welcome relief. A little bit of work has to be done to make it feel a bit more realistic, especially with a wheel, however I suspect a patch will be coming to improve handling, overall though it feels good. As seems to be the trend recently in most racing games, they have completely messed up the lotus elise, how these game developers in the world think one of the best handling car/brands ever drive like these I do not know. When you get behind a beast of a Porchse, you certainly feel the tail slide all over the place, the physics to me at least, seem more diverse between the cars.

A few other mentions, the car choice in Shift is very good, obviously some brands are missing, Ferrari for example. Personally I have never been a fan of the rear wheeled monster that is porchse, but I am sure thats a big tick in the box for yes for people who want to drive those. Whilst the number of vehicles is paltry compared GT5, 140+ vs 1000+, however it is definitely a case of quality over quantity, and being a EA game there will be DLC. And at the end of the day, you can only drive one car at a time. The tuning section is awesome compared to Gt5 series, correct names for options instead of stage 1 2 3, however their seems to be a reported bug with the tuning section that prevents you purchasing multiple things in the same section, however this will be patched I am sure.
Oh.. and the big thing for me. DAMAGE!!!!! A much derided aspect of GT5, this is how it should be done, it could do with a little tweaking, however it is very very impressive, i have real damage on (not just visual), race over if u do 200 into the wall in this game. Dirt on screens, crumpled side panels, broken lights, cracked windscreens, lost bumpers.. its amazing. I know this isn’t damage strictly, but I love the fact if I spin out on a gravel track, and start driving back on the track, i still hear those loose stones bouncing around in my undercarriage whilst they work themselves out
. Anyone who is planning to release a racer with damage need to use this as a base. It truly is the best damage in a race game I have come across that isn’t a $1000's+ simulator.

Overall, Shift 2 is an amazing product, it is different from GT5, some aspect are more arcade than sim, however you will have fun. Which is why I play games.

The best (and probably most stupid) way I can describe these products side by side is they are both highly paid doctors in the same job.
GT5 went to the best schools, best groomed man of the year GQ style face, head hunted by all the big hospitals and is always listened too. He is the face of your company, the guy you go have meetings with.

NFS:s2 went to public school system, bummed around Africa in his gap year, lived his life, has a beard and a lil scruffy, this guy is ya best friend and you invite him to all ya parties.

Very happy with both games, problems on both sides, but the gaming industry and pushing out material quicker and quicker so issues will always happen now. Both excellent bases for products if they continue to support update. Both could be classics with a bit of work.
 
I've played a couple of hours on the PS3 as well and I'm totally in agreement with you.

Shift 2 is definitly a very good game.
 
Thanks for the review, although I am hooked to GT5 I think I will give it a try on Shift 2.

One question for you, how good is the IA? Not compared to GT5 as we all know is one of the let downs of this game.

Thanks in advance
 
Thanks for the review, although I am hooked to GT5 I think I will give it a try on Shift 2.

One question for you, how good is the IA? Not compared to GT5 as we all know is one of the let downs of this game.

Thanks in advance

Personally, I feel the AI is very bad. They are much too aggressive and will regularly slam into the rear of my car while cornering.

Doesn't really hinder the experience *that* much, but it is one of the games flaws in my opinion.
 
Thanks for the review, although I am hooked to GT5 I think I will give it a try on Shift 2.

One question for you, how good is the IA? Not compared to GT5 as we all know is one of the let downs of this game.

Thanks in advance

I am not the OP but to answer you I have played for 2 days and the AI is the best I have seen in a racing game.
 
A very well written comparison, thank you very much. I'm looking forward to Friday when I can invite my mate........"The Gap Year Doctor" round for a play, while my GQ Man of the year Doctor goes off for an extended meeting, in a darkened draw with FM3 LOL.

Cheers

JB
 
GT5 went to the best schools, best groomed man of the year GQ style face, head hunted by all the big hospitals and is always listened too. He is the face of your company, the guy you go have meetings with.

NFS:s2 went to public school system, bummed around Africa in his gap year, lived his life, has a beard and a lil scruffy, this guy is ya best friend and you invite him to all ya parties.

Totally agree.

.. And when you get an aneurysm, they can both help.

I'll beat up GT5 if he looks at my wife funny though, but not Shift2 cause he is just funny. :lol:
 
OK I know their are lots of posts here and I could tack onto those. But there are no real comparisons vs GT5. So I wanted to give me thoughts for those who have been thinking about purchasing but on the fence. I have played Gt5 since December and a big fan of the game and the series in general. I have played NFS before, but I did not play the original shift nor have I played forza. These are personal opinions nor am I pushing for one product over another.

Firstly, my set up. PS3 120GB. 32in Plasma. HDMi input. Controller - Logitech DFGT.

Game was purchased from Walmart for $59.99 + tax, was the LE (so much for pre order only?!) I had not intended to buy this game, but the feedback on the new Nascar game was terrible so I jumped for this seeing it was released.

Settings : Damage - real, driving elite settings with abs. Everything is off. Ai - Medium


Interface and menu's.

Anyone who has been playing GT5 will know the interface and menus' are slow, very slow, and poorly mapped for access to other sections. Shift 2's menu is fast, quick and you are able to access many sections without waiting, in the garage, the car loading will load in the background as you flip through, not a big deal but would be nice for a quick visual representation of the car (even if it was lower detail and loaded a higher version if you stay on it for 2 seconds) Menus' for tuning and options for settings are very clearly marked and displayed. There is no confusing with what you are doing ever. In most sections there are basic settings and more advanced settings, this is nice for casual and hard core players. Loading times for both games are fairly similar. However beyond the initial load, shift is faster and less loading is required. This experience is very welcoming after the frustration of GT5. Its nice to be able to race more than load or get to a section.


Graphics.

Lets ignore the fact of the standard cars in GT5 and focus on the Premium. Car graphics are obviously a lot more sharper in GT5 over shift, on the PS3. I have read that PC and Xbox versions are better than the PS3. Tracks also look cleaner in Gt5. Gt5 Graphics are far superior in every sense over Shift, however looking better, is not always better. Shift has done some very clever things with the graphics at its disposal. The immersion in the tracks seems more real, I feel enclosed, I feel speed. I do not always feel these things in GT5. People have stated the tracks are widened in Shift, but they feel more real than Gt5, do they look as real ? No. As far as I can tell, I never driven on a track. Sun blinds you, the crowd seem like they are moving and interacting with you, taking pictures, waving flags, instead of looking like stick figures. I am a avid hood/bumper cam driver, always have been. However in shift I have been using the helmet cam, this feature really immerses me in the graphics, with my sight becoming blurry over bumps, in crashes. I am racing at 100, 150, 200 Kmph, not watching a high definition movie. Gt5 is mouth dropping to look at sometimes if you keep your eyes on the car and the tarmac, but that’s it. Shift has poorer eye candy quality but with everything they have done with effects, I actually feel like I’m a racing instead of watching a movie. (brands hatch is fapfapfap)


Gameplay (single player)
The game play in Gt5 is good, A spec has plenty of races (B spec isn’t a game), special events give a spice of something different. However, after a few races, it all begins to very samey, it feels like a grind to an extent, tracks and races seem to merge into the same thing repeated but with having to change the car u choose. I have only played shift for 4 hours so I cannot give a great deal of feedback, but I have not felt this way yet, it feels varied, so far the lap #'s in shift feel like they have been perfectly set to not feel like its a chore and a test of concentration over enjoyment. Various styles of races/challenges mix it up for shift too. The track selection seems perfect too, never feels like you are running the same track over and over again.

Physics.
One thing that bugs me about the Gt5 community is how they worship physics of the GT series. The physics are really good, don’t get me wrong. However I feel sometimes they good beyond the realism and feel like I get punished for being aggressive. Yes you can tune cars in Gt5 to be more aggressive, but if you play without aids, you can be severely punished for what seems like something that shouldn’t happen. Even stock cars seem to think they are on ice sometimes. It sounds like I’m bashing GT5, but I am not, I just don’t think every car in the world needs to be tuned to allow you to throw it round a course. Shift is less sim like physics, and I feel like I can accerlerate out of a corner, push it to the limits, I wont be punished all the time, and the game/cars warn me when I am pushing to hard, the feedback although not as good as powerful as GT5, seems to give more information. It also requires some tuning on the car, however unlike Gt5 you can save different settings on a different cars and save them to individual tracks as well, which is a welcome relief. A little bit of work has to be done to make it feel a bit more realistic, especially with a wheel, however I suspect a patch will be coming to improve handling, overall though it feels good. As seems to be the trend recently in most racing games, they have completely messed up the lotus elise, how these game developers in the world think one of the best handling car/brands ever drive like these I do not know. When you get behind a beast of a Porchse, you certainly feel the tail slide all over the place, the physics to me at least, seem more diverse between the cars.

A few other mentions, the car choice in Shift is very good, obviously some brands are missing, Ferrari for example. Personally I have never been a fan of the rear wheeled monster that is porchse, but I am sure thats a big tick in the box for yes for people who want to drive those. Whilst the number of vehicles is paltry compared GT5, 140+ vs 1000+, however it is definitely a case of quality over quantity, and being a EA game there will be DLC. And at the end of the day, you can only drive one car at a time. The tuning section is awesome compared to Gt5 series, correct names for options instead of stage 1 2 3, however their seems to be a reported bug with the tuning section that prevents you purchasing multiple things in the same section, however this will be patched I am sure.
Oh.. and the big thing for me. DAMAGE!!!!! A much derided aspect of GT5, this is how it should be done, it could do with a little tweaking, however it is very very impressive, i have real damage on (not just visual), race over if u do 200 into the wall in this game. Dirt on screens, crumpled side panels, broken lights, cracked windscreens, lost bumpers.. its amazing. I know this isn’t damage strictly, but I love the fact if I spin out on a gravel track, and start driving back on the track, i still hear those loose stones bouncing around in my undercarriage whilst they work themselves out
. Anyone who is planning to release a racer with damage need to use this as a base. It truly is the best damage in a race game I have come across that isn’t a $1000's+ simulator.

Overall, Shift 2 is an amazing product, it is different from GT5, some aspect are more arcade than sim, however you will have fun. Which is why I play games.

The best (and probably most stupid) way I can describe these products side by side is they are both highly paid doctors in the same job.
GT5 went to the best schools, best groomed man of the year GQ style face, head hunted by all the big hospitals and is always listened too. He is the face of your company, the guy you go have meetings with.

NFS:s2 went to public school system, bummed around Africa in his gap year, lived his life, has a beard and a lil scruffy, this guy is ya best friend and you invite him to all ya parties.

Very happy with both games, problems on both sides, but the gaming industry and pushing out material quicker and quicker so issues will always happen now. Both excellent bases for products if they continue to support update. Both could be classics with a bit of work.

Another great write up! 👍
 
Thanks for ya feedback.. After I wrote it I feel like I left out alot for both, but I sometimes write too much.

As for the AI, I guess it depends on what your looking for. Me personally, I am an agressive driver, I dont push people off the road, thats not my style, aggressive in the sense I push to the limits more than smooth, unless I am in front then go for smooth, I will attempt that ballsy move into the first corner. I am only on medium settings but for me personally, its a challange, if I had aids on it wouldnt be I am sure. The AI drive like me, they dont crash me on purpose, it has happened a few times though, they push hard. The AI in GT5 is terrible, however its no worse than 95% of racing games, AI is incrediably hard to achieve in a racing game, so many variables. But what they have done very well is take away the effect of 'on rails'. The AI looks for ways to pass you, it pushes you, once in front you can get a few seconds lead if you know the track, but one mistake and they are on you. Also, unlike most other games, especially with the settings I have, if you make a mistake, you cant just catch up, you have to work for it and they will be aggressive in defending their position. I enjoy it alot.

Once I get more adapt at the controls/physics I will go to hard, I want a challange, it makes the reward so much more enjoyable. I just hope they dont dumb down the AI. For me, its perfect the way it is.
 
Great write up necro! I have been in between on this game for a while. The biggest thing that scares me is how it feels with a wheel but it sounds like you can mess with the settings to get it feeling right. I think I will get it but wait for a price drop. I'm hoping it drops to $35 like Hot Pursuit did after a month or so. The damage sounds amazing. How is online racing?
 
I haven't attempted online racing. Only because I like racing games alot, and if i start online racing I will forget about the main game, hard to go back to AI once you push yaself against real people. Once ive completed the game I will. However I have heard lots of good things about it.

Ya know I play this, and I have played GT5, and then I hear my online american buddies and read the forums about the new Nascar game and feel lucky we have two game designers companies that are really into this. Nascar got royally screwed by the sounds of it !:crazy:
 
OK I know their are lots of posts here and I could tack onto those. But there are no real comparisons vs GT5. So I wanted to give me thoughts for those who have been thinking about purchasing but on the fence. I have played Gt5 since December and a big fan of the game and the series in general. I have played NFS before, but I did not play the original shift nor have I played forza. These are personal opinions nor am I pushing for one product over another.

Firstly, my set up. PS3 120GB. 32in Plasma. HDMi input. Controller - Logitech DFGT.

Game was purchased from Walmart for $59.99 + tax, was the LE (so much for pre order only?!) I had not intended to buy this game, but the feedback on the new Nascar game was terrible so I jumped for this seeing it was released.

Settings : Damage - real, driving elite settings with abs. Everything is off. Ai - Medium


Interface and menu's.

Anyone who has been playing GT5 will know the interface and menus' are slow, very slow, and poorly mapped for access to other sections. Shift 2's menu is fast, quick and you are able to access many sections without waiting, in the garage, the car loading will load in the background as you flip through, not a big deal but would be nice for a quick visual representation of the car (even if it was lower detail and loaded a higher version if you stay on it for 2 seconds) Menus' for tuning and options for settings are very clearly marked and displayed. There is no confusing with what you are doing ever. In most sections there are basic settings and more advanced settings, this is nice for casual and hard core players. Loading times for both games are fairly similar. However beyond the initial load, shift is faster and less loading is required. This experience is very welcoming after the frustration of GT5. Its nice to be able to race more than load or get to a section.


Graphics.

Lets ignore the fact of the standard cars in GT5 and focus on the Premium. Car graphics are obviously a lot more sharper in GT5 over shift, on the PS3. I have read that PC and Xbox versions are better than the PS3. Tracks also look cleaner in Gt5. Gt5 Graphics are far superior in every sense over Shift, however looking better, is not always better. Shift has done some very clever things with the graphics at its disposal. The immersion in the tracks seems more real, I feel enclosed, I feel speed. I do not always feel these things in GT5. People have stated the tracks are widened in Shift, but they feel more real than Gt5, do they look as real ? No. As far as I can tell, I never driven on a track. Sun blinds you, the crowd seem like they are moving and interacting with you, taking pictures, waving flags, instead of looking like stick figures. I am a avid hood/bumper cam driver, always have been. However in shift I have been using the helmet cam, this feature really immerses me in the graphics, with my sight becoming blurry over bumps, in crashes. I am racing at 100, 150, 200 Kmph, not watching a high definition movie. Gt5 is mouth dropping to look at sometimes if you keep your eyes on the car and the tarmac, but that’s it. Shift has poorer eye candy quality but with everything they have done with effects, I actually feel like I’m a racing instead of watching a movie. (brands hatch is fapfapfap)


Gameplay (single player)
The game play in Gt5 is good, A spec has plenty of races (B spec isn’t a game), special events give a spice of something different. However, after a few races, it all begins to very samey, it feels like a grind to an extent, tracks and races seem to merge into the same thing repeated but with having to change the car u choose. I have only played shift for 4 hours so I cannot give a great deal of feedback, but I have not felt this way yet, it feels varied, so far the lap #'s in shift feel like they have been perfectly set to not feel like its a chore and a test of concentration over enjoyment. Various styles of races/challenges mix it up for shift too. The track selection seems perfect too, never feels like you are running the same track over and over again.

Physics.
One thing that bugs me about the Gt5 community is how they worship physics of the GT series. The physics are really good, don’t get me wrong. However I feel sometimes they good beyond the realism and feel like I get punished for being aggressive. Yes you can tune cars in Gt5 to be more aggressive, but if you play without aids, you can be severely punished for what seems like something that shouldn’t happen. Even stock cars seem to think they are on ice sometimes. It sounds like I’m bashing GT5, but I am not, I just don’t think every car in the world needs to be tuned to allow you to throw it round a course. Shift is less sim like physics, and I feel like I can accerlerate out of a corner, push it to the limits, I wont be punished all the time, and the game/cars warn me when I am pushing to hard, the feedback although not as good as powerful as GT5, seems to give more information. It also requires some tuning on the car, however unlike Gt5 you can save different settings on a different cars and save them to individual tracks as well, which is a welcome relief. A little bit of work has to be done to make it feel a bit more realistic, especially with a wheel, however I suspect a patch will be coming to improve handling, overall though it feels good. As seems to be the trend recently in most racing games, they have completely messed up the lotus elise, how these game developers in the world think one of the best handling car/brands ever drive like these I do not know. When you get behind a beast of a Porchse, you certainly feel the tail slide all over the place, the physics to me at least, seem more diverse between the cars.

A few other mentions, the car choice in Shift is very good, obviously some brands are missing, Ferrari for example. Personally I have never been a fan of the rear wheeled monster that is porchse, but I am sure thats a big tick in the box for yes for people who want to drive those. Whilst the number of vehicles is paltry compared GT5, 140+ vs 1000+, however it is definitely a case of quality over quantity, and being a EA game there will be DLC. And at the end of the day, you can only drive one car at a time. The tuning section is awesome compared to Gt5 series, correct names for options instead of stage 1 2 3, however their seems to be a reported bug with the tuning section that prevents you purchasing multiple things in the same section, however this will be patched I am sure.
Oh.. and the big thing for me. DAMAGE!!!!! A much derided aspect of GT5, this is how it should be done, it could do with a little tweaking, however it is very very impressive, i have real damage on (not just visual), race over if u do 200 into the wall in this game. Dirt on screens, crumpled side panels, broken lights, cracked windscreens, lost bumpers.. its amazing. I know this isn’t damage strictly, but I love the fact if I spin out on a gravel track, and start driving back on the track, i still hear those loose stones bouncing around in my undercarriage whilst they work themselves out
. Anyone who is planning to release a racer with damage need to use this as a base. It truly is the best damage in a race game I have come across that isn’t a $1000's+ simulator.

Overall, Shift 2 is an amazing product, it is different from GT5, some aspect are more arcade than sim, however you will have fun. Which is why I play games.

The best (and probably most stupid) way I can describe these products side by side is they are both highly paid doctors in the same job.
GT5 went to the best schools, best groomed man of the year GQ style face, head hunted by all the big hospitals and is always listened too. He is the face of your company, the guy you go have meetings with.

NFS:s2 went to public school system, bummed around Africa in his gap year, lived his life, has a beard and a lil scruffy, this guy is ya best friend and you invite him to all ya parties.

Very happy with both games, problems on both sides, but the gaming industry and pushing out material quicker and quicker so issues will always happen now. Both excellent bases for products if they continue to support update. Both could be classics with a bit of work.

Great review, really liked it. Can you please tell me/post what settings you are using for the DFGT with the PS3 version of the game.

Cheers...
 
Nice write up, great job. I played this game and have a very different view. I found it the worst game ever, very Fake. E.A will never get another penny from pocket. Sorry about the hijack.
 
its kindof annoying when people worship the gt5 physics but its even worse when they worship the s2 physics. if you think the s2 physics are very realistic (like some of the people on here) then you have probably never ever driven a real car, let alone push a sports car.
 
its kindof annoying when people worship the gt5 physics but its even worse when they worship the s2 physics. if you think the s2 physics are very realistic (like some of the people on here) then you have probably never ever driven a real car, let alone push a sports car.

They're not very realistic, but neither are they the complete abomination that some people would have you believe. The physics require you to drive in more or less the same manner you would in real life, and give much of the same results, they're just a bit crudely put together. They're not awful, they're just not amazing either.
 
This is how GT Planet should be, not strongly biased and bigoted towards other games, we welcome them and FAIRLY review and praise them.
 
Guys, I wonder if I should get Shift 2. Here's how I feel at the moment:

1) Problems with Internet connection won't let me play GT5 online for a while (main problem, may take a few months!)
2) I've been playing play GT5 since release day. AI in GT5 bores me to death. Hotlapping is fun but not for long.
3) I think I could use more action on track...
4) ...and bigger crashes, just for fun.
5) But I still prefer simulation over arcade
6) I'm using DFGT

I believe it's a good thread to ask. Since if I buy Shift 2 I will be comparing it to GT on every step. There's just no other way around.
 
Yeah GT5 is like going for a nice dinner at a fancy restaurant with some very elegant and sexy company. Shift 2 is a nice barbeque with your mates. Lots of pints and talk about 🤬
 
Last edited:
They're not very realistic, but neither are they the complete abomination that some people would have you believe. The physics require you to drive in more or less the same manner you would in real life, and give much of the same results, they're just a bit crudely put together. They're not awful, they're just not amazing either.

I think people here mostly confuse "physics" and "FFB" concepts. I believe physics in Shift 2 are on par with GT5, maybe even better than GT5. By that I mean the way the car works, it's suspension, tires, engine, etc. That IS simulated extremely well in Shift 2. However, the force feeback that the driver feels is, well, different (not going to say worse, for some people maybe it is though) from GT5. The main difference is in S2U when your wheels lose traction you get this "lump" wheel, where as in GT5 you always feel some sort of a feedback. That's the difference
 
I think people here mostly confuse "physics" and "FFB" concepts. I believe physics in Shift 2 are on par with GT5, maybe even better than GT5. By that I mean the way the car works, it's suspension, tires, engine, etc. That IS simulated extremely well in Shift 2. However, the force feeback that the driver feels is, well, different (not going to say worse, for some people maybe it is though) from GT5. The main difference is in S2U when your wheels lose traction you get this "lump" wheel, where as in GT5 you always feel some sort of a feedback. That's the difference

Indeed.

It's very reminiscent of the Ferrari Challenge FFB. That was even more on/off. Whether people like/are willing to get used to that style of feedback is a matter of personal preference. It should be understood though that they overemphasize the feedback effect as an attempt to make up for the lack of seat-of-the-pants feedback. It can be very good, if you can adapt to it.
 
Guys, I wonder if I should get Shift 2. Here's how I feel at the moment:

1) Problems with Internet connection won't let me play GT5 online for a while (main problem, may take a few months!)
2) I've been playing play GT5 since release day. AI in GT5 bores me to death. Hotlapping is fun but not for long.
3) I think I could use more action on track...
4) ...and bigger crashes, just for fun.
5) But I still prefer simulation over arcade
6) I'm using DFGT

I believe it's a good thread to ask. Since if I buy Shift 2 I will be comparing it to GT on every step. There's just no other way around.

Hey I agree completely with this, this is exactly the situation I'm in. Damn, I miss the Internet speed in the US.

I'm using a DS3 though and can someone compare this to GRID?

P.S.: Sorry for the double post.
 
Guys, I wonder if I should get Shift 2. Here's how I feel at the moment:

1) Problems with Internet connection won't let me play GT5 online for a while (main problem, may take a few months!)
2) I've been playing play GT5 since release day. AI in GT5 bores me to death. Hotlapping is fun but not for long.
3) I think I could use more action on track...
4) ...and bigger crashes, just for fun.
5) But I still prefer simulation over arcade
6) I'm using DFGT

I believe it's a good thread to ask. Since if I buy Shift 2 I will be comparing it to GT on every step. There's just no other way around.

I don't have a DFGT, just a DS3 but I think you would enjoy Shift.

2) AI is much better, I actually have to work to pass them even if I'm much faster, they'll still make it hard.
3) Way more action in Shift
4) Clearly has the crash/damage advantage
5) It doesn't feel quite as good as GT5, I sort of have to drive the way the game wants me to, but it's quite good and definitely not an arcade game in my opinion. It's worth noting I haven't fiddled with the settings too much so that could help a lot. I changed the deadzone and that made a huge difference, so I plan on messing around with the settings more to see if I can make it even better.
 
Back