Right, I'll try and keep this short. I'm not sure if it's been covered before, I couldn't find it using a search.
I race in an online league which has full grids (16 people) most weeks. We mostly run standard cars with no modifications on sports soft tyres. Damage full, grip reduction real, tyre/fuel wear on.
During the week we all practice in small groups and as we're all pretty consistent, we find our groove and can mostly run within a few tenths of that.
A couple of times I've noticed on certain courses, courses I'd call "high draw" courses (lots for the playstation to process) the physics of the cars change when the room fills up and (mostly the slim users) get a little frame rate drop.
Case in point: Last night we raced on Special stage route 5 reverse with standard Lambo Merc LP640 SVs.
During mid week practice a number of us were running low 1.25s and high 1.24s in practice races without problem. Come race day, those of us who were running the 1.25's qualified 1st, 2nd and 3rd (all of us on slim PS3s). When the race started and the sheer number of people gave us all a little FPS drop the cars felt totally different, with the best times from all of us 1.29s.
Other people, who didn't qualify as strongly and are traditionally slower drivers were able to run their normal pace. Fighting them on track with identical cars and identical tyre wear it was like they were on different tyres! They had so much more grip to hit the apexes and power out of corners.
We even changed hosts for the second race and I checked the replay and we were all on the same tyres so we can rule out the following:
- cars
- setup
- tyres
- tyrewear issues
- driving style
- room
- internet connections
The only variance I can see trending is it seem to hurt those of us with a 'slim' PS3 more.
Any ideas? Known bug?
I race in an online league which has full grids (16 people) most weeks. We mostly run standard cars with no modifications on sports soft tyres. Damage full, grip reduction real, tyre/fuel wear on.
During the week we all practice in small groups and as we're all pretty consistent, we find our groove and can mostly run within a few tenths of that.
A couple of times I've noticed on certain courses, courses I'd call "high draw" courses (lots for the playstation to process) the physics of the cars change when the room fills up and (mostly the slim users) get a little frame rate drop.
Case in point: Last night we raced on Special stage route 5 reverse with standard Lambo Merc LP640 SVs.
During mid week practice a number of us were running low 1.25s and high 1.24s in practice races without problem. Come race day, those of us who were running the 1.25's qualified 1st, 2nd and 3rd (all of us on slim PS3s). When the race started and the sheer number of people gave us all a little FPS drop the cars felt totally different, with the best times from all of us 1.29s.
Other people, who didn't qualify as strongly and are traditionally slower drivers were able to run their normal pace. Fighting them on track with identical cars and identical tyre wear it was like they were on different tyres! They had so much more grip to hit the apexes and power out of corners.
We even changed hosts for the second race and I checked the replay and we were all on the same tyres so we can rule out the following:
- cars
- setup
- tyres
- tyrewear issues
- driving style
- room
- internet connections
The only variance I can see trending is it seem to hurt those of us with a 'slim' PS3 more.
Any ideas? Known bug?
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