Kazunori's ideas just haven't translated to GT5, what went wrong?

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..and I'm not talking about japanese to english.

Sitting here watching the 'demonstration' that runs when you just leave gt5 alone from the main menu, and I am treated to Kazunori's personal dreamrace with the ferrari 330 P4 Race Car '67, ford Mark IV Race Car '67, and jaguar XJ13 Race Car '66 making up a field of 8 racecars, all pounding the pavement at Fuji Speedway. Love that course.

Combine this beautiful scene with Kaz's statement from this GTP article from late summer 2010..

"The remaining four cars were special to him. First is the Ferrari 330 P4 '67, which locked out the podium in the 1967 Daytona 24hr and is one of Kazunori's personal all-time favourite cars. Second was the Ford Mark IV Race '67 which, at the end of that season, finally beat the P4 at the Le Mans 24hr. Third was the Jaguar XJ13 Race '67, which was conceived and developed as a Ferrari-beater but never made it to track. Kazunori's inclusion of this car is to allow drivers to recreate "what if" scenarios."

What happened to that world-beating concept? It's obviously something that was very dear to him- particularly with these three historic vehicles. :guilty:

Where can we experience this race in the game? The closest option is the A-spec Historic Racing Car Cup in the Expert hall- and they somehow found the wisdom to include the 2J race car in there to make sure that no fun can be had if you want the possibility of, you know, winning. :ouch:

I know that trying to explain some of the illogical decisions that have come out of Polyphony's offices would be like explaining the dynamics inside of a quark particle, but I'm pretty sure a quark has some sort of structure!


Kaz is surely talking about an Event Creator. Such an excellent and easily-implemented tool would quickly turn this game from a very limited and tedious racing experience to an unbelievable, infinite experience. We have 1000 (one thousand!) cars at our disposal, but no real usable avenues with which to have fun with them. Arcade mode is there- but try and take a 1970 Hakosuka to the track looking for similar competition and you'll be greeted with everything from a '54 Mercedes to a Mazda Kusabi Concept car from '03! Hardly the 'what-if scenario' that anyone could really get out of bed for...


Help us out Kaz. We only want to do what you TOLD us we'd be able to do.

(btw, have a quick read through that entire article. It's very interesting with our 20/20 hindsight goggles on. Unless your a totally blind fanboi, then please, maintain the sanctity of your universe and move along..)
 
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The "what if scenario" is referring to the XJ13, it was built in real life to compete against the Ferrari and Ford at Le Mans, but it was never actually raced and only one was actually made... I guess it was PD's intention to try and put the three cars together in the game so that anyone playing it could "re-create" it.
 
You got it- put those three cars together, on a track, and see who comes out on top.

Awesome. Oh wait is that a Chaparral 2J Fan-car lapping all three of us? :dunce:
 
Slightly off topic, but skimming through that article and looking at the online menus, I think thats how they should look, just saying..
 
Well, that's the proof Kaz didn't played GT A-spec, at least he didn't play until the Historic races.I know he is mad, but I hope not mad enough to ask his workers to create these historical premium cars and troll them with a vacum cleaner standar car.

Not to mention when I see this Jag racing against Super GT cars.. :rolleyes::D
 
Slightly off topic, but skimming through that article and looking at the online menus, I think thats how they should look, just saying..
I like the simplistic and "gamey" look of it.

What went wrong?

High expectations of the overly pampered.
haha :)


photo05a-1.jpg


I noticed a long time ago that they took out the Point-to-Point layout option.
I never noticed that Toscana didn't have Time Change available in this picture; obviously, it's more difficult to implement Time Change on a track, so I wonder what happened with that.
 
researchALLwars
*sigh. Not reading the post and spouting off. Makes one feel good, doesn't it?

I know where your coming from.
They just didn't finish what Kaz had wanted.
I remember something about a GPS feature too.
Getting real life data or something. That disappeared.
You tube uploading too I think.

Maybe that's why you never hear much from them anymore. There learning not to put foot in mouth.
 
2J, R1 and all X*** cars MUST go!! Ok, maybe keep the R1 but maybe its performance could be made a bit more realistic. I seem to remember it being challenged quite a few times in those BMI videos and not once did I see it disappear off into the distance to the extent it does in this game.
The XJ13 is stunning! Would love to use it in the Ring 24 but the idea of being lapped at night, with rain and 100% wet conditions, by the infuriatingly efficient and consistent AI driven R8, is not particularly appealing. Love the sound the XJ13 car makes!
And yes I agree, Kaz's vision was not seen through. Looks like they ran out of time and wasted a lot of time on items not directly related to the racing.
 
The 'what if' scenario refers to both racing the XJ13 against those other racecars (which never happened in real life and can be replicated online I guess) but also to the X2010 (what if a racecar was build without regulations).
But most of all it's probably just another marketing slogan.
 
PREACH!

But i gave up trying to understand Kaz & GT logically.

Madness & Greatness walk hand in hand.

Greatness gave us the 60s LM cars, Madness made us race them in Deep Forest as opposed to i dont know, DAYTONA Road course & CDL Sarthe?

Greatness gave us body kits and full RMs, Madness gave us HORNS and terrible generic aero wings, as opposed to Liv Editor.

its not about ignoring the Madness , but understanding that without its hand to clutch, its Greatness would be lost.
 
Easy Jav!! We want to lean towards the constructive side of of things here. Just calling them bad names probably won't get the reaction that most of us wish for...

So much of the madness could be forgiven with that one, beautiful update.. :bowdown:

.

We truly don't need any more DLC cars like so many are shouting and cursing for. That's simply a very natural reaction to the limited ways which we are able to utilize the one thousand cars that we have collecting dust in our poorly-sorted garages!

Has anyone tweeted the K-man a link to any of the fruitful Event Creator threads that have popped up recently?

.



My good man, that trophy is for winning the aforementioned A-spec Historic Racing Car Cup using one of those three cars. Aquire one, tune it to the max, slap on some Racing Soft tires and you're done. Hooray?

I fail to see where participating in an A-spec race with set parameters and lopsided competition including the 2J Race Car could ever be sold as "allowing us to create 'what-if' scenarios"...
 
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True i wanted to recreate Mille Miglia. I created a course in Toscana and raced the Mercedes 300sl from the 50s. All opponents were using modern city cars!
 
I know where your coming from.
They just didn't finish what Kaz had wanted.
I remember something about a GPS feature too.
Getting real life data or something. That disappeared.
You tube uploading too I think.

Maybe that's why you never hear much from them anymore. There learning not to put foot in mouth.

would be so nice if its possible to link the GPS feature with google maps, to drive your own real tracks in your neighborhood :dopey:
 
Ah good news Amar. It will be interesting to see what this brings to the table.
 
I know where your coming from.
They just didn't finish what Kaz had wanted.
I remember something about a GPS feature too.
Getting real life data or something. That disappeared.
You tube uploading too I think.

Maybe that's why you never hear much from them anymore. There learning not to put foot in mouth.

That was what I've been saying now for a while. It's just that they've learnED not to communicate, through any media, the development process of these games as much as they had with GT5.

Hardware limitations; it took way too long for the replays to be uploaded to youtube.

PD had to scrap some unknown features and redo them, because of the limitations. Before they even knew the specifications of the PS3, PD was given one of the first, if not the first, development kit for the PS3. It could, maybe be why they stopped development on GT HD.
 
.... And yes I agree, Kaz's vision was not seen through. Looks like they ran out of time and wasted a lot of time on items not directly related to the racing.


Doesn't this raise some serious questions? Gran Turismo IS Kaz's vision. This has been stated ad nauseum. Who is sitting in that board room veto-ing the Kaz-man's idea of allowing us to create 'what-if' scenarios?


And you are hitting the target directly with your last statement. With 6 years of development, PD has obviously had a major failure in the prioritizing department. Hopefully this particular problem is being looked at closely, and overhauled.


C'mon, Kazunori. We still believe in you. It's just getting a little harder to do so...
 
Guys I found this post in polish Gt5fan-forum here http://www.gthome.pl/forum/announces/trwaj-prace-nad-gran-turismo-6-t7257.html

A PD Member:

We were personally actually quite surprised by the raitings it got, we expected lower! We know the game doesn't show all the dev time we've put in to it, but we're working on that.

We did have a near finished product when we released prolouge, we were looking at a period of about 8 months before release.

Then Sony demanded the entire game be 1080p, 60FPS. We had it coded at 720p, 30FPS.

Sadly no more space for the systems we developed, so they're on the sideline. They'll be released as DLC eventually, but Sony pushed for a release now (PS3 sales need a boost for xmas).

We ARE working on feedback though, and things like this keep coming up (along with DRM on saves, crappy menu design etc) and they will be improved through DLC if everything goes according to plan.

As for Premium/Standard, Kaz wanted over 1000 fully modeled car, but as I said before Sony rushed the release so we had to import the low poly GT4 models and upscale them a bit.

It was ambitious, but it would've worked. We had just enough power to work with to get everything in (including 3D crowds/trees and all cars as premiums).

The Yaris will appear in the used car dealership.

The Vitz is a new car and a premium model, it's a Yaris by another name.

Yes, there are more model specific races this time round. New events will be added via DLC, the first ones will be races with bhp limits (250, 350, 500).

-Standards upgraded to premiums (higher poly models, dash view, changeable rims etc).
-Brake tuning will be added
-New tracks are being worked on
-New races/championships will be released that are BHP limited, not manufacturer limited.
-There will be an as yet unnanounced update to online play (I can't say more than this).
-B Spec and replays will get fast forward buttons.
-Some more stuff I can't say yet

It's a common complaint, and it's being worked on. Priority for audio just now is to give the user their own BGM on menus as well as in race, to equalize the volume of in-race user BGM and to give a more seemless transition of audio when you change screens.
Some new engine sounds are being worked on too.

Sorry nothing I can do there. We are in the process of setting up dedicated race series though (this is the next stage in online development) to allow users to run their own series, just like those in A-Spec. Some of these will have rewards for the best racers.

There will be some old favourites brought back from earlier in the series, but I can't say which yet - it's a surprise!
We didn't want to just offer upscaled tracks so we're redesigning them from scratch. They look fantastic so far!

Exiting the menus is awkward right now, I agree. It's planned to make the "O" button take you right out of a menu and not have to press "X" to confirm every time, but it's not a high priority at the moment. There's always the "My home" button for when you're in A-Spec/B-Spec.

-Load times can't be fixed, it's due to the amount of data that has to be loaded from the disk, and we can't speed that up. If it's REALLY slow, disconnect from PSN. Equally if you have a slow internet connection menus will lag, since we've programmed online integration in both since and multiplayer.

-There's plans to release several new "Home Screens" and allow the user to choose the layout that suits them best. Not a priority though, we want to sort out the gameplay first.

-Jazz music, might not be everyones tastes but it was chosen at team meetings. As I said earlier, soon you'll be able to replace the background BGM with user BGM so it won't be an issue.

-Delievered cars are being worked on as a priority. Chances are the fuction will stay but the cutscene will be skippable.

-As for loving your own music, it'll be equalized in volume across all tracks soon, and you'll be able to change tracks in game, so it should get even better!

The conformation pop-ups are there because of Sony. Apparently people get all pissy if we don't warn them they're about t

I never heard about this commentary is this a fake?
 
You missed out on a good laugh.

HAHA! I can't lie, though. I DID finish the reading.

"Apparently people get all pissy if we don't warn them they're about t"

First off, would a PD employee represent him/herself like that?

Secondly, why did the sentence stop abruptly?

Damnit, now I am speculating and I didn't want to fall into that trap!:yuck:
 
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