- 3,754
- Germany
- TRL_IMMORTAL
Welcome to the second Ferrari F1 2010 World Championship Saeson
Here can you find our last World Championship.
Last World Championship Race Twin Ring Motegi 50 Laps
02.09.2012
20:00 UTC - Free Practice (optional)
21:00 UTC - Qualifying (if you miss the end of qualifying you can start from the back)
21:30 UTC - Actual Race
Every Sunday
20:00 UTC - Free Practice (optional)
21:00 UTC - Qualifying (if you miss the end of qualifying you can start from the back)
21:30 UTC - Actual Race (race length can vary)
The main event is raced over a number of laps designed to simulate a shortened F1 race. Pace, concentration and a good pit stop strategy will be required to win!
Drivers will be awarded points for their finish positions, teams will also be awarded constructors points with the teams being represented according to livery.
Total 14 drivers. A Championship with the most strong drivers in GT5. Reserve drivers always accepted!!!
1 : 25 Points
2 : 18 Points
3 : 15 Points
4 : 12 Points
5 : 10Points
6 : 8 Points
7 : 6 Points
8 : 4 Points
9 : 2 Points
10 : 1 Point
Teams:
One Team - 2 Drivers.
Every Team can choose the Team Name.
Further suggestions regarding the championship are highly appreciated, as we want to have real nice races.....
Players will be awarded points for their finish positions, teams will also be awarded the sum of its drivers points towards the team total.
Regulation Settings
Car Restriction: Ferrari F1 2010
Tyres:Free Tyre Choise
ABS: Max1
Traction Control: OFF
Active Steering: OFF
Skid Recovery Force: OFF
ASM: OFF
Driving Line: OFF
Event Settings
Game Mode: Normal Race
Start type: Grid start with false start check.
Boost: No
Visible Damage: Off
Slipstream Strength: Weak
Grip Reduction on Wet Track/Track Edge: Real
Laps: Track dependent
Grid Order: Fastest First
Penalty: None
Race Finish Delay: 180 (max)
Mechanical Damage: Light
Tyre/Fuel Depletion: On
Qualifying for each race will take place on the day of the race, and will last 20 minutes.
The room will be open for hours for practice, 10 minutes before the qualify start the room host will leave the private lounge we practice in to set up the race lobby. (open lobby with fixed ownership) After 3-5 minutes you can then rejoin the lobby.
Big Thanks for ArtMannn for the Ferrari Design Stanings!!
Big Thanks to Klaus Ebach for the Graphics:tup:
Thanks to Schwartz38 for the photos
Thank you to ErikAndre71 and Arkano6 in the ICGTC for allowing me to use most of their rules.
Ferrari F10 Formula 1 World Championship S1 - Race 1 - Laguna Seca
GT5 - Ferrari F10 Formula 1 World Championship S1 - Race 1 - Laguna Seca (US video)
GTPlanet - Ferrari F10 WC - Rd 11 - Le Sarthe 2005 - Epic Battle @ start
Defending
Youre defending your position, so chances are the guy behind you is quicker than you right now. But thats no problem, because you have the advantage of choosing your line through every corner. But that doesnt mean you can go wide into a corner and then slam the door shut by swerving back in 3 inches in-front of the car behind you. Make sure you know where the guy behind you is, if you know hes going for an overtake then remember to leave room for him either on the outside or inside of the corner.
When the car behind you is in your slipstream, it is considered incredibly rude and unsportsmanlike to swerve all over the track to break the slipstream. The F1WC follows the One Move Rule where you can make one legitimate move whilst defending a line (This may be moving from the outside, to the inside of a corner forcing your competitor to take a slower line). Equally, learn how to out-smart your opponent. If he has your slipstream into a slow corner (Turn 1 at Fuji for example) try to brake early, or at your usual braking point instead of braking late to compensate for his slipstream. Hes going to brake early anyway, and if he doesnt then hell go wide and youll have had the quicker line through the corner.
Cutting Corners
This one is quite simple. At least two wheels must remain in contact with the track at all times possible. Curbs are counted as part of the track. That green asphalt you see just behind the curb? Thats not part of the track. Those handy white lines they paint at the edge of the tracks are what defines the track edges.
Racing in a pack
This is where most people usually screw up. When racing in a group of three cars or more, it is imperative that you remember to brake early for corners or move off-line to avoid contact with the car in front of you. Failure to do so could result in a penalty for dangerous driving.
When racing in a pack where all competitors are producing, what would appear to be similar pace, there is no need to try and jump through every gap on every corner. Sit back, let the battle wear out whilst you preserve your tyres a bit and analyse where each opponent is weakest so that you can capitalise on those weaknesses when you attempt to move forward. That doesnt mean to say you cant overtake of course! This is simply to stop people causing accidents by not being sensible.
Lapping
When being lapped, it is mandatory that you let the lapping car past you. Theres no need to pull over and slam the brakes, if youre fighting for position then its a lot harder to let a lapping car through and we understand that. But if a lapping car is right behind you, go wide at the next corner, or just move off line to allow them past. Equally, when lapping a car in front of you, make sure to give them some room, dont pressure them into a mistake or barge your way through.
All drivers must use the same coloured car for the entire season
Read and follow GTP racing rules.
All efforts must be made to avoid contact
Blocking is illegal in the F1 Ferrari
The lead driver has the right to choose his line into a corner
The lead driver has the right to choose his braking zone but not to brakecheck
The lead driver must keep a steady bearing while being overtaken by a faster car
Chasing drivers must not bump leading cars
Chasing drivers may attempt to outbrake lead cars but must avoid contact
If you cause someone to leave the track you can reduce possible penalties by waiting for them to rejoin in front of you.
Lapped cars may not attempt re-overtake +1 lap cars until the lap after the current lap is over, all lapped cars must yield as soon as possible in a safe way. Pull off the racing line and apply the brakes momentarily.
After a pit stop you must stay within the white pit lines and re join the race in a safe manner
After an off you must not re-join the track until it is clear and safe to do so
During qualifying all communication is banned except for stewards on race business.
During the race all mics must be off and no messages allowed.
If you miss qualifying you can still start from the back with host's permission.
Do not give up, if you leave the race for any reason except disconnection you will be penalised. (it is easy to tell who has been disconnected).
You can be penalised for publicly disputing penalties/incidents, they are to be dicussed in private with the race manager. If you disoute a penalty and it is upheld a further penalty WILL be issued so think carefully and check the replay before you appeal. Also you have 24 hours after the stewards report is published to lodge your appeal, if you appeal outside this timeframe it will not be considered.
Thanks to toolo4sno for the best videos on GT5
Ferrari F10 Formula 1 World Championship S1 - Race 1 - Laguna Seca
GT5 - Ferrari F10 Formula 1 World Championship S1 - Race 1 - Laguna Seca (US video)
GT5 - Ferrari F10 Formula 1 World Championship S1 - Race 2 - Suzuka -
GT5 Formula Car Cote d'Azur Time Trial World Record IMMORTALPILOT 1:07.888s
GT5 Formula Car Cote d'Azur Time Trial World Record IMMORTALPILOT 1:07.888s
GTPlanet - Ferrari F10 WC - Rd 11 - Le Sarthe 2005 - Epic Battle @ start
Overtaking
Just because youre quicker, doesn't mean youre going to pass the car in front at the next corner, he has a right to defend as much as you do to attack. Always remember that the race isnt won on the first lap. Wait for an opportunity to present itself and take the overtake. If a driver out breaks himself into a corner, you are free to attempt that over take, likewise when generally overtaking, if your car is at least next to the drivers window of the car you are attempting to overtake, you are free to continue on that line.
If youre going to ride some one's bumper, make sure you know the effect of slip streaming and how that funnels into early braking for corners, infact this is a general rules everyone should know about, but sadly some people forget. When following another car in a slipstream (For example, going into Turn 1 at Fuji) you will need to do one of two things; (A) Break early to avoid a collision. (B) You are close enough to attempt an overtake and will move to the inside line.
Just because youre quicker, doesn't mean youre going to pass the car in front at the next corner, he has a right to defend as much as you do to attack. Always remember that the race isnt won on the first lap. Wait for an opportunity to present itself and take the overtake. If a driver out breaks himself into a corner, you are free to attempt that over take, likewise when generally overtaking, if your car is at least next to the drivers window of the car you are attempting to overtake, you are free to continue on that line.
If youre going to ride some one's bumper, make sure you know the effect of slip streaming and how that funnels into early braking for corners, infact this is a general rules everyone should know about, but sadly some people forget. When following another car in a slipstream (For example, going into Turn 1 at Fuji) you will need to do one of two things; (A) Break early to avoid a collision. (B) You are close enough to attempt an overtake and will move to the inside line.
Defending
Youre defending your position, so chances are the guy behind you is quicker than you right now. But thats no problem, because you have the advantage of choosing your line through every corner. But that doesnt mean you can go wide into a corner and then slam the door shut by swerving back in 3 inches in-front of the car behind you. Make sure you know where the guy behind you is, if you know hes going for an overtake then remember to leave room for him either on the outside or inside of the corner.
When the car behind you is in your slipstream, it is considered incredibly rude and unsportsmanlike to swerve all over the track to break the slipstream. The F1WC follows the One Move Rule where you can make one legitimate move whilst defending a line (This may be moving from the outside, to the inside of a corner forcing your competitor to take a slower line). Equally, learn how to out-smart your opponent. If he has your slipstream into a slow corner (Turn 1 at Fuji for example) try to brake early, or at your usual braking point instead of braking late to compensate for his slipstream. Hes going to brake early anyway, and if he doesnt then hell go wide and youll have had the quicker line through the corner.
Cutting Corners
This one is quite simple. At least two wheels must remain in contact with the track at all times possible. Curbs are counted as part of the track. That green asphalt you see just behind the curb? Thats not part of the track. Those handy white lines they paint at the edge of the tracks are what defines the track edges.
Racing in a pack
This is where most people usually screw up. When racing in a group of three cars or more, it is imperative that you remember to brake early for corners or move off-line to avoid contact with the car in front of you. Failure to do so could result in a penalty for dangerous driving.
When racing in a pack where all competitors are producing, what would appear to be similar pace, there is no need to try and jump through every gap on every corner. Sit back, let the battle wear out whilst you preserve your tyres a bit and analyse where each opponent is weakest so that you can capitalise on those weaknesses when you attempt to move forward. That doesnt mean to say you cant overtake of course! This is simply to stop people causing accidents by not being sensible.
Lapping
When being lapped, it is mandatory that you let the lapping car past you. Theres no need to pull over and slam the brakes, if youre fighting for position then its a lot harder to let a lapping car through and we understand that. But if a lapping car is right behind you, go wide at the next corner, or just move off line to allow them past. Equally, when lapping a car in front of you, make sure to give them some room, dont pressure them into a mistake or barge your way through.
Your Internet
We expect you to do what it takes to make the best of your internet connection and we will like to see that everyone racing in this championship doesn't have NAT3
If you do have NAT3 and still wants to join there are easy ways of getting NAT2, but it do require some work on your router and your PS3.
Also if your PS3 say you have NAT2 and your UPnP comes up with anything else than "available" and you did not forwarded the ports in your router you will have to do it. If not you have what we call a fake NAT2 and it could cause problems.
You can find some useful help here
TCP: 80, 443, 5223
UDP: 3478, 3479, 3658, 5658
The numbers marked red I do believe belong to remote b-spec racing, as port 80 normally is for web pages, and 443 is normally SSL or Secure Sockets Layer and is a commonly-used protocol for managing the security of a message transmission on the Internet. If your not running a web server in your network its safe to open them and you can access your remote b-spec from outside your home, but it doesn't affect us when playing in a private lounge.
We expect you to do what it takes to make the best of your internet connection and we will like to see that everyone racing in this championship doesn't have NAT3
If you do have NAT3 and still wants to join there are easy ways of getting NAT2, but it do require some work on your router and your PS3.
Also if your PS3 say you have NAT2 and your UPnP comes up with anything else than "available" and you did not forwarded the ports in your router you will have to do it. If not you have what we call a fake NAT2 and it could cause problems.
You can find some useful help here
TCP: 80, 443, 5223
UDP: 3478, 3479, 3658, 5658
The numbers marked red I do believe belong to remote b-spec racing, as port 80 normally is for web pages, and 443 is normally SSL or Secure Sockets Layer and is a commonly-used protocol for managing the security of a message transmission on the Internet. If your not running a web server in your network its safe to open them and you can access your remote b-spec from outside your home, but it doesn't affect us when playing in a private lounge.
All drivers must use the same coloured car for the entire season
Read and follow GTP racing rules.
All efforts must be made to avoid contact
Blocking is illegal in the F1 Ferrari
The lead driver has the right to choose his line into a corner
The lead driver has the right to choose his braking zone but not to brakecheck
The lead driver must keep a steady bearing while being overtaken by a faster car
Chasing drivers must not bump leading cars
Chasing drivers may attempt to outbrake lead cars but must avoid contact
If you cause someone to leave the track you can reduce possible penalties by waiting for them to rejoin in front of you.
Lapped cars may not attempt re-overtake +1 lap cars until the lap after the current lap is over, all lapped cars must yield as soon as possible in a safe way. Pull off the racing line and apply the brakes momentarily.
After a pit stop you must stay within the white pit lines and re join the race in a safe manner
After an off you must not re-join the track until it is clear and safe to do so
During qualifying all communication is banned except for stewards on race business.
During the race all mics must be off and no messages allowed.
If you miss qualifying you can still start from the back with host's permission.
Do not give up, if you leave the race for any reason except disconnection you will be penalised. (it is easy to tell who has been disconnected).
You can be penalised for publicly disputing penalties/incidents, they are to be dicussed in private with the race manager. If you disoute a penalty and it is upheld a further penalty WILL be issued so think carefully and check the replay before you appeal. Also you have 24 hours after the stewards report is published to lodge your appeal, if you appeal outside this timeframe it will not be considered.
Penalties:
Private warning (lowest penalty, pm will be sent stating offence)
Public warning (named and shamed with the offence stated on OP)
Points fine (a set amount of points will be taken off your championship total)
Grid spots (you will lose a certain amount of grid spots for the start of next race)
Strike 1- This is an official warning for repeated or serious offences.
Strike 2- You are on your last legs due to repeated serious offences.
Strike 3- You guessed it, your out of the championship. Try the dirty racing lobbies.
Notes:
I consider myself a gentleman and like to race others of the same nature, keep the racing and language clean please.
I am operating a STRIKE system for poor conduct, strike 1, 2, and 3. If you get to strike 3 you are out for the entire season, maybe for good. It is entirely possible to skip strikes. Offending drivers will have S1 or S2 displayed next to their name on the leaderboard and may recieve further penalties as well.
Race replays will be saved and scrutinised for foul play by 5 stewards.
You must have a basic understanding of English so you can follow the race directors instructions.
Qualifying follows a strict car release procedure. It will be helpful if you have a mic although all communication is banned during the qualifying and the actual race.
Please remain silent and respectful for the national anthem of the winning driver.
RACE DIRECTOR: IMMORTALPILOT
VICE DIRECTOR: ArtMannn
Chief Designer: ArtMannn
Steward: toolo4sno
Steward: bigtexlpfan97
Steward: MonSpaNur
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