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Due to Sprint Cup being put on pause for the time being, Season 3 of Nationwide will run independently for the first time. Teams remain, and team owners will remain as they were following the owners draft and before the decision was made to hit the pause button.
Season 3 will be a 10 race championship, with 2 dropped rounds allowed. Up to 11 different winners will be possible, thanks to the first ever double header round at SSRX.
We also see the introduction of the Triple Crown, with 5 extra bonus points going to whoever wins the three longest races on the schedule, and further prizes being awarded for whoever is skillful (and lucky) enough to win 2 or more.
All races will be held on Saturday afternoons, at 1:00 PM EST (6:00 PM GMT/UTC) in a public lobby hosted by me. Please make sure that "MULE_9242" is on your friends list so I don't mistake you for a random and kick you by accident!
Basic Rules and Regulations:
-Any NASCAR in GT5 is allowed. 2010 and 2011 models are both fine. The special Gamestop Toyota is also allowed
-All cars will be restricted to 473 horsepower for all tracks using the power limiter.
-The tire compound used will be Sport Softs. No other compound, harder or softer may be used.
-Mechanical and Visual damage is OFF
-Fuel consumption and tire wear are on NORMAL
-Grip Reduction is set to REAL
-Slipstream is set to WEAK
-Boost is OFF
-Race quality will be HIGH
-Mic quality will be LOW (kept on to aid communication during the race)
-No speed limit is enforced upon entering pit road. Be warned that GT5 can sometimes assess its own penalty for entering pit road too quickly, but it is entirely dependent on the track and where your pit box is located specifically. Please give other drivers space and courtesy to enter pit road safely.
-While exiting pit road, every driver must remain in the single furthest inside lane. Drivers are not required to run the apron/service road until the back straightaway, but they are required to stay in the very inside lane when they do merge on to the racing surface. At Daytona, you must stay below the thick yellow line before merging up to the inside lane. On Road courses with a white or yellow line on the pit exit (Spa, Suzuka, High Speed Ring), you must stay inside that line.
-While cornering on road courses, two tires must remain completely on the tarmac/concrete/pavement at all times. Rumble strips are NOT considered part of the tarmac/concrete/pavement.
-As above, At Daytona or SSRX, you are not allowed to drive below the yellow line on the apron in order to make a pass
-NO CAUTIONS - use this as an extra motivation to RACE CLEAN.
-Slight rubbing is inevitable, and is allowed, but intentionally spinning out or "punting" another driver is strictly prohibited. In the event that this happens, Point penalties may be assessed, or you may be excluded from the race results, depending on the situation and severity of the incident. Repeat offenders risk being disqualified from the championship.
-Accidents happen. If you make a mistake which causes another racer in front of you to spin out, you must wait for them to rejoin the track, and allow them to overtake you before returning to race speed
-If you are caught up in a wreck that happened in front of you, unfortunately, there is nothing we can do for you.
-EXCEPTION: If somebody involved in an accident rejoins the track without regard for the position of others, and causes somebody to hit them, then they are subject to the same penalties as above, depending on intent.
-If you have an issue with another driver, please send them a PM.
-If you disconnect during the race, you will be marked with a DNF and receive last place points.
-If you wish to retire from the race, drive your car into the pits, and press Start. The game will keep you in your pitbox until the end of the race.
Qualifying and Gridding:
-Qualifying will be held 20 minutes before the race, and last for 15 minutes, during which time, everyone will be allowed on track to set a lap
-During this time, the room will be reset and collisions will be turned off.
-If you cut the track at any time, you must abandon your lap and try again.
-At the end of the session I will type in the chat "Quali is over. Please finish your lap and go to the pits."
-I will exit and go into "watch race" mode, write down everyone's times.
-The driver with the fastest time will get 1 bonus point
-The room will then be reset again, so that collisions will be turned back on.
-During this time, drivers may tweak their setups if they choose to do so.
-After the room has loaded, drivers will be called one by one onto the track, where they will park in their qualifying order.
-Once everyone is on track, in order, the race will be started.
Rolling starts:
-Every race (Except SSRX) will have a formation lap and rolling start
-If the grid order is wrong when the race starts, use this time to sort yourselves and get in order.
-Maintain a pace speed of 60 mph / 100 km/h
-Polesitter, and all odd cars will start on the inside of the track, even cars will start on the outside
-Absolutely no weaving on the formation lap; it does more harm than good
-Unless otherwise noted, the start line in the game will be where the polesitter accelerates
-You may not pass any car until you cross the start line
-Races at SSRX will start at the 1000 meter line.
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