What returning features will hold back GT6?

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Look at every GT game made and look how much the game (as a whole) has not been innovating or evolving into something that could be great or the best that could exist.

To this day I still find GT 1 my favorite (with GT2 a close second) compared to every GT game today. Why? Because for some reason I don't feel bored or left begging for something more, it just works and for its time it was game changing and I find it more fun than GT5 but that could be just me. Also when I play it I don't compare it to GT5 AT ALL. I put myself back into that year when it was made and fully appreciate how amazing it is for its time (I'm actually playing GT 1 and 2 on my PSP right now and man do I miss it!).

Cut to today with GT 5 and how much hasn't changed since then (excluding the reworked physics, which is a long overdue welcome), in fact look at how uncreative they are to change it, how scared they are to reinvent GT mode, and how blind they are to fix the obvious game flaws (no start from a dead stop on the finish line on the Top Gear track?).

GT 5 as a sim just kills any GT to date no question but the game as a whole is just lacking and quite sad.



What features do you PREDICT (<--keyword here) that are in GT5 will be recycled into GT6 that will hold it back from being a true sequel and becoming GT 5.5? What will they rinse and repeat?

This is NOT a wishlist/bashing/suggestion/idea/what's wrong with GT5 thread.



I will add anything you think should be on this list:

-Opponite A.I. (Line hugging, No adjustable AI [NCRthree]. I know they won't fix this)
-Generic A-spec mode (gonna stay the same)
-Keep hotel jazz elevator music (I'm sure they'll keep this, just make custom playlist for now)
-Unneeded steps to acquire a vehicle (not added to garage instantly, pointless scene of front of the car after purchase. I have a feeling they might add more stupid steps!)

(Suggestions from Earth)
-Ratio of japanese cars over the rest (I see this happening again)
-Awful damage and crash physics (continue to be awful)
-Poor personalization (Limited rim selection, paint system, limited RM, no livery editor. Will remain limited)
-Weak GT Life events (continue to degrade GT mode)
-Too much restriction of content (requiring super high level to purchase a car/take part in events, 1 or 2 A-Spec events available at one time, limiting amount of races at the beginning. They won't get it)
-Rehased endurance races only available at the end of the game (this goes with restriction, also won't change)
-Still minimizing the importance of lincense test (no longer a gateway for progression)
-Sloppy B-spec Mode (I don't see this getting any better)
-Laggy online racing (hope they don't repeat this)
-Generic Track Generator (shouldn't return unless massively upgraded, fingers crossed)
-Artificial means of boosting gameplay time (leveling system, forcing excessive grinding. Just get rid of it but I don't see it happening)
-Poor opponent vehicle selection that produces rabbits or turtles (I also believe this won't change)
-Awful credit payout in A-spec, worse in B-spec (gimmick to artificially inflate gameplay, forced grinding, this will remain)
-Messy graphics (screen tearing, low res shadows. This might improve)
-Inconsistency (Standard vs Premium, some tracks have weather, weather/time cycles, none. Something tells me it's a coin flip whether they will make all tracks have weather/time cycles)

(zedextreme8177)
-Inaccurate engine sounds (Debatable but they might improve but depends if PS3 or PS4)

(BoneSawTX)
-12 cars on track for a 24 hour race (might be limited based on PS3. Maybe PS4 can up this number?)

(Eks)
-Horrible optimisation resulting in slow load times, framerate drops, etc. (if it's on PS3 then it may stay the same, PS4 is another story)

(Ravicale)
-Imbalanced credit system (Might stay the same)

(CorvetteConquer)
-Inability to buy multiple cars at once (needs to be a checkout system but I highly doubt this will be in the game)

(saxplayer1998)
-Amount of duplicated cars (complete waste of space, this will surely return)

(maxpontiac)
-Limited amount of Race Modification (I see this happening)

(gtsmashbros)
-BS car prizes (ex. GSX/r for a Formula GT championship, will return if GT mode is unchanged)

(Speedster911)
-Car physics, engine sounds and audio in general (Non-realism detracts from experience, they might make noticeable improvements)

(ShiftingGears)
-Classing Races in Beginner/Amateur/Professional etc etc. (It isn't reflective of the skill level required, Unrealistic. I see them not touching this part of the game.)
-Inability to sell cars (if a car can be bought, it can be sold. It's a joke. This may stay untouched.)
-Tuning/purchasing parts system (no way to max car in 1 click, need complete revamp of system [dudeondacouch]. It may stay the same)

(LVracerGT)
-Lifeless tracks (No activity going on around the track, No clouds at noon [avens]. If on PS3 then it will remain untouched, PS4 is a different story.)

(avens)
-Unneeded waste of time (menus, black screens, useless confirmation animations and whatnot)
-Need for Speed-like racing in multiplayer (Can be fixed the iracing way, but PD won't do it)
-No real life rally tracks (Expect the 4-lane gt5 tracks to stay)
-Oil changes (no explanation needed. Will return)

(NCRthree)
-Forced driver aids like Skid Recovery Force (That should be up to the user not PD.)
-Limited racing event system and options (not taking into account tire choice, driver aids or tuning [using fully stock cars], lack of customizable events including track choice, Performance Points for offline TT's)
 
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Several areas need to be cleaned up in order for GT6 not to be GT 5.5

- ridiculous Japanse bias in the car lineup. 60%+ of the cars should not be Japanese

- Awful Damage and crash physics.

- Noob AI.

- Poor personalization options for the cars. Limited rim selection, awful paint chip system, limited race modifications, and no livery editor.

- Minimal, poorly thought out "pick up and play" GT Life events that do not take advantage of the car roster or the licenses of NASCAR, WRC, and Super GT

- Too much restriction of content. For example requiring a super high level to purchase a car or take part in the Nurburgring 24 hours. Or only having 1 or 2 A-Spec races available at a time. A much more sensible approach would be to have a large portion of events available from the start, and once a chunk of those are complete another large portion is opened and the process continues

- rehashed endurance races only available at the end of the game

- Minimizing the importance of license tests

- Buggy, incomplete, and poorly thought out B-Spec mode.

- Laggy online racing

- Generic "track generator" that shouldnt return unless massively upgraded

- Artificial means of boosting gameplay time like the leveling system, which forces excessive grinding

- Continued poor vehicle selection in races, that produces a rabbit or turtles

- Awful credit payout in A-Spec races, even worse in B-Spec. Once again a gimmick to artificially inflate gameplay time by forcing even more grinding

- Messy graphics (screen tearing, low res shadows)

- Inconsistency (standard vs premium, some tracks have weather, some have weather and time cycles, some dont have either)
 
Several areas need to be cleaned up in order for GT6 not to be GT 5.5

- ridiculous Japanse bias in the car lineup. 60%+ of the cars should not be Japanese

- Awful Damage and crash physics.

- Noob AI.

- Poor personalization options for the cars. Limited rim selection, awful paint chip system, limited race modifications, and no livery editor.

- Minimal, poorly thought out "pick up and play" GT Life events that do not take advantage of the car roster or the licenses of NASCAR, WRC, and Super GT

- Too much restriction of content. For example requiring a super high level to purchase a car or take part in the Nurburgring 24 hours. Or only having 1 or 2 A-Spec races available at a time. A much more sensible approach would be to have a large portion of events available from the start, and once a chunk of those are complete another large portion is opened and the process continues

- rehashed endurance races only available at the end of the game

- Minimizing the importance of license tests

- Buggy, incomplete, and poorly thought out B-Spec mode.

- Laggy online racing

- Generic "track generator" that shouldnt return unless massively upgraded

- Artificial means of boosting gameplay time like the leveling system, which forces excessive grinding

- Continued poor vehicle selection in races, that produces a rabbit or turtles

- Awful credit payout in A-Spec races, even worse in B-Spec. Once again a gimmick to artificially inflate gameplay time by forcing even more grinding

- Messy graphics (screen tearing, low res shadows)

- Inconsistency (standard vs premium, some tracks have weather, some have weather and time cycles, some dont have either)

I couldn't have said it better. I think I just shed a tear. Beautiful! :cheers:
 
- Awful credit payout in A-Spec races, even worse in B-Spec. Once again a gimmick to artificially inflate gameplay time by forcing even more grinding

I hope they don't change that. I personally like not making much money when I win a race or series event.

I say keep the payout system in place and double the amount of A-Spec events and it'll be fine.
 
I hope they don't change that. I personally like not making much money when I win a race or series event.

I say keep the payout system in place and double the amount of A-Spec events and it'll be fine.

I somewhat agree with you, but the glitch manipulations of SSR7 and Nurburgring and PD's response of adding login bonus', occasional price reductions on cars, and temporary A-Spec credit increases on certain occasions, has shown that they understand that people want more money for their races.

However, there should have been more races from the beginning, like you said, and all A-spec events should've/could've had credit payouts increase as your level grew (so you could go back and re-do earlier races while earning prizes similar to higher-level events).
 
I somewhat agree with you, but the glitch manipulations of SSR7 and Nurburgring and PD's response of adding login bonus', occasional price reductions on cars, and temporary A-Spec credit increases on certain occasions, has shown that they understand that people want more money for their races.

However, there should have been more races from the beginning, like you said, and all A-spec events should've/could've had credit payouts increase as your level grew (so you could go back and re-do earlier races while earning prizes similar to higher-level events).

Is it more money or more XP? I personally can't tell, and I wouldn't mind PDI removing the level system in GT6 or at least basing it on the license tests. You want to drive in a Super GT series? Meet the requirements first.
 
Earth pretty much said it all, but I have to say that the one element in GT5 that vexed me to no end was that wretched experience point system. It was a lame idea for Forza, and it was a horrible addition to GT5. The License Tests and prize money were always the two parts of GT Mode that forced you to explore the game bit by bit. That hideous XP system was an extra obstacle we didn't need at all.
 
All I want is the necessity of the licenses to be able to race. The licenses in GT5 were pretty pointless, since you can just buy your first car and go race. Doesn't explore the game well enough. But never lose the Japanese soul of the GT series, I don't want a sudden significant lack of Japanese cars. After all, the series introduced me to a lot of Japanese cars that are not available elsewhere. But try to get more cars from other places, just want all the Skylines, Evos, Imprezas, Miatas, RX-7s, NSXs and S2000s to stay.
 
Very well put there Earth, made some fine points.
I hope they don't change that. I personally like not making much money when I win a race or series event.

I say keep the payout system in place and double the amount of A-Spec events and it'll be fine.

What they need to do is lower the cost of upgrades, that would make a huge difference. They are ridiculously over priced and unreal.

I agree about the license test being pointless besides completion % (which I don't care about)

Also:

-Boring hotel music (Wheres the fun music from GT1?)

Really, how much did you hear that hotel jazz elevator menu music and made you want to turn the game off? Im laying on my bed right now face into my PSP with my amazing Grado Headphones playing GT1 and enjoying the menu music and its making want to play this game more JUST because of the virtual ambiance. It makes you want to waste more hours of your life playing.
 
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What they need to do is lower the cost of upgrades, that would make a huge difference. They are ridiculously over priced and unreal.

I agree about the license test being pointless besides completion % (which I don't care about)

Also:-Boring hotel music (Wheres the fun music from GT1?)

When it comes to the price of upgrades, I am on the fence here because I want money to be tight at the beginning.

You misunderstood me.. I didn't mean that license tests were pointless, I meant that I would like the tests to be a gateway into a racing type.

Oh, not me. I love the music in GT5 and in fact, it's one of the few games my wife doesn't mind how loud it is. I set my playlist and it is all good.
 
Most of the problems with the credit payout was that cars were overpriced and the inability to sell a lot of them, but I'm willing to believe that that was a fluke then something that will return for GT6.
 
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When it comes to the price of upgrades, I am on the fence here because I want money to be tight at the beginning.

You misunderstood me.. I didn't mean that license tests were pointless, I meant that I would like the tests to be a gateway into a racing type.
I also want income to be tight but fair, real and challenging, with everything within the game.

Also, you misunderstood me lol I also meant it should be a gateway or some form of function of progression in the game.

How could you guys forget?:

- Inaccurate engine sounds!

Added.
 
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-Boring hotel music (Wheres the fun music from GT1?)
Boo, I like jazz. But one of the things I propose in my wishlist I really should post is the ability to tailor the menu "skins" and music to fit your mood. So if tinny 1990s General Midi tracks or death metal is your thing, give GT6 the option to load your own tracks, or have those classic tracks available in the options.
 
Boo, I like jazz. But one of the things I propose in my wishlist I really should post is the ability to tailor the menu "skins" and music to fit your mood. So if tinny 1990s General Midi tracks or death metal is your thing, give GT6 the option to load your own tracks, or have those classic tracks available in the options.

An option would be great since there are difference opinions as to what music suit GT right to each person.

• 12 cars on track for a 24 hour race
Yeah what gives with that, it's 2012 damn it!

Added.
 
Earth pretty much said it all, but I have to say that the one element in GT5 that vexed me to no end was that wretched experience point system. It was a lame idea for Forza, and it was a horrible addition to GT5. The License Tests and prize money were always the two parts of GT Mode that forced you to explore the game bit by bit. That hideous XP system was an extra obstacle we didn't need at all.

I still don't see the problem, in isolation, with an XP system. The reason it was an obstacle is because PD made it one. You mentioned Forza, but series aren't off-limits in that game based on your XP level. In fact, all the level really represented was how much racing you did, and after certain pre-determined amounts were hit, you'd get a bonus infusion of credits. I wouldn't mind that at all in GT, really, it's just the idea that series are locked based on my XP level that I have an issue with. Cars also being tied to these levels is daft.

I'll add a suggestion to the mix; arbitrary trade gift limitations. Hopefully, GT6 adds a Marketplace or Auction House to its community features list, but regardless, the limitations currently imposed (once a day per user/system, 950,000Cr or less only) are silly. In an age of an increasing focus on online gaming, GT5's features in relation to that need a serious re-think.

(Note that I'm not saying online should come at the expense of a solid offline experience, though).
 
The fact that the credit system in general is imballanced, I wish it was closer to GT1 where it was generally good (though the parts to tune cars were over priced).
 
The inability to buy multiple cars... With 20,000,000 credits (and perhaps even more in GT6), NO BODY should be limited to buying only one car at one time.

Solution: a simple checkout feature displaying all purchased cars. From that same screen, you can choose which car to hop into (or you can choose to not enter any car).
 
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The inability to buy multiple cars... With 20,000,000 credits (and perhaps even more in GT6), NO BODY should be limited to buying only one car at one time.

Solution: a simple checkout feature displaying all purchased cars. From that same screen, you can choose which car to hop into (or you can choose to not enter any car).

Added
The fact that the credit system in general is imballanced, I wish it was closer to GT1 where it was generally good (though the parts to tune cars were over priced).

Added.
 
What do you have an issue with?

Four things...

1 - The limited Race Mods.
2 - The low amount of wheel selection.
3 - An A-Spec mode that is half what it should be.
4 - The fact I can't merge A-Spec and B-Spec modes.

Yep... that's it.
 
Line hugging AI
Amount of "duplicate cars" - too many of the MX-5's and Skyline's (waste of space)

I hope ya'll know you can import your own music into the game is the jazz doesn't do it for you.
 
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