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Look at every GT game made and look how much the game (as a whole) has not been innovating or evolving into something that could be great or the best that could exist.
To this day I still find GT 1 my favorite (with GT2 a close second) compared to every GT game today. Why? Because for some reason I don't feel bored or left begging for something more, it just works and for its time it was game changing and I find it more fun than GT5 but that could be just me. Also when I play it I don't compare it to GT5 AT ALL. I put myself back into that year when it was made and fully appreciate how amazing it is for its time (I'm actually playing GT 1 and 2 on my PSP right now and man do I miss it!).
Cut to today with GT 5 and how much hasn't changed since then (excluding the reworked physics, which is a long overdue welcome), in fact look at how uncreative they are to change it, how scared they are to reinvent GT mode, and how blind they are to fix the obvious game flaws (no start from a dead stop on the finish line on the Top Gear track?).
GT 5 as a sim just kills any GT to date no question but the game as a whole is just lacking and quite sad.
What features do you PREDICT (<--keyword here) that are in GT5 will be recycled into GT6 that will hold it back from being a true sequel and becoming GT 5.5? What will they rinse and repeat?
This is NOT a wishlist/bashing/suggestion/idea/what's wrong with GT5 thread.
I will add anything you think should be on this list:
-Opponite A.I. (Line hugging, No adjustable AI [NCRthree]. I know they won't fix this)
-Generic A-spec mode (gonna stay the same)
-Keep hotel jazz elevator music (I'm sure they'll keep this, just make custom playlist for now)
-Unneeded steps to acquire a vehicle (not added to garage instantly, pointless scene of front of the car after purchase. I have a feeling they might add more stupid steps!)
(Suggestions from Earth)
-Ratio of japanese cars over the rest (I see this happening again)
-Awful damage and crash physics (continue to be awful)
-Poor personalization (Limited rim selection, paint system, limited RM, no livery editor. Will remain limited)
-Weak GT Life events (continue to degrade GT mode)
-Too much restriction of content (requiring super high level to purchase a car/take part in events, 1 or 2 A-Spec events available at one time, limiting amount of races at the beginning. They won't get it)
-Rehased endurance races only available at the end of the game (this goes with restriction, also won't change)
-Still minimizing the importance of lincense test (no longer a gateway for progression)
-Sloppy B-spec Mode (I don't see this getting any better)
-Laggy online racing (hope they don't repeat this)
-Generic Track Generator (shouldn't return unless massively upgraded, fingers crossed)
-Artificial means of boosting gameplay time (leveling system, forcing excessive grinding. Just get rid of it but I don't see it happening)
-Poor opponent vehicle selection that produces rabbits or turtles (I also believe this won't change)
-Awful credit payout in A-spec, worse in B-spec (gimmick to artificially inflate gameplay, forced grinding, this will remain)
-Messy graphics (screen tearing, low res shadows. This might improve)
-Inconsistency (Standard vs Premium, some tracks have weather, weather/time cycles, none. Something tells me it's a coin flip whether they will make all tracks have weather/time cycles)
(zedextreme8177)
-Inaccurate engine sounds (Debatable but they might improve but depends if PS3 or PS4)
(BoneSawTX)
-12 cars on track for a 24 hour race (might be limited based on PS3. Maybe PS4 can up this number?)
(Eks)
-Horrible optimisation resulting in slow load times, framerate drops, etc. (if it's on PS3 then it may stay the same, PS4 is another story)
(Ravicale)
-Imbalanced credit system (Might stay the same)
(CorvetteConquer)
-Inability to buy multiple cars at once (needs to be a checkout system but I highly doubt this will be in the game)
(saxplayer1998)
-Amount of duplicated cars (complete waste of space, this will surely return)
(maxpontiac)
-Limited amount of Race Modification (I see this happening)
(gtsmashbros)
-BS car prizes (ex. GSX/r for a Formula GT championship, will return if GT mode is unchanged)
(Speedster911)
-Car physics, engine sounds and audio in general (Non-realism detracts from experience, they might make noticeable improvements)
(ShiftingGears)
-Classing Races in Beginner/Amateur/Professional etc etc. (It isn't reflective of the skill level required, Unrealistic. I see them not touching this part of the game.)
-Inability to sell cars (if a car can be bought, it can be sold. It's a joke. This may stay untouched.)
-Tuning/purchasing parts system (no way to max car in 1 click, need complete revamp of system [dudeondacouch]. It may stay the same)
(LVracerGT)
-Lifeless tracks (No activity going on around the track, No clouds at noon [avens]. If on PS3 then it will remain untouched, PS4 is a different story.)
(avens)
-Unneeded waste of time (menus, black screens, useless confirmation animations and whatnot)
-Need for Speed-like racing in multiplayer (Can be fixed the iracing way, but PD won't do it)
-No real life rally tracks (Expect the 4-lane gt5 tracks to stay)
-Oil changes (no explanation needed. Will return)
(NCRthree)
-Forced driver aids like Skid Recovery Force (That should be up to the user not PD.)
-Limited racing event system and options (not taking into account tire choice, driver aids or tuning [using fully stock cars], lack of customizable events including track choice, Performance Points for offline TT's)
To this day I still find GT 1 my favorite (with GT2 a close second) compared to every GT game today. Why? Because for some reason I don't feel bored or left begging for something more, it just works and for its time it was game changing and I find it more fun than GT5 but that could be just me. Also when I play it I don't compare it to GT5 AT ALL. I put myself back into that year when it was made and fully appreciate how amazing it is for its time (I'm actually playing GT 1 and 2 on my PSP right now and man do I miss it!).
Cut to today with GT 5 and how much hasn't changed since then (excluding the reworked physics, which is a long overdue welcome), in fact look at how uncreative they are to change it, how scared they are to reinvent GT mode, and how blind they are to fix the obvious game flaws (no start from a dead stop on the finish line on the Top Gear track?).
GT 5 as a sim just kills any GT to date no question but the game as a whole is just lacking and quite sad.
What features do you PREDICT (<--keyword here) that are in GT5 will be recycled into GT6 that will hold it back from being a true sequel and becoming GT 5.5? What will they rinse and repeat?
This is NOT a wishlist/bashing/suggestion/idea/what's wrong with GT5 thread.
I will add anything you think should be on this list:
-Opponite A.I. (Line hugging, No adjustable AI [NCRthree]. I know they won't fix this)
-Generic A-spec mode (gonna stay the same)
-Keep hotel jazz elevator music (I'm sure they'll keep this, just make custom playlist for now)
-Unneeded steps to acquire a vehicle (not added to garage instantly, pointless scene of front of the car after purchase. I have a feeling they might add more stupid steps!)
(Suggestions from Earth)
-Ratio of japanese cars over the rest (I see this happening again)
-Awful damage and crash physics (continue to be awful)
-Poor personalization (Limited rim selection, paint system, limited RM, no livery editor. Will remain limited)
-Weak GT Life events (continue to degrade GT mode)
-Too much restriction of content (requiring super high level to purchase a car/take part in events, 1 or 2 A-Spec events available at one time, limiting amount of races at the beginning. They won't get it)
-Rehased endurance races only available at the end of the game (this goes with restriction, also won't change)
-Still minimizing the importance of lincense test (no longer a gateway for progression)
-Sloppy B-spec Mode (I don't see this getting any better)
-Laggy online racing (hope they don't repeat this)
-Generic Track Generator (shouldn't return unless massively upgraded, fingers crossed)
-Artificial means of boosting gameplay time (leveling system, forcing excessive grinding. Just get rid of it but I don't see it happening)
-Poor opponent vehicle selection that produces rabbits or turtles (I also believe this won't change)
-Awful credit payout in A-spec, worse in B-spec (gimmick to artificially inflate gameplay, forced grinding, this will remain)
-Messy graphics (screen tearing, low res shadows. This might improve)
-Inconsistency (Standard vs Premium, some tracks have weather, weather/time cycles, none. Something tells me it's a coin flip whether they will make all tracks have weather/time cycles)
(zedextreme8177)
-Inaccurate engine sounds (Debatable but they might improve but depends if PS3 or PS4)
(BoneSawTX)
-12 cars on track for a 24 hour race (might be limited based on PS3. Maybe PS4 can up this number?)
(Eks)
-Horrible optimisation resulting in slow load times, framerate drops, etc. (if it's on PS3 then it may stay the same, PS4 is another story)
(Ravicale)
-Imbalanced credit system (Might stay the same)
(CorvetteConquer)
-Inability to buy multiple cars at once (needs to be a checkout system but I highly doubt this will be in the game)
(saxplayer1998)
-Amount of duplicated cars (complete waste of space, this will surely return)
(maxpontiac)
-Limited amount of Race Modification (I see this happening)
(gtsmashbros)
-BS car prizes (ex. GSX/r for a Formula GT championship, will return if GT mode is unchanged)
(Speedster911)
-Car physics, engine sounds and audio in general (Non-realism detracts from experience, they might make noticeable improvements)
(ShiftingGears)
-Classing Races in Beginner/Amateur/Professional etc etc. (It isn't reflective of the skill level required, Unrealistic. I see them not touching this part of the game.)
-Inability to sell cars (if a car can be bought, it can be sold. It's a joke. This may stay untouched.)
-Tuning/purchasing parts system (no way to max car in 1 click, need complete revamp of system [dudeondacouch]. It may stay the same)
(LVracerGT)
-Lifeless tracks (No activity going on around the track, No clouds at noon [avens]. If on PS3 then it will remain untouched, PS4 is a different story.)
(avens)
-Unneeded waste of time (menus, black screens, useless confirmation animations and whatnot)
-Need for Speed-like racing in multiplayer (Can be fixed the iracing way, but PD won't do it)
-No real life rally tracks (Expect the 4-lane gt5 tracks to stay)
-Oil changes (no explanation needed. Will return)
(NCRthree)
-Forced driver aids like Skid Recovery Force (That should be up to the user not PD.)
-Limited racing event system and options (not taking into account tire choice, driver aids or tuning [using fully stock cars], lack of customizable events including track choice, Performance Points for offline TT's)
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