- 4,887
- Los Angeles, Cali
- JoeTruckV8
Attn: @ All new sign ups from this point on out!
The official Blancpain Op is currently under Construction to simplify the whole op as a whole at the moment. If you guys want to sign up, then sign up here on this old op and then I will send you a invite to our 2014 GT6 Blancpain Conversation Tread so you guys can stay in the loop while the op is being re constructed! 👍 We're currently talking about Reg's & Hp levels'
Important News:
Yes we're back for our 2nd annual year now. This is a Irl following series with overall points being added up for the whole year, but ran as an open Enrollment Spot Race with no commitment to all rounds so come and go as you plz. Pretty much if you watch F1, WEC, FIA GT1, etc,.. then you may appreciate the fact that we race the same tracks & dates as these Irl Race Series Weekends.
FIA GT3 Car List: v2
2 Audi's (Bilstein & Playstation)
2 Audi's (Oreca & LMS Ultra)
2 BMW GT3 (Z4)
2 BMW GT3 (M3)
2 Nissan GT3 (Zurich Models)
2 Nissan GT3 (Base Models)
2 Benz SLS AMG GT3 (2 Anniversary's)
2 Benz SLS AMG GT3 (Base Models)
2 Ford GT40 (White & Black)
2 Chevy Vette GT3 (Z06 & ZR-1)
2 Renault Megane GT3 (Base Models)
2 Renault Megane GT3 (Anniversary's)
*note grid is subject to change/reduce chassis amounts*
General Info About Races: This is a race series with a nice variety of FIA GT3 & GT1 cars tuned up to the higher end of the 550 to 600 horsepower range. We hope you can join us for some fun!The official Blancpain Op is currently under Construction to simplify the whole op as a whole at the moment. If you guys want to sign up, then sign up here on this old op and then I will send you a invite to our 2014 GT6 Blancpain Conversation Tread so you guys can stay in the loop while the op is being re constructed! 👍 We're currently talking about Reg's & Hp levels'
Important News:
Yes we're back for our 2nd annual year now. This is a Irl following series with overall points being added up for the whole year, but ran as an open Enrollment Spot Race with no commitment to all rounds so come and go as you plz. Pretty much if you watch F1, WEC, FIA GT1, etc,.. then you may appreciate the fact that we race the same tracks & dates as these Irl Race Series Weekends.
FIA GT3 Car List: v2
2 Audi's (Bilstein & Playstation)
2 Audi's (Oreca & LMS Ultra)
2 BMW GT3 (Z4)
2 BMW GT3 (M3)
2 Nissan GT3 (Zurich Models)
2 Nissan GT3 (Base Models)
2 Benz SLS AMG GT3 (2 Anniversary's)
2 Benz SLS AMG GT3 (Base Models)
2 Ford GT40 (White & Black)
2 Chevy Vette GT3 (Z06 & ZR-1)
2 Renault Megane GT3 (Base Models)
2 Renault Megane GT3 (Anniversary's)
*note grid is subject to change/reduce chassis amounts*
Date & Time:
Sunday Jan 25th, 4:00 PM EST (GMT-5)
Sunday Jan 25th, 1:00 PM PST (GMT-8)
Sunday Jan 25th, 9:00 PM (GMT 0)
Monday Jan 25th, 6:00 AM (GMT+8)
Host & Stewards: Private lounge of JoeTruckV8 ; T-n-T 2000 ; Sunday Jan 25th, 4:00 PM EST (GMT-5)
Sunday Jan 25th, 1:00 PM PST (GMT-8)
Sunday Jan 25th, 9:00 PM (GMT 0)
Monday Jan 25th, 6:00 AM (GMT+8)
Race Length: 300km/250km ran straight out.
Requirements: Fun, Clean, and Fair Drivers
Race Officials: JoeTruckV8 ; T-n-T 2000 ;
Room Regulations:
- Non-fixed host room
- Standard race quality
- Microphones disabled
- Light damage
- No penalties
- Weak slipstream
- Tire wear/Fuel consumption on "Normal"
- Real grip reduction on wet/edge
- Visual damage off
- Collisions on
- Racing line available
- Traction control available
- ABS available
- All other assists off
Car Regulations:
- Down to see complete list of cars and restrictions
- What ever car you use for Rd 4 and beyond, you will have to stick with that chassis for the remainder of the season.
Success Ballast: Not Applicable
Points Scoring:
Points Scoring:
- Pole position: 1 point
- Fastest lap during race: 1 point
- Pole position and fastest lap bonus will also apply to the "slower" room if there are more than 16 drivers. Also, if you made an effort to race and could not finish due to disconnect or some other reason, you will still receive points.
- 1st: 30 points
- 2nd: 24 points
- 3rd: 23 points
- 4th: 20 points
- 5th: 18 points
- 6th: 16 points
- 7th: 14 points
- 8th: 12 points
- 9th: 10 points
- 10th: 8 points
- 11th: 6 points
- 12th: 5 points
- 13th: 4 points
- 14th: 3 points
- 15th: 2 points
- 16th: 1 points
- Track boundaries are generally the same as those enforced by the GT5 penalty system and as defined by section 16: Offline Racing in the GTPlanet Online Racing Rules & Guidelines. Much of the following is taken verbatim from there.
- Colliding with or using walls, fences or other obstacles is forbidden, whether time is gained or not.
- Two wheels (except when airborne, where the vertical projection of the car onto the track counts) must be in contact with the track/circuit which includes the rumble strips and footpaths, but not grassed areas.
- All green areas are not part of the track unless otherwise stated in the Race Specifics section of any given event.
- Curbs, sidewalks/pavements are not part of the track unless otherwise stated.
- Tarmac/Asphalt or any other kind of surface mentioned above that are situated beyond the normal limits of the track, Run-off areas for example, are not part of the track unless otherwise stated.
- Any kind of rumble strip made of concrete, stone etc is part of the track unless otherwise stated.
- In short: if there is no rumble strip, keep two wheels within white lines. If there is a rumble strip, keep two wheels on the rumble strip.
- Occasionally crossing track boundaries to avoid other cars, accidents etc is to be expected, but if you continuously go out of bounds, you will be penalized.
Penalty System v2.0:
- Crossing the pit exit line will result in a reprimand regardless of if you are not around another car or a 10s penalty if you defend your position by cutting the exit line.
- A collision that results in another driver losing control of their car will result in a reprimand plus 5s penalty multiplied by positions lost.
- A collision that has clear intent to force another driver to lose control will result in a 10s penalty multiplied by positions lost.
- When a driver overtakes unfairly and fails to yield within a reasonable time, a reprimand will be applied.
- A 60s time penalty plus a reprimand for not using both tire compounds.
- The disadvantaged driver has 1 opportunity to reclaim his position. If the driver spins or crashes while another driver is trying to yield, no penalty will be applied except for the contact.
- Slight contact and taps will be allowed, but excessive force will result in a penalty.
- If a driver disconnects after causing a collision worthy of a penalty, the penalty will be applied to their next completed race.
- Using a car that failures to meet the regulations (e.g. Using an illegal engine upgrade) will result in you being disqualified from the event.
- Offenders that receive 5 or more penalties will get a further 10s penalty on their next penalty given.
- Discussion of collisions between the drivers is forbidden in the thread. All discussion must take place using the private messaging service.
- When an incident is reported to the stewards a PM will be sent out by ZachAK47 to the drivers involved. They will then get a chance to explain their perspective and this will be noted by the stewards in subsequent action.
- Any appeals against penalties must be declared by PMing ZachAK47. Not in the thread.
- The penalty system may be altered after an incident to result in more appropriate action applied if it occurs again.
- If a driver mixed soft and medium tires they will be penalized 40s.
- Discussion of any kind of incidents(e.g. posting youtube clips), before action is taken, will result in the penalty being halved.
- Post race rage (either in lounge or on thread) must end 10 minutes after the end of the race, any foul language/abuse after this time will result in a reprimand.
- If a new rule is announced, and subsequent penalties are made to enforce the rule, each driver will receive a reprimand for their first offense.
- New drivers will receive a reprimand for their first offense, regardless of severity
- 3 reprimands - back of the grid next round
- 5 reprimands - 2 pt deduction
- 6 reprimands - 3 pt deduction
- For every reprimand afterwards the pts reduction will increase by 1.
- *note if you are going to retire from a race please pull into the pits like a gentlemen racer plz or risk losing your points for that round!
Collisions:
- A collision that results in another driver losing control of their car will result in a 10s penalty multiplied by positions lost.
- A collision that has clear intent to force another driver to lose control will result in a 20s penalty multiplied by positions lost.
- If a driver is forced into a spin/into the gravel trap as a direct result of contact, a 30s penalty will be applied regardless of if the offending driver waits. This penalty will be given ontop of any collision penalty
- When a driver overtakes unfairly and fails to yield within a reasonable time, a 30s penalty will be applied
- The disadvantaged driver has 1 opportunity to reclaim his position. If the driver spins or crashes while another driver is trying to yield, no penalty will be applied except for the contact.
Notes:
- It is impossible for a driver who receives a 30s penalty for pushing a driver into the gravel/failing to yield, not to receive at least a 10s penalty for the initial contact.
Penalty points:
- For every 10s time penalty received, a driver will receive that number of penalty points
- Every 3 penalty points results in 1 reprimand been added to the drivers reprimand sheet.
Technical:
- Crossing the pit exit line will result in a reprimand regardless of if you are not around another car.
- A reprimand will be issued for not using both tire compounds.
- If a driver mixed soft and medium tires they will be penalized with a reprimand
- Using a car that failures to meet the regulations (e.g. Using an illegal engine upgrade) will result in you being disqualified from the event. A reprimand will also be given
- A driver who receives 5 or more penalties over the course of a season, shall be given a reprimand
Forum
- Discussion of collisions between the drivers is forbidden in the thread. All discussion must take place using the private messaging service. A reprimand will be given to anyone who posts twice or more about an incident.
- Discussion of collisions between drivers is permitted on the thread if 2 of the drivers are ZachAK47 and Joetruckv8. This is to show clarity in the penalty system. Stewards only should comment.
- When an incident is reported to the stewards a PM will be sent out by ZachAK47 to the drivers involved, if the incident is unclear from the replay. They will then get a chance to explain their perspective and this will be noted by the stewards in subsequent action.
- Any appeals against penalties must be declared by PMing ZachAK47. Not in the thread.
Other:
- Post race rage (either in lounge or on thread) must end 10 minutes after the end of the race, any foul language/abuse after this time will result in a reprimand.
- If a driver disconnects after causing a collision worthy of a penalty, the penalty will be applied to their next completed race.
- The penalty system may be altered after an incident to result in more appropriate action applied if it occurs again.
- If a new rule is announced, and subsequent penalties are made to enforce the rule, each driver will receive a reprimand for their first offense.
- New drivers will receive a reprimand for their first offense, regardless of severity
- 3 reprimands - back of the grid next round
- 5 reprimands - 2 pt deduction
- 6 reprimands - 3 pt deduction
- For every reprimand afterwards the pts reduction will increase by 1.
- So basically, only collisions result in time penalties. Every other for of incident will be a reprimand. Every 10s a driver gets, a driver gets a penalty point. 3 of these penalty points = 1 reprimand. So 30s penalty = 1 reprimand
- Ive added in if a guy is pushed into gravel/into a spin the offending driver gets a 30s penalty no matter what. then if he doesn't wait he gets another 30s penalty. plus on the initial contact penalty of at least 10s, the driver loses a minimum of 40-70s. In effect a reward for ****ing a guy up (like I did at gsv to you)
- along with that 40-70s penalty, they also getting a reprimand or 2 due to the penalty pts system.
Driver to Driver Pit Penalty Rule:
- If a driver intentionally knocks another driver into the pits during green flag racing that offending driver will get last place points behind entire field plus disconnected drivers, and will start from the back of the pack for the next round as well!
*Any questions about the penalty system should be directed to ZachAK47
Lag Policy:
- In order to create the closest racing possible, a good Internet connection is needed. To ensure that this can happen we are doing a 3 strikes policy for lagging drivers (a strike is one race)
- Strike 1- no action, it is treated as a one off
- Strike 2 - warning that the driver needs to try to improve their connection
- Strike 3 - the driver will not be permitted to race unless multiple stewards can confirm on race day the driver has no lag
- If a driver does not lag for 2 consecutive races, then one strike will be removed.
Driving Standards:
- When a driver has their front bumper, alongside the car aheads rear bumper, a cars width must be left by the car ahead.
- The car ahead keeps right of way until the overtake is completed, when the overtaking car is completely ahead of the defending driver.
- The car ahead may move across the track when defending even when the overtaking car is alongside, provided the overtaking car is not forced off track.
- When alongside, a cars width must be left by the overtaking driver and the defending driver, neither driver cannot be forced off track.
- Bump drafting is allowed, to indicate you do not wish to bump draft, move off the racing line on the straight.
- The overtaking driver must be in full control of their vehicle and be prepared to abandon the overtake Drivers can and will use their active flashers to insinuate that they plan on pitting after the next turn or two to reduce collisions upon pit entries while attempting to be overtaken.
Qualifying:
- You can qualify at any time until 1 hours before the race begins.
- Qualifying ends in
- Notify any of the race officials on PSN or on here that you want to qualify.
- Success ballast is used during qualifying.
- The qualifying room must have the same settings as listed under "Room Regulations"
- The race official will check room settings and car settings.
- You will do a 4 lap "Grid Start" race and the fastest lap time in the first
- If you abandon your Qualifier laps then you must still use the tires that you attempt to qualify on.
- A race official must watch all 3 timed laps for a qualifying attempt to be valid.
- A race official must qualify with another race official watching the qualifying.
- All times must be posted on the thread along with the race official's name who spectated the qualifying attempt.
- If a driver aborts their qualifying run for whatever distractions/reasons then its their responsibility and takes whatever time they currently posted. You can only abort on your out lap since there is no Q times set yet but once a time is posted then the abort is on the driver and will have to take the best time.
None Qualifiers:
- We actually had a problem at last weeks race that needs to be worked out so this is how we are going to fix none qualifier's. The room will be open 15 mins earlier to have a 10 min qualifying session for the late qualifiers. The drivers who qualified during the week will have priority to their grid positions regardless if in the knockout session a driver bests a already qualified drivers time. After the knockout session those late Q drivers will grid from behind the slowest already qualified driver to make up the grid for the main event.
Pre-Race Car Checks:
- Before the race can begin, I must check that everyone's car is the right horsepower and weight.
- Please do not access your garage or tune menu when your car passes.
- Anyone accessing the garage or tune menu will be penalized at the race officials' discretion.
- Cars need to be broke-in so we don't have any HP gainers during the races. This is an advantage in the race.
Tire Rule Cont:
- The 8 laps must be FLYING LAPS. Inlaps and Outlaps WILL NOT COUNT towards the 8 lap stint.
- So if you start the race on the medium tires. The earliest you can pit is lap 9
- If you finish a 30 lap race on medium tires, the latest you may pit is lap 22
- If you pit mid race and plan to pit again. Then there must be a 10 lap difference between your 2 pitstops. This is because your in lap and out lap will not be counted
Rolling Start Procedure:
- In the final sector, there will be no weaving or sudden changes of acceleration.
- If a driver wishes to accelerate and brake to warm tires, this MUST be done off the racing line
- It is recommended each car is a car length apart to give the driver in-front the chance to weave to warm their tires.
- Overtaking is allowed once you cross the start finish line. But full throttle is allowed once the leader crosses the start finish line.
- Going off track boundaries to warm tires is allowed.
- A driver who loses positions on the pace lap is allowed to make their way to their starting position in a safe manner.
- Any collisions on the pace lap will be investigated
- Leading car must cross finish line at a speed between 70mph and 80mph
Standing Start Procedure:
- We will set the race room to 1 lap with next race results the same as previous round which will grid us up in our qualifying order without any mistakes being made by the GT5 software. This lap is ran at full pace, but all drivers must remember to cross the finish line in the respected qualifying order. Also I may add that another benefit to us running a 1 lap finish to set the grid for or main race also results in a 1st lap practice before the actually race begins which in turn helps all drivers have a cleaner 1st lap start to the race.
Race Finish:
- When the winner passes the checkered flag and the timer pops up, you will continue to race until the end of the lap you are currently on. Once you finish your lap, you are not allowed to pass anymore cars.
- Race penalty for failing post race scrutineering will mean all of your current round points will be ripped away and a race probation period. The race probation period means the driver whom was found over powered will have to be checked for the next 2 future rounds alongside with the top 3 to be post race scrutinized. If a driver is found guilty twice then that driver will be banned from racing for 1 round. If a driver is found guilty 3 times then that driver will be removed from our series completely. We made this our most severe offense, as it is one of the most degrading offenses to oneself and all other drivers.
Post Race Scrutineering Summarized:
- 1st offense 2 race probation period
- 2nd offense 1 race ban
- 3rd offense Series ban
Last edited: