@
fizzer
In 'lobbying' for an open lobby setting - don't forget the additional, but serious, non-network issues that also arise from:
*
The Troll who enters and provides a running narration, or an impressively off-key drunken rendition of a fight song in another language, loudly, all race long...
*
The New Guy who tries to bring any other car onto the track and 'just hop on for a few races'
*
The Griefer who intially says "I'm just watching" then jumps into the race once you start the countdown. Hence, you really need to kick the non-SNAILS from the room when you start the countdown...
*
The Lag Spiker - the really dicey connection who constantly enters and leaves room, often as you are reaching a fiddly, high speed corner and "blink!" you are just a smidge out of shape when the room shimmies for a second...
*
The Tell Me More / The Yakker - Yes, we want him to know more about SNAIL, join, etc, but this guy likes to talk, not write stuff down, and may or may not get the hint that we're trying to start on time, etc.
* Full room indicators (summer can be hit/miss on room sizes) because of the adds above...
Even more challenging, the idea to possibly kick the OK / possible future drivers can help SNAIL look either very organized or militant, insular, and unfriendly - if you are the guy getting kicked, you probably wouldn't join us... ever. In private lobbies, these interactions are all avoided. Just make sure you thank Kaz for the wonderful Community Features that have been added to the game.
Networking numbers are not the only issues that matter, imho. There is more than just "it's faster" involved in this policy.