◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

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Thanks to @brntguy for the awesome video!

Congrats to the SNAILs who advanced to the 2014 GT Academy Silverstone finals!

@scca_ziptie ------------ @Adventuruss ----------- @ParkerMO125
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@dgriffin28 -------------- @Neovre ---------------- @K1utch
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SNAIL is proud to be an official sponsor of
GT Academy Champion Nick McMillen
thanks to the support of:


CARBOTANIUM SPONSORS
@Dragonwhisky 👍

DIAMOND SPONSORS
@Handlebar 👍
@TEX36 👍
@CoachMK21 👍
@dgaf95integra 👍

PLATINUM SPONSORS
@Chiochan 👍
@Schmiggz 👍
@gumsdad 👍
@Wardenclyffe 👍

GOLD SPONSORS
@fzappa
@fizzer 👍
@dabneyd
@Nicktune 👍 (Medium shirt)

SILVER SPONSORS
@goofytyler
@Troggy

BRONZE SPONSORS
@hooker4
@jobyone 👍
@whatbadgerseat 👍
@Mark II
@@McTrucker



Welcome to SNAIL
From our humble beginnings, SNAIL is now the largest console-based sim racing league in the world. Our mission is to provide our members with the cleanest and most competitive racing experience possible. No matter what your skill level is, we will provide you with a full grid of similarly-skilled drivers to compete against. This produces the closest racing possible, and is best way to improve your skill and refine your racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week as well. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
There are five key features of SNAIL that you won't find elsewhere. First of all, we provide you with evenly-matched competition regardless of your skill level. In fact, the intense level of competition that we produce has established SNAIL as the ideal place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, we ask everyone to vote on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Course Settings
Tire Settings:

Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a request to join (do not PM me, just post your request on this thread)
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the latest lineup below
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight)
Step 5: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.

Looks like a group I would like to join....

PSN ID... dugedugstyle
 
Looks like a group I would like to join....

PSN ID... dugedugstyle

@dugedugstyle

Here's your official SNAIL Welcome Post!
Thanks for your interest!
Here's what you need to know (and do) in order to join:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add @CoachMK21, @Dragonwhisky, @JLBowler, @nmcp1 & @zer05ive as participants. The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing club. Sunday races are organized exclusively through the GT6 Community features within the game.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread. If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL :cheers:
 
Had so much fun competing in my first endurance race, that I thought I would put up some banners to show my appreciation. I apologize to anyone if I made any mistakes with this post.
I ended up finishing where I started. I drove well but my pit strategy was not very good.
All in all a great time. 👍


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Congrats to @gtr3123 and a big shout out to @MajorBlixem, @Rednose58 and anyone else who helped put this event together. :bowdown:

Good times... See ya all Sunday. :cheers:

Just curious... If you look at the track map the hardest corner for me was Maggots through Becketts...anyone else like to share?

For me, it was Copse Corner that gave me the most trouble. Especially on the first lap where I had a massive off, thoroughly impregnating my tires with sand and gravel and effectivly putting me in last place for the rest of the lap. It took about a dozen laps or so before I accepted that I wasn't able to drive Copse like I could in the 86 race car and settled for a slow but consistent line.
 
I'm one of the guys with Project Cars (PC version). I don't want to compare the games in terms of which one is best or worse, because the games are quite different and there are so many new tracks to learn. One thing I can say is that the PCars sounds are incredible - I wish my wife allowed me to turn the volume up a little - but the o'lady bought me the RS Racing Seat... and when she says the volume goes down, then the volume goes down.

But, I want to tell a story..... I was doing an off-line champion GT3 race with a mandatory pit stop last night. I somehow skipped practice and qualifying and started in 24th place, but I made up places and came into the pits in 3rd place. While stopped my race engineer comes on line and says: "You have an electrical failure, we'll see if we can fix it quickly" I'm sitting there, fuming and eventually they released me into 17th position. I says: " 🤬 " and restarted the race. After a few more restarts, I made it into 2nd position when entering the pit stop. This time the race engineer came on the radio and say: "Sorry mate, we lost a wheel nut" I sit there fuming and they released me into 13th position. I says: "🤬 and 🤬 " and Mrs. Rednose says: "I think you need a break!" I finished the race in 5th and took a break before me and my chair gets kicked out of the house.

GT6 or Project Cars - I have a lot of fun with both. :cheers:
 
I wonder if the higher up in the game you get, with better and better teams, that those gremlins don't happen as often because the crew and tech is more advanced.
 
I'm one of the guys with Project Cars (PC version). I don't want to compare the games in terms of which one is best or worse, because the games are quite different and there are so many new tracks to learn. One thing I can say is that the PCars sounds are incredible - I wish my wife allowed me to turn the volume up a little - but the o'lady bought me the RS Racing Seat... and when she says the volume goes down, then the volume goes down.

But, I want to tell a story..... I was doing an off-line champion GT3 race with a mandatory pit stop last night. I somehow skipped practice and qualifying and started in 24th place, but I made up places and came into the pits in 3rd place. While stopped my race engineer comes on line and says: "You have an electrical failure, we'll see if we can fix it quickly" I'm sitting there, fuming and eventually they released me into 17th position. I says: " 🤬 " and restarted the race. After a few more restarts, I made it into 2nd position when entering the pit stop. This time the race engineer came on the radio and say: "Sorry mate, we lost a wheel nut" I sit there fuming and they released me into 13th position. I says: "🤬 and 🤬 " and Mrs. Rednose says: "I think you need a break!" I finished the race in 5th and took a break before me and my chair gets kicked out of the house.

GT6 or Project Cars - I have a lot of fun with both. :cheers:
That sounds amazing to me. I don't race to just win. I enjoy the whole experience. I would be more satisfied with the race you had than an incident free race that was won. Now I'm really thinking about getting Project Cars. Thanks for sharing!
 
I'm one of the guys with Project Cars (PC version). I don't want to compare the games in terms of which one is best or worse, because the games are quite different and there are so many new tracks to learn. One thing I can say is that the PCars sounds are incredible - I wish my wife allowed me to turn the volume up a little - but the o'lady bought me the RS Racing Seat... and when she says the volume goes down, then the volume goes down.

But, I want to tell a story..... I was doing an off-line champion GT3 race with a mandatory pit stop last night. I somehow skipped practice and qualifying and started in 24th place, but I made up places and came into the pits in 3rd place. While stopped my race engineer comes on line and says: "You have an electrical failure, we'll see if we can fix it quickly" I'm sitting there, fuming and eventually they released me into 17th position. I says: " 🤬 " and restarted the race. After a few more restarts, I made it into 2nd position when entering the pit stop. This time the race engineer came on the radio and say: "Sorry mate, we lost a wheel nut" I sit there fuming and they released me into 13th position. I says: "🤬 and 🤬 " and Mrs. Rednose says: "I think you need a break!" I finished the race in 5th and took a break before me and my chair gets kicked out of the house.

GT6 or Project Cars - I have a lot of fun with both. :cheers:
Is the AI any better in project cars?
 
Congratulations to @gtr3123 for the win tonight and great racing everyone. Great racing @singlepaddy @McTrucker
Great racing to everyone. Started 14th, finished 7th, not a bad night.
Good racing with you, good job!
I had too many ADD moments. Oh ya, I was suppose to turn there! Oh ya, I was supposed to brake. lol

It was also great to race against @singlepaddy again too. Man you were way too consistent for me. Great race!
 
Is the AI any better in project cars?

AI is better by quite a margin. You can set the level on a sliding scale. I had it on 80 out of 100. In GT6 the AI brakes way early and that's where you catch them even with a much slower car. In PCars they brake late and goes fast around the corners. If you are ahead, be carful, they just push you out of the way.

They do make accidents too, but I saw a bug on Monaco where one hit the wall at the chicane at the end of the tunnel straight, then another hit him and they got stuck. The next round I came around there were about 7 or 10 cars stuck, spinning their wheels in smoke and they block the exit of the chicane. I had to floor it to push my way through the chaos.
 
I like the the idea that the game throws in some realistic scenarios, and like real life it sucks when it happens to you!!!
The only reason I want a ps4 is for gt7 and project cars. I really can't afford one, but "resistance is almost futile" :boggled:
And Batman: Arkham Knight. Maybe next paycheck we get it and just be out 800 bucks lol
 
Last Updated: May 25, 2015
Notification of Maintenance
GT6 News

At the following time we will perform maintenance on the servers for Gran Turismo 6:

Start: 06/01/2015 00:00 EDT
Finish: 06/01/2015 02:00 EDT

During the maintenance, it will not be possible to connect to any of the online services.

We apologise for any inconvenience this may cause and thank you for your understanding.

*Please note that the maintenance time may be subject to change.
 
Is the AI any better in project cars?
Ai is far better, on PC anyway, very aggresive and they do not always follow track boundaries to get by you. I like everything about the game except for online....it's too new for any serious leagues yet. If you find any let me know. Way too much tuning for my liking. To lazy to get into it all.
 
Last Updated: May 25, 2015
Notification of Maintenance
GT6 News

At the following time we will perform maintenance on the servers for Gran Turismo 6:

Start: 06/01/2015 00:00 EDT
Finish: 06/01/2015 02:00 EDT

During the maintenance, it will not be possible to connect to any of the online services.

We apologise for any inconvenience this may cause and thank you for your understanding.

*Please note that the maintenance time may be subject to change.

GT Academy Round 4! New Nissan LMP1!!!
Woohoo!!
 
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