◆ SNAIL [Spec] Racing - Join now to win a Digit Racing EDGE Masterclass enrollment!!Open 

  • Thread starter zer05ive
  • 150,399 comments
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So not to continue to beat a Dead Horse...

GT6 has over 1200 cars. We have raced 136 different cars so just over 10%have been used. I understand that many people have not raced many of the combos and this is not about trying to restrict there choices. It is about trying to educate them. As a new member you can gain from the experience of the group as a whole. We have tons a data at our disposal take a look at it. Look for the cars you may want to chose and see if they are on the list of used cars. If they were 1 and done take a minute to ask yourself why. Sure you may like the car but the last time it was run obviously it was not enjoyed as much as other options. Then ask yourself why is your combo better than the last time it was run. If it is better that is great. Perhaps as a group we will agree and let your combo survive. But make sure you are making a choice with all the relevant data that is at your disposal.

If we had raced 50 to 60% of the cars then sure maybe repeating cars makes sense. Heck if we had even gotten to 25% then I would be fine with repeating. But there are so many awesome cars we have never raced. Lets try to find cars that are fresh.

Or we could just say screw it and just repeat the 10 most used cars since they are clearly the best cars in the game.

And since I love really long lists here is every car listed with the number of appearances listed before the name:

2 Acura NSX '91
10 Acura NSX RM '91
1 AEM S2000
1 Alfa Romeo 147 TI 2.0 TWIN SPARK '06
3 Alfa Romeo 8C Competizione '08
1 Alfa Romeo Brera Sky Window 3.2 JTS Q4 '06
8 Alfa Romeo GIULIA TZ2 carrozzata da ZAGATO CN.AR750106 '65
1 Alpine A110 1600S '73
12 Amuse NISMO 380RS Super Leggera
2 Amuse S2000 GT1 Turbo
4 Amuse S2000 R1 '04
1 Amuse S2000 Street Version '04
2 Art Morrison Corvette'60
4 Aston Martin DB9 Coupe '06
1 Audi R10 TDI Race Car '06
2 Audi R8 4.2 FSI R Tronic '07
1 Audi R8 5.2 FSI Quattro ’09
1 Audi TT Coupe 3.2 Quattro '03
2 BMW 135i Coupe '07
1 BMW Concept 1 Series TII '07
1 BMW M3 Coupe '07
1 BMW M3 CSL '03
1 BMW M3 GTR Race Car '01
2 BMW M5 '08
2 BMW Z4 M Coupe '08
6 Caterham Seven Fireblade '02
6 Chevrolet 2014 Corvette Stingray Final Prototype
2 Chevrolet Camaro LM Race Car
2 Chevrolet Camaro SS '10
5 Chevrolet Camaro SS RM '10
2 Chevrolet Camaro Z28 '69
1 Chevrolet Camaro Z28 RM '69
2 Chevrolet Corvette Convertible (C3) '69
1 Chevrolet Corvette Z06 (C2) Race Car '63
1 Chevrolet Corvette Z06 (C5) '04
1 Chevrolet Corvette Z06 (C6) '06
2 Chevrolet Corvette ZR1 (C6) '09
2 Chevrolet Corvette ZR1 (C6) RM '09
1 Citroën GT by Citroën Road Car
2 Dodge Challenger SRT8 '08
1 Dodge Challenger SRT8 TC
1 Dodge RAM 1500 LARAMIE Hemi Quad Cab '04
3 Dodge Viper SRT10 ACR '08
2 Ferrari 430 Scuderia '07
3 Ferrari 458 Italia '09
4 Ferrari 512BB '76
2 Ferrari California '08
2 Ferrari Dino 246 GT '71
1 Ferrari F10 '10
2 Ferrari F430 '06
2 Ferrari SP1 '08
1 Fiat Punto HGT Abarth '00
1 Ford Focus ST '06
1 Ford GT '06
2 Ford Mustang Boss 302 '13
2 Formula Gran Turismo
1 Ginetta G4 '64
7 Gran Turismo 350Z RS
1 Gran Turismo Ford GT LM Spec II Test Car
1 Gran Turismo PDI RACING KART 100
2 Gran Turismo RACING KART 125
1 Grand Touring Garage 1970 Ford Mustang Trans-Cammer
2 Honda CIVIC TYPE R '08
4 Honda CIVIC TYPE R (EK) '97
3 Honda CR-Z TC
5 Honda Gathers Drider CIVIC Race Car '98
4 Honda INTEGRA TYPE R (DC5) RM '04
2 Honda Integra Type R (DC5) Touring Car '04
7 Honda S2000 '06
3 Honda S2000 LM Race Car
1 Hyundai Genesis Coupe 3.8 Track '13
1 Infiniti Coupe Concept '06
1 Jaguar XK Coupe Luxury '07
3 Lamborghini Countach LP400 '74
2 Lamborghini Gallardo LP 560-4 '08
2 Lexus IS F Racing Concept '08
1 Lexus IS F RM '07
1 Lexus LFA '10
3 Light Car Company Rocket '07
3 Lotus Elise Race Car '96
17 Lotus Elise RM '96
1 Lotus Esprit V8 '02
1 Lotus Evora '09
1 Maserati Gran Turismo S '08
1 Mazda Atenza Sport 25Z '07
3 Mazda Roadster RS (NC) '07
3 Mazda Roadster TC
4 Mazda RX-7 GT-X (FC) '90
10 Mazda RX-7 Spirit R Type A (FD) '02
3 Mazda RX-7 TC
2 Mazda RX-7 Touring Car
1 Mazda RX-8 Type S '07
1 McLaren F1 '94
1 McLaren MP4-12C '10
1 Mercedes-Benz 190 E 2.5 - 16 Evolution ll '91
1 Mercedes-Benz 300 SL Coupe '54
1 Mercedes-Benz SLR McLaren (19inch Wheel Option) '09
1 Mercedes-Benz SLS AMG '10
2 Mitsubishi Lancer Evolution IV GSR '96
3 NASCAR 2011
3 Nissan Fairlady Z (Z34) '08
3 Nissan Fairlady Z Version S (Z33) '07
1 Nissan GT-R Black Edition '12
1 Nissan GT-R R35 TC
1 Nissan GT-R SpecV '09
1 Nissan SILVIA spec-R AERO (S15) '02
5 Nissan SILVIA spec-R AERO (S15) RM '02
2 Nissan Skyline GT-R R32 TC
1 Nissan Skyline GT-R R33 TC
1 Nissan Skyline GT-R V spec II (R32) '94
1 Nissan STAGEA 260RS AutechVersion '98
2 Pagani Zonda R '09
1 Peugeot 908 HDi FAP
3 Pontiac Solstice Coupe Concept '02
2 Red Bull X2014 Junior
1 Renault Sport Clio Renault Sport Trophy Race Car '00
5 Renault Sport Megane Trophy Base Model '11
5 Renaultsport Clio V6 24V '00
1 RUF CTR2 '96
4 Scion FR-S '12
1 Shelby Cobra 427 '66
2 Subaru BRZ S '12
2 Subaru IMPREZA Sedan WRX STI '10
1 Subaru S206 NBR Challenge Package '12
1 Super GT Nissan GT-R's
1 Suzuki Cappuccino (EA21R) RM '95
1 Tesla Motors Tesla Roadster '08
2 Toyota 2000GT '67
4 Toyota 86 GT '12
1 Toyota Altezza Touring Car
1 Toyota FT-86 G SPORTS Concept '10
4 Toyota SUPRA 3.0GT Turbo A '88
1 TVR Cerbera Speed 12 '00
1 TVR Tamora '02
1 Volkswagen Golf IV GTI Touring Car '01
1 Volvo C30 R-Design '09
 
So I have a dumb question, since a G27 maybe out of reach for me at the moment financially, is/has anyone used the PS3 steering wheel and is it worth it? I might be able to afford one of these.
 
So I have a dumb question, since a G27 maybe out of reach for me at the moment financially, is/has anyone used the PS3 steering wheel and is it worth it? I might be able to afford one of these.
the dfgt? Ive had mine since gt5 launch, still satisfied. Coming from the dfp, the only other wheel ive had. Though i suggest modifying the pedals for more resistance
 
So I have a dumb question, since a G27 maybe out of reach for me at the moment financially, is/has anyone used the PS3 steering wheel and is it worth it? I might be able to afford one of these.

If it doesn't have force feedback, don't bother. Find a Logitech Driving Force GT at the bare minimum for a wheel.

Five minutes left in the voting.
 
speer989200t: 9524521
So I have a dumb question, since a G27 maybe out of reach for me at the moment financially, is/has anyone used the PS3 steering wheel and is it worth it? I might be able to afford one of these.
The DFGT is pretty decent, I paid 129.99 two years ago from Logitech.
 
Hello all,
I have spent some time in the practice rooms the last week or so and have found some good racing. I am interested in joining, but only as a practice/test driver for now. I haven't raced much in the last few years, but I have seen some good improvement in my driving and might just give it another shot.
Thanks,
jpe138083

JPE,
you have sufficient speed and race craft to drive on Sundays. Ive seen you on a couple of times and there is nothing you have to worry about. Just join in!
 
Voting is closed

Final results of the voting for a car to replace the Integra at Deep Forest is as follows:

1. Toyota 86 Race Car Base Model '12------------17 votes
2. Lancia Delta HF Intergale Evoluzione '91------22 votes
3. Nissan GT-R SpecV '09--------------------------8 votes
4. Mazda RX-8 Type S '07-------------------------7 votes

The winner is the Lancia Delta HF Intergrale Evoluzione '91

That means that it will replace the Integra and be raced at Deep Forest as our prize "B" selection.

The prize "A" selection was made days ago and is the Mazda Roadster TC at Tsukuba.

@zer05ive will be updating the second post to reflect these selections.
 
So I have a dumb question, since a G27 maybe out of reach for me at the moment financially, is/has anyone used the PS3 steering wheel and is it worth it? I might be able to afford one of these.

Hey Speer I have the ps3 steering wheel that I've started to use but there is one thing that's different than any other wheel is that you only get 90 degrees of rotation left and right so you have to mess with the steering controls and the controller controls as well due to the ps3 wheel not shown on gt6, it also doesn't have any clamps on it but it has suction cups on it so there are time that it will pop off during a race but a way to avoid it is to use a glass table, maybe something else will work but been trying many options.

Edit: I'll try to make a video sometime soon and send it to you and show my set up.
 
[qwould ="zer05ive, post: 6329103, member: 190831"]
Click the logo below to learn how you can win a GranStand wheel stand!!







Congratulations to Nick McMillen..
From Virtual to Reality..
From S.N.A.I.L. to GT Academy Champion!!

nick-mcmillen-podium-ceremony-win-638x425.jpg

From left to right:
Christopher Hill (Runner-Up), Nick McMillen (Champion), Brian Marsteller (3rd Place)


Congrats to all the SNAILs who advanced to the GT Academy Silverstone finals!

From left to right:
Martin Sprau, Dan Reude, Brian Marsteller, Joey Barbato, Nick McMillen, Doug Hawkins, Christopher Hill

Welcome to S.N.A.I.L.
Our mission is to provide our members with the cleanest and most competitive racing experience possible with minimal prep time required. No matter what your skill level is, we will provide you with a full grid of similarly-skilled drivers to compete against. It's our belief that close racing is not only exciting, but is also the best way to improve your skill and refine your racecraft! We have our official league night every Sunday night at 9:30pm Eastern / 6:30pm Pacific (we also have a new West Coast time slot starting at 9pm Pacific!!), but we also have a full schedule of events held on every night of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about our league and how to join us.

What Makes Us Different
There are five things that we offer that you won't find anywhere else. First of all, we provide our members with the most evenly-matched competition possible. In fact, the intense level of competition that we produce has established S.N.A.I.L. as an ideal place to prepare for GT Academy. And if you like to keep track of your improvement, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. On top of that, if you like to have a say in what cars and tracks you race, we feature an interactive process that allows your voice to be heard. And finally, we're the only league where our members win valuable prizes just for showing up to race! What more could you ask for?!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in S.N.A.I.L. by dividing our drivers into eight separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Preparation for GT Academy
If you have your eye on competing in GT Academy one day, there is no better place than S.N.A.I.L. to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of this year's GT Academy Silverstone Finalists race in S.N.A.I.L. (click here if you want advice directly from one of them). However, even if you don't aspire to win GT Academy someday, it's still great to be able to get tips and advice from many of the best drivers around. Regardless if you're a professional racer or a casual gamer, we can provide you with the perfect environment to learn and get faster!

Win Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include a GranStand Cockpit, a ButtKicker Gamer2, a GranStand Wheel Stand, and a Wireless ButtKicker Kit. And if you want to help organize our league, you can join TEAM S.N.A.I.L. and earn even more prizes such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), electronic/gaming hardware (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and other Gran Turismo related items (e.g. GTPEDIA).

Spec Racing
S.N.A.I.L. was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: The three prize winners' votes do not count towards the car/track elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our S.N.A.I.L. Results document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and enforce the appropriate penalty on the driver in question.

Settings
All league Race Settings are default unless noted below (Course Settings are listed here)
Boost: Off
Penalty: Weak (and Effective for Free Run) in Divisions 4-8. (Penalties OFF for D1 and D2/D3 only)
Race Finish Delay: 90sec
Visible Damage: Off
Mechanical Damage: Light
Slipstream Strength: Real
Tire Wear/Fuel Consumption: Normal
Grip Reduction: Real
Vehicle Tuning: Prohibited
Driving Aids: Only ABS allowed in Divisions 1-7. (ABS, TCS, and Driving Line are allowed in Division 8 only)
Tire Restrictions: (based on Dealership PP)
Street Cars
below 450 PP -> Sports Hards
450-499 PP ---> Sports Mediums
500 PP & up --> Sports Softs

Race Cars
below 600 PP -> Racing Hards
600 PP & up --> Racing Mediums

Tuner Cars
Classified as either Street or Race cars based on this list

How To Join Us
Step 1: Post a request to join (do not PM me, just post your request on this thread)
Step 2: Watch the thread for a reply to your post (it will include detailed Time Trial instructions)
Step 3: Purchase the three cars listed in the latest lineup below
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight)
Step 5: On Sunday night, join the room number of the division you're are assigned to. It will be posted on this thread 15 minutes before the races start.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.
[/quote]
I woul
 
Voting is closed

Final results of the voting for a car to replace the Integra at Deep Forest is as follows:

1. Toyota 86 Race Car Base Model '12------------17 votes
2. Lancia Delta HF Intergale Evoluzione '91------22 votes
3. Nissan GT-R SpecV '09--------------------------8 votes
4. Mazda RX-8 Type S '07-------------------------7 votes

The winner is the Lancia Delta HF Intergrale Evoluzione '91

That means that it will replace the Integra and be raced at Deep Forest as our prize "B" selection.

The prize "A" selection was made days ago and is the Mazda Roadster TC at Tsukuba.

@zer05ive will be updating the second post to reflect these selections.
Thanks to everyone who helped get the cars and tracks for this week finalized..

The April 6th lineup has been posted. :gtpflag:

So to recap, it's:

Delta HF Integrale @ Deep Forest
Mazda MX-5 TC @ Tsukuba
BMW M3 CSL at Apricot Hill

Right?
Yup! :)
 
I have found a Mazda TC but it does not say 2000 anywhere.
Hit me with the fish right after telling me where to find it.
 
I have found a Mazda TC but it does not say 2000 anywhere.
Hit me with the fish right after telling me where to find it.

Tex,
inside the Mazda, 9th page lower right, right after the hundreds of RX-7s

it is called Roadster Touring Car... and yes you are right I don't know where the 2000 comes from.
 
D1 data has been entered to the Results Doc for 3/30/2014

Pole times:
Round 1 : @martin20az - 1:18.290


Fast Laps:
Round 1 Race 1 : @ParkerMO125 - 1:18.102
Round 1 Race 2 : @Nicktune - 1:18.163

Round 2 Race 1 : @Adventuruss - 1:27.318
Round 2 Race 2 : @martin20az - 1:27.229

Round 3 Race 1 : @martin20az - 2:24.009
Round 3 Race 2 : @qwietstorm - 2:24.094

Fast Race:
Round 1: 10:35.518
Round 2: 10:21.294
Round 3: 9:41.017

Highest Gap, first to last:
Round 3, Race 2: 29.424

Smallest Gap, first to last:
Round 1, Race 1: 8.194


Data is available here.
 
@bigjobrob
You'll need to be a tad more specific and have raced last sunday for your vote to count.
Here's the price list:
Nissan gt-r specv' 09- 157,500 + 9,750 for tires
Toyota 86 race car base model '12- 50,000 + 17,000 for tires
Lancia Delta hf integrale Evoluzione ' 91- 54,500 + 7,000 for tires
So if you want the cheapest please vote using the whole correct name (it would be the "Lancia Delta hf integrale Evoluzione" at a mere 61,500 :D)
Late for the vote, but looks like the least expensive wins for me....I should be able to race 2-out of the-3 tracks on Sunday.
 
Same basic HP/Weight and PP. So they added aero, no power, kept the weight the same and somehow the PP is the same. Ridiculous.
Aero no longer changes PP. Also, you need to factor in race suspension, brakes, etc that it comes with. That alone should change the handling dynamics compared to a stock BRZ/ FR-S/GT86.
 
Click the logo below to learn how you can win a GranStand wheel stand!!







Congratulations to Nick McMillen..
From Virtual to Reality..
From S.N.A.I.L. to GT Academy Champion!!

nick-mcmillen-podium-ceremony-win-638x425.jpg

From left to right:
Christopher Hill (Runner-Up), Nick McMillen (Champion), Brian Marsteller (3rd Place)


Congrats to all the SNAILs who advanced to the GT Academy Silverstone finals!

From left to right:
Martin Sprau, Dan Reude, Brian Marsteller, Joey Barbato, Nick McMillen, Doug Hawkins, Christopher Hill

Welcome to S.N.A.I.L.
Our mission is to provide our members with the cleanest and most competitive racing experience possible with minimal prep time required. No matter what your skill level is, we will provide you with a full grid of similarly-skilled drivers to compete against. It's our belief that close racing is not only exciting, but is also the best way to improve your skill and refine your racecraft! We have our official league night every Sunday night at 9:30pm Eastern / 6:30pm Pacific (we also have a new West Coast time slot starting at 9pm Pacific!!), but we also have a full schedule of events held on every night of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about our league and how to join us.

What Makes Us Different
There are five things that we offer that you won't find anywhere else. First of all, we provide our members with the most evenly-matched competition possible. In fact, the intense level of competition that we produce has established S.N.A.I.L. as an ideal place to prepare for GT Academy. And if you like to keep track of your improvement, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. On top of that, if you like to have a say in what cars and tracks you race, we feature an interactive process that allows your voice to be heard. And finally, we're the only league where our members win valuable prizes just for showing up to race! What more could you ask for?!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in S.N.A.I.L. by dividing our drivers into eight separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Preparation for GT Academy
If you have your eye on competing in GT Academy one day, there is no better place than S.N.A.I.L. to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of this year's GT Academy Silverstone Finalists race in S.N.A.I.L. (click here if you want advice directly from one of them). However, even if you don't aspire to win GT Academy someday, it's still great to be able to get tips and advice from many of the best drivers around. Regardless if you're a professional racer or a casual gamer, we can provide you with the perfect environment to learn and get faster!

Win Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include a GranStand Cockpit, a ButtKicker Gamer2, a GranStand Wheel Stand, and a Wireless ButtKicker Kit. And if you want to help organize our league, you can join TEAM S.N.A.I.L. and earn even more prizes such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), electronic/gaming hardware (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and other Gran Turismo related items (e.g. GTPEDIA).

Spec Racing
S.N.A.I.L. was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: The three prize winners' votes do not count towards the car/track elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our S.N.A.I.L. Results document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and enforce the appropriate penalty on the driver in question.

Settings
All league Race Settings are default unless noted below (Course Settings are listed here)
Boost: Off
Penalty: Weak (and Effective for Free Run) in Divisions 4-8. (Penalties OFF for D1 and D2/D3 only)
Race Finish Delay: 90sec
Visible Damage: Off
Mechanical Damage: Light
Slipstream Strength: Real
Tire Wear/Fuel Consumption: Normal
Grip Reduction: Real
Vehicle Tuning: Prohibited
Driving Aids: Only ABS allowed in Divisions 1-7. (ABS, TCS, and Driving Line are allowed in Division 8 only)
Tire Restrictions: (based on Dealership PP)
Street Cars
below 450 PP -> Sports Hards
450-499 PP ---> Sports Mediums
500 PP & up --> Sports Softs

Race Cars
below 600 PP -> Racing Hards
600 PP & up --> Racing Mediums

Tuner Cars
Classified as either Street or Race cars based on this list

How To Join Us
Step 1: Post a request to join (do not PM me, just post your request on this thread)
Step 2: Watch the thread for a reply to your post (it will include detailed Time Trial instructions)
Step 3: Purchase the three cars listed in the latest lineup below
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight)
Step 5: On Sunday night, join the room number of the division you're are assigned to. It will be posted on this thread 15 minutes before the races start.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.
I want in
 
Click the logo below to learn how you can win a GranStand wheel stand!!







Congratulations to Nick McMillen..
From Virtual to Reality..
From S.N.A.I.L. to GT Academy Champion!!

nick-mcmillen-podium-ceremony-win-638x425.jpg

From left to right:
Christopher Hill (Runner-Up), Nick McMillen (Champion), Brian Marsteller (3rd Place)


Congrats to all the SNAILs who advanced to the GT Academy Silverstone finals!

From left to right:
Martin Sprau, Dan Reude, Brian Marsteller, Joey Barbato, Nick McMillen, Doug Hawkins, Christopher Hill

Welcome to S.N.A.I.L.
Our mission is to provide our members with the cleanest and most competitive racing experience possible with minimal prep time required. No matter what your skill level is, we will provide you with a full grid of similarly-skilled drivers to compete against. It's our belief that close racing is not only exciting, but is also the best way to improve your skill and refine your racecraft! We have our official league night every Sunday night at 9:30pm Eastern / 6:30pm Pacific (we also have a new West Coast time slot starting at 9pm Pacific!!), but we also have a full schedule of events held on every night of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about our league and how to join us.

What Makes Us Different
There are five things that we offer that you won't find anywhere else. First of all, we provide our members with the most evenly-matched competition possible. In fact, the intense level of competition that we produce has established S.N.A.I.L. as an ideal place to prepare for GT Academy. And if you like to keep track of your improvement, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. On top of that, if you like to have a say in what cars and tracks you race, we feature an interactive process that allows your voice to be heard. And finally, we're the only league where our members win valuable prizes just for showing up to race! What more could you ask for?!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in S.N.A.I.L. by dividing our drivers into eight separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Preparation for GT Academy
If you have your eye on competing in GT Academy one day, there is no better place than S.N.A.I.L. to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of this year's GT Academy Silverstone Finalists race in S.N.A.I.L. (click here if you want advice directly from one of them). However, even if you don't aspire to win GT Academy someday, it's still great to be able to get tips and advice from many of the best drivers around. Regardless if you're a professional racer or a casual gamer, we can provide you with the perfect environment to learn and get faster!

Win Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include a GranStand Cockpit, a ButtKicker Gamer2, a GranStand Wheel Stand, and a Wireless ButtKicker Kit. And if you want to help organize our league, you can join TEAM S.N.A.I.L. and earn even more prizes such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), electronic/gaming hardware (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and other Gran Turismo related items (e.g. GTPEDIA).

Spec Racing
S.N.A.I.L. was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: The three prize winners' votes do not count towards the car/track elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our S.N.A.I.L. Results document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and enforce the appropriate penalty on the driver in question.

Settings
All league Race Settings are default unless noted below (Course Settings are listed here)
Boost: Off
Penalty: Weak (and Effective for Free Run) in Divisions 4-8. (Penalties OFF for D1 and D2/D3 only)
Race Finish Delay: 90sec
Visible Damage: Off
Mechanical Damage: Light
Slipstream Strength: Real
Tire Wear/Fuel Consumption: Normal
Grip Reduction: Real
Vehicle Tuning: Prohibited
Driving Aids: Only ABS allowed in Divisions 1-7. (ABS, TCS, and Driving Line are allowed in Division 8 only)
Tire Restrictions: (based on Dealership PP)
Street Cars
below 450 PP -> Sports Hards
450-499 PP ---> Sports Mediums
500 PP & up --> Sports Softs

Race Cars
below 600 PP -> Racing Hards
600 PP & up --> Racing Mediums

Tuner Cars
Classified as either Street or Race cars based on this list

How To Join Us
Step 1: Post a request to join (do not PM me, just post your request on this thread)
Step 2: Watch the thread for a reply to your post (it will include detailed Time Trial instructions)
Step 3: Purchase the three cars listed in the latest lineup below
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight)
Step 5: On Sunday night, join the room number of the division you're are assigned to. It will be posted on this thread 15 minutes before the races start.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.
I want in
 
Hey Everyone,
Interested in joining your Sunday night sessions, west coast (9pm) time slot!
Let me now what's next!
Cheers,
Col_Mustard
@Col_Mustard,
Thanks for your interest!
We would love to have you in the league. Here's what you need to know and do in order to join:

We run a clean league by enforcing a strict penalty system based on the S.N.A.I.L. OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide.
Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You take the S.N.A.I.L. OLR and Racecraft Test

2. You run the Time Trial and submit your information by 23:59 EST on Saturday night if you want to race this Sunday.

3. @JLBowler PM's you with your assigned Division that we feel will give you the closest competition. You will be added to the drivers list.

4. The Race Director or Primary Host from the corresponding SNAIL Division will send you a PSN friend request. Sunday night you will need to sort the online lobbies by friends and join the lobby named 'snailracing.org Division_(x) based off your Division placement from JLBowler. That lobby will be where you race Sunday.

5. You drive fast and clean on Sunday 👍

The original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.
To avoid duplication, the currently claimed combinations can be found here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.

Welcome to S.N.A.I.L. :cheers:
 
Well I have the desire, I just might not have the talent.
So I must race at least one time to be a "member"?
I just don't want to kicked from a room because I'm not an official member.
If I need to, I'll race Sunday if you'll have me.
@jpe138083,
You should race Sundays as that is the only way to win the fabulous prizes from our generous sponsors! That said,
Thanks for your interest!
We would love to have you in the league. Here's what you need to know and do in order to join:

We run a clean league by enforcing a strict penalty system based on the S.N.A.I.L. OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide.
Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You take the S.N.A.I.L. OLR and Racecraft Test

2. You run the Time Trial and submit your information by 23:59 EST on Saturday night if you want to race this Sunday.

3. @JLBowler PM's you with your assigned Division that we feel will give you the closest competition. You will be added to the drivers list.

4. The Race Director or Primary Host from the corresponding SNAIL Division will send you a PSN friend request. Sunday night you will need to sort the online lobbies by friends and join the lobby named 'snailracing.org Division_(x) based off your Division placement from JLBowler. That lobby will be where you race Sunday.

5. You drive fast and clean on Sunday 👍

The original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.
To avoid duplication, the currently claimed combinations can be found here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.

Welcome to S.N.A.I.L. :cheers:
 
I want in
@Callum DOTT,
Come on in!
Thanks for your interest!
We would love to have you in the league. Here's what you need to know and do in order to join:

We run a clean league by enforcing a strict penalty system based on the S.N.A.I.L. OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide.
Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You take the S.N.A.I.L. OLR and Racecraft Test

2. You run the Time Trial and submit your information by 23:59 EST on Saturday night if you want to race this Sunday.

3. @JLBowler PM's you with your assigned Division that we feel will give you the closest competition. You will be added to the drivers list.

4. The Race Director or Primary Host from the corresponding SNAIL Division will send you a PSN friend request. Sunday night you will need to sort the online lobbies by friends and join the lobby named 'snailracing.org Division_(x) based off your Division placement from JLBowler. That lobby will be where you race Sunday.

5. You drive fast and clean on Sunday 👍

The original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.
To avoid duplication, the currently claimed combinations can be found here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.

Welcome to S.N.A.I.L. :cheers:
 
@SRTFORLIFE,
I presume your post was indicator of your desire to join. If so,
Thanks for your interest!
We would love to have you in the league. Here's what you need to know and do in order to join:

We run a clean league by enforcing a strict penalty system based on the S.N.A.I.L. OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide.
Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You take the S.N.A.I.L. OLR and Racecraft Test

2. You run the Time Trial and submit your information by 23:59 EST on Saturday night if you want to race this Sunday.

3. @JLBowler PM's you with your assigned Division that we feel will give you the closest competition. You will be added to the drivers list.

4. The Race Director or Primary Host from the corresponding SNAIL Division will send you a PSN friend request. Sunday night you will need to sort the online lobbies by friends and join the lobby named 'snailracing.org Division_(x) based off your Division placement from JLBowler. That lobby will be where you race Sunday.

5. You drive fast and clean on Sunday 👍

The original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.
To avoid duplication, the currently claimed combinations can be found here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.

Welcome to S.N.A.I.L. :cheers:
 
Aero no longer changes PP. Also, you need to factor in race suspension, brakes, etc that it comes with. That alone should change the handling dynamics compared to a stock BRZ/ FR-S/GT86.
But with all that fun stuff the PP should be higher.

If you add or increase aero on a race car the PP doesn't increase?

Insane.
 
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