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  • Thread starter zer05ive
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I really do think that hacking should be punished by solitary for life, but then again I mean for Jake dogs...not mine...I'm a vindictive....

:boggled:...and we lost our log in Bonus :banghead::grumpy::irked::mischievous::ouch::yuck::grumpy::gtpflag:

Edit: notice idiot with GTP flag above. Never end a conversation on a negative note.
 
I really do think that hacking should be punished by solitary for life, but then again I mean for Jakedog's...not mine...I'm a vindictive....

:boggled:...and we lost our log in Bonus :banghead::grumpy::irked::mischievous::ouch::yuck::grumpy::gtpflag:

Edit: notice idiot with GTP flag above. Never end a conversation on a negative note.
🤬 You:gtpflag:
There is my ending on a good note and also your posts has been fixed
 
I hate
3HZ37qox_bigger.jpeg
especially those in Santa dress making us this special Christmas present :yuck:
I just checked their Facebook account: https://www.facebook.com/LizardSquadOnYaForehead
This is really sick...
 
Anybody else notice that the 🤬 guy has a 'wham' over his mouth instead of the normal 'censored' bit? 'Tis the season I guess! Here's the Whammasacre forum I assume it's based off of
 
I'm probably not suppose to ask out in the open public or i'll get scolded, sorry. Just curious since this is suppose to be a clean league.

Genuinely asking most anything "in the open" is generally welcome here.

Of course, asking the same question while insulting the league twice will likely get a spanking or a scolding. At least that is what I would do to a petulant child in my household.

I won't bother answering your questions until you can be bothered to ask them in 'what is supposed to be a clean' manner.
 
PS4 is getting close. I was logged in for a couple minutes but lost connection as I was attempting to update my profile. It's probably getting bombarded with new PS4 owners as word spreads.
 
Well this is one of the best intros I have ever heard.


I did too when I first heard it... 30 YEARS AGO ! lol

Rock on kid!

:cheers:

I didn't think it was really 30 years ago, so I had to look it up and indeed, that song debuted August 3, 1984. I wasn't really into Metallica at that time, but the Metallica album with Enter Sandman, The Unforgiven, Wherever I May Roam, Nothing Else Matters was. I still have the cassette and my Sony Walkman that I used to listen to it. Or blasting Enter Sandman while cruising the town in my red 1987 Volvo 740 GLE Turbo with a sunroof. Yea, I was cool.

Good times.
 
One thing I've noticed after years of racing rooms with damage set to heavy is that it most consistently affects the "dirty/careless" driver or one that's made a catastrophic mistake. Often the clean driver doesn't even know its set to heavy because they don't hit things. I find that setting to be the best to weed out the aggressive contact driver.
 
SNAIL also has the IR function which in my opinion does a better job of actually developing drivers than an instantaneous "penalty".

Heavy damage although realistic may actually inhibit mental development of drivers. For instance if I hit the wall on lap one that's probably going to screw my entire race and any possibility of gaining positions due to the necessary pitstop. My fault for sure but I guarantee it would promote rage quits. Damage off allows drivers to focus on consistency and positions gained from that.
 
There's plenty of time to develop mentally and get consistent but in my opinion if you slam a wall on Sunday you shouldn't be able to then pass cars who were more consistently careful.



"You" does not = you specifically lessen :):cheers:
 
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What I mean is if I were to make an error I have the ability to refocus and just turn consistent laps and better my average time than guys ahead that may (and do) push too hard later in the race and put themselves behind. I haven't been around very long, but I've put myself in that position several times already. Dead last by end of lap 1 and finish 3rd - 5th.
 
What I mean is if I were to make an error I have the ability to refocus and just turn consistent laps and better my average time than guys ahead that may (and do) push too hard later in the race and put themselves behind. I haven't been around very long, but I've put myself in that position several times already. Dead last by end of lap 1 and finish 3rd - 5th.

I don't win races often, but recovering from a lap 1 mishap, and then gaining ground and places when refocused is very rewarding to me. I wish I could start or maintain that required focus consistently - and preferably without my self-destructive Lap One Special.
 
One thing I've noticed after years of racing rooms with damage set to heavy is that it most consistently affects the "dirty/careless" driver or one that's made a catastrophic mistake. Often the clean driver doesn't even know its set to heavy because they don't hit things. I find that setting to be the best to weed out the aggressive contact driver.

The problem is that the heavy damage setting does not discriminate between the clean and the careless driver so in the event of a collision the innocent party can be punished as much or even more severely as the "dirty/careless" driver who caused the problem in the first place .
 
The problem is that the heavy damage setting does not discriminate between the clean and the careless driver so in the event of a collision the innocent party can be punished as much or even more severely as the "dirty/careless" driver who caused the problem in the first place .

I would say " thats racing" . there are times an innocent party gets collected in a wreck in all forms of racing. The IR process to me would be improved because if you sustain permanent damage you will be more inclined to file an IR so it doesn't happen again.
 
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I would say " thats racing" . there are times an innocent party gets collected in a wreck in all forms of racing. The IR process to me would be improved because if you sustain permanent damage you will be more inclined to file an IR so it doesn't happen again.

I disagree. As the those that are aggressive from the get go will still continue to push and make mistakes. I have seen even with heavy damage someone could make contact causing damage to the innocent driver and they end up scott free. It would not help anything. If I wanted to deal with racing incidents and poor results I would race in real life. most of us do this for fun/enjoyment. So if heavy damage was implemented, I'm sure many would be un happy and would quit racing.
 
I would say " thats racing" . there are times an innocent party gets collected in a wreck in all forms of racing. The IR process to me would be improved because if you sustain permanent damage you will be more inclined to file an IR so it doesn't happen again.
Yea but this is virtual racing not real life where you don't have the option to lessen the blow. Getting knocked out of a race because of an overaggressive driver or mistake is not fun, not fun at all. Isn't this suppose to be fun also?
 
No, no, no User. "That's racing" would probably be OK if it happens once in a blue moon but the problem is that the kind of contact hard enough to ruin your race happens way too often, specially on turn 1 and going to the track covered in fear that someone is gonna blow your race again is more than enough to remove all the fun and make people leave because there's nothing an IR can do to bring your results or points back.
 
Fixed it.

[every time P_Vertigo, post: 10338312, member: 259488"]I disagree. As the those that are aggressive from the get go will still continue to push and make mistakes. I have seen even with heavy damage someone could make contact causing damage to the innocent driver and they end up scott free. It would not help anything. If I wanted to deal with racing incidents and poor results I would race in real life. most of us do this for fun/enjoyment. So if heavy damage was implemented, I'm sure many would be un happy and would quit racing.[/QUOTE]

Yea but this is virtual racing not real life where you don't have the option to lessen the blow. Getting knocked out of a race because of an overaggressive driver or mistake is not fun, not fun at all. Isn't this suppose to be fun also?

No, no, no User. "That's racing" would probably be OK if it happens once in a blue moon but the problem is that the kind of contact hard enough to ruin your race happens way too often, specially on turn 1 and going to the track covered in fear that someone is gonna blow your race again is more than enough to remove all the fun and make people leave because there's nothing an IR can do to bring your results or points back.

:cheers: To me these are all great reasons for heavy damage .. The over aggressive ones will rage quit on occasion and some may quit permanently. What iI'm saying is you'll be left with purer racers who don't force contact in races. I race heavy damage rooms through the week. Its the same thing everytime good racers stay and the ones who cant drive proper leave. We end up with a great group of racers having super fun
 
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:cheers: To me these are all great reasons for heavy damage .. The over aggressive ones will rage quit on occasion and some may quit permanently. What iI'm saying is you'll be left with purer racers who don't force contact in races. I race heavy damage rooms through the week. Its the same thing everytime good racers stay and the ones who cant drive proper leave. We end up with a great group of racers having super fun

You're absolutely correct actually. We'd be left with a group of super hardcore racers that want nothing short of the best recreation of racing that the game can simulate. The overall club membership would be 20 deep instead of nearly 200, with two divisions and zero competition aside from the "old" D1/2 guys. That's what I think would happen.
 
@Schmiggz , that's at least half the issue. If more people went into these races thinking have fun rather then results and points. Most turn one and other incidents wouldn't happen

You're absolutely correct actually. We'd be left with a group of super hardcore racers that want nothing short of the best recreation of racing that the game can simulate. The overall club membership would be 20 deep instead of nearly 200, with two divisions and zero competition aside from the "old" D1/2 guys. That's what I think would happen.
I'm in!!
Obviously this setting will not change(unfortunate;)). Most are saying everyone will quit. I say only a few would quit as we have mostly great racers here. I feel most would adjust their race style to race in such a good league and the league would be better for it.
 
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If more people went into these races thinking have fun rather then results and points. Most turn one and other incidents wouldn't happen.

I believe it is important to keep in mind that everybody's vision of fun is not necessarily equal. Pushing hard for positions and points IS my idea of fun. Developing my skillset IS what I find enjoyable. Improving in an honorable fashion is something I can take pride in. I am highly competitive so fun doesn't come without results. Being 6th in D4 for December is not satisfactory. Being content in D4 is not an acceptable mindset. I'm sure there are many of us that can honestly say they have fun no matter how their Sunday goes. That's just not me.
 
Ok, I forget about lag. Yes lag can ruin a race, Damon lag.
Thanks USERID, you get it. I've been doing this online racing since 2006, and my main league has died down, thanks to GRID. I'm still on the B.O.D. I've hosted many a league race. I've always ran heavy damage, to teach people to slow down when side by side. I always run tire wear on very fast, definitely with short races. Most aggressive drivers don't have any tires left and have to make a pit stop.
Setting the race for 1 mandatory pit will help if someone gets lag damage, he still has a chance.
I would just think this clean simulation
league would be set up more simulated. You guys have been doing a great job of having a good league. I love 95%, it's just the other 5%.
I don't care for the IR's, because this is just a game. But maybe i'll have to consider using them.
Good racing as long as PSN is working.
 
ps3 still down I cant get back on . I shut it off turned it back on cant log on. All this money we spend and they cant stop stuff like this crazy

In Sony and Microsoft's defense, a DDoS is hard to stop. Actually, it is near impossible. The only way would be to run a black and white list in which only certain IPs can make it through the first firewall. And even that isn't fool proof. A DDoS attack is where a server or server farm gets flooded with more packets than it can handle, a few hundred computers throwing put a few thousand packets or more a second at pretty much and server is going to cause issue. Think of it like this. You have a siv, and each hole in the siv has a tube (known as ports in the IT world). Now you have a bag of marbles, and each marble is just small enough to fit one at a time in each tube, so you have a nice steady stream flowing and the marbles are flowing nicely through. Then a bunch of *not nice word!* come along and dump 10 times more marbles in than the siv can hold. Marbles start over flowing both the good ones and the bad. The good ones also get lost in the complete over running of bad marbles. Soon tubes start getting clogged with to many marbles trying to force their way in. The siv (server) can't keep up with the traffic. Down goes the server. All of this happens at the front gate of the server. There are programs that can be used to protect against it, but they are more to protect the server and everything behind it. Not much you can do to stop the flood but to close the ports and hunker down until it passes.
 
Ok, I forget about lag. Yes lag can ruin a race, Damon lag.
Thanks USERID, you get it. I've been doing this online racing since 2006, and my main league has died down, thanks to GRID. I'm still on the B.O.D. I've hosted many a league race. I've always ran heavy damage, to teach people to slow down when side by side. I always run tire wear on very fast, definitely with short races. Most aggressive drivers don't have any tires left and have to make a pit stop.
Setting the race for 1 mandatory pit will help if someone gets lag damage, he still has a chance.
I would just think this clean simulation
league would be set up more simulated. You guys have been doing a great job of having a good league. I love 95%, it's just the other 5%.
I don't care for the IR's, because this is just a game. But maybe i'll have to consider using them.
Good racing as long as PSN is working.
Since joining SNAIL, I've had also raced elsewhere. Mostly iRacing and rFactor. As well as getting into watching YouTube channels and live streams of people sim racing. From my observation, SNAIL is unique from almost all other clubs and events that I have watched and participated in. This being that SNAIL has a lot more "casuals" in the mix than others. Events that run as true to real life as possible, that run with damage, these in my experience draw in the more hardcore sim racers with at least a wheel, if not a rig. There certainly wouldn't be a person on their recliner with a controller in hand.
I feel that one of the key aspects that draws in and keeps drivers is it's playability at all levels. It caters to a variety and players and not to just the hardcore. When you are at the lower skill level and you wreck, you can at least get back on track and maybe get a place back or two. And at the top end of the skill set, where even getting a tire off in the wrong place could cost you the race, crashing regardless of damage is likely to leave you with a last place finish.

As many leagues as I've seen, not many rival snail in size and skill variety. Not on the privately ran side at least. Only the brand name leagues, ones ran by large forums or the game makers themselves. And even those don't always come with the same perks as snail does in the way of prizes, discounts and it's own little mirco-economy. I attribute the leagues playability with a large portion of credit for that. For that matter, is one thing to have 100+- drivers active, it's another to have retained many of those for a year or more.
Sorry for the double post BTW, but given the length and subject differences, I felt two posts was more appropriate than one.
 
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