◆ SNAIL [Spec] Racing - Join now to win a Digit Racing EDGE Masterclass enrollment!!Open 

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PRESENTS:

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Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
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Back Row: @LoCoArMeN*, @vovik05*, @Ryan Lynch*, @Ricky Wilson, @TRL_Importlife, @Tyler Utley*, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
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@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Course Settings

Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by click the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join." (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.

I have read the first post and would like to join
 
I have read the first post and would like to join

@TexasJDC

Here's your official SNAIL Welcome Post!
Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add @CoachMK21, @JLBowler, @nmcp1,@zer05ive ,@Rednose58 &, @MajorBlixem as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread. If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL :cheers:
 
Haha, you should have passed - I was planning on freezing the car and you could have had your wish!
This is the cool thing about the Prize system and where the chips may end up falling. Brad basically won Prize A with out actually "officially" winning it - he ended up in the end choosing both the car and the track to bring it to. Well done Brad.

On Sunday night we are going to end up running a total of 64 laps (excluding qually laps). That's a big number and it got me wondering if this might be one of the highest snail has raced.

I believe @JLBowler end up choosing the "GT Arena" track as part of his Prize back in December '14. That night the total number of laps run was 62. (GT Arena 20laps / Motegi 6laps / Suzuka 5laps) So we might be making history on Sunday. Its also worth mentioning the December '14 season had 168 people spread across 8 Divisions.

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I will say for learning the car characteristics and brake points TT or even a custom race is definitely worth the shot for practice. Then once you feel comfortable jumping into an online lobby will take no time to get it figured out.
 
in no way am i saying that you shouldnt practice like that if you feel comfortable with it just speaking t ok my own personal preference really.
 
Haha, you should have passed - I was planning on freezing the car and you could have had your wish!
SamHain says well done and I agree. I just wish my strategy had worked for assuming that combo1 was going to receive the most votes. It’s why I voted for combo3 - to be sure that it would get split up. But my wish didn’t come because the car stayed and the track got ousted. I must admit however, that I do like faster cars rather than the N100 variety.
Couldn't agree more Tex. This is a totally different animal at Brands Hatch. I think it will be very easy to spot the ones who don't get a few laps in on this combo. Having said that, I love the combo and the challenge it brings, but I'm in need of as much practice as possible this week.
#SnailSpeedWeek" lol
My hope is that I’m not looking in my review mirror and nail you (like a pinball) similar to last week. Please don’t bring up that I hit you 2 times, that would be embarrassing.
 
On Sunday night we are going to end up running a total of 64 laps (excluding qually laps). That's a big number and it got me wondering if this might be one of the highest snail has raced.

There were 6 occasions where we exceeded 64 laps.

Here are the top 10 (excluding this week's and excluding the first 4 or 6 race nights where the amount of laps were not archived)

The "Sum of Total Laps" is representing two races per combo

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Yeah, thanks @Tecticles for opening a room. I had a fun time trying to get some laps down in the Gr2 NSX - my fastest were actually the first few before I tried to push it (of course). That is one of the reasons I left when you guys switched to the F1500, I didn't want to bog down others on that short track. I will probably do what @TEX36 did and run a bunch of TT laps and then maybe join you all.

Not me...Im just gonna show up and blow the the place up. Maybe Ill get the hang of it maybe I wont but there will be nonsense.

Im trying to do my part too, to get more drivers to join and mention it when I can. I dont think I can wrap my head around 8 divisions. That just seems incredibly awesome.
 
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This is the cool thing about the Prize system and where the chips may end up falling. Brad basically won Prize A with out actually "officially" winning it - he ended up in the end choosing both the car and the track to bring it to. Well done Brad.

On Sunday night we are going to end up running a total of 64 laps (excluding qually laps). That's a big number and it got me wondering if this might be one of the highest snail has raced.

I believe @JLBowler end up choosing the "GT Arena" track as part of his Prize back in December '14. That night the total number of laps run was 62. (GT Arena 20laps / Motegi 6laps / Suzuka 5laps) So we might be making history on Sunday. Its also worth mentioning the December '14 season had 168 people spread across 8 Divisions.

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So many cool racers in that old list. Before snail I used to run a 90 min GT500 endurance series with @Juicybeans @Ace_a_Spadez @Kross24
 
Practice Room open
0474-5947-7183-1884-4996

Starting with the 1500 for a while,
8-Lap Races.

CLOSED
 
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Was in a lobby last night with SamHain & Rednose and I mentioned the 8 divisions snail three years ago - so it was fun looking through the div lists. I was commenting how I completed all GT6 ‘career’ races and licenses feeling pleased with myself and then got online only to get my butt put in place. I found SNAIL pretty quickly. I don’t remember exactly how, probably stumbled on practice lobby. Now looking back at these names after 3 1/2 years of sim racing, I realize that many of these people are diehard race guys (and likely long before I ever hit the scene). My career/job got hectic and I laid off sim racing May 2017. If it weren’t for Raw popping in a chat party last Nov, I’d still be on GTA, not GTS. Where life doesn’t get in the way, sim preferences or something else does but maybe these former racers would come back with a nudge.
 
Just be aware for you guys practicing offline TT i dont know if its changed since updates but last time i did a tt compared to a lobby practice the car felt different and lap times werent the same either. I dont know if this is true anymore i havent practiced offline in a bit with combos.

I always just assumed this was because we have fuel/tire wear at 1x in lobby practices.

@Dragonwhisky wrote a great post explaining why there is a difference between online and offline mode. Some of the graphics are missing, which makes it a little hard to follow, just visualize an asterisks with every endpoint connected to every other endpoint. Maybe he will add the graphics back.
 
Was in a lobby last night with SamHain & Rednose and I mentioned the 8 divisions snail three years ago - so it was fun looking through the div lists. I was commenting how I completed all GT6 ‘career’ races and licenses feeling pleased with myself and then got online only to get my butt put in place. I found SNAIL pretty quickly. I don’t remember exactly how, probably stumbled on practice lobby. Now looking back at these names after 3 1/2 years of sim racing, I realize that many of these people are diehard race guys (and likely long before I ever hit the scene). My career/job got hectic and I laid off sim racing May 2017. If it weren’t for Raw popping in a chat party last Nov, I’d still be on GTA, not GTS. Where life doesn’t get in the way, sim preferences or something else does but maybe these former racers would come back with a nudge.

Thanks for the nod @Rob Brown .There have been many a good race betwixt us,and many other drivers.SNAIL changed the game for me,and guys like you have made these past years memorable. I wish all of our OG SNAILS would come back and make 8 great Divisions again.
 
@Dragonwhisky wrote a great post explaining why there is a difference between online and offline mode. Some of the graphics are missing, which makes it a little hard to follow, just visualize an asterisks with every endpoint connected to every other endpoint. Maybe he will add the graphics back.
The visual aids show up fine for me... What browser you using? Screenshot, of part of the post, below from Firefox 64 bit on a PC that's never been to that post.
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Shows up fine using Firefox browser on my old S4.
 
The visual aids show up fine for me... What browser you using? Screenshot, of part of the post, below from Firefox 64 bit on a PC that's never been to that post.
View attachment 729414

Shows up fine using Firefox browser on my old S4.

I am using:

Google Chrome is up to date
Version 65.0.3325.181 (Official Build) (64-bit)
I also tried MS Edge and it shows the same thing. Here are a couple partial screen shots showing the issue. Interesting the only graphic of a single PS3 shows up fine.
 

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I am using:

Google Chrome is up to date
Version 65.0.3325.181 (Official Build) (64-bit)
I also tried MS Edge and it shows the same thing. Here are a couple partial screen shots showing the issue. Interesting the only graphic of a single PS3 shows up fine.
I've no idea what happened but the pics (attachments) that showed broken on your end appear to have been removed from the post. Please see if they show up for you now.
 
I've been ready to return to racing for a couple of weeks now but I'm going to have to wait for some combos that don't require an amount of practice time that I just don't have at this point. I'm looking for more of a jump in and have at it type combo. That was the original appeal of SNAIL for me.
When I have the time to practice, I can enjoy the tough combos, but I would have to agree that it is difficult to "jump in" to some of these combos the past few weeks. Especially the high power cars, as it becomes very difficult to really keep clean racing. The 2&4 was tough, but lighter on power and made it a fun racer, and easier to check the car after mistakes.
This F1500 is a beast and just plain crazy, with the Gr2 cars not far behind. I have had a lot of fun with the GTSport one make races lately (M3, Miata, Skyline).
That said, I do also get what @Rob Brown is saying about high power vs. N100 as well.
This is the great thing about SNAIL is the changing combos and strategy (mentioned earlier posts; @SAMHAIN85, others) when winning a prize.
 
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