◆ SNAIL [Spec] Racing - Join now to win a Digit Racing EDGE Masterclass enrollment!!Open 

  • Thread starter zer05ive
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Race B on the sport mode races today is one of our combos if you feel the need to practice a war of attrition. If my memory serves me correctly the BOP is a 1:1 so I think it would be like driving our car.
So far I’m ~1.5 seconds quicker in the daily race. I guess the change in time and lack of fuel/tire wear is helping a bit.

If you can qualify towards the top (you’ll need 1:51.xxx at least) the cleanliness of the other drivers is (usually) nearly SNAIL-like.
 
From Yamauchi-san, via GTPlanet article:

"In terms of tracks, Yamauchi states players can expect more as well. He also touches on rainy weather, which is currently very limited in Gran Turismo Sport. Yamauchi suggests raindrops will hit more tracks soon, something we heard late last year. Around that same time, Yamauchi also teased that Deep Forest could be on the way."

Ah man no trial mountain. I like deep forest too. Im sure it'll be great.

Problem with the old "fake" tracks are that they don't meet the digital requirements for 4K resolution. They have to rebuild them basically from scratch. For a real track location you can at least do laser scanning and start from there.
 
So far I’m ~1.5 seconds quicker in the daily race. I guess the change in time and lack of fuel/tire wear is helping a bit.

If you can qualify towards the top (you’ll need 1:51.xxx at least) the cleanliness of the other drivers is (usually) nearly SNAIL-like.

Meant to ask what the d1 drivers were running at suzuka since I haven't practiced there much yet. Seems like I could have hit 1:51 but haven't ran enough laps to be consistent. Guess I'll find out this evening.
 
"I have read the first post and would like to join.
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PRESENTS:

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Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
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Back Row: @LoCoArMeN*, @vovik05*, @Ryan Lynch*, @Ricky Wilson, @TRL_Importlife, @Tyler Utley*, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
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@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Course Settings

Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by click the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join." (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.
 
I have read the first post and would like to join.

@vsfit

Here's your official SNAIL Welcome Post!
Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add @CoachMK21, @JLBowler, @nmcp1,@zer05ive ,@Rednose58 &, @MajorBlixem as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread. If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL :cheers:
 
Do any of you guys run a fanatec wheel on gtsport. If you do what are your impressions.

I have the CSL Elite base and absolutely love it. Came from a now 8 year old G27 and the difference was night and day. Size alone makes the G27 feel very toyish in comparison. If you have money it's a great upgrade from the less powerful Logitec and Thrustmaster entry level options. Pair it with an upgraded pedal set and the experience is even further enhanced. I didn't bother with the entry level pedals... went straight to 'big guns' ;)

In the interest of full disclosure I did have to return the base after 3 months due to the wheel sensor getting out of whack. Wheel started to loose center position after 10-15 minutes of use. Very slight but I could see it was on its way to getting worse. All told it told it took the better part of a month to ship it back, have them fix it and return it back to me. So far it's back to normal and during that time the wheel became fully compatible with the PS4. It's working even better now with full support.
 
I have the CSL Elite base and absolutely love it. Came from a now 8 year old G27 and the difference was night and day. Size alone makes the G27 feel very toyish in comparison. If you have money it's a great upgrade from the less powerful Logitec and Thrustmaster entry level options. Pair it with an upgraded pedal set and the experience is even further enhanced. I didn't bother with the entry level pedals... went straight to 'big guns' ;)

In the interest of full disclosure I did have to return the base after 3 months due to the wheel sensor getting out of whack. Wheel started to loose center position after 10-15 minutes of use. Very slight but I could see it was on its way to getting worse. All told it told it took the better part of a month to ship it back, have them fix it and return it back to me. So far it's back to normal and during that time the wheel became fully compatible with the PS4. It's working even better now with full support.
I have the same set-up and finally found the perfect combination of wheel settings. No more knocking and so much more feedback it feels very similar to Assetto Corsa now...best wheel I've ever owned.
 
I have the same set-up and finally found the perfect combination of wheel settings. No more knocking and so much more feedback it feels very similar to Assetto Corsa now...best wheel I've ever owned.

Care to share your settings? I'll post mine the next time I hop on. The ability to fine tune the wheel has been a blessing and sometimes a pain. More so with the old purple mode. After a few sessions I've got things dailed in to where I want them. Blue mode has made a world of difference.
 
Yea i got a g29 and the light weight shifter is getting old. I mean no feeling. I see alot of folks on pc going fanatec especially with the handbrake option so i figured someone gotta have it in snail. I might have to get myself 1. Hoonigan and slaptrain also got me interested in the wheel.
 
Care to share your settings? I'll post mine the next time I hop on. The ability to fine tune the wheel has been a blessing and sometimes a pain. More so with the old purple mode. After a few sessions I've got things dailed in to where I want them. Blue mode has made a world of difference.
I'll post them here tonight. I finally got the clipping under control and gained a noticeable amount of road feel. The clipping now feels more like the tires compressing and struggling for grip, steering gets a little heavier and the feel under brake and acceleration is definitely more pronounced but not the hard, harsh clunking that it was.


6 minutes left at Long Beach....great racing all over the track.
 
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2018 ChampCar 14-Hours of Daytona Race Summary

April 7, 2018 - On this day, I was able to return to Daytona International Speedway to take part in the 14-hours of Daytona with ChampCar, formerly known as ChumpCar. Krueger Tuned Racing was entered in a 1989 Mazda RX-7, with a V6 swapped in from a late 90's Chevy Camaro. This car debuted at this race in 2016 and were plagued by a mysterious speed sensor issue that took us 1/2 the race to fix. The solution? Cutting the speed sensor cable. The 2018 race featured 129 entrants, with 45 cars being in Class C with us. The classes are determined by engine displacement, with Class D being the largest.

Full post is in Snails - Racing for Real

The race began under sunny skies, with a threat of rain in the forecast. At 9 am, my cousin JC took the green flag. We started 3 laps down due to being at 522 points, with 500 being the max value. This caused us to take the green flag in 122nd place. The first 2 hours were plagued by several cautions, including a very scary one (but no injuries). Our plan was to run 2-hour stints, which we figured we would be safe to do with our new 20 gallon fuel cell. Unfortunately, near the end of the stint, the car suffered from some fuel starvation, but only in turn 1. We theorized since we were flat out from the bus stop through turn 1, then the car was under hard braking into a left turn that the fuel was sloshed to the front right and enough away from the fuel pump and alternate pick up. We tried several things, like shifting earlier and not going flat out after the bus stop, but nothing really helped. JC put down a 2:20.907 lap near the end of his 33 lap stint. Our best time in 2016 was 2:28. At the time we entered the pits, JC had moved up to 62nd place.

My oldest brother, Chuck was the next out and we continued the near 2 hour stint. There were only a few cautions, which allowed us to continue to move up in the standings. Chuck's best lap was a 2:25.249 during his 40 lap stint and moved up to 35th when we pit. My uncle, Walt was the next out in a shorter 80 minute stint. He's 71 years old and still knows how to put together solid laps. He put down a 2:30.380 and moved up to 33rd when he entered the pits to change drivers after 29 laps. My cousins friend, Ian was the next in the car at 2:20 pm. We could see the bad weather was coming and he only made it 14 laps before the race was red flagged due to lightning, hard rain and some serious wind. The red flag lasted an hour and Ian went back out for another hours. Ian ran a 2:24.322 before the rain came and put in a total of 37 laps.

Now it was my turn to get out on track, at 5:15 pm. Ian brought the car in at 28th place. The track was mostly dry by the time I went out, but still had some damp spots on the infield sections. My first lap was faster than I went in 2016 by 2 seconds and I was fortunate to not have any on track issues. There was only one caution, for 3 or 4 laps, but we did have a strategy issue that caused us to lose 1 1/3 of a lap. We planned to put the lights on the car at the pit stop after me, around 7 pm, but while I was out on track, the officials told everyone we needed lights on at 6 pm. So I had to make an unscheduled pit stop and it happened just when a FCY had ended. Had I come in a lap sooner, we would have been in much better shape. My best lap of 2:20.565 came on lap 170; I was on track from lap 143 to 181, 39 laps.

Ian went back out for another stint, but was only able to make it 3 laps before another 1-hour lightning delay occurred again. In total, he ran 29 laps and moved us up to 22nd place overall and 15th in class. His fastest lap this stint was 2:24.012, before the rain came and 2:35.943 after the rain. JC was the final driver for KTR and put in 28 wet laps. The track dried some, but it was very one lined in most places. His best lap was 2:28.015. Somehow, we lost 2 places and finished 24th overall (19th if you remove EC) and 13th in class C. Class C had 8 of the top 10 finishers, so it was by far the most competitive class.

Racing at Daytona is such an awesome experience. For those that don't know, my Dad raced in the 24-hours of Daytona in 1967 with Brock Yates, Sr in a 1966 Dodge Dart and finished 15th overall. So anytime I can race on the same track my Dad did, is special. It's amazing to share this with my family and we were very proud of our finish and the fact that we only had 1 issue (the lights) the whole race. All told, we ran 238 laps (actually 241 due to our penalty), which is over 800 miles. Now on to some videos.

My fastest lap.



My full stint.
 
@nmcp1
In-game
Controller Steering Sensitivity: 7
FFBMT:3
FFS:4

SEN: AUT (or 54) auto for most cars, 54 for the GT3 cars
FF: 80
SHO: 100
ABS: 100 or 40 (pedal vibration from ClubSport V3 pedals)
DRI: -05
FOR: 100
SPR: 100
DPR: 100
BRF: 50
FEI: 50

I'm still messing with drift from car-to-car trying to see if I can get a little more feel.
 
@nmcp1 @vsfit
I will take the fanatec plunge sooner or later. I’m thinking inverted v3 but do either of you guys have the reg v3 pedals? Inverted worth it or not? (I’ll get the damper regardless). Also, probably would have already bought but their website is so fricken confusing. Is v2.5 steering base available for ps4/PC?
 
I have read the first post and I would like to join.

@Cozy_47

Here's your official SNAIL Welcome Post!
Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add @CoachMK21, @JLBowler, @nmcp1,@zer05ive ,@Rednose58 &, @MajorBlixem as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread. If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL :cheers:
 
@vsfit
In-game
Controller Steering Sensitivity: 0
FFBMT: 6
FFS: 5

SEN: AUT
FF: 100
SHO: OFF
ABS: 90
DRI: -01
FOR: 100
SPR: 100
DPR: 100
BRF: 90
FEI: 50

Controller Steering Sensitivity lists this setting for wireless controller only so I never bothered with it. Also not 100% sure what you mean by ABS 100 or 40 for for your brake settings. I get the 100 but not he 40 setting?

@nmcp1 @vsfit
I will take the fanatec plunge sooner or later. I’m thinking inverted v3 but do either of you guys have the reg v3 pedals? Inverted worth it or not? (I’ll get the damper regardless). Also, probably would have already bought but their website is so fricken confusing. Is v2.5 steering base available for ps4/PC?

As far as I know the 2.5 base is not directly compatible with the PS4. Probably need something like the Drive Hub or similar. If you go to Fanatec's website and choose PRODUCTS ---> Bundles the very top of the page gives you 4 buttons to choose from. Click on the PS + PS4 button to see those options. The CSL Elite is really the only fully compatible out of the box option. 👍
 
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