Even sadder …
SNAIL was sponsored by Buttkicker2 for years. I purchased one (something like $120 with discount) not long after joining in 2014. In 2022, I found out how great a device it really is when I got into other sim titles. With Gran Turismo, one can only use it hooked up like a speaker. It shakes but nothing like it’s designed to do.
That’s pretty much always the case. But the majority of people who own a PS4/5, and bought GT7, probably did so as a game and not a hard core sim. As it is widely known that Gran Turismo doesn’t target the motion rig hardcore sim crowd.
Most of us are here to have fun. The pro wannabes are probably on iracing.
I was wondering too. I decided to take a break when we could not change the track in the lobbies and then I came back but the grids were too small to be worth it going to bed at 11:30PM-midnight and be tired all day the next day.
If we merge D1 and D2 we would have a decent sized grid, I would certainly come back to race again. If enough D1 guys come back, we could split again.
I was wondering too. I decided to take a break when we could not change the track in the lobbies and then I came back but the grids were too small to be worth it going to bed at 11:30PM-midnight and be tired all day the next day.
If we merge D1 and D2 we would have a decent sized grid, I would certainly come back to race again. If enough D1 guys come back, we could split again.
That's going to be entirely up to the number of active drivers just like it always has been in the past. The only difference for the last two seasons is that we were leaving room for rapid expansion which has not happened.
The formula in the past, for years, has been number of drivers that raced in a season divided by 16 and round up to determine the number of divisions for the next season. (rounding up for this excercise, 3.01 would round up to 4) 16 represents maximun capacity of a lobby. With the instability currently in lobbies, that number will be lower.
Among the hardcore sim drivers, GT has lost a bit of its status. There was a datalogger in GT5, and you could even upload real laps from your real car on the real tracks they had in the game to compare. Myself and a far more famous GT Academy champ used this type of data to come to the conclusions of comparable in game tyres to their real life counterparts. Driving the same car in real life as on the sim, and analyse the data side by side on the same logger. The series was, at one time, the best and most promising sim out there. That was short-lived however, as competitors arose and caught up and marketed like a pro while GT focused more on their European and Asian markets, of which at least the latter is often more casual, controller players. They chose to generalise rather than specialise, to have something for everyone.
The reality is, everyone plays for different reasons and thus they will want varied experiences. And GT doesn't segregate unless you seek out private leagues like this. Playing in lobbies or otherwise you may take the driving very seriously, trying to improve your real life driving and thus your behaviour may be more uhhhh gentlemanly. Meanwhile, the guy on grid next to you, xX_get_pwnd_Xx is sitting on a couch with his six closest codefendants laughing until their stomachs hurt as he punts every other driver off course. Some people are looking for a super realistic experience(which is why I continue to wander aimlessly in this game) and some are looking for quick fun. And what they consider fun will vary greatly. Unfortunately, given the state of the sim world, I have found myself the last few years to be a man without a country.
They've lost their compass, and with no direction one tends to wander.
That's going to be entirely up to the number of active drivers just like it always has been in the past. The only difference for the last two seasons is that we were leaving room for rapid expansion which has not happened.
The formula in the past, for years, has been number of drivers that raced in a season divided by 16 and round up to determine the number of divisions for the next season. (rounding up for this excercise, 3.01 would round up to 4) 16 represents maximun capacity of a lobby. With the instability currently in lobbies, that number will be lower.
Under the formula using 16 drivers as capacity, yes that is correct. The formula will not be using 16 drivers as capacity due to stability issues with GT7 lobbies. That capacity number will need to be determined and then adjusted if/when lobby stability improves.
D1 has been this way for as long as I can remember. It doesn't seem to matter how many drivers get assigned there, the turnout is lower than the other divisions more often than not. I have some theories on why this is the way it is but this isn't the place to share those as they are just theories.
I am Wondering if there is any interest in a used car dealership night? We could do a few races like on Sunday night, or mix it up with a shuffle race situation in which we rotate between 5 or so cars for sprint races.
Any other ideas are welcome but I am just checking for interest and what night would work the best.
It isn't too late. If you'd like to join for Sunday night racing please do this: How To Join Us Step 1: Post a reply (by clicking the 'Reply' button at the bottom of first post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread).
Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.
What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!
Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!
Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.
Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).
Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.
Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.
Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:
Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote) Prize A: The right to select the new car and track combo to replace the combo that was voted off Prize B: The right to replace either the car or the track of the combo that received the second most votes Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes
Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.
Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.
Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums
How To Join Us Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread). Step 2: Watch the thread for a reply to your post and follow the instructions provided. Step 3: Purchase the three cars listed in the lineup for our next races. Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List
For a list of helpful links and FAQ's, please click here.
Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:
We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:
1. You start a conversation and add zer05ive, JLBowler, nmcp1, Rednose58, MajorBlixem, SAMHAIN85, llNovall & Akzl298
as participants.
The conversation title should be "Request To Join".
2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.
3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.
During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL
I am Wondering if there is any interest in a used car dealership night? We could do a few races like on Sunday night, or mix it up with a shuffle race situation in which we rotate between 5 or so cars for sprint races.
Any other ideas are welcome but I am just checking for interest and what night would work the best.
A SNAIL Sanctioned event - Open to all Welcome to the DriveTrain Challenge (DTC). We are a tuning prohibited event that requires all participants to use four different drivetrains and uses the Performance Point system in Gran Turismo as a limiter on the nights racing. Here is how it works...