◆ SNAIL [Spec] Racing - Join now to win a Digit Racing EDGE Masterclass enrollment!!Open 

  • Thread starter zer05ive
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You could pick whatever you want within the game. That’s the beauty of it. At any one race there could be 16 different cars on track.

We would set guidelines beforehand like no race cars or vice versa because it’s not good to race cars with downforce against cars without. Each race everyone uses the same tires as well. But you can choose any car available to you as long as it’s in the PP range and uses the same tires.
Ice, do you know if swapping tires changes the PP value of the cars? With no PS I cant check
 
The Honda Integra Type R (DC2) '98 is now available in the Used Car Dealership if anyone may need it.
62,200 credits

Just in case you may have swapped stock engine with the K20C1-Civic-'20 (Honda Civic Type R '20).
 
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Did the new menu books. One of them gave me a 6 star roulette. Every option in the roulette was an engine. What in the actual frack? For someone who doesn't tune or mod...all these BS parts mean nothing to me.
 

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Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
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Back Row: @LoCoArMeN, @vovik05, @Ryan Lynch, @Ricky Wilson, @TRL_Importlife, @Tyler Utley, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
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@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Course Settings
Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click he

I would like to join again
 
@McTrucker

Here's your official SNAIL Welcome Post!

Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add zer05ive, JLBowler, nmcp1, Rednose58, MajorBlixem, SAMHAIN85, llNovall & Akzl298
as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL
 
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hello all. it seems like from the moment i got to know this snail series and got into D1, that the division has very very little activity, with some of the races consisting of 3 drivers or less, which makes it very boring to me and to everyone else too i supose. But i have a suggestion, that probably never is actually made but im insterested to know why. Why dont we just group division 1 and 2 together and race like that? and if there are more than 16 people then make another room and divide the guys in the two rooms. After all the D1 drivers would potentially win most of the races but i think that makes better racing than having like 7 people race in one room and 3 people race in another. And, if it turns out that D1 drivers are muuuuch better than D2 drivers, we can always do like in Nova's series where he implements success ballast, meaning faster drivers get heavier cars than the others.
I dont know why this couldnt work, so thats why im posting this. It is not a complain of any form, just suggesting something that in my opinion would be better, cheers and have a good day.
 
Drivers aren’t showing up because drivers aren’t showing up. Hmm, not sure how to fix this.


I just got an idea. Show up.
I agree. D3 has no more drivers than D1 it's just that more of us show up. Having said that I'm still on holidays and won't be back until next week, when my attendance will improve greatly. :):cheers:
 
hello all. it seems like from the moment i got to know this snail series and got into D1, that the division has very very little activity, with some of the races consisting of 3 drivers or less, which makes it very boring to me and to everyone else too i supose. But i have a suggestion, that probably never is actually made but im insterested to know why. Why dont we just group division 1 and 2 together and race like that? and if there are more than 16 people then make another room and divide the guys in the two rooms. After all the D1 drivers would potentially win most of the races but i think that makes better racing than having like 7 people race in one room and 3 people race in another. And, if it turns out that D1 drivers are muuuuch better than D2 drivers, we can always do like in Nova's series where he implements success ballast, meaning faster drivers get heavier cars than the others.
I dont know why this couldnt work, so thats why im posting this. It is not a complain of any form, just suggesting something that in my opinion would be better, cheers and have a good day.
There may be a reworking of the divisions if the numbers stay low in certain divisions. That is just part of the ebb and flow of of the population of Snail. In fact, tonight is the last night of the July season and any decision to increase/decrease the number of divisions will happen this week.

Due to the nature of the data this league collects and measures its drivers by, we will never run multiple divisions in the same room. We would just have fewer divisions if the need arose ;)

And further, due to the spec racing nature of this series, we will never introduce a tuning aspect to the drivers (aka ballast, power alterations etc etc).

There are so many tuning series out there if you want your tuning fix. But this is one of the few non tuning series. I will say that I ran a few seasons in Nova's 2 different series. I have zero time for tuning and practicing etc. There are a few other guys that also run both here and in Nova's series that consistently beat me in Nova's series but I can run equal (or faster) with here in this series because of the non tuning aspect. I just don't have the extra time to tune/test/tune/test etc to gain that half second per lap. Here, I log on at around 8pm, do a quick paint job, run some familiarity laps and at 9pm it's time to have some fun.

Hope this helps temper your frustration and also let you know what changes you are not likely to see ;)
 
Make sure your online playstation nickname matches the name you have submitted with snail. Otherwise, you will not be scored tonight.
Both the nickname and PSN ID can be seen in a lobby. Why do they have to be the same?
 
Both names do not show in the replays. Also, as per our rules and guidelines....
Both the nickname and PSN ID can be seen in a lobby. Why do they have to be the same?
PSN or GTPlanet Name Change Policy
Any changes to a drivers PSN or GTPlanet ID will only be processed by SNAIL in the week(s) between seasons.

If a driver wishes to make a change, they must contact JLBowler via private conversation on GTPlanet during the week(s) in between seasons and provide the new ID. The deadline to submit a change will be 23:59 ET on Saturday night before the first Sunday of the new season.

Drivers need to know that any stats and data they have accumulated under their current PSN ID will not carry over to the new PSN ID. SNAIL does not use the GTPlanet ID to track any data so a change to that name will not affect a drivers historical data.

Should a driver decide to change their PSN ID and not follow this procedure, they will not be allowed to race on Sunday nights under any PSN ID other than the one currently registered. (exceptions to this are possible in rare instances with approval from the BoD)
 

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