….still doesn’t say anything about nicknames. I get that the replays do not show the PSN, just the nicknames. The policy should state that. PlayStation Nickname or GTPlanet Name Change Policy
The replays do not show drivers' PSN, just their nicknames. In order for correct driver identification and statics scoring the nickname and the PSN ID SNAIL has on file will need to match exactly.
Any changes to a drivers PSN or GTPlanet ID will only be processed by SNAIL in the week(s) between seasons.
If a driver wishes to make a change, they must contact JLBowler via private conversation on GTPlanet during the week(s) in between seasons and provide the new ID. The deadline to submit a change will be 23:59 ET on Saturday night before the
Everyone needs to display their PSN ID when racing. Not at the game right now but I'm pretty sure there is a setting to toggle between showing your PSN ID and the nickname you have in GT7.
Everyone needs to display their PSN ID when racing. Not at the game right now but I'm pretty sure there is a setting to toggle between showing your PSN ID and the nickname you have in GT7.
There is and both are displayed when drivers enter the room. The issue is the replays only show nicknames and some of those are not remotely close to their PSN ID of record.
That being said, the scoring sheets are from last week so maybe we don't have to worry about the naming convention.
All hosts should start tonight's racing at the scheduled time. The only reason to hold the start is to allow someone who was already in the lobby their three minutes to return or to deal with network issues according to the OLR.
Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.
What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!
Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!
Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.
Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).
Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.
Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.
Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:
Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote) Prize A: The right to select the new car and track combo to replace the combo that was voted off Prize B: The right to replace either the car or the track of the combo that received the second most votes Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes
Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.
Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.
Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums
How To Join Us Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread). Step 2: Watch the thread for a reply to your post and follow the instructions provided. Step 3: Purchase the three cars listed in the lineup for our next races. Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List
For a list of helpful links and FAQ's, please click here.
Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:
We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:
1. You start a conversation and add zer05ive, JLBowler, nmcp1, Rednose58, MajorBlixem, SAMHAIN85, llNovall & Akzl298
as participants.
The conversation title should be "Request To Join".
2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.
3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.
During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL
Scores and votes recorded for D1. Replays uploaded, but R2R2 replay is missing. If anyone happened to save the replay, let me know as soon as possible. @Kgffy@Valex@Nicktune@fruitloop31@Xradkins
….still doesn’t say anything about nicknames. I get that the replays do not show the PSN, just the nicknames. The policy should state that. PlayStation Nickname or GTPlanet Name Change Policy
The replays do not show drivers' PSN, just their nicknames. In order for correct driver identification and statics scoring the nickname and the PSN ID SNAIL has on file will need to match exactly.
Any changes to a drivers PSN or GTPlanet ID will only be processed by SNAIL in the week(s) between seasons.
If a driver wishes to make a change, they must contact JLBowler via private conversation on GTPlanet during the week(s) in between seasons and provide the new ID. The deadline to submit a change will be 23:59 ET on Saturday night before the
A welcome addition and new feature is the race shop in the race lobby where someone can buy the tires they need if they don't have the correct tires for that race. The greetings and automatic comments are back like were in GT Sport and the saving/loading option was a refresher coming back.
What names are displayed during replays is in a settings menu under the spectate icon while in the online lobby. You can set it to show you nicknames or PSN ID's during replays.
What you see depends only on your setting. I suggest if you want to see psn id's then you set it to show that.
The name change policy has nothing to do with nicknames and here's why. SNAIL only records and uses the GTPlanet ID and the PSN ID. It is up to the player to be sure that the PSN ID is visible when entering the lobby. If a player shows up in the lobby and their PSN ID that matches what is on the drivers list is not visible then they don't race. As for replays, as long as the PSN ID is visible to everyone else in the lobby, it would stand to reason that it would be visible in replays.
Division 3 had a difficult start last night. I would get the error that players were still initializing. It was that the lobby assigned multiple drivers to the P1 spot. Did anyone else experience this?
Apparently it’s happened to other hosts.
Weird bug at the moment to start the race on lobbies, players go in without issue the system assigned the same entry # to some player and that cause the glitch and won’t let you start, we manager to fix it by making the players that have the same # exit and go back in until the system assigned different # and then we were able to start the race. I think this bug was already fixed but it came back on the last update.
Division 3 had a difficult start last night. I would get the error that players were still initializing. It was that the lobby assigned multiple drivers to the P1 spot. Did anyone else experience this?
Apparently it’s happened to other hosts.
I have seen a couple of reports about this and the fix that is mentioned. The first #1 is OK. All the duplicate #1s need to leave the room, turn off their PS, and then power back up and return to the room. I've seen reports where just leaving and reentering does not work, the system must be turned off.
What names are displayed during replays is in a settings menu under the spectate icon while in the online lobby. You can set it to show you nicknames or PSN ID's during replays.
What you see depends only on your setting. I suggest if you want to see psn id's then you set it to show that.
Division 3 had a difficult start last night. I would get the error that players were still initializing. It was that the lobby assigned multiple drivers to the P1 spot. Did anyone else experience this?
Apparently it’s happened to other hosts.
Happened to me as well in D2. Players initializing came up and then @Phlano099 had the idea for everyone to just leave off track and it worked. We didn't leave the lobby itself, just had gotten off track and then when re-entering to the track, i were able to start the first race and then rest of night without a problem.
Happened to me as well in D2. Players initializing came up and then @Phlano099 had the idea for everyone to just leave off track and it worked. We didn't leave the lobby itself, just had gotten off track and then when re-entering to the track, i were able to start the first race and then rest of night without a problem.