- 2,157
- Ocho Rios
- Marcus__Garvey
Sure, I'm going to put in quotes so I don't wall of text this thread.Can you talk a bit more about grip reduction off the racing line? More interested in the subtle differences as you gradually move farther away.
The Grip Reduction setting description is another victim of a butchered Japanese to English translation, which leads to a lot of confusion. Furthermore, the title and description of the setting changed from GT5 when it was first introduced, creating more confusion.
Grip Reduction when set on real will cause the grip on the clean line to be greater than off the racing line, with grip gradually reducing as you get farther into the marbles and then drastically reducing when a tyre leaves the racing surface for either a runoff area or grass/dirt/sand.
Grip Reduction on real also causes greater reduction in grip from adverse track conditions like weather and temperature. We don't see it(unless you are running a dash I guess and you can see some things) but the game does actually model temperature of the tyres, track surface, and air. This, along with other factors, is why the same car runs different lap times at different times of the day on the same track. When Grip Reduction is set to real, these effects are more pronounced than they are when set to low. Go drive the Nordschleife in early morning or late evening, or during a sunrise or sunset transition and you will feel large differences between grip reduction on low or real in the off line areas that accumulate dew, as well as even reduced grip in areas that remain in shadows after the sun rises. You haul into a turn partially shadowed and get the car all loaded up you may just toss it when you cross the shadow in the morning. Just like real life. They did a good job. Whether or not the speedy dry that shows up on Big Willow mid-morning entering the omega has an impact, I haven't tested thoroughly.
When you have Grip Reduction set to low, the grip in the marbles and runoff areas (such as painted surfaces) does not drop off as drastically as it does when set to real. With Grip Reduction set to real is also causes the accumulation of marbles off line as a race progresses. As such, the grip across the width of the track is more consistent with Grip Reduction set to low. This causes a few different consequences. Because the grip isn't as reduced when off the line, making mistakes and pushing off line or just plain old driving poorly and not placing your car correctly isn't as detrimental. Bad driving doesn't cost you as much with Grip Reduction set to low.
If you want to experience this first hand, go drive the Mercedes Arena on Nurburgring GP (turns two, three, and four) back to back a few times with Grip Reduction set to low and then real and you will feel the difference.
The more significant difference when running Grip Reduction set to low, is that the balance of the cars change. And in different ways in different places. Because the grip across the surface is more even and doesn't rise and fall as you cross the racing line, when you drive into a turn the car will behave differently. There are countless turns where the grip changes throughout the corner, causing the car to behave a certain way, that changes when Grip Reduction is set to low. For example, half the turns at Brand Hatch where the fastest line is to enter from as far left as possible(except Graham Hill which is a left hander)....sometimes and some cars grabbing a little dirt at the edge of the track. When Grip Reduction is set to low you can grab so much grass to rotate the car it's comical like driving on an arcade game, and the lap time is faster. When Grip Reduction is set to real and you grab a little grass or too much exit curb in Westfield Bend, you've usually just set an appointment for your headlights to meet the armco at driver's right. As well, in the Mercedes Arena example above, you will find with Grip Reduction on real that when you execute that complex of turns properly the car that most cars are neutral to loose as you cross the width of the track, aiding your turn in variously. Set Grip Reduction to low and it's understeer city driving the same line in the same car.
Lastly, and perhaps one of the most noticeable differences is that when Grip Reduction is set to real, the reduction in grip from having dirty tyres following an off is sustained for longer. This is what causes people to often go off the track again a turn or two after they accumulate some dirt on the tyres. When Grip Reduction is set to low and you go off, the grip comes back much sooner and you are much less likely to blow the next turn or two.
The differences in how the car feels, the balance, breakaway characteristics, all change between those settings. Tyre wear multipliers have similar but lesser effects with large changes, just not as pronounced as the Grip Reduction setting.
ps: lol@DR
Grip Reduction when set on real will cause the grip on the clean line to be greater than off the racing line, with grip gradually reducing as you get farther into the marbles and then drastically reducing when a tyre leaves the racing surface for either a runoff area or grass/dirt/sand.
Grip Reduction on real also causes greater reduction in grip from adverse track conditions like weather and temperature. We don't see it(unless you are running a dash I guess and you can see some things) but the game does actually model temperature of the tyres, track surface, and air. This, along with other factors, is why the same car runs different lap times at different times of the day on the same track. When Grip Reduction is set to real, these effects are more pronounced than they are when set to low. Go drive the Nordschleife in early morning or late evening, or during a sunrise or sunset transition and you will feel large differences between grip reduction on low or real in the off line areas that accumulate dew, as well as even reduced grip in areas that remain in shadows after the sun rises. You haul into a turn partially shadowed and get the car all loaded up you may just toss it when you cross the shadow in the morning. Just like real life. They did a good job. Whether or not the speedy dry that shows up on Big Willow mid-morning entering the omega has an impact, I haven't tested thoroughly.
When you have Grip Reduction set to low, the grip in the marbles and runoff areas (such as painted surfaces) does not drop off as drastically as it does when set to real. With Grip Reduction set to real is also causes the accumulation of marbles off line as a race progresses. As such, the grip across the width of the track is more consistent with Grip Reduction set to low. This causes a few different consequences. Because the grip isn't as reduced when off the line, making mistakes and pushing off line or just plain old driving poorly and not placing your car correctly isn't as detrimental. Bad driving doesn't cost you as much with Grip Reduction set to low.
If you want to experience this first hand, go drive the Mercedes Arena on Nurburgring GP (turns two, three, and four) back to back a few times with Grip Reduction set to low and then real and you will feel the difference.
The more significant difference when running Grip Reduction set to low, is that the balance of the cars change. And in different ways in different places. Because the grip across the surface is more even and doesn't rise and fall as you cross the racing line, when you drive into a turn the car will behave differently. There are countless turns where the grip changes throughout the corner, causing the car to behave a certain way, that changes when Grip Reduction is set to low. For example, half the turns at Brand Hatch where the fastest line is to enter from as far left as possible(except Graham Hill which is a left hander)....sometimes and some cars grabbing a little dirt at the edge of the track. When Grip Reduction is set to low you can grab so much grass to rotate the car it's comical like driving on an arcade game, and the lap time is faster. When Grip Reduction is set to real and you grab a little grass or too much exit curb in Westfield Bend, you've usually just set an appointment for your headlights to meet the armco at driver's right. As well, in the Mercedes Arena example above, you will find with Grip Reduction on real that when you execute that complex of turns properly the car that most cars are neutral to loose as you cross the width of the track, aiding your turn in variously. Set Grip Reduction to low and it's understeer city driving the same line in the same car.
Lastly, and perhaps one of the most noticeable differences is that when Grip Reduction is set to real, the reduction in grip from having dirty tyres following an off is sustained for longer. This is what causes people to often go off the track again a turn or two after they accumulate some dirt on the tyres. When Grip Reduction is set to low and you go off, the grip comes back much sooner and you are much less likely to blow the next turn or two.
The differences in how the car feels, the balance, breakaway characteristics, all change between those settings. Tyre wear multipliers have similar but lesser effects with large changes, just not as pronounced as the Grip Reduction setting.
ps: lol@DR
Last edited: