◆ SNAIL [Spec] Racing - Join now to win a Digit Racing EDGE Masterclass enrollment!!Open 

  • Thread starter zer05ive
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Wide rims changes the pp to 574.33. No combination of aero parts reached that exact PP.
Far as I can tell the wheels I have on it are factory stock in all aspects and only been painted. I'll consider buying another and slapping SM tires on that and see what the PP comes out to. Gotta grind off buying that Merc outta' the LCD to get that new menu done.
 
Far as I can tell the wheels I have on it are factory stock in all aspects and only been painted. I'll consider buying another and slapping SM tires on that and see what the PP comes out to. Gotta grind off buying that Merc outta' the LCD to get that new menu done.

I'll go buy a new R8 right now. Edit: my apologies. Somehow the rims I had on the car lowered the PP. A new R8 with SM is 574.33

Now I'm curious as to which rims lower PP.

Edit. OK, on the R8, 20" with wide offset lowers PP. Now I need to find out if it changes handling. Any idea?
 
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I'll go buy a new R8 right now. Edit: my apologies. Somehow the rims I had on the car lowered the PP. A new R8 with SM is 574.33

Now I'm curious as to which rims lower PP.

Edit. OK, on the R8, 20" with wide offset lowers PP. Now I need to find out if it changes handling. Any idea?
Not a clue.
 
How is everyone liking the new physics and FFB? I'm finding all 3 combos faster, all have a bit more understeer mid corner, yet show oversteer at exit. It's a little weird.
 
How is everyone liking the new physics and FFB? I'm finding all 3 combos faster, all have a bit more understeer mid corner, yet show oversteer at exit. It's a little weird.
Not much to say about the physics other than there's more chatter in the wheel when the fronts begin to lose grip. Steering under 50% braking is more reliable than I remember and you can stand on the binders pretty hard early on in the "whoa nelly" cycle.

I'm a bit miffed they buffed the PP of my favorite grind car, again. Had to pull the SMs and slap SHs on it, buff the HP and brakes a bit to get it back close to 600PP. Downside, slower in the corners, upside, more than a bit faster down that long Tokyo straight. Didn't lose much, if any, overall time for the race but damn does it have to be tip toed through the backside of that track.
 
Some curbs seems more stable as well, logic with the fact that they adjust the suspension reaction.

I was working on Master IA8 license yesterday. Today, the CS tires feel like they are more predictable when reaching the grip limit. They weren't snapping outside of the grip circle by surprise. Still haven't golded that one.
 
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Donkey Kong Challenge 2503:

Mission - Rolling Stone - Miracle at Daytona
Corvette C7 Gr.3
Daytona Road Course

Level 1: 1st
Level 2: sub 2:20
Level 3: sub 2:19.3
Level 4: sub 2:18

What level are you?

To spice it up a bit, there is 1 $hell for anyone who gets in the top 10 overall and an additional $hell for reaching the top spot!

Open to all SNAIL (past & present) members

Donkey Kong Challenge 2502 had a good turn out with many drivers managing to achieve a gold time. Being it had a fair amount of chili pepper to it, this weeks is toned down a bit.
I think you meant 1:20, 1:19 and 1:18 unless I took a shortcut. ;)
 
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Good afternoon SNAILS 🐌

I started my new job, been real busy lately. I'm working for a boat hauling company that I used to sub contract for. The schedule is all last minute notification and long hours. I'm still not sure if I'll be able to race Sunday night. Definitely don't have time to finish last Sunday's D2 recaps, but I already took the pictures from round 2 so I might as well put them up without the commentary.

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Good luck this weekend y'all!
 


We've teamed up with Mihael Matika from Digit Racing to offer two lucky winners a free enrollment in the EDGE Masterclass racing course!

Whether you are new to sim racing or looking to refine your skills, this course offers a structured pathway to mastering Gran Turismo. From fundamental driving techniques to advanced racing strategies, you will learn how to navigate the complexities of the game, optimise your performance, and compete at the highest levels.
To be eligible for the drawings, one at the end of the January SNAIL racing season and one at the end of the February SNAIL racing season...
* Race in at least 75% of the January or February seasons.
Please note: Each individual is eligible to win only one prize during the 2 month promotion period.





Check out our very own @vovik05 putting SNAIL in the news!!


Don't miss GTPlanet's feature of our very own @CoachMK21!


Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)





Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!


2015 USA Finalists
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Back Row: @LoCoArMeN, @vovik05, @Ryan Lynch, @Ricky Wilson, @TRL_Importlife, @Tyler Utley, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!

And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!

2016 Mexico Finalists
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@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)


Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.

What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.

Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).

Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.

Settings
Lobby Settings
Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums

How To Join Us
Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.

I have read the first post and would like to join. I heard about SNAIL on Facebook. My PSN ID is Mower76v
 
I have read the first post and would like to join. I heard about SNAIL on Facebook. My PSN ID is Mower76v
@Mower

Here's your official SNAIL Welcome Post!

Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add zer05ive, JLBowler, nmcp1,llNovall, Akzl298 & Dragonwhisky
as participants.

The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL
 
Really struggling with Master IA8. Apparently I can't maintain the balance of a Lambo down hill through a tunnel. Any advice @Worst_Driver @Nicktune @A_Higher_Place @ErickGaToRR

Not to leave anyone out if you can help!
I'll add @bublyman and @Dragonwhisky amd @JamCar0ne . And anyone that is up to the challenge of helping on this.

Doing the test many times doesn't seem to help me gain the extra tenth. What do you recommend?
 
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Hey SNAILs,
Before I announce the winner of the Digit Racing EDGE Masterclass enrollment winner for the January season, I’d like to give a quick shout out to @Oshawa-Joe. He’s been the driving force behind this entire partnership and promotion, so kudos to him for making all of this possible.

I’d also like to thank all the drivers who qualified for the drawing by racing in at least three of the four January races. Way to go!

And with that said, congratulations to the 0ne only @JamCar0ne for winning the drawing! You can thank my wife for spinning the wheel on the Spin The Wheel app (see the attached screenshot from my phone). We’ll get you the code for so that you can enroll in the Masterclass course for free! Congrats again!
 

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Really struggling with Master IA8. Apparently I can't maintain the balance of a Lambo down hill through a tunnel. Any advice @Worst_Driver @Nicktune @A_Higher_Place @ErickGaToRR

Not to leave anyone out if you can help!
I'll add @bublyman and @Dragonwhisky amd @JamCar0ne . And anyone that is up to the challenge of helping on this.

Doing the test many times doesn't seem to help me gain the extra tenth. What do you recommend?
They reset the trophy times, I already got gold last year but i had to lower my time by over a second to get this time!
I ended up removing a little over half of the force feedback to have less distraction in the steering wheel.
I shared my replay publicly if you want to see it, search for Snail or Bublyman. You should find it.
 
They reset the trophy times, I already got gold last year but i had to lower my time by over a second to get this time!
I ended up removing a little over half of the force feedback to have less distraction in the steering wheel.
I shared my replay publicly if you want to see it, search for Snail or Bublyman. You should find it.
I'll have a look! Appreciate the help!
Edit: you made it look so easy lol.

@JamCar0ne
Code has been sent. Check your messages.
 
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Hey SNAILs

The International Racing Organization is hosting an endurance race over this year. First race starts in 15 minutes: It's the 24 hours of Daytona! I'll be competing in the Sector 7 Racing (Boomers) car on stint 11 (tomorrow morning). The race will be streaming across the channel the whole time. Would be awesome if you could check it out :).
 
Hey SNAILs,
Before I announce the winner of the Digit Racing EDGE Masterclass enrollment winner for the January season, I’d like to give a quick shout out to @Oshawa-Joe. He’s been the driving force behind this entire partnership and promotion, so kudos to him for making all of this possible.

I’d also like to thank all the drivers who qualified for the drawing by racing in at least three of the four January races. Way to go!

And with that said, congratulations to the 0ne only @JamCar0ne for winning the drawing! You can thank my wife for spinning the wheel on the Spin The Wheel app (see the attached screenshot from my phone). We’ll get you the code for so that you can enroll in the Masterclass course for free! Congrats again!

JamCar, I would appreciate your review of the training at some point please.
 
Really struggling with Master IA8. Apparently I can't maintain the balance of a Lambo down hill through a tunnel. Any advice @Worst_Driver @Nicktune @A_Higher_Place @ErickGaToRR

Not to leave anyone out if you can help!
I'll add @bublyman and @Dragonwhisky amd @JamCar0ne . And anyone that is up to the challenge of helping on this.

Doing the test many times doesn't seem to help me gain the extra tenth. What do you recommend?
I do not remember the license test, can you give me the car & track combo, I’ll remember what I did with that information.
 
Here's my entry into this week's car show. Unfortunately, I don't have a history lesson for you this week.
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I'm likely to miss again tomorrow night due to my son's youth sports schedule. Been living a hectic stretch these days but I hope things will get back to normal for me beginning next week.

@JamCar0ne - Congrats on your prize, I also look forward to hearing your feedback.

@Oshawa-Joe - I'm at approximately the same spot as you in regards to the license tests (Master IA-5). But I did jump forward to give Master AI-8 a try. I shouldn't be offering any speed advice but I did study @bublyman 's replay. Two things were apparent to me and helped me gain a little time (I'm still exactly 3 tenths away from gold)
  • He doesn't touch his brake after the initial braking for Turn #1
  • He lifts a lot less than I did on the last righthander before the finish line. He doesn't go less than 50% on the throttle. I was lifting to about 20% of throttle.
Hope it helps.

Edit: I’m now 38.194. Progress.
 
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Hey SNAILs,
Before I announce the winner of the Digit Racing EDGE Masterclass enrollment winner for the January season, I’d like to give a quick shout out to @Oshawa-Joe. He’s been the driving force behind this entire partnership and promotion, so kudos to him for making all of this possible.

I’d also like to thank all the drivers who qualified for the drawing by racing in at least three of the four January races. Way to go!

And with that said, congratulations to the 0ne only @JamCar0ne for winning the drawing! You can thank my wife for spinning the wheel on the Spin The Wheel app (see the attached screenshot from my phone). We’ll get you the code for so that you can enroll in the Masterclass course for free! Congrats again!
Well this is a surprise. Looking forward to his inputs on what I need to improve upon. I have areas that I think need work but am having trouble getting there. Hopefully he can teach an old dog new tricks.
 
  • He lifts a lot less than I did on the last righthander before the finish line. He doesn't go less than 50% on the throttle. I was lifting to about 20% of throttle.
Hope it helps.

Edit: I’m now 38.194. Progress.
I agree , that part is what I'm messing up the most. Lifting too much upsets the balance...too much speed and you push out to the wall. @bublyman makes it look so easy. It's not.

@ErickGaToRR
It's Master IA8, countach LP400'74 at Grand Valley- highway 1.
Tricky Consecutive Corners 4.

It feels very different since the update.
 
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I agree , that part is what I'm messing up the most. Lifting too much upsets the balance...too much speed and you push out to the wall. @bublyman makes it look so easy. It's not.

@ErickGaToRR
It's Master IA8, countach LP400'74 at Grand Valley- highway 1.
Tricky Consecutive Corners 4.

It feels very different since the update.
That’s why I was lower my force feedback. With less disturbance in the wheel, I could sent my car more agressivelly in the last corner and control the oversteer on exit. But I don’t like racing with that feedback setting… as soon that challenge was completed, I’m putting in right back at 100%.

And it took me a good amount of trials so, no that so easy.
 
Figured I'd try out one ofnthe new chromatic drive scapes for this week's car show entry. Kind of abstract, even after I toned it down to suit my needs.
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I'm opening a practice lobby for a little bit once I get all the parameters set. Anxious to see the new physics in action.

Practice lobby closed.
 
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