1.06 update coming april 7th!

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*sigh*
swg
"I'd invite people to remember the remit. This thread is for discussing the features (okay, so far, the feature) in v1.06 - good or bad. "

Did you miss the part where I said admittedly speculative? You say good or bad but then criticize any comments of the "bad" opinion.
All I said was that it wasn't a reasonable assumption to make. I then said that the rest of your post (that I didn't quote) was what we were trying to avoid. Let's look more closely:
Famine
It's not for discussing what other features you think should be in it, what other features you think should be prioritised over it or your personal opinions on Sony, Polyphony Digital or Kazunori Yamauchi.
swg
An intentionally vague description of a feature to promote sales that 99.9% of us will never be able to use. Just another toy for Kaz. Fact is many of the advertised features will probably not see the light of day atleast in the form we'd all hoped and assumed. PD will never get another dime from me. :( sad death of a great series thanks to kaz's ego and disregard of the people buying his games. (IMO)
Let's keep that out of the discussion.
Sorry Famine, I meant on the North American website. It was last updated March 25th with this"Ayrton Senna Institute releases a movie celebrating the 30th anniversary of Senna’s F1 Debut" with no posts after that. No new update for North America?
It took several hours between the Japanese site posting the Ayrton Senna piece and the European and North American ones following suit. I wouldn't worry.
 
*sigh*All I said was that it wasn't a reasonable assumption to make. I then said that the rest of your post (that I didn't quote) was what we were trying to avoid. Let's look more closely:

So you know, I did edit out some of my comment post facto, the remaining comments however are about the "bad" I find with this feature and my feelings to the direction it indicates PD are taking. If that isnt allowed to be included as to the "bad" then what precisely is? Negative impacts of increased storage space requirements?

And imo it is a reasonable assumption. Only PD's release of the afforementioned course creator will prove otherwise.
 
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swg
So you know, I did edit out some of my comment post facto, the remaining comments however are about the "bad" I find with this feature and my feelings to the direction it indicates PD are taking. If that isnt allowed to be included as to the "bad" then what precisely is? Negative impacts of increased storage space requirements?

And imo it is a reasonable assumption. Only PD's release of the afforementioned course creator will prove otherwise.

I guess you missed this part then - look at the bolded part.

swg said
An intentionally vague description of a feature to promote sales that 99.9% of us will never be able to use. Just another toy for Kaz. Fact is many of the advertised features will probably not see the light of day atleast in the form we'd all hoped and assumed. PD will never get another dime from me. :( sad death of a great series thanks to kaz's ego and disregard of the people buying his games. (IMO)

Let's keep that out of the discussion.
 
swg
So you know, I did edit out some of my comment post facto
👍
swg
the remaining comments however are about the "bad" I find with this feature and my feelings to the direction it indicates PD are taking.
It strikes me as unfeasible to hard-tie a major GT6 feature to a (presently) very limited vehicle feature - and it's overcomplicating things.

If there is a GPS feature to the course maker, it will only need some way of interpreting position data to create its route. As you say, this can be done on many modern mobile phones. The CANbus data logging software uses the same GPS-derived position data along with throttle position, brake position, steering wheel position, wheel speed sensors, ABS sensors, crankshaft position sensors, camshaft position sensors - in fact any sensor used in normal vehicle operation - to recreate the behaviour of a vehicle over a known course. Almost all of these bits of data are without any use whatsoever to a program that builds a fictional track based on your positioning alone.

It'd make little sense to require a brand new car (or, at best, a retrofitted "black box") just to build a course from the position data when it can be done on a phone. Especially for a PEGI 3 game. It doesn't seem reasonable to assume that this will be the route PD take for the course maker.
 
From what I have learned in the past, the "GPS Data Visualizer" and "GPS Course Maker" are NOT similar things.

First one will use RL car telemetry and RL track GPS data to produce in-game representation of RL drive on RL track supported in game and reproduce it either as Replay or Ghost or AI in-game driver.

Second one will take GPS data of your RL drive of some "area" recorded with GT Mobile Application on your smartphone/tablet that have GPS module enabled and allow you to recreate that "course" within limits of Course Maker functionality once that GPS data jave been synced from GT Mobile App to the GT6 game through My Gran Turismo profile on the either very app or My GT section of the official web (with probable need to apply predefined "locations" of the Course Maker" and maybe some options to insert some visual keymarks here and there).

So, from what I understand, both "GPS" functionalites are fundamentaly different in their functionalities and executions. Only thing they share is GPS data usage, hence the similar naming.

However, each one is founded on totally different "technology" and have different goals.
 
Edit: dealing with quotes is nigh impossible on my phone.

@Famine
Since when are PD reasonable?

@amar
I do hope you are correct however pd's tendancy to overcomplicate EVERYTHING isnt working in their favor.
 
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swg
Since when are PD reasonable by that assumption? We have accurate constelations and an actual modeled moon surface in the sky. How much time and effort have they put into getting black box data into the game? Do you think PD will settle for smart phone accuracy for a course creator? I have my doubts.
Amar's post nails it.

With the GPS Visualiser, the GPS is an integral part of the data - each location data point is merged with information about engine speed (at the very least), brake, throttle and steering position at that time. To extract just the GPS data to make a track out of would require a significant programming load, whereas the output of a standalone GPS logger from a phone - or a car satnav - is ready made for it.

The stellar cartography is there for atmosphere. The lunar surface is there to drive on. Once the models are in, there's very little processing time given over to them. What you're talking about would require a significant amount of processing time and it just plain doesn't make sense.
 
Second one will take GPS data of your RL drive of some "area" recorded with GT Mobile Application on your smartphone/tablet that have GPS module enabled and allow you to recreate that "course" within limits of Course Maker functionality once that GPS data jave been synced from GT Mobile App to the GT6 game through My Gran Turismo profile on the either very app or My GT section of the official web (with probable need to apply predefined "locations" of the Course Maker" and maybe some options to insert some visual keymarks here and there).

This right here - if indeed it gets implemented this way is why we don't have the course maker yet. People are complaining that we had it in GT5 so it should've been quick and easy to update it and include in GT6.
But with the GPS functionality it is a totally different beast and the GPS logging app and integration have to be perfected as well - a little patience is all we need.

Apologies for going off topic. :scared: :)
 
I dont really care about this GPS tracker device, sure it is a handy feature to have but what I want to see in this update is a fix for the physics bug's. These bug's has gone on long enough, fixing problem's for GT6 should be more important to PD than to put out new features with a faulty engine.

Fingers crossed for the pit glitch fix.
 
Wow 91,800 yen to buy the logger, I hadn't realised this was extra hardware at first.

I am going to lower my cynicism shield and assume 1.6 will include a lot of other content or fixes too, otherwise why patch this in right now?
 
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I dont really care about this GPS tracker device, sure it is a handy feature to have but what I want to see in this update is a fix for the physics bug's. These bug's has gone on long enough, fixing problem's for GT6 should be more important to PD than to put out new features with a faulty engine.

Fingers crossed for the pit glitch fix.

Exactly this. Most racing leagues on many forums are on hold because of it. GT6 is loosing huge amount of players to other racing sims. In January we could still get full grid for a race on our forum, today I think we would get 3-5 drivers max.

Online bugs especially the ''pit stop'' bug should be PD's first priority!
 
Online bugs especially the ''pit stop'' bug should be PD's first priority!

I'm a newbie to Gran Turismo (and gaming in general) and I was hoping maybe you could explain to me what these bugs are that you speak of. I don't do a LOT of racing online, but I have participated in a couple of them without issue. What exactly is the pitstop bug?

Thanks!
 
👍 It strikes me as unfeasible to hard-tie a major GT6 feature to a (presently) very limited vehicle feature - and it's overcomplicating things.

If there is a GPS feature to the course maker, it will only need some way of interpreting position data to create its route. As you say, this can be done on many modern mobile phones. The CANbus data logging software uses the same GPS-derived position data along with throttle position, brake position, steering wheel position, wheel speed sensors, ABS sensors, crankshaft position sensors, camshaft position sensors - in fact any sensor used in normal vehicle operation - to recreate the behaviour of a vehicle over a known course. Almost all of these bits of data are without any use whatsoever to a program that builds a fictional track based on your positioning alone.

It'd make little sense to require a brand new car (or, at best, a retrofitted "black box") just to build a course from the position data when it can be done on a phone. Especially for a PEGI 3 game. It doesn't seem reasonable to assume that this will be the route PD take for the course maker.

Yup, I was hoping for some type of app that allowed players to map out their own courses rather than an essentially useless feature.

What's next? Will GT7 require proof of purchase of a real version of a car before you can use it in game?

I feel bugs people have concerns with in game won't be fixed, knowing PD since they don't listen...

I honestly was resistant to believe that Sony would let this slide for their flagship game. Now, I believe that all the pessimism is warranted and they powers that be at Polyphony have completely lost touch with reality.
 
I'm a newbie to Gran Turismo (and gaming in general) and I was hoping maybe you could explain to me what these bugs are that you speak of. I don't do a LOT of racing online, but I have participated in a couple of them without issue. What exactly is the pitstop bug?

Thanks!

I don't play online either but I believe it's the same bug that is present in S Class races. After you do pit stop and change tyres they wear at a much faster rate after the stop than the set did before, even if you put the exact same tyres on and drive in the same manner.
 
After you do pit stop and change tyres they wear at a much faster rate after the stop than the set did before, even if you put the exact same tyres on and drive in the same manner.

Ah, okay... I've only done a couple of the S-Class races. I didn't even have to pit in the 24 Mins of Nurburgring in my Audi R18 - did the entire thing on Racing Intermediate and one tank of gas. I'll keep that in mind when I do the next S-Class events. Thanks.
 
I don't play online either but I believe it's the same bug that is present in S Class races. After you do pit stop and change tyres they wear at a much faster rate after the stop than the set did before, even if you put the exact same tyres on and drive in the same manner.

The tyres are also 2 to 3 sec slower per lap after the pit stop.
 
I think PD are trying to get some headlines on car sites. I hope they just aren't talking about the rest of the update.
 
Guys, before they lock this thread again, go to the pit stop bug thread, or the general bugs thread to post questions and theories, unfortunately the v1.06 so far is only about the gps/data vizualizer...
 
...
However, some folk have suggested that the integration of the GPS Visualiser with real world data is crucial to the course maker function, so it may be a necessary step towards it.No.
...

Exactly!
 
I understand there's a possibility that we will be able to race against celebrity race car drivers' ghosts, but is there any confirmation of this so far?
 
I understand there's a possibility that we will be able to race against celebrity race car drivers' ghosts, but is there any confirmation of this so far?

No, that idea was completely made up by people in this thread.

Besides even if that were possible I don't see how it would be entertaining for very long. You race the ghost, you eventually beat it and then what? Nothing else to aim for. I would much rather PD spend their time creating a system like the other game, whereby there are proper leaderboards and you can race against any ghost from the top 250 (I think) times. That way you can race one ghost to improve your time and once you beat that one, load a faster one and so on.
 
This right here - if indeed it gets implemented this way is why we don't have the course maker yet. People are complaining that we had it in GT5 so it should've been quick and easy to update it and include in GT6.
But with the GPS functionality it is a totally different beast and the GPS logging app and integration have to be perfected as well - a little patience is all we need.

Apologies for going off topic. :scared: :)
Have we been told that the course maker is dependent on the GPS app? No. The course maker will use that 20x20km area in Spain, among others. The course maker does not depend on GPS data. The GPS app needs the course maker to be useful, I believe.
 
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