Re: GT6
Pre Testing:
This is a video of the kind of expereice I was having all the time on GT6 and therefore gave up.
You can see in this video, that when stationary, Car in neutral, not moving and on a flat surface, the wheel oscillates? When the car begins to move. The oscillation becomes worse, so bad the cars are un drivable for me!
Even at 20mph the oscillation on these cars (I'm in a completely standard Anniversary Focus ST) is unreasonable, unacceptable and completely unrealistic.
You can see that when the car is complexity motionless, the wheel is moving, and as I accelerate the wheel just becomes laughable.
This is a V2 CSW running Firmware 65 and the Carbon F1 rim!
BEFORE:
https://vid.me/BsSV
Post Testing:
Now in the next video you can see that my steering wheel is completely motionless when the car is stationary, and as I accelerate the wheel will not oscillate even though I am going twice the speed I was before (camber will still pull the wheel etc) but the pathetic bouncy oscillation effect has been dialled out!
The bumps in the road, grass, crash torque etc all affect the wheel (as you can see) and the inputs are exact and precise! No dead zone added, no changes to the CSW v2 settings what so ever!
After my crash you can see the wheel does not try to oscillate widely (like before) when the car is motionless and ONLY reacts to the actual RAW force feedback effects such as camber, road, bumps, grass textures and all direct inputs/outputs from the wheels, car, track surface etc...
Many people believe that this oscillation is some kind of added affect? Some kind of secret sauce to get extra "road feel" etc and defend this bizarre behaviour as being intended. I have been subject to such response. Many people told me it was intended, it was realistic, it was to give "road feel" ... Well!
I can now say (without a doubt) that after some seriously intense testing, serious man hours invested (and a serious lack of sleep) and after multiple 14GB downloads and installs, testing old versions against new versions, changing setting after setting after setting (and even comparing them with my own car) with over 140GB of data downloaded, installed and tested... My conclusion is as follows:
The oscillation in GT6 IS USER ERROR and In fact is not intended for this game, in any way shape or form!
Since removing all instance of oscillation (except when expected, such as bumpy roads, fast jerky weight transfer manoeuvres etc) this game has been transformed into a seriously decent little simulation.
The GT6 wheel oscillation is an indication that your settings are incorrect, your setup is not functioning as expected, your simulation experience is compromised!
This is how the force feedback and physics should be working!
AFTER:
https://vid.me/Q7ZK