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- jibber951
- jibber951
hi you can have my PAL 100% save if it's of any use to you. will it work for you if you're in Brazil?
Thanks a lot, very useful! 👍
hi you can have my PAL 100% save if it's of any use to you. will it work for you if you're in Brazil?
Block Busters m8. I would of sold you my copy as it was just gavering dust, but I gave it to my m8's nipper. They also have Prolouge for £7.99
Cheers for the info man
...the 348 series and began driving. As I mentioned before I keep the shifting set to manual. The 348 tears down the straight and I'm in control. I accelerate to the top of the gear and shift, the revs drop, then suddenly spike up to redline and then settle into the next gear. What the hell. Have they simulated clutch-slip on this 15 year old Ferrari or something?
Maybe, I thought, they are making it a challenge and forcing me to lift off the throttle during an upshift. But it doesn't matter what I do, it continues to happen. I can let the revs sit at 4000, off the throttle for 2 seconds, then shift up. BAM, revs spike to redline and it shifts. What the ..?! It's not only upshifts which are ruined; I came to a corner and began downshifting, which resulted in what felt like compression lockup causing the car to behave very erratically into the corner.
This is COMPLETELY BROKEN. The game should CUT throttle on upshift. It should CUT throttle on downshift. It does neither. In fact, it applies FULL throttle on both regardless of whether or not I was on the throttle as I shifted.
These old cars are UNPLAYABLE as a result. Who were the beta testers for this rubbish? How many patches have there been for this game and this issue still exists?! I searched to try and find reference to this issue but couldn't, does noone care? Not only do I wonder who let this bug go unnoticed, but WHY hasn't anyone fixed it?!
I will go back to this game tonight and see if i can extract perhaps a few dollars more enjoyment from it, but I don't think I'll be able to. This game is not just a waste of $40; it is a complete and utter waste of the Ferrari license.
I picked up FC yesterday when I was just looking for 'something' to buy. It was $40 (budget price for PS3 game in Australia), I knew it hadn't been received well but I thought, 'even if it's average it will be worth $40'.
Firstly, I'm a PC race sim nut, I have a G25/triplehead setup and currently play rFactor, but have played LFS, GTR, GTL and GTR2 quite extensively. I know what a proper sim feels like. I also consider F355 Challenge on Dreamcast to be one of my favorite console racers, and is probably the only game I still keep my Dreamcast for. I've put in many hours on GT5P but I've grown a bit tired of it over the last couple of months and thought this may satisfy my console racing urge until GT5 is released.
Now, graphics aren't the most important thing in a racing sim, but these graphics are decidedly average. I wasn't expecting it to be a looker, I'd seen videos and screenshots and even the shots of the back of the case were unimpressive. It really doesn't look graphically any different to the Race Driver series on my old Xbox. The framerate is steady but it's poor, 30fps in a high speed racer is simply not fluid enough. The resolution might say 1080, but it doesn't look it. The colours are saturated and dull, the shadows are overdone and overall the game has a dark, dirty feel. The car models look simple but accurate in menus, but in game they look very average, especially the spinning wheel models. Wheels on AI cars look in serious need of a wheel balance.
The driving model is actually fairly good. I'm not expecting a PC-level simulation on a console, I play with the controller rather than the G25 because from experience (Gran Turismo series), console racers are designed around the controller and don't translate well to wheels. Plus if I wanted to I picked up the feel of the game very quickly and find it quite enjoyable. One negative is that the brake seems to have a considerable dead zone, and doesn't really come into effect until the last 10% of trigger travel. This forces me to brake in a very 'on/off' style.
I turned all assists off as soon as I started the game. No ABS, no TC, no SC, full manual shifting. I drive on hood-cam because the in-car view is obviously designed to make screenshots look pretty and is completely non-functional. I can't race a car while looking through a letter box. But I flicked through the views and noticed on the in-car view that there is STILL steering assist. The wheel in the car does not match my inputs, it is classic steering assist and it cannot be disabled. This is not acceptable in a 'simulation'.
Despite this, I still found it enjoyable so I continued playing. So far I've put in around 3 hours in offline mode, the first 2 hours in unpatched mode, the last hour with the 2.02 patch.
This brings me to AI. In the unpatched version of the game, the AI was very easy. I could carve my way through the pack with almost no problem, AI would generally stick to a line and not get in my way if i attempted to overtake. Some people obviously thought this was too basic, so they patched it. Now the game is almost unplayable. AI will swerve up the straight to prevent me from slipstreaming. They will move out of their line in a corner to block a pass, even when I am halfway through the maneuver. If I pull up along side them, they will force their way back into their line, ramming me EVERY time. Passing the AI now involves 1. outbrake, 2. slam into the back of the AI car as it swerves infront of me, 3. Dab the brakes to 'disconnect' my car from the rear of his, 4. Accelerate around the AI car, 5. struggle for the next 100m as he grinds into the side of my car, 6. CURSE THE DAMN GAME.
This is TERRIBLE. Just terrible. I was in a race where I had 2 AI cars infront of me, I could easily overtake one into corner 1. I moved past on the inside and pushed against him as he tried to drive me off the track. But as I edged my way past, I watched the AI car infront swerve right infront of me, basically sandwiching me between it and the one I'm halfway through passing. Is this a cop chase in Need for Speed Most Wanted or am I playing a racing sim here? I ended up having to go OFFROAD in order to get around this ridiculousness.
But it doesn't end there. I gave up with the F430 series for a while and went and purchased a 348 Challenge. Loaded up the 348 series and began driving. As I mentioned before I keep the shifting set to manual. The 348 tears down the straight and I'm in control. I accelerate to the top of the gear and shift, the revs drop, then suddenly spike up to redline and then settle into the next gear. What the hell. Have they simulated clutch-slip on this 15 year old Ferrari or something?
Maybe, I thought, they are making it a challenge and forcing me to lift off the throttle during an upshift. But it doesn't matter what I do, it continues to happen. I can let the revs sit at 4000, off the throttle for 2 seconds, then shift up. BAM, revs spike to redline and it shifts. What the ..?! It's not only upshifts which are ruined; I came to a corner and began downshifting, which resulted in what felt like compression lockup causing the car to behave very erratically into the corner.
This is COMPLETELY BROKEN. The game should CUT throttle on upshift. It should CUT throttle on downshift. It does neither. In fact, it applies FULL throttle on both regardless of whether or not I was on the throttle as I shifted.
These old cars are UNPLAYABLE as a result. Who were the beta testers for this rubbish? How many patches have there been for this game and this issue still exists?! I searched to try and find reference to this issue but couldn't, does noone care? Not only do I wonder who let this bug go unnoticed, but WHY hasn't anyone fixed it?!
I will go back to this game tonight and see if i can extract perhaps a few dollars more enjoyment from it, but I don't think I'll be able to. This game is not just a waste of $40; it is a complete and utter waste of the Ferrari license.
2 - AI behaviour ...at least they don't punt you out like human cheaters do
3 - Gearshifting/revs issue - You are absolutely right about this, but luckily it only happens in a few models. I'm not sure about the 348 Challenge, but I am sure that this happens, and itis annoying, in the 348 TB and in the 550 and 575 road cars. However, all other cars don't have this and the greatest and more enjoyable cars to drive in this game are indeed the classics (512S, 512M, 250 Testarossa, 250 GTO and 250 LM).
This is a game you have to practice to take it to the edge with authority.
It's funny. Physics are not as close to GT5P and not even CLOSER to PC sim racing. Sim Racing Tonight did the review of it.. and it's far far behind PC.
Man, nobody cares what PC fanboys said.
Nobody is responsible that really big autosims are only on consoles nowadays. Compare to Forza 2 and GT5 every PC autosim feels like trash. Yes, they have decent physics (not better than Forza and GT), but the rest is plain horrible.
i bought FC for 35 bucks and it was well spent. its the best gt training tool for me. gt5p with all assist off is easier than FC with all assist on. p.s. you all ramble on too much
You do quite clearly care what was said as you replied to it, so not only is your statement inaccurate, but its also un-needed. Flaming carries penalties here at GT Planet and if you wish to carry on posting I strongly suggest you keep that in mind.
The physics are fine. What I can't get around are the 90s style driver views, and a cockpit view which seems even further back than Prologue's. Nothing works well for me. I can't tackle a turn the way I want to, and that's where real racing is happening. I'm dead last on Virginia. EVERY. SINGLE. TIME. And what's even more aggravating is the fact that I spend almost as much time off that track as on it. I hate the driver views, absolutely despise them, and I'm not any more keen on Supercar Challenge's improvements.
However, expect to take a considerable amount of time to adjust to the different feel of the physics - your experience with GT4 or GT5P will NOT immediately translate into feeling comfortable with FC.