10 reasons why Ferrari Challenge is better than GT5P

  • Thread starter Biggles
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I have no idea about the NTSC/UK updates issue. Perhaps someone with more technical smarts than me would know the answer to that question. I PMed the question to the admin on the Eutechnyx web site.

http://forums.eutechnyx.com/index.php/board,26.0.html

It seems that most PAL wheel users do not have any major complaints about the dead zone with the existing PAL patch, however, the only way to know for sure what the difference between the NTSC & PAL dead zone is, would be to directly compare them - I'm not sure anyone has actually done this.

Thanks for the help, Biggles :) .

I'm a poor student at the minute - so £15 is quite a lot. If I'm going to be spending it, I'd prefer to get the one with the "better" patch - if there is one.

Edit:

Ok, I was reading the FC boards and in this thread: http://forums.eutechnyx.com/index.php/topic,144.0.html it's made obvious that the patch for EU with the "fixed" deadspot won't be out until after supercar challenge. I think I will get the NTSC version as I read somewhere else someone had a UK PS3 with the NTSC copy :) .

Thanks again for your help, Biggles!
 
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after latest update on gt5p, i feel PD has come close to FC feeling of the car getting light(on each tire) coming out of last turn on the HSR650 race. FC is awesome in this regard. usually in gt5p the car feels like it slides, but for the first time felt the back end lift up!! finally!!
 
Alright, just found it for $16 from Amazon. Bought a $9 book and got free shipping, so for that price, what the heck--give it a try... :)

PS: Target seems to be out of the $19 deal.
 
I ordered it at ebay - germany last thursday..

I expect it to arrive tomorrow or tuesday and I am very excited of how it feels and how the cars handle.

I paid 29 EURO and I would be disapointed if its a crap game.

But I read through the posts in here before and saw that most of you who own it or tried it already say its fun - so I believe in that.

I will let you all know if I like it after driving it for some hours...
 
just got FC for 20 Us dollars with free shipping on ebay
and to me its well worth it.

the graphics are of course way below GT5p but the physics doesnt seem that off though not as deep.

There are several reknown tracks and a real championship that keeps the interest in the game high. (its always the same f..ing guys that does the fastest laps from one race to the other so you wanna beat him/them)

as said before no ridiculous challenge where you have to do the race fifteen trillion times to learn how to pass 15 cars on the daytona ring (that was pretty stupid)

one argument that s often brought up as a negative is the fact that you only get Ferrari. and its true its not the 700 cars that gt5 will provide (or even the several hundreds of gt4). consequently the game might not appeal to as many people. (isn t it cool to take the car you own in real life and customize it in GT, and race and win with it?):)
For my part I dont see it as an issue. I identify myself as a DTM race car driver or whatever and I just do my championship like they do in real life.

Obviously the full GT5 game (when it finally comes...) :rolleyes::rolleyes:is going to blow FC apart but in the mean time it s very refreshing.
 
I finally got the game after finding it for €30 new! I've played twice for a couple of hours and only on Monza.

So far I'm really enjoying it. I've never driven a real Ferrari but I do own a mid-engined car and so far I feel the game does a better job of giving the feel of the car than GT5P. I find the force feedback gives me a much better idea of what the back of the car is doing than GT5P. The car I've driven so far is just fun to drive.

So thanks Biggles for brining this game to my attention.

PS. I've got the EU version 2.01 and there is still a dead spot but not so much as to ruin the game. To me the whole feel is quite close to the GTR series.
 
Thank you for your kinds words Mad Matt. :)

If you like FC after a couple of hours, you are REALLY going to like it when you get deeper into the game. The 430 Challenge is OK, but a bit bland with regard to handling. I find the 360GT, 348 & 355 Challenge cars much more interesting to drive. A lot of us really enjoy the older cars like the 250 Testarossa, 250LM, & 512M which are really demanding to drive fast.

After more than 250 hours in FC I find I'm still just scratching the surface of this game, which is why I haven't felt the need to go back to GT5P for a while, even though it would be relatively new & fresh after so much time away. The reason for this is there are so many great tracks, & the cars, although there are not that many of them, have VERY different handling characteristics.

Really, the only thing missing, is more GTPers online.
 
I've been giving this game some time after coming very close to selling it and I'm glad I did. Just got the 575 race car. The way the v12 exhales off throttle is simply badass.
 
Yesterday, I decided to give FC a spin after a few months, because I got the bug to race some Ferraris. I did a few races to get dialed back in, and when I was getting lap times that were competitive, I jumped back into the American Challenge to see if acing every race was good for something.

Well, after a few races, I had a rain event. I was leading for a few laps, but that stupid Forza oversteer kept rearing its ugly head, and it was either deal with some of it or lose the lead. Unfortunately, I kept getting oversteered right off the track, and after a couple, I was in last place. I was so disgusted I quit, and I doubt I'll look at it again for a few months, if that.

It's a decent game, but why Biggles raves over a game which is basically Forza 2 with even worse driver cams is beyond me.
 
It's a decent game, but why Biggles raves over a game which is basically Forza 2 with even worse driver cams is beyond me.

I'm not sure it's fair to say that "Biggles raves" about FC! It's a game which does have some serious flaws, but those flaws happen to be a little different from GT5P's flaws (leaving aside the driver cam question, which seems to be your particular obsession).

If we had Forza 2 (which of course has its own flaws) for the PS3 (& Logitech wheels) I would be very happy, as I'm sure a lot of other people waiting for GT5 would be...
 
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(leaving aside the driver cam question, which seems to be your particular obsession)
When I consistently run into stuff like the inside wall on one of the turns at Monza specifically because the driver views are completely uncomfortable to me, I find that a reason to be "obsessed." You certainly seem to be "obsessed" over a number of issues with Prologue. And I have a feeling if something in Prologue made it an epic chore for you, you'd toss the thing like I did PGR and GTR1, and expend quite a bit of energy letting us know it. I didn't create any threads about why I think Prologue shows up five other racing games in areas I'm enthusiastic about, which to me it does.
 
If Biggles had simply named his thread "10 reasons why FC is a reasonable alternative to GT5P" instead of "better than", all the positive dialog would have come forth without all the defensive posturing with devotees defending their beloved Prologue. Comparing one game against another is a lost cause in my opinion. They all have their pros and cons and none of them have it down 100%. I bought FC when it released since I buy every racing game regardless. I found it to be much as Biggles described and also frustrating as hell at times. But, since I am writing this as I come back from an online 650 pts race at Suzuka, where me and one other guy drove around for 10 laps, 10 seconds apart after my one mistake, I can't help but be reminded how mind numbingly boring GT5P has become. I've only raced FC online on a couple of occassions, but at least I got to race my friends at a track of my choice for as long as I wanted and it was very enjoyable. I've just downloaded the free expansion pak for NFS Undercover and will pop that in again also. I've played GRID again recently. I guess what I'm saying here, is that December, for me, is a long way off and until that day comes, I will spend much of my time playing many worthwhile games to fill the void that Prologue has created for itself .... and FC will be a welcome alternative :sly:
 
No need to take offence Tenacious. For drivers who don't use the top-of-the-car cam, which I suspect is most, your objection (understandably very significant to you) is irrelevant.

The reason you find FC very oversteery after playing a lot of GT4 or GT5P, is the mirror-image of the reason I find GT5P unpleasantly understeery after playing a lot of FC. The cars in FC are very prone to snap-oversteer - it's one of the things that makes it challenging & interesting IMO.

If Biggles had simply named his thread "10 reasons why FC is a reasonable alternative to GT5P" instead of "better than", all the positive dialog would have come forth without all the defensive posturing with devotees defending their beloved Prologue. Comparing one game against another is a lost cause in my opinion. They all have their pros and cons and none of them have it down 100%. I bought FC when it released since I buy every racing game regardless. I found it to be much as Biggles described and also frustrating as hell at times. But, since I am writing this as I come back from an online 650 pts race at Suzuka, where me and one other guy drove around for 10 laps, 10 seconds apart after my one mistake, I can't help but be reminded how mind numbingly boring GT5P has become. I've only raced FC online on a couple of occassions, but at least I got to race my friends at a track of my choice for as long as I wanted and it was very enjoyable. I've just downloaded the free expansion pak for NFS Undercover and will pop that in again also. I've played GRID again recently. I guess what I'm saying here, is that December, for me, is a long way off and until that day comes, I will spend much of my time playing many worthwhile games to fill the void that Prologue has created for itself .... and FC will be a welcome alternative

Comparing FC to GT5P was just a way of slipping the thread into the GT5P subforum, where it might actually get noticed by non-FC players, which was the whole point. There are many "ways in which GT5P is better than FC", but given the existing immense popularity of the Gran Turismo series, a thread like that would be entirely pointless. The purpose of the thread (& thread title) was to provoke GPTers into taking a look at what I think is a very enjoyable PS3 game - "10 reasons why FC is a reasonable alternative to GT5P" just doesn't have a very provocative ring to it! ;)

I just got off a series of FC online races with a group of first-class GTP racers, using the 1958 Ferrari Testa Rossa 250 at: Monza, Misano (in the rain), Hockenheim, Mugello (in the rain), & culminating in a 20 minute plus race at Spa. It just doesn't get any better than that, & honestly, at this point, GT5P just doesn't have anything to compare with that.

ANFD: I suggest you take a look at the FC sub-forum & join in some quality online racing - you'll definitely enjoy it. 👍
 
I've read all the posts and got FC for about 2 months ago and today I traded my FC (after 4-5 hours of nastiness) for Rockband 2. The 650p races on Suzuka (PAL) in GT5P was so much more enjoyable than anything inside FC. It has so many faults that I can't even begin to tell you all. Back to PC sims and GT5P for me, they feel "right" for me.
Enjoy your game but I'm out of FC.
 
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With all respect m00ndancer, if you could decide this after 4-5 hours, I hardly think you gave the game a chance.
 
Sorry, but if you dont like a game after 5 hours playing its enough.
CoD4s single player campaign is only 5 hours long, would you say to someone who doesnt like it after finishing the campaign still has to give the game a chance?

Sorry guys but you really should respect other peoples opinions about FC and stop arguing against them.
 
With all respect m00ndancer, if you could decide this after 4-5 hours, I hardly think you gave the game a chance.

I'm with n00dancer on this one. I bought FC, based on posts in this thread, and was very disappointed with the most important aspect of any racing game, road feel. When I first got FC I hadn't gotten my wheel yet, and driving with a controller I can't remember a racing game that offered so little in the way of road feel as FC, it felt like I was driving a marble on glass. Then there's the in car sound, you can hardly hear anything.

Then I figured maybe it would feel better with a wheel, so when my DFGT arrived, I gave FC another try. I was right, it felt a lot better with a wheel; now it felt like a rubber ball on glass. In 2009 there is no excuse for a racing game to feel this bad, even GRID feels better to drive than FC, for that matter, Need For Speed, and Gran Turismo on the PS1 felt better to drive than FC. I'll admit FC is a pretty deep game, for a single make racing game, though I thought Porsche Challenge on the PS1 was more enjoyable.

Maybe I haven't given FC enough seat time to recalibrate my brain, but I don't think I should have to recalibrate my brain to play a racing game, though driving GT cars in GRID took a little getting used to, but it only took a couple of races, by which time I could feel the road, and it is quite enjoyable.

In contrast, every time I take FC out of the box, I end up putting it back because I just don't like the way it feels. GT5P gives me dollar for dollar more enjoyment as a $40 demo, than the $20 I spent on FC ever will.

But I'll keep it in rotation, after all, I love racing games, and if I can just get used to FC's odd feel I might just enjoy it.
 
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The point is, the thread starter himself admitted, and multiple times, that he didn't much care for Ferrari Challenge when he first played it. He was ready to give up after a few hours, primarily from the fact that it has a very 'odd' feel when one is used to handling characteristics of GT5P. But it was only when he gave the game a second chance and really spent a lot of time with it, that he started to both appreciate it and enjoy it. And he now enjoys it enough that he decided to start a thread highlighting what he feels are it's finer qualities, while maintaining an honest front of it's drawbacks. Had he given up after a few hours, this thread wouldn't exist today. And I think that's a valid point.

FWIW, I didn't much care for it when I first played it either. But in my case, I wasn't a regular GT5P enthusiast and wasn't constantly comparing the two in my mind while I was playing it--an inevitable reaction from anybody honed on the GT series.

Everybody is entitled to their opinions G.T.ACE. Even those who feel it's worth a second look.
 
it has a very 'odd' feel when one is used to handling characteristics of GT5P
And this is what annoys me here in this thread.
You know, people are playing other racing games too and FC feels odd compared to every sim i played so far, which also means GTL, LFS, the Race Driver series (well that was not too realistic though) and rFactor (which feels VERY similar to GT5 Prologue by the way). It wouldnt feel "odd" if it would be a realistic sim.

Everybody is entitled to their opinions G.T.ACE. Even those who feel it's worth a second look.
Yes, but everytime someone sais he doesnt like FC he gets the same 3 replies:
"You are used to GT"
"You didnt gave the game enough time" (even i got that reply after playing it for a whole week)
"The cars are race cars thats why they feel different" (duh)
 
I still say .... "Variety is the spice of life". Granted, when GT4 came out, I played it almost non-stop for 17 hours :) Can't say that about any other racing game and I've owned them all (literally). I've sold many of them by now (44 PS2 games at one shot) and still keep my favs. I still have 58 PS1 racing games and 11 for my Dreamcast. I've owned every racing game for PS3 although I have only kept 7 of them (and 3 for my PSP).

That being said, they all handle differently and none of them are as realistic as I think they should be. They all have their faults when it comes to handling physics but I just accept them for what they are and enjoy them when I tire of the one preceeding it :)

The one thing I hate most about FC however, is the fact that you must finish in the top 3 in the Challenge races in order to progress in the game and open the tracks you need for single race. If you come to one challenge that, for some reason, fights you (rain visibilty for instance) and you can't clear it, the game basically comes to a halt and you can go no further. Poor game design in my opinion regardless of handling physics :nervous:
 
Ace, you're a funny guy. Don't even try to maintain the premise that you are interested in a serious discussion or debate on this topic. Ten pages ago when I tried, you brushed aside my response with a condescending and arrogant replay by saying the discussion was over for you. And now you complain that there isn't enough variety, nor validity to the arguments? :lol:

As I said, everybody is entitled to their opinion. You don't like Ferrari Challenge, fine. I don't think anywhere, in the preceding 21 pages, has anybody suggested that Ferrari Challenge was perfect, nor is it the ideal sim. It has plenty of faults. Some of them are down right infuriating. And it takes some getting used to. But I suggest you go back to page one and re-read what Biggles' 10 reasons actually were. There's a lot of thought behind them and they seem to have gotten rather lost in all the posturing.
 
What response? I stopped the discussion after you posted the same "arguments" all over and you are STILL doing it. "giving the game enough time" is just a stupid answer and youre still arguing against everyone saying he doesnt like the game.
And now you complain that there isn't enough variety, nor validity to the arguments?
Yes i do because thats just how youre debating here, i find it annoying to see how everyone gets the same replies since weeks now.

And Biggles does the same:
The reason you find FC very oversteery after playing a lot of GT4 or GT5P, is the mirror-image of the reason I find GT5P unpleasantly understeery after playing a lot of FC. The cars in FC are very prone to snap-oversteer - it's one of the things that makes it challenging & interesting IMO.
How can he dare to tell people why they dont like the game and stating that as a fact?

The rest is always an opinion, how much do you like a game or not, but dont try to state your opinion with false facts (like everyone is used to GT and has problems with FCs handling, or the cars drive realistic and race cars grip like that etc.). I also wouldnt say GT5Ps FFB is better, because first, i dont drive with a wheel and second, it seems like it IS better in FC (kudos for that).
 
The one thing I hate most about FC however, is the fact that you must finish in the top 3 in the Challenge races in order to progress in the game and open the tracks you need for single race. If you come to one challenge that, for some reason, fights you (rain visibilty for instance) and you can't clear it, the game basically comes to a halt and you can go no further. Poor game design in my opinion regardless of handling physics

Actually, the game progress is relatively straightforward in FC. If you can't finish in the top 3 with the game settings on Easy, you just need to familiarize yourself with the tracks more. It certainly compares favourably with the (sometimes) appallingly boring offline "races" required to progress in GT5P (& don't even get me started on the GT "licence tests" routine!) I think you'll find you'll get all the cars & tracks opened quicker than you think...
 
it felt like a rubber ball on glass.

Strange that you should say that motzkopf, because when I go back to GT5P that's the way GT5P strikes me: the cars all have a tendency to understeer as though the tires are balls with no natural tendency to actually roll on their axes. In FC with a good wheel, you can actually feel the tires gripping the road & slipping when you push the car too hard. It's the single thing about FC's physics that I like the most.
 
Actually, the game progress is relatively straightforward in FC. If you can't finish in the top 3 with the game settings on Easy, you just need to familiarize yourself with the tracks more. It certainly compares favourably with the (sometimes) appallingly boring offline "races" required to progress in GT5P (& don't even get me started on the GT "licence tests" routine!) I think you'll find you'll get all the cars & tracks opened quicker than you think...

I'm pretty sure there's a few of us who actually loves the "boring" offline races. And the license test are a blast especially the music accompanying your gold medal achievement. Biggles, I really don't think you get what GT is all about. I've actually learn to enjoy FC a lot but seeing that you're the proponent of this game (and Zedux) makes me cringe. I'm afraid that between the two of you, I might end up hating FC again which I hope will never happen.
 
The reason you find FC very oversteery after playing a lot of GT4 or GT5P, is the mirror-image of the reason I find GT5P unpleasantly understeery after playing a lot of FC. The cars in FC are very prone to snap-oversteer - it's one of the things that makes it challenging & interesting IMO.
I wasn't going to say anything, but after a few people were given a pillow fight, I thought I'd add a few pennies.

First of all, Biggles quote. No, it's not that I'm used to GT4 and Prologue's understeery physics, which after a little run in the Supra, I'm beginning to think aren't so unrealistic after all. It's the fact that the Ferraris are all oversteery. Not just snap-oversteer, but oversteer period. You have to apply some throttle in order to keep the car aligned properly through turns, or the rear end wants to swing out. This is due to the mid-engined design, and the physics might be exaggerated but I'm assuming it's pretty close. But oversteer is incessant. I have to watch the cars VERY carefully through the turns because that nose just wants to keep going. And unfortunately, I have to watch EVERY turn very carefully because the driver views are all pretty lame for me. It's like Eutechnyx drew a line through the driver's head level to a point 500 feet in front of the car, and said, "The driver cam will be on this line." Since I can't stand bumper cam, or a cockpit cam that as usual is like driving from the rear seat, that leaves chase cam, and it's WAY too low. I can't see the road for squat so I end up guessing through every turn. But what choice do I have if I want to play? And of course, that means when the car wants to keep turning, I usually don't know it until the nose is pretty far into it, and then I have to jerk the wheel, just like Forza, to get it out of it. And in the rain, that's a very bad idea.

Which brings me to my second point. This is basically the Forza 2 engine juiced up with PhysX. This isn't a bad thing, as Forza is a pretty good game. But because of the issues with their physics engine, like the tendency to oversteer in every car, taking a turn at competitive speed isn't as natural as in other games. You need to have a driver view which connects you to the car well, or these issues will bite you because the feel of the car in Forza 2 isn't quite natural. If you're all about bumper cam or lean back cockpit cam, then FC will probably be awesome for you. If not, the driver cams are worse than they are in Forza 2, or most games for that matter, so the issues will bite you a lot more.

And why do I harp on driver views so much? I had a friend who I turned loose on Forza 2 back when I was still fairly enthusiastic about it with my cheapy but useful MS FFB Wheel. It wasn't pretty. He struggled with everything in a Miata, which he owned and used to autocross with. He still insists it's one of the coolest cars you can own, but whatever. ;) But in Forza 2, he couldn't get dialed in and it was really bugging him. I told him to hold on, put the Forza rig away and set up the DF Pro and GT4. Set him up with one of my untuned Miatas, and his eyes opened. "Hey, this is more like it!" he enthused. "This feels a lot like my Miata." And it seems the key was a combo of physics which were a little more natural, and roofcam.

I bought GTR Evo, the first PC game I bought in ages since getting the DF Pro. I tried GTR1 and LFS first years ago, but had issues getting the DF Pro wheel to work right with them, and I found out to my horror recently that the PC tried to eat it, and finally succeeded. The driver views in GTR were bad. Driving a high performance Saleen was a chore. I hated it. I felt completely disconnected, despite the FFB. I constantly messed up turns or hit other cars. With Live For Speed, the wheel was getting wonky so I switched to a controller, which gave me a very bad taste of the feel of the cars, but from the physics they seemed very good. Driver views though, once again, very bad, and with a hand controller, I just ended up roasting the tires, so I resigned myself to throwing the cars around to test the physics, which did seem amazingly lifelike. But racing? We'll have to see. I'm probably going to save up for a dedicated PC racing wheel so I'm not endangering my DFGT wheel.

Back to GTR Evo. Wow, I can actually drive the cars as if I was driving a car. I can take turns with authority, mess up when I'm pushing the car too much rather than because I'm fishing for the proper line and speed. I can follow cars closely, and usually hit them when they slam on the brakes. Why? They give me driver views which work. And I can even adjust them to tailor them even more to what I prefer. And by golly, no roof cam! There is one in the replay controls, and I'd love to be able to hack that into the driver views, but I'm not handicapped because the rest of the views are irritating. It's darn fun. It's not more of a chore or struggle than it needs to be.

Which is where I am with FC. It's not the physics itself. I've driven Forza 2 pretty solid for 11 months, so I'm used to it, and even IT'S yucky driver views. But combine pretty different physics with driver views which just won't put me in the car, and it can be hell. Fighting the track and the other drivers is one thing, but struggling with everything is another matter entirely. If the developer can't put me in the car, it's not my fault, especially when it works so much better for me in other games. And I suspect that's the problem with everyone who doesn't like Ferrari Challenge. I'll keep my copy, but it's going to be a while, a long while, before I go back to it, when I have a few days to just blow, because that's what it might take to ace a handful of races.

My rant for the day. ;)
 
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I'm pretty sure there's a few of us who actually loves the "boring" offline races. And the license test are a blast especially the music accompanying your gold medal achievement. Biggles, I really don't think you get what GT is all about. I've actually learn to enjoy FC a lot but seeing that you're the proponent of this game (and Zedux) makes me cringe. I'm afraid that between the two of you, I might end up hating FC again which I hope will never happen.

OK, I retract the "boring" comment! I was just defending FC against the unfair accusation that it is too difficult or frustrating to progress in. There's a lot to enjoy in both games, & I recognize different people may enjoy different aspects of each game. I loved the Nurburgring one-lap BMW license test in GT4, & yes, I got a real kick out of finally getting the Gold on that test. 👍 The start-&-stop license tests: not so much! :ouch:

Glad to hear you're learning to enjoy FC a lot: I hate to think I'm making you cringe! :guilty: It would be good to see you online, as (as with GT5P) that's where the most fun is...
 
I guess I was thinking about Arcade Mode. I completed the Easy mode and moved on to Intermediate. Each difficulty level only opens 4 tracks. There is Expert and Legend levels after that I believe. I'm stuck in Intermediate level and without being able to finish and move to Expert, tracks like Spa are not available to me. Competing at Easy level as you say, only opens 4 tracks .... unless I'm missing something here :dunce:
 
I guess I was thinking about Arcade Mode. I completed the Easy mode and moved on to Intermediate. Each difficulty level only opens 4 tracks. There is Expert and Legend levels after that I believe. I'm stuck in Intermediate level and without being able to finish and move to Expert, tracks like Spa are not available to me. Competing at Easy level as you say, only opens 4 tracks .... unless I'm missing something here

Your mistake is going with Arcade mode - it is the slowest, most laborious way of progressing. I unlocked all the tracks (& most of the cars) in Challenge mode, & then went on to do (some) Trophy races, where I unlocked the remaining cars. As you go through the three Challenge mode series you will automatically race on every track in the game. Even if you don't "unlock" the tracks (by finishing 3rd or above), you will be able to race them as much as you want by rerunning any of the races. Incidentally, ALL the tracks (but not all the cars) are automatically available for online racing, so you could always jump online & give Spa a try. 👍
 
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