10 Reasons Why We Will See GT5's Sequel Next Summer

  • Thread starter Earth
  • 192 comments
  • 14,640 views
@ BlisterHand

I couldn't tell and in 720p which is also GT5 native resolution they were way better graphical wise than GT in creating a believable feeling.

Pixelated Cheapness my as*.
 
Gamescom can actually be a possibility. Tokyo Game Show, of course, is the seemingly better event to present GT6, but PD has put up a big presentation on GT5P before at gamescom so it shouldn't be too surprising for us if gamescom will be the event that will present GT6 for the first time.

According to this, Sony has at least two unannounced titles. It may or may not be GT6, so yes, nothing but speculation. I'm just saying it's not "impossible."

http://translate.google.de/translat...ndigungen-auf-der-gamescom-dafur-kein-beyond/
 
Why?

I think the engine and the premiums were created for the future.

I don't think there is a difference in standard or premium cars when it comes to the game/physics engine.

And with a more powerful machine you'll could probably add more parameters to the equation.
 
Your reasons seem really reasonable. I expect GT6 for PS3, but not on the next summer.

But GT6 on PS3, it's the logical next step for PD IMHO, plus I believe in the 2 main games per console strategy from PD. One smaller, to estabilish the base, then a bigger one after.

They are holding back on DLC, probably saving fresh stuff for GT6.

System: Smaller game, Bigger game
PS1: GT1, GT2
PS2: GT3, GT4
PS3: GT5, GT6

This. + don't forget the money from sales on the same console with much less money needed to develop it.

Why?

I think the engine and the premiums were created for the future.

Yep. Cars are enough detailed, now let add RMs to majority of them and redo trackside detail and it would be perfect, from GT7 on PS4 graphic point of view, game.
 
Pretty nice list I beg to differ on one thing and that's #1.

Graphics or GT5 are good, but far from great. I just noticed that the rearview mirrors don't display buildings properly and also the draw distance in them are poor very poor.

...

There are some other problems, but I've forgotten now.

I'm sure PD has improved the graphics for GT6, but mostly in areas of performance, such as framerate, and better object in mirrors.


amar212
I absolutely agree with some of your points Earth - not with all of them, but nevermind that now - and I am also in the camp that thinks how next installment of GT franchise will happen on the PS3 console. Of course, it can also happen how GT5 will become Spec III and Spec IV at some point and how "GT6" will indeed become a PS4 game but I somehow do not find it plausible because of the pure logic.

Yes, logic. For a long time I wanted GT6 on the PS4, preferably as a launch title. Its better hardware, so why not? But after thinking about it for a while logic says its a bad idea

amar212
#Return of Investment
As you noted, GT5 was a very expensive software to produce (however, the budget was not 80, but 60 million and was absolutely re-invested from sales of Prologue, which was funded by sales of GT4, and backwards, etc.). I deliberately do not use a word "game" since I find GT5's engine a self-sustained software environment that can evolve and be partially or completely expanded in form of clusters. Such evolving "architecture" would be crazy to waste on just one release on PS3 platform. Reasons are multiple:

1. At this point there are more than 65 million PS3 consoles on the market. At the moment of GT5 launch (end of 2010) there was significantly less, around 40 million. That is increase of more than 50% in the userbase in only 2 years

2. Userbase will absolutely rise even more as the introduction of the new PS3 "Super Slim" console is approaching with rumored extremely low price (sub-200$) for the entry model during this year, probably for the holiday-season. What we know at this point is how "next-gen" consoles will not appear before 2013, with Sony most probably going into 2014. With new more affordable PS3 console on market in next 48 months it really could be very important for PD/Sony to take advantage of that number and market-saturation with their most renown franchise - and not lean onto current expanded/budget-release of 2010 game.

3. Despite heavy criticism and not-so-flattering mainstream reviews GT5 managed to sell in stunning 7.5 million copies till November 2011, which is result months prior to release of GT5 Spec II/GT5 XL on NTSC markets (JP/USA) and before GT5 has released as Greatest Hits title in PAL (GT5 and GT5:Prologue are also best selling PS3 games overall, with better results than COD/GTA or any other series on PS3). We can pretty much presume how 7.5 million is now surpassed. Not releasing another PS3 Gran Turismo title with +50% stronger userbase for actual console and such strong results of previous PS3 titles on PS3 would be absolutely wasted opportunity for both Sony and PD.

I really like this point. If GT6 was a PS4 launch game then what are the most copies it could sell? A little over a million if every PS4 owner decided to buy it. Even if GT6 was released on the PS4 12 months after launch the global install base might not have reached 10 million at that point. Theres really no way they could sell more copies of GT6 on the PS4 then on the PS3.

Some will say it will force alot of people to upgrade to the PS4. I'm not so sure about that, especially after being disappointed by GT5. Forking over $300+ for a new console and $60 for the game and $120+ for the new wheel is an expensive proposition for a game that let alot of people down.

However I'm undecided on when PS4 will launch. I've heard rumors that say 2013, your link says 2014. The lack of big titles being announced at E3 says the PS4 and 720 are close, and that some games are being held back for them. When PS4 launches is key. Sony has a very narrow time table to work with...release PS4 too late and you risk leaving PS3 owners with too few new games for months as developers move all resources to next gen consoles. Release PS4 too early and you risk hurting the sales of a low priced PS3 ultra slim.

The reason PS4's launch date concerns us so much is because it will no doubt affect GT6s release date.. Holiday 2013 or Holiday 2014, it may not matter. GT6 can still launch late summer/fall and not interfere with a Holiday PS4 launch.

amar212
4. No DLC release and revenue form DLC (despite great results of the initial DLC pack that peaked in over 1 million downloads) can replace sheer amount of revenue from full disc-release. If Polyphony Digital has used experience from past 2 years and expanded the initial game into desired way, managed to improve current state of GT software into more feature-wise one, or even managed to find a way to introduce majority of wishes of the community, I think we are safe to presume how nobody with even slightest amount of sanity would not compromise the potential of another GT series release on PS3.

Simple example: if they release 5 more DLC pack for GT5 with cars (for 6$ per pack) and 2 packs with tracks (for 5$ per pack) and manage to sell it to 1 million users (not going to happen since we can presume how 1st DLC was most attractive, but let's say..), they've earned 30 million $ in revenue. Now transfer that same content into new full-release that sells for average of 50$ and manage to reach the same sales as GT5 (pretty much given with more than 50% increase in userbase for console, etc.). You've earned 350 million in revenue. Almost 1200% more. Mathematics says it all.

As already mentioned logic points to GT6 on the PS3. It's almost a sure thing. Another point about DLC. It cant fix or improve everything wrong with GT5. And even if it could as you mentioned financially it doesnt make sense to do it that way

amar212
# Potential PS3 GT6 integration with theoretical GT for Vita
We do not know is the PD working on GT game for Vita. However.

It would be crazy to presume how Sony is not pushing their most important franchise to expand onto the new console. Aside with theoretical discussions about how could GT game for Vita work design-wise, it would be total madness not to make it cross-playable with new PS3 game (at least functionality-wise, I do not see it as potential cross-platform play in "driving" GT Life segment) - in order to take advantage of potential userbase that would probably *jump* on both boats: purchasing new PS3 game and purchasing Vita together with GT for Vita game.

If they can make GT Vita game having good integration of main features with PS3 version of the game and also make it use special Vita features in order to make it interesting, I see a clear winner. And since programming for Vita is much less complex than for PS3, creation of GT for Vita is challenge purely from the game-design side, not technical.

I really think how we will witness a very interesting development in this area in the near future.

...and last but not least, since this point is more emotional than rational:

# The year 2012 is very important year in GT series history
At November 23rd 2012 Gran Turismo series will celebrate its 15th birthday. It is very important milestone for the series and I can presume PD will certainly took that into account for possible new developments.

We shall know soon. If not on Gamescom (less likely) or TGS 2012 (more likely), then on E3 2013 (most likely).

This article mentions the possibility of a simultaneous GT6/GT Vita launch.

http://www.digitaltrends.com/gaming...to-playstation-vita-as-well-as-playstation-3/

To simplify things I am very confident we will see GT6 in 2013 on the PS3. I expect it to launch July-September if Sony decides to release the PS4 Holiday 2013. I expect GT6 to launch Holiday 2013 if Sony holds the PS4 back until 2014.

I am also quite confident GT6 or GT Vita will be at TGS.
 
Didnt PD said that they created the premium cars with such high quality, for using them in the next generation?
"Actually, they are so good that we could use them in any PlayStation 4 game," said Kazunori Yamauchi

I think they didnt just prepared the cars for the PS4, but also other content like tracks. The Nürburgring and Nordschleife are built with mad quality levels. Some are also as good as them, but only a very few. PD is Sony and if somebody is prepared for the PS4, PD is it. I dont see why the engine wouldnt work on the PS4. And if not, they already would be working on a new one. Sony wouldnt punish their own studios with a new hardware that would make their work useless.

A GT for Vita might happen, but I dont want a new GT for the PS3. I am full of seeing the jaggies and the poor antialiasing. Graphics are not everything, but I dont see PD implementing any killer features for the next game that would make me buy it on the ps3.

I understand the arguments of the earth, but a new hardware also needs a system seller.
 
Last edited:
Gejabo
I don't think there is a difference in standard or premium cars when it comes to the game/physics engine.

I talked about the premium cars and the car modelling. Physics are a different story.

Of course the can improve the engine, but i think they made the engine for the future, too.

The 400.000 car model are without doubt build for the future.

Gejabo
And with a more powerful machine you'll could probably add more parameters to the equation.

Of course. "Add" is the special word here. Creating a Engine for the future doesn't mean you can't improve things.

Look at Star Wars 1313. A true Next Gen game with UE3.
 
You serious? they are not even in 1080p. Pixelated cheapness and variable fps.


?
Good sign because you get a new better GT game soon, what on earth on about 10 years?, it could be next year, if not 2014 at the latest.
GT5 can last until then with DLC tracks and cars.
You care also confusing maximising PS3 compared to amount of content in the game. GT5 will not run any better in any way with more premium cars.
It's maximised with low res shadow and weather. More time won't make it any better. As for PS2 ported tracks, again that is not connected to maximising the PS3 performance, but refers to content.
We some premium cars and tracks, that maximises performance, it will not get any better than that on the PS3.
Theoretically they could spend 3-4 years making a new engine from scratch to completely retry a vision for GT on the PS3, but it would only be hope they might even end up with something that is worse than GT5..
They have been working on next gen PS4 GT6 since 2010, before that if you include the high details models premium cars.
There is no logic to any other method.
Putting aside streaming GT6 to the PS3, but that's another kettle of fish.
You need to stop posting things as if they're facts when they're not.

Also what makes you think they could deliver a PS4 game quicker than a PS3 game considering their track record.
 
Very good post by Earth and everything he said has logic behind it.
PD are a very hard company to predict what they are going to do.

My wish would be for another GT to be released next year, hopefully I will have the GT5 platinum by then lol
 
rather than graphic i think the first thing they need to do is upgraded the car collision.
this game collision is fell like 90s racing game .
 
@ BlisterHand

I couldn't tell and in 720p which is also GT5 native resolution they were way better graphical wise than GT in creating a believable feeling.

Pixelated Cheapness my as*.
No GT5 is not maximum 720p native resolution. It's 1080p native, 1280x1080 native upscaled to 1920x1080.
1080p native means it produces 1080 progressive vertical lines, GT5 does this without any up-scaling.
I would think your display you use for PS3 makes it appear 720p and 1080p native are similar, on my TV it's a significant difference I was disappointed seeing the pixelation in Uncharted. Also when I set GT5 to run in 720p it looks poor.
 
PD said they will only provide GT6 when it can offer something GT5 can never offer through updates or DLC. I think by this they mean it will be on next gen, GT5 is already maximising PS3 performance.

Citation?

I think no news of GT6 this year will be a good sign, as that will mean it's almost certain a PS4 title. With both announced next year.

If you really think GT6 would be a PS4 launch title you're kidding yourself.
 
No GT5 is not maximum 720p native resolution. It's 1080p native, 1280x1080 native upscaled to 1920x1080.
1080p native means it produces 1080 progressive vertical lines, GT5 does this without any up-scaling.
I would think your display you use for PS3 makes it appear 720p and 1080p native are similar, on my TV it's a significant difference I was disappointed seeing the pixelation in Uncharted. Also when I set GT5 to run in 720p it looks poor.

Look at it this way on a HDTV there is really no difference between 720p, 1080i, and 1080p for GT5

You say it looks poor and I'm tell you there is no difference I got mine in upscale 1080p, but it looked the same as 720p.

Judging by exactly what you're saying you play wayyyyy too close to the T.V which means your eyes will go blind sooner or later.

As for the whole thing about Uncharted get off the high horse man UC2 looks that much better than GT5.
 
You say it looks poor and I'm tell you there is no difference I got mine in upscale 1080p, but it looked the same as 720p.

I sincerely recommend you to buy a better TV than. Seriously.

Saying there is no difference for GT5 in 720p and 1080p is pure madness.

But if your TV can't show you the difference, than I blame the TV.

Good luck with buying, I wholeheartedly recommend you to try Panasonic FullHD plasmas 👍
 
I'm not going to there may be a difference, but it's so small that I barely notice I got a Slim LED TV right now it's a recent purchase.

Plus I'm not the guy that cares about 720p vs. 1080p like that there are hardly any games that are native 1080p the only one I know of is Wipeout HD/Fury as I own that game and it blows GT5 clear off the map. Actually GT5 was never on the map to begin with concerning those two games.
 
I'm not going to there may be a difference, but it's so small that I barely notice I got a Slim LED TV right now it's a recent purchase.

I tried it on my TV and the difference was glaringly obvious. At 720p, cars will look less jaggy because of the increased AA, but the backgrounds, trees, etc. will look horribly pixellated. It was a lot worse than the difference in AA, so I put it back right away.
 
I just went through all three settings 720p, 1080i, and 1080p

All on my T.V the differences I noticed was in the colors that's it though, but the best looking setting on the T.V was 1080i, but it showed up little white dots that 720p didn't.

As for 1080p it looked dull and lifeless, but to me it's still small differences.

As for the trees sometimes I'll notice them, but honestly no matter which setting I used between all three trees looked back regardless well not bad, but they looked pixelated at the top of the trees from a distance.
 
It all depends on viewing distance vs size. Here is a handy chart:

4070c11a_resolution_chart.jpeg
 
Zuku you need a new TV or you are too far away from the screen. You have been missing the quality of GT5 for over 2 years if you can't see the difference of quality between 720p and 1080p mode.
As demonstrated in GT academy the normal distance between you and the screen for ideal play is quite close.
 
I've sat the same distance away from the T.V as I normally do I think it's only 4-8 feet away from the T.V depending on where I am.

Again I'm not buying a new T.V just for a blade of grass that I couldn't see with this T.V.

I have a 26' Westinghouse Slim LED TV Native Res is 1080i, but it can do 1080p again Wipeout HD blows anything GT5 got in any res out of the water and it's an HD remake not a brand new game.

Plus I'm only a college student so my funds are not the best right now. Anyway my sister got this T.V for a great price at only $200. For that it's done what I wanted it to do and more.
 
I have a 42" and sit 140cm/55" away which is as close as I can get before the G27 pedals hit the TV stand. On a 26" TV you would be better off being about 2-3ft away rather than 4-8ft. You should go as close as you can really. That's probably why you can't see the difference, too far away.
 
Going as close as I can I don't want my eyes to burn out of my sockets.

Like I said the T.V I have is doing me great I don't need a bigger T.V to see a blade of grass better or a piece of s*it clearer.
 
.. I don't need a bigger T.V to see a blade of grass better or a piece of s*it clearer.

Okay, this is getting hilarious :)

First you come here and present your personal opinion as an fact - regarding how there is no real difference in GT5 in 720p or 1080p. You say it is like that, period.

Than we tell you how in fact there is and how difference is pretty great. We also tell you how you should maybe reconsider a new TV because the set could be reason you can't see the difference.

Than you say how you have a new TV in fact, and how your extensive testing proved there is no difference.

Than we tell you again how maybe the size of the TV is problem, because difference is absolutely noticeable.

Than you say that you have 26" TV, that you're a student (respect, keep yourself educated 👍) and how you do not want to have a new TV because this one suits you great.

Than we tell you how maybe distance is the problem, because your screen is fairly small for perceiving 1080p resolution for that distance (which quite frankly it is) and experiencing the real difference.

And than you conclude with above post.

Man, total respect :lol:
 
#10 - Tokyo Game Show is the perfect Arena to Suprise Everyone

PD has kept very tight lipped about future projects. TGS would be the perfect place to shock the world and announce GT6 for Spring/Summer 2013. The worst thing they could do is announce GT Vita and ignore GT6. More on that next.

I don't understand, why would that be "the worst thing they could do"?

#9 - Releasing GT Vita first is Illogical

If Sony forces PD to focus on PS Vita, what will surely be an arcade style racer masquerading as a simulation for a hand held, then they can say goodbye to their hardcore simulation fanbase.

Again, why?

#8 - GT5 isn't good Enough to Last 3+ Yeasrs

Releasing crumbs of DLC at random intervals along with random seasonal events is not enough to keep GT5 fresh. It has massive holes like no prerace sessions offline, slow AI, no drag racing support, clumsy UI, and other problems like B-Spec. PD can polish and apply coats of paint to a broken machine all it wants, but in the end its still broken.

I probably agree with this but you're having a laugh if you think GT6 will be any more ready to release next summer than GT5 was to release in October 2010, and PD can't afford to repeat that mess all over again. They know that, too. Sony probably regrets forcing their hand, too, so PD might be given all the time they want.

#7 - PS4 doesn't need GT6 to sell consoles

At least it won't initially. The hype of a new Playstation and the almost guarantee of a much lower launch price then PS3 should keep the PS4 selling strong without any great AAA titles for a good while. PS4 wont need GT6 in it's first year, which means GT6 may get pushed back as far as 2015 if Sony makes the bad decision to make it a PS4 title.

You're right, but that doesn't mean GT6 will be a PS3 game. One thing has nothing to do with the other, proven by the fact that GT5 wasn't a launch title for the PS3 even though it was supposed to be.

#6 - Releasing GT6 on PS3 After PS4's launch Makes Little Sense

I can't see Sony being happy with GT6 launching as a PS3 game anytime after the PS4 is launched. This will only make alot of people delay in buying the PS4. When was the last time a major AAA Playstation exclusive title was released on a last gen console after a next gen console had already been released? It makes no sense to do that and steal momentum from the next gen console.

Thus further strengthening the theory that it'll be a PS4 game.

#5 - PD needs to buy time to optimize GT for PS4

Theres a good reason why there are so few AAA launch titles for new consoles. Top developers need time with the new systems to optomize code for the new console. If PD were to release GT6 on the PS4 in the first year of it's life we'd likely get "Gran Turismo 6 HD" or something to the effect. It would be GT5 but maybe with a few more cars on track and in true 1080p. And that would be it. Not much different from what can be offered on the PS3. GT6 on the PS3 next summer buys PD 2-3 years to optomize GT on PS4 and it keeps the fans off their back.

Which they're doing by supporting GT5, even as scantly as they are. When the GT Academy prize calendar was announced my first thought was that it's a ploy by PD to fake increased player figures; if they'd released all the prizes at once many people would simply log in, get their cars, test one or two and then stop playing GT5 again. Release them over a period of time and those same people might get one car, try it out for five minutes, stop playing GT5 until the next car, etc. Releasing GT Vita between GT5 and GT6 would buy them even more time, too. That's forgetting the fact that before GT5 came out, PD said they'd built the engine for better hardware so developing GT6/a GT for PS4 would be easier.

#4 - Reusing Resources for GT6 PS3 Makes Sense Money-wise

If PD waited to release Gran Turismo 6 on the PS4 it would have to be on a new graphics and physics engine. 80 million USD was spent developing GT5. Why not reuse most of the resources that are in GT5 and create a new PS3 game instead of spending another 80 million on R&D of a next generation graphics and phyiscs engine?

Square Enix is starting to do this with thier Final Fantasy franchise. Like PD they released a dud of a game (when compared to previous iterations), but quickly released an apology game reusing alot of the resources from the original. It saved them money and pleased the fans. PD should follow suit.

Can't argue on that one but if they release another GT with more than three quarters of the cars being standards and the rest premiums, I'm definitely not buying it. Not because I feel entitled to have 1000+ premium models, but because if it's not a significant improvement in that area (and AI) then I'm happy enough with GT5. I imagine a lot of people feel that way. Also the 'quickly released' window for an apologetic 'this is the game we wanted to make' release is long closed, it's been just shy of two years.

#3 - PC Sims Are Picking Off Former GT fans One at a Time

The PC sim market is growing. Before it was just a niche genre, now it's gaining steams and more and more developers are throwing their hat in the arena. With the arrival of iRacing, Sim Raceway and Rfactor 2 around the corner, as well as project CARS and others PD must respond, and fast. The bleeding needs to stop. Most sim buffs were disappointed with GT5 and have moved on. If PD waits too long to release a sequal to the disappointing GT5 then they risk losing alot of their core fanbase.

GT doesnt need to be a realistic as these PC sims, thats not what made it appealing to them. It was the fact it was funner then PC sims. GT5 stripped most of the fun from the GT series, GT6 can add it back.

This is true across all genres. As the current hardware stagnates, PC gaming becomes more appealing to hardcore gamers of any genre; BF3 and Day Z are great examples. I'd argue that what GT had that PC sims don't is a proper career mode, no messing around with stuff that isn't the game and a huge selection of road cars. Fun is subjective, though.

#2 - Forza 4 is already here. Forza Horizon and Forza 5 are Both Coming

If Forza continues its trend of releasing a title very 2 years we will see Forza 5 next year. PD cannot let 2-3 Forza titles come and go before they release a new Gran Turismo. They will lose even more support to their direct competitior. It doesn't help that all these Forza games have been highly rated while GT5 was poorly rated. You will find very few reviewers who recommend GT5 over Forza. That needs to change, fast.

Ehh, not sure about this one. You've got a point but PD aren't about to bow to the pressure of Forza to suddenly drop the quality and quantity of their games. Turn 10 has it easy because they don't have the reputation of their previous game to live up to, so 200 cars or so will be plenty for Forza players. Imagine if GT6 dropped 800 cars just so they could release it in time to coincide with Forza 5! Also, the PS3's hardware means there's more to live up to; 1080p, 50GB of data (compared to 8GB per DVD), so on and so forth.

#1 - GT5 Is Easy To Improve

The major complaints about GT5 really aren't rooted in it's physics or even the problems with the graphics. GT fans want much more A-Spec events, pre race sessions like practice and qualifying, faster more aggressive AI, longer A-spec races, better career progression without grinding, drag racing, streamlined UI, pp restrictions for A-spec races, better representations of NASCAR, Super GT, and WRC, license tests that matter, an event creator, and improved B-spec. I dont see how such improvements are not possible in 2 1/2 years. Little quirks like the pit crew not fixing visible damage can be fixed as well.

Keeping the standard cars but adding around 150 new premium models that are either upgraded popular standard cars like the Veyron, XJ220, or Countach, or new cars alltogether like Noble or SSC will keep the game fresh. Add weather and time change to more tracks. Throw in a new licensed racing series like V8 Supercars, Indycar, or Grand-Am. There is much PD can do for GT6 and not make it feel like GT5.5. A livery editor would certainly send GT6 over the top.

I'm going out on a limb here, but you don't have any experience of producing a first-party AAA title in a Japanese studio. It's safe to say you have no idea how much work it takes, you may be right, you may be wrong, but you don't know and you can't state it as fact.

The Future of the GT series will be decided at TGS, for good or for bad

We won't hear anything about GT6 at TGS.

p.s. Holy wall of text! That's my word quota for the day.
 
Amar212

I'm just saying if it looks good it's okay by me I feel as though people like you are putting too much stock into the 720p vs. 1080p thing. To each his own y'all feel as though 1080p is where it's at I'm just saying for me it's 720p.

The original T.V I had come(small 14' CRT Sanyo) from to the HDTV I got now was much worse. This HDTV could be the crappy brand name T.V which I think for most people Westinghouse is, but if it can display things properly I don't see a point in going to spend $800 for a brand new T.V. When the only thing it will probably do better than my T.V does it show a blade of grass clearer. Until it breaks down of course which is what the other one did.
 
Amar212

I'm just saying if it looks good it's okay by me I feel as though people like you are putting too much stock into the 720p vs. 1080p thing. To each his own y'all feel as though 1080p is where it's at I'm just saying for me it's 720p.

I know man, it was just funny flow of thoughts 👍

Keep up the good work and study, your TV is great, do not feel pressure and enjoy both your GT gaming and your time on GTPlanet :cheers:
 
neema_t
I don't understand, why would that be "the worst thing they could do"?

Again, why?

Most of GT's core fanbase is not interested in GT Vita, delaying GT6 by a year or more to release GT Vita would only spurn them more.

neema_tI
probably agree with this but you're having a laugh if you think GT6 will be any more ready to release next summer than GT5 was to release in October 2010, and PD can't afford to repeat that mess all over again. They know that, too. Sony probably regrets forcing their hand, too, so PD might be given all the time they want.

For the next entry into Gran Turismo I'm going to take a positive, non cynical look at it. I would surely hope 30 months is enough time to create a proper sequel to GT5, especially considering how the vast majority of GT5 can be copy pasted over to GT6.

neema_t
You're right, but that doesn't mean GT6 will be a PS3 game. One thing has nothing to do with the other, proven by the fact that GT5 wasn't a launch title for the PS3 even though it was supposed to be.

Thus further strengthening the theory that it'll be a PS4 game.

Have you read Amar212's lengthy post on the 1st page yet? He outlines many reasons why it only makes sense to release GT6 on PS3.

neema_t
Which they're doing by supporting GT5, even as scantly as they are. When the GT Academy prize calendar was announced my first thought was that it's a ploy by PD to fake increased player figures; if they'd released all the prizes at once many people would simply log in, get their cars, test one or two and then stop playing GT5 again. Release them over a period of time and those same people might get one car, try it out for five minutes, stop playing GT5 until the next car, etc. Releasing GT Vita between GT5 and GT6 would buy them even more time, too. That's forgetting the fact that before GT5 came out, PD said they'd built the engine for better hardware so developing GT6/a GT for PS4 would be easier.

Did they build the graphics engine for better hardware or did they model the quality of cars for better hardware? The cars may be next gen ready but PD still needs time to work with the new PS4 hardware. From the rumors the new PS4 hardware will not have a cell processor like PS3. So it will require different techniques to maximize the power of the new console.

Do you want GT6 to look like Forza 2? Thats what happens when a racing game is poorly optimized for a next gen console.

neema_t
Can't argue on that one but if they release another GT with more than three quarters of the cars being standards and the rest premiums, I'm definitely not buying it. Not because I feel entitled to have 1000+ premium models, but because if it's not a significant improvement in that area (and AI) then I'm happy enough with GT5. I imagine a lot of people feel that way. Also the 'quickly released' window for an apologetic 'this is the game we wanted to make' release is long closed, it's been just shy of two years.

Maybe the apology came in the frequent updates? GT5 isn't nearly as broken as it was at launch thanks to all the updates.

With GT6 my personal realistic expectations are just over 400 premium cars, with around 700 standard cars. Thats about 40% premium and 60% standard. As long as the standard models are largely kept to the many variations of Miatas and Skylines, I'm fine with them being there.

neema_tI
Ehh, not sure about this one. You've got a point but PD aren't about to bow to the pressure of Forza to suddenly drop the quality and quantity of their games. Turn 10 has it easy because they don't have the reputation of their previous game to live up to, so 200 cars or so will be plenty for Forza players. Imagine if GT6 dropped 800 cars just so they could release it in time to coincide with Forza 5! Also, the PS3's hardware means there's more to live up to; 1080p, 50GB of data (compared to 8GB per DVD), so on and so forth

Which relates to point #1. GT5's main problem was not content, but simple things like no GT Mode qualifying, too much grinding, and not enough A-Spec races.

neema_t
I'm going out on a limb here, but you don't have any experience of producing a first-party AAA title in a Japanese studio. It's safe to say you have no idea how much work it takes, you may be right, you may be wrong, but you don't know and you can't state it as fact.

Whats really funny is I can edit the AI of NASCAR 2003 racing season by changing numbers on a simple Microsoft word pad document. Really, how hard can it be to add practice and qualifying? Longer races? An event creator sounds a bit more difficult, but many racing games have had such things for years. Nobody is really asking PD to reinvent the wheel.

neema_t
We won't hear anything about GT6 at TGS.

I'll answer this with your own quote

neema_t
...you may be right, you may be wrong, but you don't know and you can't state it as fact.

:lol:
 
I know man, it was just funny flow of thoughts 👍

Keep up the good work and study, your TV is great, do not feel pressure and enjoy both your GT gaming and your time on GTPlanet :cheers:

Thanks I didn't mean any negativity towards you. That's just a topic that touches the nerves for me.
 

Latest Posts

Back