Why?
I think the engine and the premiums were created for the future.
Your reasons seem really reasonable. I expect GT6 for PS3, but not on the next summer.
But GT6 on PS3, it's the logical next step for PD IMHO, plus I believe in the 2 main games per console strategy from PD. One smaller, to estabilish the base, then a bigger one after.
They are holding back on DLC, probably saving fresh stuff for GT6.
System: Smaller game, Bigger game
PS1: GT1, GT2
PS2: GT3, GT4
PS3: GT5, GT6
Why?
I think the engine and the premiums were created for the future.
Pretty nice list I beg to differ on one thing and that's #1.
Graphics or GT5 are good, but far from great. I just noticed that the rearview mirrors don't display buildings properly and also the draw distance in them are poor very poor.
...
There are some other problems, but I've forgotten now.
amar212I absolutely agree with some of your points Earth - not with all of them, but nevermind that now - and I am also in the camp that thinks how next installment of GT franchise will happen on the PS3 console. Of course, it can also happen how GT5 will become Spec III and Spec IV at some point and how "GT6" will indeed become a PS4 game but I somehow do not find it plausible because of the pure logic.
amar212#Return of Investment
As you noted, GT5 was a very expensive software to produce (however, the budget was not 80, but 60 million and was absolutely re-invested from sales of Prologue, which was funded by sales of GT4, and backwards, etc.). I deliberately do not use a word "game" since I find GT5's engine a self-sustained software environment that can evolve and be partially or completely expanded in form of clusters. Such evolving "architecture" would be crazy to waste on just one release on PS3 platform. Reasons are multiple:
1. At this point there are more than 65 million PS3 consoles on the market. At the moment of GT5 launch (end of 2010) there was significantly less, around 40 million. That is increase of more than 50% in the userbase in only 2 years
2. Userbase will absolutely rise even more as the introduction of the new PS3 "Super Slim" console is approaching with rumored extremely low price (sub-200$) for the entry model during this year, probably for the holiday-season. What we know at this point is how "next-gen" consoles will not appear before 2013, with Sony most probably going into 2014. With new more affordable PS3 console on market in next 48 months it really could be very important for PD/Sony to take advantage of that number and market-saturation with their most renown franchise - and not lean onto current expanded/budget-release of 2010 game.
3. Despite heavy criticism and not-so-flattering mainstream reviews GT5 managed to sell in stunning 7.5 million copies till November 2011, which is result months prior to release of GT5 Spec II/GT5 XL on NTSC markets (JP/USA) and before GT5 has released as Greatest Hits title in PAL (GT5 and GT5rologue are also best selling PS3 games overall, with better results than COD/GTA or any other series on PS3). We can pretty much presume how 7.5 million is now surpassed. Not releasing another PS3 Gran Turismo title with +50% stronger userbase for actual console and such strong results of previous PS3 titles on PS3 would be absolutely wasted opportunity for both Sony and PD.
amar2124. No DLC release and revenue form DLC (despite great results of the initial DLC pack that peaked in over 1 million downloads) can replace sheer amount of revenue from full disc-release. If Polyphony Digital has used experience from past 2 years and expanded the initial game into desired way, managed to improve current state of GT software into more feature-wise one, or even managed to find a way to introduce majority of wishes of the community, I think we are safe to presume how nobody with even slightest amount of sanity would not compromise the potential of another GT series release on PS3.
Simple example: if they release 5 more DLC pack for GT5 with cars (for 6$ per pack) and 2 packs with tracks (for 5$ per pack) and manage to sell it to 1 million users (not going to happen since we can presume how 1st DLC was most attractive, but let's say..), they've earned 30 million $ in revenue. Now transfer that same content into new full-release that sells for average of 50$ and manage to reach the same sales as GT5 (pretty much given with more than 50% increase in userbase for console, etc.). You've earned 350 million in revenue. Almost 1200% more. Mathematics says it all.
amar212# Potential PS3 GT6 integration with theoretical GT for Vita
We do not know is the PD working on GT game for Vita. However.
It would be crazy to presume how Sony is not pushing their most important franchise to expand onto the new console. Aside with theoretical discussions about how could GT game for Vita work design-wise, it would be total madness not to make it cross-playable with new PS3 game (at least functionality-wise, I do not see it as potential cross-platform play in "driving" GT Life segment) - in order to take advantage of potential userbase that would probably *jump* on both boats: purchasing new PS3 game and purchasing Vita together with GT for Vita game.
If they can make GT Vita game having good integration of main features with PS3 version of the game and also make it use special Vita features in order to make it interesting, I see a clear winner. And since programming for Vita is much less complex than for PS3, creation of GT for Vita is challenge purely from the game-design side, not technical.
I really think how we will witness a very interesting development in this area in the near future.
...and last but not least, since this point is more emotional than rational:
# The year 2012 is very important year in GT series history
At November 23rd 2012 Gran Turismo series will celebrate its 15th birthday. It is very important milestone for the series and I can presume PD will certainly took that into account for possible new developments.
We shall know soon. If not on Gamescom (less likely) or TGS 2012 (more likely), then on E3 2013 (most likely).
"Actually, they are so good that we could use them in any PlayStation 4 game," said Kazunori Yamauchi
GejaboI don't think there is a difference in standard or premium cars when it comes to the game/physics engine.
GejaboAnd with a more powerful machine you'll could probably add more parameters to the equation.
You need to stop posting things as if they're facts when they're not.You serious? they are not even in 1080p. Pixelated cheapness and variable fps.
?
Good sign because you get a new better GT game soon, what on earth on about 10 years?, it could be next year, if not 2014 at the latest.
GT5 can last until then with DLC tracks and cars.
You care also confusing maximising PS3 compared to amount of content in the game. GT5 will not run any better in any way with more premium cars.
It's maximised with low res shadow and weather. More time won't make it any better. As for PS2 ported tracks, again that is not connected to maximising the PS3 performance, but refers to content.
We some premium cars and tracks, that maximises performance, it will not get any better than that on the PS3.
Theoretically they could spend 3-4 years making a new engine from scratch to completely retry a vision for GT on the PS3, but it would only be hope they might even end up with something that is worse than GT5..
They have been working on next gen PS4 GT6 since 2010, before that if you include the high details models premium cars.
There is no logic to any other method.
Putting aside streaming GT6 to the PS3, but that's another kettle of fish.
No GT5 is not maximum 720p native resolution. It's 1080p native, 1280x1080 native upscaled to 1920x1080.@ BlisterHand
I couldn't tell and in 720p which is also GT5 native resolution they were way better graphical wise than GT in creating a believable feeling.
Pixelated Cheapness my as*.
PD said they will only provide GT6 when it can offer something GT5 can never offer through updates or DLC. I think by this they mean it will be on next gen, GT5 is already maximising PS3 performance.
I think no news of GT6 this year will be a good sign, as that will mean it's almost certain a PS4 title. With both announced next year.
No GT5 is not maximum 720p native resolution. It's 1080p native, 1280x1080 native upscaled to 1920x1080.
1080p native means it produces 1080 progressive vertical lines, GT5 does this without any up-scaling.
I would think your display you use for PS3 makes it appear 720p and 1080p native are similar, on my TV it's a significant difference I was disappointed seeing the pixelation in Uncharted. Also when I set GT5 to run in 720p it looks poor.
You say it looks poor and I'm tell you there is no difference I got mine in upscale 1080p, but it looked the same as 720p.
I'm not going to there may be a difference, but it's so small that I barely notice I got a Slim LED TV right now it's a recent purchase.
.. I don't need a bigger T.V to see a blade of grass better or a piece of s*it clearer.
#10 - Tokyo Game Show is the perfect Arena to Suprise Everyone
PD has kept very tight lipped about future projects. TGS would be the perfect place to shock the world and announce GT6 for Spring/Summer 2013. The worst thing they could do is announce GT Vita and ignore GT6. More on that next.
#9 - Releasing GT Vita first is Illogical
If Sony forces PD to focus on PS Vita, what will surely be an arcade style racer masquerading as a simulation for a hand held, then they can say goodbye to their hardcore simulation fanbase.
#8 - GT5 isn't good Enough to Last 3+ Yeasrs
Releasing crumbs of DLC at random intervals along with random seasonal events is not enough to keep GT5 fresh. It has massive holes like no prerace sessions offline, slow AI, no drag racing support, clumsy UI, and other problems like B-Spec. PD can polish and apply coats of paint to a broken machine all it wants, but in the end its still broken.
#7 - PS4 doesn't need GT6 to sell consoles
At least it won't initially. The hype of a new Playstation and the almost guarantee of a much lower launch price then PS3 should keep the PS4 selling strong without any great AAA titles for a good while. PS4 wont need GT6 in it's first year, which means GT6 may get pushed back as far as 2015 if Sony makes the bad decision to make it a PS4 title.
#6 - Releasing GT6 on PS3 After PS4's launch Makes Little Sense
I can't see Sony being happy with GT6 launching as a PS3 game anytime after the PS4 is launched. This will only make alot of people delay in buying the PS4. When was the last time a major AAA Playstation exclusive title was released on a last gen console after a next gen console had already been released? It makes no sense to do that and steal momentum from the next gen console.
#5 - PD needs to buy time to optimize GT for PS4
Theres a good reason why there are so few AAA launch titles for new consoles. Top developers need time with the new systems to optomize code for the new console. If PD were to release GT6 on the PS4 in the first year of it's life we'd likely get "Gran Turismo 6 HD" or something to the effect. It would be GT5 but maybe with a few more cars on track and in true 1080p. And that would be it. Not much different from what can be offered on the PS3. GT6 on the PS3 next summer buys PD 2-3 years to optomize GT on PS4 and it keeps the fans off their back.
#4 - Reusing Resources for GT6 PS3 Makes Sense Money-wise
If PD waited to release Gran Turismo 6 on the PS4 it would have to be on a new graphics and physics engine. 80 million USD was spent developing GT5. Why not reuse most of the resources that are in GT5 and create a new PS3 game instead of spending another 80 million on R&D of a next generation graphics and phyiscs engine?
Square Enix is starting to do this with thier Final Fantasy franchise. Like PD they released a dud of a game (when compared to previous iterations), but quickly released an apology game reusing alot of the resources from the original. It saved them money and pleased the fans. PD should follow suit.
#3 - PC Sims Are Picking Off Former GT fans One at a Time
The PC sim market is growing. Before it was just a niche genre, now it's gaining steams and more and more developers are throwing their hat in the arena. With the arrival of iRacing, Sim Raceway and Rfactor 2 around the corner, as well as project CARS and others PD must respond, and fast. The bleeding needs to stop. Most sim buffs were disappointed with GT5 and have moved on. If PD waits too long to release a sequal to the disappointing GT5 then they risk losing alot of their core fanbase.
GT doesnt need to be a realistic as these PC sims, thats not what made it appealing to them. It was the fact it was funner then PC sims. GT5 stripped most of the fun from the GT series, GT6 can add it back.
#2 - Forza 4 is already here. Forza Horizon and Forza 5 are Both Coming
If Forza continues its trend of releasing a title very 2 years we will see Forza 5 next year. PD cannot let 2-3 Forza titles come and go before they release a new Gran Turismo. They will lose even more support to their direct competitior. It doesn't help that all these Forza games have been highly rated while GT5 was poorly rated. You will find very few reviewers who recommend GT5 over Forza. That needs to change, fast.
#1 - GT5 Is Easy To Improve
The major complaints about GT5 really aren't rooted in it's physics or even the problems with the graphics. GT fans want much more A-Spec events, pre race sessions like practice and qualifying, faster more aggressive AI, longer A-spec races, better career progression without grinding, drag racing, streamlined UI, pp restrictions for A-spec races, better representations of NASCAR, Super GT, and WRC, license tests that matter, an event creator, and improved B-spec. I dont see how such improvements are not possible in 2 1/2 years. Little quirks like the pit crew not fixing visible damage can be fixed as well.
Keeping the standard cars but adding around 150 new premium models that are either upgraded popular standard cars like the Veyron, XJ220, or Countach, or new cars alltogether like Noble or SSC will keep the game fresh. Add weather and time change to more tracks. Throw in a new licensed racing series like V8 Supercars, Indycar, or Grand-Am. There is much PD can do for GT6 and not make it feel like GT5.5. A livery editor would certainly send GT6 over the top.
The Future of the GT series will be decided at TGS, for good or for bad
Amar212
I'm just saying if it looks good it's okay by me I feel as though people like you are putting too much stock into the 720p vs. 1080p thing. To each his own y'all feel as though 1080p is where it's at I'm just saying for me it's 720p.
neema_tI don't understand, why would that be "the worst thing they could do"?
Again, why?
neema_tIprobably agree with this but you're having a laugh if you think GT6 will be any more ready to release next summer than GT5 was to release in October 2010, and PD can't afford to repeat that mess all over again. They know that, too. Sony probably regrets forcing their hand, too, so PD might be given all the time they want.
neema_tYou're right, but that doesn't mean GT6 will be a PS3 game. One thing has nothing to do with the other, proven by the fact that GT5 wasn't a launch title for the PS3 even though it was supposed to be.
Thus further strengthening the theory that it'll be a PS4 game.
neema_tWhich they're doing by supporting GT5, even as scantly as they are. When the GT Academy prize calendar was announced my first thought was that it's a ploy by PD to fake increased player figures; if they'd released all the prizes at once many people would simply log in, get their cars, test one or two and then stop playing GT5 again. Release them over a period of time and those same people might get one car, try it out for five minutes, stop playing GT5 until the next car, etc. Releasing GT Vita between GT5 and GT6 would buy them even more time, too. That's forgetting the fact that before GT5 came out, PD said they'd built the engine for better hardware so developing GT6/a GT for PS4 would be easier.
neema_tCan't argue on that one but if they release another GT with more than three quarters of the cars being standards and the rest premiums, I'm definitely not buying it. Not because I feel entitled to have 1000+ premium models, but because if it's not a significant improvement in that area (and AI) then I'm happy enough with GT5. I imagine a lot of people feel that way. Also the 'quickly released' window for an apologetic 'this is the game we wanted to make' release is long closed, it's been just shy of two years.
neema_tIEhh, not sure about this one. You've got a point but PD aren't about to bow to the pressure of Forza to suddenly drop the quality and quantity of their games. Turn 10 has it easy because they don't have the reputation of their previous game to live up to, so 200 cars or so will be plenty for Forza players. Imagine if GT6 dropped 800 cars just so they could release it in time to coincide with Forza 5! Also, the PS3's hardware means there's more to live up to; 1080p, 50GB of data (compared to 8GB per DVD), so on and so forth
neema_tI'm going out on a limb here, but you don't have any experience of producing a first-party AAA title in a Japanese studio. It's safe to say you have no idea how much work it takes, you may be right, you may be wrong, but you don't know and you can't state it as fact.
neema_tWe won't hear anything about GT6 at TGS.
neema_t...you may be right, you may be wrong, but you don't know and you can't state it as fact.
I know man, it was just funny flow of thoughts 👍
Keep up the good work and study, your TV is great, do not feel pressure and enjoy both your GT gaming and your time on GTPlanet![]()