GTsimms
(Banned)
- 383
- Louisiana, US.
- GTsimms
- GTsimms
I have played Gran Turismo since its first title launch. I remember when Gran Turismo was fun because I could anticipate the upcoming reward and the incentive to keep racing was powerful because the goal was achievable. For the longest time, these goals and rewards were in the form of a new car, a new upgrade and a new modification. And I am sure we have all shared in these triumphs. In fact, much of the same principles with my own race car were derived from the early days of video game racing titles like "Gran Turismo", "Sega GT", "Tokyo Xtreme Racer", etc. I worked extra hours and that much harder in reality to buy that extra modification for my race car. However, this fun was utterly devastated, initially in GT5 and now more so in GT6, when I have to grind for hours, days, weeks, months and years to achieve similar goals and obtain similar rewards with previous iterations.
What Polyphony Digital has created instead with the last two iterations of Gran Turismo is a "money-making" scheme to essentially make the goals and rewards I once worked incredibly hard to achieve, exponentially harder to attain. All of which, at the expense of the overall fun, gameplay, replay value and quality game development. The goals and rewards no longer seem "achievable" to the average, yet dedicated gamer who have other priorities outside of gaming. The triumph of earning that extra million, the bliss of buying that car you have always wanted, the thrill of adding more horsepower, better handling and finer aesthetics have been pulled back that much further away from our tired, yet dedicated hands.
For years now, rather than focusing on advancing Gran Turismo to new heights for the series and the genre as a whole with features we have been practically begging for including: intelligent AI, realistic damage modeling, livery editors, removal of the paint chip system and realistic sound effects to name a few, PD/Sony has instead focused on implementing more ways to bleed money from its fans. Why must we grind hours, days, weeks, months and years on end for content we should have had access to from the beginning with the initial monetary investment we have paid? Now, I am not against hard work, as evidenced by my personal vehicle collections in previous GT titles, but the reward system implemented is becoming more and more broken with each passing title. And now, to add insult to injury, how dare you (PD/Sony) make the vehicles and content we want to enjoy that much harder to attain, clearly only to increase your earning potential! To charge us $50 in real-world currency for 7M in-game credits which is not even enough to buy a single 20M high-end premium modeled vehicle is an insult to your fans and a painful slap to the face of those who support you. I bought the game. I want to access the content. You create an infra-structure that discriminate the content against those who do not have the time and now the real-life money to pay for them? Shame on you! Remember this PD/Sony/Kaz. Remember this Rockstar. Remember this EA. Remember this Activision. Remember this, any other company who have achieved success as a result of those who support you. You are who and where you are because of US. You are nothing without supporters. You are nothing without gamers to play your games.
Polyphony Digital and Sony's ulterior motives with the in-game economy are obscenely blatant and obvious. To earn a few hundred here and a couple thousand there towards highly sought after vehicles in the millions is the equivalent of a hard and diligent worker earning minimum wage to buy a Ferrari.
Luckily, this time, the worker won the lottery. We now call that lottery ticket, "The 20 Million Credit "Exploit".
Needless to say, this worker got his Ferrari. And then some.
When I complained about the credit system and payout on Forza 3. I got banned from the Forza community website. When the total payout was 8x,xxx for a 50 lap race on the inside of a track and the total cost of cars before dlc was 186,xxx,xxx.