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This is the discussion thread for a recent post on GTPlanet:
This article was published by Michael Leary (@Terronium-12) on January 25th, 2017 in the Gaming category.
We're not even close to done this console lifecycle.
How is a regular Xbox One supposed to handle that much of a load?
How are multiplatform games going to work now?
Why are we expected to buy new consoles so soon after the 8th Generation launched?
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We're not even close to done this console lifecycle. How is a regular Xbox One supposed to handle that much of a load? How are multiplatform games going to work now? Why are we expected to buy new consoles so soon after the 8th Generation launched? Why is console gaming turning into PC gaming? Does it have cupholders?
My main concern is if developers will be let off the leash to completely maximise the full power of the Scorpio and MS will begin a gradual phase out of OG Xbox One support.
I am glad its so much more powerful, the current gen released with way too little power IMO. They were more affordable but didn't last and needed refreshes. This console should bring things back to a more classic life cycle. The rise of VR has been a big reason for much of this U-turn because it needs serious specs to be good.
MS like to sell Scorpio as a current gen upgrade but what it really is is a new generation console and this will give it longevity way beyond the PS Pro. Also it will benefit from supporting 3 generations of backwards compatibility and a UHD drive.
I can see game development be handled in much the same way as overlapping PS3/360 and PS4/XB1 titles, GTAV for example. That will be how different the games will look on a normal One over 'Scorpio Mode'.
Either it will play Xbone games at 4K or close to 4K resolution or they may just call it a new gen console and start making games exclusively for it and therefore basically kill the Xbone. More likely it is just a 4K Xbone console. GTAV was a re-release, Skyrim or other remaster games were sold again with the upgrades. Devs need to be paid or will charge for it
they may just call it a new gen console and start making games exclusively for it and therefore basically kill the Xbone.
With play anywhere, is there a reason to get an xbox one anymore ? I saw some people claiming they could build a 450 usd pc that would be more powerful than a ps4 pro so you could probably build something stronger or as strong as a scorpio. And you get psnow with it and all the good stuff you have on pc, like free mulitplayer and the lots.
I am glad its so much more powerful, the current gen released with way too little power IMO. They were more affordable but didn't last and needed refreshes. This console should bring things back to a more classic life cycle. The rise of VR has been a big reason for much of this U-turn because it needs serious specs to be good.
MS like to sell Scorpio as a current gen upgrade but what it really is is a new generation console and this will give it longevity way beyond the PS Pro. Also it will benefit from supporting 3 generations of backwards compatibility and a UHD drive.
I can see game development be handled in much the same way as overlapping PS3/360 and PS4/XB1 titles, GTAV for example. That will be how different the games will look on a normal One over 'Scorpio Mode'.
It only seems more powerful from the GPU side but that isn't the whole story, PS4 pro has problems running every game at 60 fps due to the CPU. The reason the Pro has the same CPU is the prevent problems arising from different architecture is they change so I'm guessing but the Scorpio will more than likely have the same jaguar based CPU, if it doesn't then problems will arise with being compatible with current Xbox software. So lets just be reserved for the time being 6tFlops isn't far off from 4.2 and if both sport that CPU then it's going to be Scorpio having to use less tricks to reach 4K, but be sure there will be tricks employed simply because even PC with a GTX 1080 can't reasonably do 4K @60fps. I have a feeling that shooting for absurd detail is a waste of time.
Completely misleading title. 4.5 times more powerful? You do know a consoles power isn't solely based on the GPU right?
Well, let's look at this critically.
Project Scorpio's GPU—which both the whitepaper and Microsoft's original focal point specifically reference—operates at a theoretical peak of over 6 TFlops, which, would you look at that, is over 4.5x more than the original 1.31 Xbox One figure.
Oh, and the memory that's shared between it and the CPU? Also increased by 4.5x that of the original. So I can definitely see how two figures that are specifically targeted would come across as misleading when, you know, the entire point is pushing higher visual fidelity.