- 47
- Dominican Republic
- Anthony1121tch
Link to Dragon Trail International Raceway - Seaside:
Link to Blue Moon Bay Speedway:
Link to Blue Moon Bay Speedway:
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should have let you do the thread, your explanation is way better than mine. I just wanted to put the layout of the track out there, so people know what to expect.I was going to post in the new track thread but this one seems more aproppriate. Mini-review after four laps before I sleep.
Layout:
- Fun!
- Seems Gr. 1 ready.
Aesthetics and choices:
- Early. Not a negative, just an observation. I'd say empty bleachers is the giveaway but there's more.
If some were complaining about a section of trees at Brands Hatch, steer away from this track. Lots of trees without scattering treatment, two parts with tree walls uncovered unlike Nurb/Brands. Yet there's a really hi-res mossy rocks before the villa.
- Seaside layout yet you barely see the sea from the car! There's a curve where you barely see an yacht in the ocean and then you have a glimpse to your left in that tunnel. The coastal portion is so tall your car is riding along the crown of the palms. You are a good 8 meters above the marina looking at the yachts.
Were it a bit lower you could enjoy a brand new Costa di Amalfi or something.
- The villa. Seems like a fortification turned into village but it looks lost there. Maybe it's because you see no hints of it until you drive in front of it, or maybe it's the other tiny spread out villas near the mountain base, but it looks weird.
They look much taller than the walls with watchtowers, and that's already way above sea level as well. The houses look early as well. The gas station is by the main straight though.
- Early mountain range, looks stretched like it just used World Machine. I assume the region is based on a real geographic location since the forest-y green patches near the base look like satellite imaging.
- Stands only on the main straight and two curves.
- Vegetation too sparse. I know that place has been modified by man, but it could use some more lush for such an isolated villa for the rich.
- Right now the things that draw the most attention are the huge cranes down the straights.
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I know this is a bit of crazy rambling on something early but since we are getting tracks like Nutb, Brands, Willow (and Tokyo) that are incredibly faithful representations of reality and they shine so, having a track that can't escape the manufactured look would be a bummer knowing that they are artistically capable.
It's literally a steeper banked Pocono RacewayOnly watched oval video and IMO it's a terrible layout for a medium sized tri-oval. Corners are way too tight.
It's literally a steeper banked Pocono Raceway
It's literally not actually. Just going by the track maps the two tightest turns on the GTS version are much tighter, but when you take into account the size difference (assuming Pocono is a much larger track) they are much tighter still.
Only watched oval video and IMO it's a terrible layout for a medium sized tri-oval. Corners are way too tight.
I'm glad I wasn't the only one!!!
That's beautiful!
Dragon trial looks amazing with good old proper corners around the track. Good stuff PD.
actually, they gave us three new ones, ... but told us to keep the extra special third one, a secret from the European folkWait, so not only can we in Europe still not do anything, America gets unlimited access to two new tracks?
PD would not have included "ovals" if they weren't relevant to many gamers, and it doesn't have to be NASCAR to have ovals. It brings balance to the game, PCars made the mistake or promising them for both indy cars and stock cars and never releasing them.Absolutely love the Dragon- hopefully we'll get GT4-GT3 events there, and soon! I can do without the ovals- if I wanted a NASCAR game, I'd buy one.
A bit disappointing to see unnecessarily wide kerbs on a good layout....unfortunately PD is still having difficulty escaping from this culture of making everything suitable for those that give up easily. I hope PD have sorted the track limits penalty system finally in spite of this.
PD would not have included "ovals" if they weren't relevant to many gamers, and it doesn't have to be NASCAR to have ovals. It brings balance to the game, PCars made the mistake or promising them for both indy cars and stock cars and never releasing them.
Agreed the kerbs are far too wide but the layout seems good with plenty overtaking chances espicially compared to Tokyo Express which is a very dissapointing track.
Second is, in a game with a driver rating system, why make a non-city fantasy track that doesn't have decent size runoff areas all around the track and is instead surrounded by concrete and metal barriers?. They can make any style of track they like so they choose to make another one that has no room for error once you're off the racing surface. Brilliant.
I was going to say that...