- 211
- London, UK
I'd be fine with them not having any damage at all. It's just frustrating in a game like this anyways.I had this thought as well. The ribbon layout is pretty sweet, but there are some big stops that by modern FIA standards should have BIG gravel pits or tarmac runoff. They have a bit, more than is usual for Polyphony, but nowhere near enough that the track would ever receive any sort of certification in real life. People would die.
Unfortunately, this is going to be to everyone's detriment once the damage system gets turned on. I feel like Polyphony haven't actually spent much time racing online with a real damage system, they're still designing around the traditional bumper cars philosophy. At this rate the game may actually be better off with no damage system at all, although that kind of shoots down any claim to realistic motorsport simulation that it might have.
Plus Gran Turismo hasn't ever been a 'realistic motorsport simulation' and GT Sport isn't gonna change that. So much of what they're doing is still 'classic GT' and very much on the sim-lite side of things. Which is ok. You can still have a good, competitive online situation without being a hardcore simulator.