- 767
- Happyville
- WhoosierGirl
I expect you'll be in touch with the folks at Pocono to correct their egregious error.
When in doubt break the face chart out.
I expect you'll be in touch with the folks at Pocono to correct their egregious error.
When I see Blue Moon Bay the only thing popped in my head is this :
Edit : You guys might be more familiar with this:
Also, they should use rolling start in this track, I think they can do it back in GT4 so why not?
What braking pointI think we honestly need a Blue Moon appreciation thread. It's a fantastic track in my opinion, especially for hot lapping, trying to get as close as possible to the wall in 3 and get back on the power as early as possible in 1.
Dragon Trail is meh in my opinion. It is a track. Not much more than that. The braking point to turn 2 and turn 2 is probably the best part of it
What braking point
One off my races from today. Messy first lap but after that a close race
I cant watch and hear this, that screeching tiresound is awful...destroys totally the already lousy sound. Really, nothing new there but pain for my ears.
One off my races from today. Messy first lap but after that a close race
I can't agree with you, tires sound 100 times better than gt6, also with sound while improvement is needed its way better than GT6. The crackle, pops, and burble sound great!I cant watch and hear this, that screeching tiresound is awful...destroys totally the already lousy sound. Really, nothing new there but pain for my ears.
In the first sector of the first lap I counted 9 or 10 incidents of contact and yet your safety rating went up. Does anyone know if the game is making allowances for first lap carnage? Has anyone else experienced their SR going up after lots of first sector paint tradin'?
Contact with other cars isn't dealt with as strictly as contact with walls, or going off track. It seems like any light grazing is ignored. Not sure how it's calculated, but it might have something to do with the speed difference between two cars, or the momentum involved in the contact.
Also not sure if contacts travel through other vehicles: if I'm running the same speed as a car beside me on Tokyo and squeeze them into the wall, I don't know if I receive any penalty for that.
One off my races from today. Messy first lap but after that a close race
That looks terrible. That's definitely not a GT I want to play. Looks like a stupid arcade game with odd physics.
Cars glitching all over the track, no penalties for corner cutting and ramming other cars...
I know it's in beta stage but... seriously? This is it? Can't believe... just sad.
Agree. Not only the place has a special atmosphere, but it demands strategic usage of drafting and cornering. So far I have watched three or four races, and all of them had some intense fights for the pole position.I think we honestly need a Blue Moon appreciation thread. It's a fantastic track in my opinion, especially for hot lapping, trying to get as close as possible to the wall in 3 and get back on the power as early as possible in 1.
It does look ridiculous, flying over curbs at 120+ mph with little to no effect on the stability of the car.I think cars should explode when they have all 4 wheels on the curbs.
Also they are too much stable in high speeds going over them (like in the Monaco section at Dragont(r)ail)