GTPNewsWire
Contributing Writer
- 21,878
- GTPHQ
This is the discussion thread for a recent post on GTPlanet:
This article was published by Michael Leary (@Terronium-12) on July 31st, 2018 in the Assetto Corsa Competizione category.
FTFYThen most likely it will not come to this generation's consoles.
The game overall is lacking in content.
So as much as it is nice to have the game, it's only 10 tracks and maybe 10 car models.
I was having this debate on youtube recently with an AC superfan who was all offended because I said it was most certainly coming to consoles eventually....just a matter of when.
How about give me ACC for my PS4 with a "graphics quality" slider, and I'll slide it to the left until I get acceptable performance and be happy?
There are so many things that I need to spend $500-$1000 on before I spend it on a new PC (unthinkable) or console, so yea, I'm rooting for current gen. Anyhow, if they push to next gen, I'll have forgotten about it by the time it's a thing and it won't be a problem.
Will not miss it when its not coming to the consoles. I bought the game because of Zandvoort but even on the X the graphics are hurting my eyes.
Not exactly, F1 2015 had 2014 and 2015 seasons.100 bet to anyone here that it’s intended for consoles. But because the PC version will be done weeks before the 2019 Blancpain series starts, they can’t commit to it within the terms of the license use. All automotive racing series licenses are annual.
But an odd twist, if they are also doing the 2019 season, that has already been suggested a few times already, most recently in the press conference, they might “rush” the content update, then update the unreleased console version with the 2019 assets to get a full multi platform release earlier in the 2019 racing season.
The trickiest part about that option is we already know most cars are getting a pretty major update, and there will be new tracks. So it isn’t a quick update unless they get an eRly start on it.
That is because they are, this console generation the PS4 Pro and XBOX One X both have large cpu bottlenecks, they are the weakest link in both cases. Not saying it isnt possible to port and neither are they but they dont have the resources to be throwing people at many features at once. As similar as consoles are to x86 PCs these days there is still a lot of work that needs to be done in order to effectively utilize the hardware, its never as simple to as tuning of X and Y effect and capping off AI. They said the AC console port was mostly done by a single person for the most part, so its not as effective as it could have been. Hopefully the process is a little more easy with a third party engine for them, im had good success with unreal myself but nothing I have done is remotely close to the scale of a AA title such as ACC. Ultimately its programming with a different mindset, on pc you have a higher ceiling, on console its fixed(or tiered these days).Don't expect much from ACC if it will be tailored for consoles (Kunos already blaming "current CPUs" for being to "weak")...
Yea I keep hearing this. I guess we'll see. Between the new game engine and additional team resources I'd expect something if at all possible.It's not just about the graphics, which by all accounts are pretty OK on the PS4 Pro and XBox 1 X. It's the awful Jaguar processors that are used in these consoles that's the real bottleneck. If the physics engine in ACC is too heavy on the CPU then you could slide that graphics slider all the way down to wireframe and still not get an acceptable frame rate.