Assetto Corsa Competizione Could Come to Consoles "If the Performance Is Good Enough"

I think these cars are the favorites in online play because they are relatively easy to drive when you are using their own assists systems. The harder a car is to drive, the higher the risk that you will have just a carnage race if you don't do a closed lobby full of aliens :)
GT3 as well as GT4 are accessible and they can provide close racing and even not so experienced drivers can find the limits of these cars relatively easy (a harder car to drive would be for example the Skippy or for that matter a sportscar that you try to push to its limits. it will behave much snappier)
 
I think these cars are the favorites in online play because they are relatively easy to drive when you are using their own assists systems. The harder a car is to drive, the higher the risk that you will have just a carnage race if you don't do a closed lobby full of aliens :)
GT3 as well as GT4 are accessible and they can provide close racing and even not so experienced drivers can find the limits of these cars relatively easy (a harder car to drive would be for example the Skippy or for that matter a sportscar that you try to push to its limits. it will behave much snappier)

In theory, sure. In reality most online GT3 races are still full of carnage and after a few laps the field is spread out and it turns into another glorified hot lapping session because aliens are still aliens and everyone else is not aliens. I've done plenty of GT3 races online, I can't recall any that were particularly close or exciting, nor do I find the cars all that interesting to drive, they don't have much character. I've never been able to figure out why they seem to be the only cars anyone wants to race online. I'm still looking forward to ACC and will still race the hell out of it, but I can't see it making me a fan of GT3 cars.
 
@BrandonW77 i was not a fan of the GT3s in AC, i liked them, yes, but not "fan".
in ACC i already became a fan because i find the physics more refined and can feel the cars (or car for that matter lol) better, i can actually tell what it is doing and by not setting TC or ABS too high, the car has definitely more character than the same car in AC. So yeah, as for me, they won me over :)
 
And you can see that even AC does not perform too well on the current gen. ACC is more demanding graphics and physics wise, so if i were Kunos, i would not try to port it to current gen consoles. It would do them, the gamers and the game a disservice
 
I can imagine that it will not be a GPU problem with a potential port but CPU side of things. Basically we have in the current gen consoles slightly upgraded mobile-CPUs. And ACC will be even more heavy on the CPU than AC was with its physics calculations
 
The majority of gamers are actually on mobile, handheld devices....

I will never understand this type of gamer, my 12 year old when not on his PS4 used to walk around with Fortnite in his face everywhere.
It drove me insane, to the point where now he has a flip phone.

We all love video games but there is a time and place for them, and with my son I'm trying to raise a man, not a zombie.
 
I will never understand this type of gamer, my 12 year old when not on his PS4 used to walk around with Fortnite in his face everywhere.
It drove me insane, to the point where now he has a flip phone.

We all love video games but there is a time and place for them, and with my son I'm trying to raise a man, not a zombie.

The future is now old man :lol: But to be serious its just the way it is with technology nowadays,you can still impose limits but its impossible to avoid phones and fortnite when every kid in school has it.
 
The future is now old man :lol: But to be serious its just the way it is with technology nowadays,you can still impose limits but its impossible to avoid phones and fortnite when every kid in school has it.

Yes I can see that young man.
I'm a cub scout volunteer last year was assigned 8 boys age 12-14 on a camp trip. None knew how to start a fire, or filet a fish.
I think that is sad but we are now miles off topic so my apologies and back to Assetto Corsa!
 
An interview published today with Marco, he did not come out and say yes but after watching it there's no doubt it's coming to console.
The UI design eluded to that last year.
 
Any console updates yet ? Would be interesting to know whether they plan on releasing on current gen.

Having been playing with it and judging by the resource use I honestly can't see how they are going to bring it to current gen consoles without some severe optimisations, and possibly compromises. And that's for the PS4 Pro and XBox One X. On the base units I think you can pretty much forget it.

Honestly I believe Kunos are better off waiting for the next gen consoles rather than releasing something that's subpar and likely to disappoint on the current gen.

That's just my opinion though - maybe Kunos have some tricks up their sleeve.
 
Any console updates yet ? Would be interesting to know whether they plan on releasing on current gen.

No way on current gen.
I just finished and new i5-8400/2060 build the sim is beautiful but even on this mid-highish PC it requires turning a few settings down for high FPS.

I will add though while I enjoy most sims, ACC is absolutely astonishing it looks and feels next gen I love it.
 
Kunos Will release ACC on consoles but not on the current ones.

Confirmed by Digital Bros in the Page 19 of this PDF

https://www.digitalbros.com/wp-cont...di-Bilancio-consolidato-al-30-giugno-2019.pdf

Also on the same page, new exclusive Assetto Corsa For Apple Arcade.

P.S. The PDF is written in Italian
They made a big mistake in missing this console generation. PS5 won't be here for more than another year.

https://kotaku.com/the-playstation-5-will-launch-in-late-2020-and-yes-i-1838869958

The digital bros document translation is rough, but it sounds like it was an internal technical miss (they probably would have loved to make more out of their efforts) and there is no implication that they plan to develop ACC for console at all. They're probably going to move on to the next title and focus on getting that to console.

And a mobile game? Just to pay the bills, since they won't be able to do so with ACC on console.

They should have scaled it down graphically (or whatever) to work on current gen and released it now. Then focus on the next AC title for next gen.
 
They made a big mistake in missing this console generation. PS5 won't be here for more than another year.

https://kotaku.com/the-playstation-5-will-launch-in-late-2020-and-yes-i-1838869958

The digital bros document translation is rough, but it sounds like it was an internal technical miss (they probably would have loved to make more out of their efforts) and there is no implication that they plan to develop ACC for console at all. They're probably going to move on to the next title and focus on getting that to console.

And a mobile game? Just to pay the bills, since they won't be able to do so with ACC on console.

They should have scaled it down graphically (or whatever) to work on current gen and released it now. Then focus on the next AC title for next gen.

One of the things to bear in mind is that the physics engine in ACC is very CPU intensive, if the Kunos forums are anything to go by. The major weakness of the current gen of consoles is that the CPUs are pretty terrible by todays standard and they weren't exactly powerful back in 2013 when the consoles were released.

There is no way the current gen of consoles would run it acceptably regardless of graphic settings, in fact if I remember rightly AC came to console about 2 years after the PC release, and I believe Kunos had to reduce the physics update frequency to make it run on consoles. So think you can forget about ACC coming to this gen.

Another thing to consider is that ACC is such a niche title even within the sim racing world that I honestly don't think a console release would see enough sales to make it worthwhile porting it.
 
They made a big mistake in missing this console generation. PS5 won't be here for more than another year.

.
I dont agree. They are working really hard to make the game run with no hiccups on PC, they dont need the same headache for console too. Whats more, by the time next gen comes out the game will have at least 4 more tracks and who knows what else. Its gonna need more content than the current ten tracks to be a success on console.
 
One of the things to bear in mind is that the physics engine in ACC is very CPU intensive, if the Kunos forums are anything to go by. The major weakness of the current gen of consoles is that the CPUs are pretty terrible by todays standard and they weren't exactly powerful back in 2013 when the consoles were released.

There is no way the current gen of consoles would run it acceptably regardless of graphic settings, in fact if I remember rightly AC came to console about 2 years after the PC release, and I believe Kunos had to reduce the physics update frequency to make it run on consoles. So think you can forget about ACC coming to this gen.
Yes, this clearly all seems to be the case. I would even go as far as saying forget about it coming to consoles ever.

Another thing to consider is that ACC is such a niche title even within the sim racing world that I honestly don't think a console release would see enough sales to make it worthwhile porting it.
If you accept that the game is niche and not worth the effort, then you are basically right again. But I think AC is too good overall to be dismissed in that way. I'll admit that I'm looking at this from a purely selfish perspective. I just want MOAR AC, but without the hassle of having to use a PC. Perhaps in the end, a more careful development of the foundation of the game will net a better payoff (AC2 earlier on next gen consoles) than rushing a compromised ACC to current gen consoles.
 
I have it running 65-70fps @ Epic settings on the PC in my signature which is quite powerful.
This sim is incredible but a massive resource hog no way would it run on console.
 
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